Хутепа Слепой
Гуманоид
Область: Восстановленные казармы
+1 к максимальному количеству установленных тотемов
kill traps mines and totems on death [1]
kill traps mines and totems on death [1]
% увеличение редкости выпадающих предметов
monster no map drops [1]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
kill traps mines and totems on death [1]
kill traps mines and totems on death [1]
% увеличение редкости выпадающих предметов
monster no map drops [1]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
Huitepa the Blind
Spectre | N |
---|---|
Area | Восстановленные казармы, Восстановленные казармы |
Tags | bludgeoning_weapon, Чародейский, has_one_hand_mace, has_one_handed_melee, human, humanoid, lightning_affinity, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, plate_armour, red_blood, vaalsidearea_boss |
Здоровье
180%
Уклонение
+50%
Ailment Threshold
180%
Сопротивление
30 30 30 20
Damage
120%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
200%
Model Size
135%
Type
VaalSideAreaBossConvert
Metadata
VaalSideAreaBoss1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
11,580
Броня
28,790
Уклонение
7,109
Энергетический щит
0
Damage
448
Урон от чар
448
Точность
290
Attack Time
1.5
Опыт
20,510
Ailment Threshold
11,580
Chill
37
Shock
37
Brittle
207
Scorch
37
Sap
101
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
VaalSideAreaBoss1Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 359–538
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ExileMarauderGoreSunder
Attack, Area, Multistrikeable, Melee, Slam, Totemable
Раскол
Base Damage: 359–538
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой сотрясает землю булавой, скипетром, топором или посохом, создавая волну взрытой почвы, которая наносит урон врагам в области перед героем. Каждый задетый волной противник создаёт дополнительную ударную волну, наносящую урон врагам вокруг.
Скорость атаки на 15% больше
Ударные волны наносят на 85% меньше урона
active skill area of effect radius +% final [-50]
is area damage [1]
Ударные волны наносят на 85% меньше урона
active skill area of effect radius +% final [-50]
is area damage [1]
QuakeSlamExileMarauder
Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
Землетрясение
Base Damage: 359–538
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Перезарядка: 5 сек.
Герой сотрясает землю, нанося урон в области и оставляя разлом в земле. После короткого промежутка времени разлом взрывается, выпуская мощную ударную волну. Разломы, созданные до взрыва первоначального разлома, не смогут выпускать ударных волн. Можно использовать с топорами, булавами, скипетрами, посохами или без оружия.
Базовая длительность - 1.2 секунд(-ы)
Ударная волна наносит на +90% больше урона от ударов и состояний
Накладывает кровотечение
is area damage [1]
Ударная волна наносит на +90% больше урона от ударов и состояний
Накладывает кровотечение
is area damage [1]
ExileMarauderTotemBallLighning
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
Шаровая молния
Время применения: 0.8 сек.
Перезарядка: 3 сек.
Герой выпускает снаряд, который медленно движется и бьёт молниями врагов в области действия.
Наносит от 210.4 до 390.8 урона от молнии
Ваши удары не могут оглушать врагов
Время существования тотема 20 секунд(-ы)
Выпускает дополнительных снарядов: 4
Устанавливает тотем, который использует это умение
Выпускает снаряды по кругу
50% снижение скорости снаряда
Базовый радиус равен 1.8 м
active skill area of effect radius +% final [-11]
base active skill totem level [67]
base is projectile [1]
base skill is totemified [1]
base totem range [70]
monster penalty against minions damage +% final vs player minions [-25]
projectiles not offset [1]
Ваши удары не могут оглушать врагов
Время существования тотема 20 секунд(-ы)
Выпускает дополнительных снарядов: 4
Устанавливает тотем, который использует это умение
Выпускает снаряды по кругу
50% снижение скорости снаряда
Базовый радиус равен 1.8 м
active skill area of effect radius +% final [-11]
base active skill totem level [67]
base is projectile [1]
base skill is totemified [1]
base totem range [70]
monster penalty against minions damage +% final vs player minions [-25]
projectiles not offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { scale = 115 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 } Monster { } Life { on_death = "RemoveEffects();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalSideAreaBosses/VaalSideAreaBoss1"] = { name = "Huitepa the Blind", life = 1.8, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "VaalSideAreaBoss1Melee", "ExileMarauderTotemBallLighning", "QuakeSlamExileMarauder", "ExileMarauderGoreSunder", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["VaalSideAreaBoss1Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileMarauderTotemBallLighning"] = { name = "Ball Lightning", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, projectile = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "number_of_additional_projectiles", "base_active_skill_totem_level", "base_totem_duration", "base_projectile_speed_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_totem_range", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "base_is_projectile", "projectiles_nova", "projectiles_not_offset", "cannot_stun", "is_totem", "base_skill_is_totemified", }, levels = { [1] = {0.69999998807907, 1.2999999523163, 2, 3, 20000, -50, -25, 70, -11, 18, levelRequirement = 3, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.69999998807907, 1.2999999523163, 2, 7, 20000, -50, -25, 70, -11, 18, levelRequirement = 5, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [3] = {0.69999998807907, 1.2999999523163, 2, 10, 20000, -50, -25, 70, -11, 18, levelRequirement = 8, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [4] = {0.69999998807907, 1.2999999523163, 2, 13, 20000, -50, -25, 70, -11, 18, levelRequirement = 10, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [5] = {0.69999998807907, 1.2999999523163, 2, 16, 20000, -50, -25, 70, -11, 18, levelRequirement = 12, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [6] = {0.69999998807907, 