Аспид-охотник
Зверь
30% физического урона становится уроном хаосом
map related item drop chance +% final from league [-70]
map related item drop chance +% final from league [-70]
Hunter Asp
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskSnakeSpitSpectre |
Tags | basilisk_monster, beast, chaos_affinity, influence_monster, is_unarmed, light_armour, medium_movement, medium_small_height, not_int, not_str, ranged, red_blood, reptile_beast |
Packs |
Здоровье
80%
Уклонение
+15%
Ailment Threshold
80%
Сопротивление
30 0 0 30
Damage
100%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 9
Attack Time
1.095 Second
Damage Spread
±20%
Опыт
125%
Model Size
100%
Type
BasiliskSnake
Metadata
BasiliskSnakeSpit
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
5,147
Броня
28,790
Уклонение
5,450
Энергетический щит
0
Damage
374
Урон от чар
374
Точность
290
Attack Time
1.095
Опыт
12,819
Ailment Threshold
5,147
Chill
16
Shock
16
Brittle
92
Scorch
16
Sap
45
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AtlasBasiliskSnakeProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 299–448
Шанс критического удара: 5%
Attack Time: 1.095 сек.
30% физического урона становится уроном хаосом
base is projectile [1]
monster projectile variation [86]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
base is projectile [1]
monster projectile variation [86]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
WalkEmergeAtlasInfluenceMonster
walk emerge distance [225]
Object Type
version 2 extends "Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskMonsterBase" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" }
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskSnakeSpit"] = { name = "Hunter Asp", life = 0.8, fireResist = 30, coldResist = 0, lightningResist = 0, chaosResist = 30, damage = 1, damageSpread = 0.2, attackTime = 1.095, attackRange = 9, accuracy = 1, skillList = { "AtlasBasiliskSnakeProjectile", "WalkEmergeAtlasInfluenceMonster", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskSnakeProjectile"] = { name = "AtlasBasiliskSnakeProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {30, 86, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeAtlasInfluenceMonster"] = { name = "WalkEmergeAtlasInfluenceMonster", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.25, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {225, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
30% физического урона становится уроном хаосом
Id | MonsterSnakeChaos |
---|---|
Family | ChaosDamageAsPortionOfDamage |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage chaos_damage damage physical chaos |
map related item drop chance +% final from league [-70]
Id | LeagueDropPenaltyInfluenceMonster |
---|---|
Family | LeagueDropPenalty |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Аспид-охотник
Зверь
30% физического урона становится уроном хаосом
map related item drop chance +% final from league [-70]
map related item drop chance +% final from league [-70]
Hunter Asp
Spectre | Y |
---|---|
Tags | basilisk_monster, beast, chaos_affinity, influence_monster, is_unarmed, light_armour, medium_movement, not_int, not_str, ranged, red_blood, reptile_beast |
Здоровье
80%
Уклонение
+15%
Ailment Threshold
80%
Сопротивление
30 0 0 30
Damage
100%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 9
Attack Time
1.095 Second
Damage Spread
±20%
Опыт
125%
Model Size
100%
Type
BasiliskSnake
Metadata
BasiliskSnakeSpitSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
5,147
Броня
28,790
Уклонение
5,450
Энергетический щит
0
Damage
374
Урон от чар
374
Точность
290
Attack Time
1.095
Опыт
12,819
Ailment Threshold
5,147
Chill
16
Shock
16
Brittle
92
Scorch
16
Sap
45
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AtlasBasiliskSnakeProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 299–448
Шанс критического удара: 5%
Attack Time: 1.095 сек.
30% физического урона становится уроном хаосом
base is projectile [1]
monster projectile variation [86]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
base is projectile [1]
monster projectile variation [86]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
WalkEmergeAtlasInfluenceMonster
walk emerge distance [225]
Object Type
version 2 extends "Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskMonsterSpectreBase" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" }
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskMonsterSpectreBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskSnakeSpitSpectre"] = { name = "Hunter Asp", life = 0.8, fireResist = 30, coldResist = 0, lightningResist = 0, chaosResist = 30, damage = 1, damageSpread = 0.2, attackTime = 1.095, attackRange = 9, accuracy = 1, skillList = { "AtlasBasiliskSnakeProjectile", "WalkEmergeAtlasInfluenceMonster", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskSnakeProjectile"] = { name = "AtlasBasiliskSnakeProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {30, 86, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeAtlasInfluenceMonster"] = { name = "WalkEmergeAtlasInfluenceMonster", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.25, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {225, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
30% физического урона становится уроном хаосом
Id | MonsterSnakeChaos |
---|---|
Family | ChaosDamageAsPortionOfDamage |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage chaos_damage damage physical chaos |
map related item drop chance +% final from league [-70]
Id | LeagueDropPenaltyInfluenceMonster |
---|---|
Family | LeagueDropPenalty |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |