Wächter der Chimäre
Bestie
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [1]
monster dropped item quantity +% final for influenced monster [-80]
Kann nicht zurückgestoßen werden
Guardian of the Chimera
SpectreN
Area'Grube der Chimäre'-Karte
Tagsbeast, fast_movement, flesh_armour, has_claw, has_dual_wield_melee, has_one_handed_melee, human, humanoid, large_height, large_model, melee, non_unique_map_boss, physical_affinity, red_blood, shaper_guardian_boss, slashing_weapon
Leben
1000%
Energy Shield From Life
50%
Rüstung
+50%
Ausweichen
+50%
Ailment Threshold
504%
Widerstand
50 50 50 30
Damage
200%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 12
Attack Time
1.005 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
140%
Type
AtlasBossChimera
Metadata
ChimeraBoss
Stufe
83
Leben
25,341,517
Rüstung
138,716
Ausweichen
11,790
Energieschild
7,660
Damage
2,051
Zauberschaden
3,061
Genauigkeit
518
Attack Time
0.67335
Erfahrung
144,452
Ailment Threshold
6,002,899
Chill
18,981
Shock
18,981
Brittle
107,386
Scorch
18,981
Sap
52,441
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 3257–4886
Kritische Trefferchance: 5%
Attack Time: 1.005 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
ChimeraHideAttack
Attack
Base Damage: 3257–4886
Kritische Trefferchance: 5%
Attack Time: 1.005 Sek.
Abklingzeit: 30 Sek.
Verursacht 20% weniger Schaden
ChimeraFlickerLance
Attack
Base Damage: 3257–4886
Kritische Trefferchance: 5%
Attack Time: 1.005 Sek.
Abklingzeit: 5 Sek.
Verursacht Bluten
ChimeraComboAttack
Attack
Base Damage: 3257–4886
Kritische Trefferchance: 5%
Attack Time: 1.005 Sek.
Abklingzeit: 8 Sek.
Verursacht 25% mehr Schaden
ChimeraChargedAttack
Attack
Base Damage: 3257–4886
Kritische Trefferchance: 5%
Attack Time: 1.005 Sek.
Abklingzeit: 10 Sek.
Verursacht 40% weniger Schaden
active skill area of effect radius +% final [30]
ChimeraFlickerStrike
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
Flimmerschlag
Base Damage: 3257–4886
Kritische Trefferchance: 5%
Attack Time: 1.005 Sek.
Abklingzeit: 1.5 Sek.
Teleportiert den Charakter zu einem Monster im Umkreis und greift dieses mit einer Nahkampfwaffe an. Falls kein Monster anvisiert ist, wird ein zufälliges gewählt. Gewährt eine Stärkung, die die Bewegungsgeschwindigkeit für eine Dauer erhöht. Die Abklingzeit kann durch das Aufwenden einer Raserei-Ladung umgangen werden.
Verursacht 20% mehr Schaden
40% erhöhte Angriffsgeschwindigkeit
Verstümmelt bei Treffer
ignores proximity shield [1]
ChimeraTeleport
Spell
Zauberzeit: 1 Sek.

Object Type

version 2
extends "Metadata/Monsters/AtlasBosses/AtlasBosses"

Transitionable
{
	on_transition = "PauseAnimation(); RemoveCollidability();"
	on_untransition = "ResumeAnimation(); MakeCollidable();"
}

Actor
{
	actor = "Metadata/Monsters/AtlasBosses/Chimera.act"
}

Object Type Codes

version 2
extends "Metadata/Monsters/AtlasBosses/AtlasBosses"

Render
{
	//turn_duration = 0.4
}

Transitionable
{
	on_transition = "DisableRendering();"
	on_untransition = "EnableRendering();"
	create_transitioned = "PlayAnimationType( Hide ); PauseAnimation(); DisableRendering(); RemoveCollidability();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasBosses/ChimeraBoss"] = {
    name = "Guardian of the Chimera",
    life = 10,
    energyShield = 0.5,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "Claw",
    weaponType2 = "Claw",
    skillList = {
        "Melee",
        "ChimeraFlickerStrike",
        "ChimeraHideAttack",
        "ChimeraFlickerLance",
        "ChimeraComboAttack",
        "ChimeraChargedAttack",
        "ChimeraTeleport",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChimeraFlickerStrike"] = {
    name = "Flicker Strike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Movement] = true,
        [SkillType.Duration] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "attack_speed_+%",
        "ignores_proximity_shield",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {20, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChimeraHideAttack"] = {
    name = "ChimeraHideAttack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
    },
    levels = {
        [1] = {-20, levelRequirement = 83, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChimeraFlickerLance"] = {
    name = "ChimeraFlickerLance",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "global_bleed_on_hit",
    },
    levels = {
        [1] = {levelRequirement = 83, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChimeraComboAttack"] = {
    name = "ChimeraComboAttack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.6,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
    },
    levels = {
        [1] = {25, levelRequirement = 83, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChimeraChargedAttack"] = {
    name = "ChimeraChargedAttack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.6,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {-40, 30, levelRequirement = 83, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChimeraTeleport"] = {
    name = "ChimeraTeleport",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 83, statInterpolation = {},  cost = { }, },
    },
}
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
IdMonsterMapBoss
FamilyMonsterMapBoss
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • dropped items have influence type [1]
    monster dropped item quantity +% final for influenced monster [-80]
    IdMonsterDroppedItemsInfluenceShaper
    FamilyMonsterDroppedItemsInfluence
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • dropped items have influence type Min: 1 Max: 1 Global
  • monster dropped item quantity +% final for influenced monster Min: -80 Max: -80 Global
  • Kann nicht zurückgestoßen werden
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Wächter der Chimäre
    Bestie
    Monster gewähren 100% erhöhte Erfahrung
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    dropped items have influence type [1]
    monster dropped item quantity +% final for influenced monster [-80]
    Kann nicht zurückgestoßen werden
    Guardian of the Chimera
    SpectreN
    Tagsbeast, fast_movement, flesh_armour, has_claw, has_dual_wield_melee, has_one_handed_melee, human, humanoid, large_height, large_model, melee, physical_affinity, red_blood, slashing_weapon, standalone_map_boss
    Leben
    1000%
    Energy Shield From Life
    50%
    Rüstung
    +50%
    Ausweichen
    +50%
    Ailment Threshold
    504%
    Widerstand
    50 50 50 30
    Damage
    200%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Erfahrung
    200%
    Model Size
    140%
    Type
    AtlasBossChimera
    Metadata
    ChimeraBossStandalone
    Stufe
    68
    Leben
    1,393,464
    Rüstung
    43,185
    Ausweichen
    7,109
    Energieschild
    3,064
    Damage
    851
    Zauberschaden
    1,270
    Genauigkeit
    290
    Attack Time
    0.67335
    Erfahrung
    112,805
    Ailment Threshold
    442,453
    Chill
    1,399
    Shock
    1,399
    Brittle
    7,915
    Scorch
    1,399
    Sap
    3,865
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 1351–2027
    Kritische Trefferchance: 5%
    Attack Time: 1.005 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ChimeraFlickerLance
    Attack
    Base Damage: 1351–2027
    Kritische Trefferchance: 5%
    Attack Time: 1.005 Sek.
    Abklingzeit: 5 Sek.
    Verursacht Bluten
    ChimeraComboAttack
    Attack
    Base Damage: 1351–2027
    Kritische Trefferchance: 5%
    Attack Time: 1.005 Sek.
    Abklingzeit: 8 Sek.
    Verursacht 25% mehr Schaden
    ChimeraChargedAttack
    Attack
    Base Damage: 1351–2027
    Kritische Trefferchance: 5%
    Attack Time: 1.005 Sek.
    Abklingzeit: 10 Sek.
    Verursacht 40% weniger Schaden
    active skill area of effect radius +% final [30]
    ChimeraFlickerStrike
    Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
    Flimmerschlag
    Base Damage: 1351–2027
    Kritische Trefferchance: 5%
    Attack Time: 1.005 Sek.
    Abklingzeit: 1.5 Sek.
    Teleportiert den Charakter zu einem Monster im Umkreis und greift dieses mit einer Nahkampfwaffe an. Falls kein Monster anvisiert ist, wird ein zufälliges gewählt. Gewährt eine Stärkung, die die Bewegungsgeschwindigkeit für eine Dauer erhöht. Die Abklingzeit kann durch das Aufwenden einer Raserei-Ladung umgangen werden.
    Verursacht 20% mehr Schaden
    40% erhöhte Angriffsgeschwindigkeit
    Verstümmelt bei Treffer
    ignores proximity shield [1]
    ChimeraTeleport
    Spell
    Zauberzeit: 1 Sek.