1.2999999523163, 2, 19, 20000, -50, -25, 70, -11, 18, levelRequirement = 14, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [7] = {0.69999998807907, 1.2999999523163, 2, 22, 20000, -50, -25, 70, -11, 18, levelRequirement = 17, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [8] = {0.69999998807907, 1.2999999523163, 2, 25, 20000, -50, -25, 70, -11, 18, levelRequirement = 20, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [9] = {0.69999998807907, 1.2999999523163, 3, 28, 20000, -50, -25, 70, -11, 18, levelRequirement = 24, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [10] = {0.69999998807907, 1.2999999523163, 3, 32, 20000, -50, -25, 70, -11, 18, levelRequirement = 30, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [11] = {0.69999998807907, 1.2999999523163, 3, 36, 20000, -50, -25, 70, -11, 18, levelRequirement = 31, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [12] = {0.69999998807907, 1.2999999523163, 3, 40, 20000, -50, -25, 70, -11, 18, levelRequirement = 36, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [13] = {0.69999998807907, 1.2999999523163, 3, 44, 20000, -50, -25, 70, -11, 18, levelRequirement = 41, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [14] = {0.69999998807907, 1.2999999523163, 3, 47, 20000, -50, -25, 70, -11, 18, levelRequirement = 44, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [15] = {0.69999998807907, 1.2999999523163, 3, 50, 20000, -50, -25, 70, -11, 18, levelRequirement = 51, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [16] = {0.69999998807907, 1.2999999523163, 4, 53, 20000, -50, -25, 70, -11, 18, levelRequirement = 52, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [17] = {0.69999998807907, 1.2999999523163, 4, 56, 20000, -50, -25, 70, -11, 18, levelRequirement = 57, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [18] = {0.69999998807907, 1.2999999523163, 4, 59, 20000, -50, -25, 70, -11, 18, levelRequirement = 60, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [19] = {0.69999998807907, 1.2999999523163, 4, 62, 20000, -50, -25, 70, -11, 18, levelRequirement = 65, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [20] = {0.69999998807907, 1.2999999523163, 4, 64, 20000, -50, -25, 70, -11, 18, levelRequirement = 66, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [21] = {0.69999998807907, 1.2999999523163, 4, 66, 20000, -50, -25, 70, -11, 18, levelRequirement = 67, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [22] = {0.69999998807907, 1.2999999523163, 4, 67, 20000, -50, -25, 70, -11, 18, levelRequirement = 68, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [23] = {0.69999998807907, 1.2999999523163, 4, 68, 20000, -50, -25, 70, -11, 18, levelRequirement = 69, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [24] = {0.69999998807907, 1.2999999523163, 5, 69, 20000, -50, -25, 70, -11, 18, levelRequirement = 70, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [25] = {0.69999998807907, 1.2999999523163, 5, 70, 20000, -50, -25, 70, -11, 18, levelRequirement = 71, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [26] = {0.69999998807907, 1.2999999523163, 5, 71, 20000, -50, -25, 70, -11, 18, levelRequirement = 72, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [27] = {0.69999998807907, 1.2999999523163, 5, 72, 20000, -50, -25, 70, -11, 18, levelRequirement = 73, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [28] = {0.69999998807907, 1.2999999523163, 5, 73, 20000, -50, -25, 70, -11, 18, levelRequirement = 74, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [29] = {0.69999998807907, 1.2999999523163, 6, 74, 20000, -50, -25, 70, -11, 18, levelRequirement = 75, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [30] = {0.69999998807907, 1.2999999523163, 6, 75, 20000, -50, -25, 70, -11, 18, levelRequirement = 76, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [31] = {0.69999998807907, 1.2999999523163, 6, 76, 20000, -50, -25, 70, -11, 18, levelRequirement = 77, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [32] = {0.69999998807907, 1.2999999523163, 6, 77, 20000, -50, -25, 70, -11, 18, levelRequirement = 78, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [33] = {0.69999998807907, 1.2999999523163, 6, 78, 20000, -50, -25, 70, -11, 18, levelRequirement = 79, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [34] = {0.69999998807907, 1.2999999523163, 6, 79, 20000, -50, -25, 70, -11, 18, levelRequirement = 80, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [35] = {0.69999998807907, 1.2999999523163, 7, 80, 20000, -50, -25, 70, -11, 18, levelRequirement = 81, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [36] = {0.69999998807907, 1.2999999523163, 7, 82, 20000, -50, -25, 70, -11, 18, levelRequirement = 82, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["QuakeSlamExileMarauder"] = { name = "Earthquake", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Multistrikeable] = true, [SkillType.Duration] = true, [SkillType.Slam] = true, [SkillType.Triggerable] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "quake_slam_fully_charged_explosion_damage_+%_final", "is_area_damage", "global_bleed_on_hit", }, levels = { [1] = {1200, 90, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileMarauderGoreSunder"] = { name = "Sunder", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Slams the ground with a Mace, Sceptre, Axe or Staff, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shockwave_slam_explosion_damage_+%_final", "active_skill_attack_speed_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-85, 15, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
+1 к максимальному количеству установленных тотемов
Id | MonsterAdditionalTotem |
---|---|
Family | AdditionalTotems |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
% увеличение редкости выпадающих предметов
Id | MonsterSideAreaBoss |
---|---|
Family | MonsterSideAreaBoss |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
Id | MonsterInvasionMercilessDrops1 |
---|---|
Family | MonsterMercilessDrops |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.