盲目のフイテパ
人型
召喚できるトーテムの最大数 +1
kill traps mines and totems on death [1]
kill traps mines and totems on death [1]
ドロップするアイテムのレアリティが%増加する
monster no map drops [1]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
Huitepa the Blind
SpectreN
Area取り戻された兵舎, 取り戻された兵舎
Tagsbludgeoning_weapon, キャスター, has_one_hand_mace, has_one_handed_melee, human, humanoid, lightning_affinity, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, plate_armour, red_blood, vaalsidearea_boss
ライフ
180%
回避力
+50%
Ailment Threshold
180%
耐性
30 30 30 20
Damage
120%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
経験値
200%
Model Size
135%
Type
VaalSideAreaBossConvert
Metadata
VaalSideAreaBoss1
レベル
68
ライフ
11,580
防具
28,790
回避力
7,109
エナジーシールド
0
Damage
448
スペルダメージ
448
命中
290
Attack Time
1.5
経験値
20,510
Ailment Threshold
11,580
Chill
37
Shock
37
Brittle
207
Scorch
37
Sap
101
VaalSideAreaBoss1Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 359–538
クリティカル率: 5%
Attack Time: 1.5 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
ExileMarauderGoreSunder
Attack, Area, Multistrikeable, Melee, Slam, Totemable
サンダー
Base Damage: 359–538
クリティカル率: 5%
Attack Time: 1.5 秒
メイス、セプター、斧またはスタッフにより地面を叩きつけ隆起のうねりを作り、前方の範囲内の敵にダメージを与える。そのうねりの攻撃を受けた敵は円状に衝撃波を放ち、周囲の敵にダメージを与える。
アタックスピードが15%上昇する
衝撃波の与えるダメージが85%低下する
active skill area of effect radius +% final [-50]
is area damage [1]
QuakeSlamExileMarauder
Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
アースクエイク
Base Damage: 359–538
クリティカル率: 5%
Attack Time: 1.5 秒
クールダウン時間: 5 秒
地面を叩きつけ、範囲ダメージを与えるとともに地面に亀裂を入れる。この亀裂は持続時間の後に強力な余震を起こして爆発する。最初の亀裂が爆発する前に作られた亀裂が余震を起こすことはない。使用するには斧、メイス、セプターまたはスタッフを装備するか素手状態である必要がある。
基礎持続時間は1.2
余震のヒットと状態異常のダメージが+90%上昇する
出血を付与する
is area damage [1]
ExileMarauderTotemBallLighning
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
ボールライトニング
キャストタイム: 0.8 秒
クールダウン時間: 3 秒
動きの遅い投射物を発射し、稲妻で範囲内の敵に繰り返しダメージを与える。
210.4から390.8の雷ダメージを与える
プレイヤーによるヒットは敵をスタンさせることができない
トーテムは20秒持続する
追加の投射物を4個放つ
このスキルを使用するトーテムを1体召喚する
放射状に投射物を放つ
投射物スピードが50%減少する
基礎半径は1.8m
active skill area of effect radius +% final [-11]
base active skill totem level [67]
base is projectile [1]
base skill is totemified [1]
base totem range [70]
monster penalty against minions damage +% final vs player minions [-25]
projectiles not offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	scale = 115
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
Render
{
     //turn_duration = 0.35
}