    Object Type

    version 2
    extends "Metadata/Monsters/AtlasBosses/AtlasBosses"
    extends "Metadata/Monsters/StandaloneMapBoss"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/AtlasBosses/AtlasBosses"
    extends "Metadata/Monsters/StandaloneMapBoss"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasBosses/ChimeraBossStandalone"] = {
        name = "Guardian of the Chimera",
        life = 10,
        energyShield = 0.5,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "Claw",
        weaponType2 = "Claw",
        skillList = {
            "Melee",
            "ChimeraFlickerStrike",
            "ChimeraFlickerLance",
            "ChimeraComboAttack",
            "ChimeraChargedAttack",
            "ChimeraTeleport",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChimeraFlickerStrike"] = {
        name = "Flicker Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Movement] = true,
            [SkillType.Duration] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "attack_speed_+%",
            "ignores_proximity_shield",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {20, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChimeraFlickerLance"] = {
        name = "ChimeraFlickerLance",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {levelRequirement = 83, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChimeraComboAttack"] = {
        name = "ChimeraComboAttack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.6,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
        },
        levels = {
            [1] = {25, levelRequirement = 83, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChimeraChargedAttack"] = {
        name = "ChimeraChargedAttack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.6,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {-40, 30, levelRequirement = 83, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChimeraTeleport"] = {
        name = "ChimeraTeleport",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 83, statInterpolation = {},  cost = { }, },
        },
    }
    
    Monster gewähren 100% erhöhte Erfahrung
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • dropped items have influence type [1]
    monster dropped item quantity +% final for influenced monster [-80]
    IdMonsterDroppedItemsInfluenceShaper
    FamilyMonsterDroppedItemsInfluence
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • dropped items have influence type Min: 1 Max: 1 Global
  • monster dropped item quantity +% final for influenced monster Min: -80 Max: -80 Global
  • Kann nicht zurückgestoßen werden
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Guardian of the Chimera
    Bestie
    Monster gewähren 100% erhöhte Erfahrung
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    dropped items have influence type [1]
    monster dropped item quantity +% final for influenced monster [-80]
    monster no drops or experience [1]
    Kann nicht zurückgestoßen werden
    SpectreN
    Tagsbeast, fast_movement, flesh_armour, has_claw, has_dual_wield_melee, has_one_handed_melee, human, humanoid, large_height, large_model, melee, physical_affinity, red_blood, slashing_weapon, standalone_map_boss
    Leben
    1000%
    Energy Shield From Life
    50%
    Rüstung
    +50%
    Ausweichen
    +50%
    Ailment Threshold
    504%
    Widerstand
    50 50 50 30
    Damage
    200%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Erfahrung
    200%
    Model Size
    140%
    Type
    AtlasBossChimera
    Metadata
    ChimeraBossStandaloneGauntlet
    Stufe
    68
    Leben
    1,393,464
    Rüstung
    43,185
    Ausweichen
    7,109
    Energieschild
    3,064
    Damage
    851
    Zauberschaden
    1,270
    Genauigkeit
    290
    Attack Time
    0.67335
    Erfahrung
    112,805
    Ailment Threshold
    442,453
    Chill
    1,399
    Shock
    1,399
    Brittle
    7,915
    Scorch
    1,399
    Sap
    3,865
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 1351–2027
    Kritische Trefferchance: 5%
    Attack Time: 1.005 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ChimeraFlickerLance
    Attack
    Base Damage: 1351–2027
    Kritische Trefferchance: 5%
    Attack Time: 1.005 Sek.
    Abklingzeit: 5 Sek.
    Verursacht Bluten
    ChimeraComboAttack
    Attack
    Base Damage: 1351–2027
    Kritische Trefferchance: 5%
    Attack Time: 1.005 Sek.
    Abklingzeit: 8 Sek.
    Verursacht 25% mehr Schaden
    ChimeraChargedAttack
    Attack
    Base Damage: 1351–2027
    Kritische Trefferchance: 5%
    Attack Time: 1.005 Sek.
    Abklingzeit: 10 Sek.
    Verursacht 40% weniger Schaden
    active skill area of effect radius +% final [30]
    ChimeraFlickerStrike
    Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
    Flimmerschlag
    Base Damage: 1351–2027
    Kritische Trefferchance: 5%
    Attack Time: 1.005 Sek.
    Abklingzeit: 1.5 Sek.
    Teleportiert den Charakter zu einem Monster im Umkreis und greift dieses mit einer Nahkampfwaffe an. Falls kein Monster anvisiert ist, wird ein zufälliges gewählt. Gewährt eine Stärkung, die die Bewegungsgeschwindigkeit für eine Dauer erhöht. Die Abklingzeit kann durch das Aufwenden einer Raserei-Ladung umgangen werden.
    Verursacht 20% mehr Schaden
    40% erhöhte Angriffsgeschwindigkeit
    Verstümmelt bei Treffer
    ignores proximity shield [1]
    ChimeraTeleport
    Spell
    Zauberzeit: 1 Sek.

    Object Type

    version 2
    extends "Metadata/Monsters/AtlasBosses/AtlasBosses"
    extends "Metadata/Monsters/StandaloneMapBoss"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/AtlasBosses/AtlasBosses"
    extends "Metadata/Monsters/StandaloneMapBoss"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasBosses/ChimeraBossStandaloneGauntlet"] = {
        name = "Guardian of the Chimera",
        life = 10,
        energyShield = 0.5,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "Claw",
        weaponType2 = "Claw",
        skillList = {
            "Melee",
            "ChimeraFlickerStrike",
            "ChimeraFlickerLance",
            "ChimeraComboAttack",
            "ChimeraChargedAttack",
            "ChimeraTeleport",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChimeraFlickerStrike"] = {
        name = "Flicker Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Movement] = true,
            [SkillType.Duration] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "attack_speed_+%",
            "ignores_proximity_shield",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {20, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChimeraFlickerLance"] = {
        name = "ChimeraFlickerLance",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {levelRequirement = 83, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChimeraComboAttack"] = {
        name = "ChimeraComboAttack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.6,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
        },
        levels = {
            [1] = {25, levelRequirement = 83, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChimeraChargedAttack"] = {
        name = "ChimeraChargedAttack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.6,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {-40, 30, levelRequirement = 83, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChimeraTeleport"] = {
        name = "ChimeraTeleport",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 83, statInterpolation = {},  cost = { }, },
        },
    }
    
    Monster gewähren 100% erhöhte Erfahrung
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • dropped items have influence type [1]
    monster dropped item quantity +% final for influenced monster [-80]
    IdMonsterDroppedItemsInfluenceShaper
    FamilyMonsterDroppedItemsInfluence
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • dropped items have influence type Min: 1 Max: 1 Global
  • monster dropped item quantity +% final for influenced monster Min: -80 Max: -80 Global
  • monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Kann nicht zurückgestoßen werden
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Wächter der Chimäre
    Bestie
    Monster gewähren 100% erhöhte Erfahrung
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    Kann nicht zurückgestoßen werden
    Guardian of the Chimera
    SpectreN
    Tagsbeast, elder_map_boss, fast_movement, flesh_armour, has_claw, has_dual_wield_melee, has_one_handed_melee, human, humanoid, large_height, large_model, non_attacking, red_blood, slashing_weapon
    Leben
    1000%
    Energy Shield From Life
    50%
    Rüstung
    +50%
    Ausweichen
    +50%
    Ailment Threshold
    504%
    Widerstand
    50 50 50 30
    Damage
    200%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Erfahrung
    200%
    Model Size
    140%
    Type
    AtlasBossChimera
    Metadata
    ChimeraBossElder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasBosses/ChimeraBossElder"] = {
        name = "Guardian of the Chimera",
        life = 10,
        energyShield = 0.5,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "Claw",
        weaponType2 = "Claw",
        skillList = {
        },
        modList = {
        },
    }
    
    Monster gewähren 100% erhöhte Erfahrung
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • Kann nicht zurückgestoßen werden
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global