Monster
{
}


Life
{
	on_death = "RemoveEffects();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalSideAreaBosses/VaalSideAreaBoss1"] = {
    name = "Huitepa the Blind",
    life = 1.8,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "VaalSideAreaBoss1Melee",
        "ExileMarauderTotemBallLighning",
        "QuakeSlamExileMarauder",
        "ExileMarauderGoreSunder",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalSideAreaBoss1Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileMarauderTotemBallLighning"] = {
    name = "Ball Lightning",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "number_of_additional_projectiles",
        "base_active_skill_totem_level",
        "base_totem_duration",
        "base_projectile_speed_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_totem_range",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
        "projectiles_nova",
        "projectiles_not_offset",
        "cannot_stun",
        "is_totem",
        "base_skill_is_totemified",
    },
    levels = {
        [1] = {0.69999998807907, 1.2999999523163, 2, 3, 20000, -50, -25, 70, -11, 18, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.69999998807907, 1.2999999523163, 2, 7, 20000, -50, -25, 70, -11, 18, levelRequirement = 5, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [3] = {0.69999998807907, 1.2999999523163, 2, 10, 20000, -50, -25, 70, -11, 18, levelRequirement = 8, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [4] = {0.69999998807907, 1.2999999523163, 2, 13, 20000, -50, -25, 70, -11, 18, levelRequirement = 10, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [5] = {0.69999998807907, 1.2999999523163, 2, 16, 20000, -50, -25, 70, -11, 18, levelRequirement = 12, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [6] = {0.69999998807907, 1.2999999523163, 2, 19, 20000, -50, -25, 70, -11, 18, levelRequirement = 14, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [7] = {0.69999998807907, 1.2999999523163, 2, 22, 20000, -50, -25, 70, -11, 18, levelRequirement = 17, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [8] = {0.69999998807907, 1.2999999523163, 2, 25, 20000, -50, -25, 70, -11, 18, levelRequirement = 20, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [9] = {0.69999998807907, 1.2999999523163, 3, 28, 20000, -50, -25, 70, -11, 18, levelRequirement = 24, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [10] = {0.69999998807907, 1.2999999523163, 3, 32, 20000, -50, -25, 70, -11, 18, levelRequirement = 30, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [11] = {0.69999998807907, 1.2999999523163, 3, 36, 20000, -50, -25, 70, -11, 18, levelRequirement = 31, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [12] = {0.69999998807907, 1.2999999523163, 3, 40, 20000, -50, -25, 70, -11, 18, levelRequirement = 36, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [13] = {0.69999998807907, 1.2999999523163, 3, 44, 20000, -50, -25, 70, -11, 18, levelRequirement = 41, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [14] = {0.69999998807907, 1.2999999523163, 3, 47, 20000, -50, -25, 70, -11, 18, levelRequirement = 44, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [15] = {0.69999998807907, 1.2999999523163, 3, 50, 20000, -50, -25, 70, -11, 18, levelRequirement = 51, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [16] = {0.69999998807907, 1.2999999523163, 4, 53, 20000, -50, -25, 70, -11, 18, levelRequirement = 52, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [17] = {0.69999998807907, 1.2999999523163, 4, 56, 20000, -50, -25, 70, -11, 18, levelRequirement = 57, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [18] = {0.69999998807907, 1.2999999523163, 4, 59, 20000, -50, -25, 70, -11, 18, levelRequirement = 60, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [19] = {0.69999998807907, 1.2999999523163, 4, 62, 20000, -50, -25, 70, -11, 18, levelRequirement = 65, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [20] = {0.69999998807907, 1.2999999523163, 4, 64, 20000, -50, -25, 70, -11, 18, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [21] = {0.69999998807907, 1.2999999523163, 4, 66, 20000, -50, -25, 70, -11, 18, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [22] = {0.69999998807907, 1.2999999523163, 4, 67, 20000, -50, -25, 70, -11, 18, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [23] = {0.69999998807907, 1.2999999523163, 4, 68, 20000, -50, -25, 70, -11, 18, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [24] = {0.69999998807907, 1.2999999523163, 5, 69, 20000, -50, -25, 70, -11, 18, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [25] = {0.69999998807907, 1.2999999523163, 5, 70, 20000, -50, -25, 70, -11, 18, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [26] = {0.69999998807907, 1.2999999523163, 5, 71, 20000, -50, -25, 70, -11, 18, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [27] = {0.69999998807907, 1.2999999523163, 5, 72, 20000, -50, -25, 70, -11, 18, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [28] = {0.69999998807907, 1.2999999523163, 5, 73, 20000, -50, -25, 70, -11, 18, levelRequirement = 74, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [29] = {0.69999998807907, 1.2999999523163, 6, 74, 20000, -50, -25, 70, -11, 18, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [30] = {0.69999998807907, 1.2999999523163, 6, 75, 20000, -50, -25, 70, -11, 18, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [31] = {0.69999998807907, 1.2999999523163, 6, 76, 20000, -50, -25, 70, -11, 18, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [32] = {0.69999998807907, 1.2999999523163, 6, 77, 20000, -50, -25, 70, -11, 18, levelRequirement = 78, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [33] = {0.69999998807907, 1.2999999523163, 6, 78, 20000, -50, -25, 70, -11, 18, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [34] = {0.69999998807907, 1.2999999523163, 6, 79, 20000, -50, -25, 70, -11, 18, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [35] = {0.69999998807907, 1.2999999523163, 7, 80, 20000, -50, -25, 70, -11, 18, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [36] = {0.69999998807907, 1.2999999523163, 7, 82, 20000, -50, -25, 70, -11, 18, levelRequirement = 82, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["QuakeSlamExileMarauder"] = {
    name = "Earthquake",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Duration] = true,
        [SkillType.Slam] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "quake_slam_fully_charged_explosion_damage_+%_final",
        "is_area_damage",
        "global_bleed_on_hit",
    },
    levels = {
        [1] = {1200, 90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileMarauderGoreSunder"] = {
    name = "Sunder",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Slams the ground with a Mace, Sceptre, Axe or Staff, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "shockwave_slam_explosion_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-85, 15, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
召喚できるトーテムの最大数 +1
IdMonsterAdditionalTotem
FamilyAdditionalTotems
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • number of additional totems allowed Min: 1 Max: 1 Global
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • ドロップするアイテムのレアリティが%増加する
    IdMonsterSideAreaBoss
    FamilyMonsterSideAreaBoss
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 0 Max: 0 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    IdMonsterInvasionMercilessDrops1
    FamilyMonsterMercilessDrops
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional quantity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional rarity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster additional quantity of dropped items in merciless +% Min: 600 Max: 600 Global
  • Edit

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