Aspic prédateur
Bête30% des Dégâts physiques sont Convertis en Dégâts de chaos
map related item drop chance +% final from league [-70]
map related item drop chance +% final from league [-70]
Hunter Asp
| Spectre | Y |
|---|---|
| Spectre Override | Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskSnakeSpitSpectre |
| Tags | basilisk_monster, beast, chaos_affinity, influence_monster, is_unarmed, light_armour, medium_movement, medium_small_height, not_int, not_str, ranged, red_blood, reptile_beast |
| Packs |
Vie
80%
Évasion
+15%
Ailment Threshold
80%
Résistance
Damage
100%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 9
Attack Time
1.095 Second
Damage Spread
±20%
Expérience
125%
Model Size
100%
Type
BasiliskSnake
Metadata
BasiliskSnakeSpit
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
5,147
Armure
28,790
Score d'Évasion
5,450
Damage
374
Dégâts des sorts
374
Précision
580
Attack Time
1.095
Expérience
12,819
Minion Life
1,116
Minion Damage
298
Ailment Threshold
5,147
Chill
16
Shock
16
Brittle
92
Scorch
16
Sap
45
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AtlasBasiliskSnakeProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 299–448
Chances de coup critique: 5%
Attack Time: 1.095 sec.
30% des Dégâts physiques sont Convertis en Dégâts de chaos
base is projectile [1]
monster projectile variation [86]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
WalkEmergeAtlasInfluenceMonster
walk emerge distance [225]
Object Type
version 2
extends "Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskMonsterBase"
Actor
{
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
}Object Type Codes
version 2 extends "Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskMonsterBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskSnakeSpit"] = {
name = "Hunter Asp",
life = 0.8,
fireResist = 30,
coldResist = 0,
lightningResist = 0,
chaosResist = 30,
damage = 1,
damageSpread = 0.2,
attackTime = 1.095,
attackRange = 9,
accuracy = 1,
skillList = {
"AtlasBasiliskSnakeProjectile",
"WalkEmergeAtlasInfluenceMonster",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["AtlasBasiliskSnakeProjectile"] = {
name = "AtlasBasiliskSnakeProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_chaos",
"monster_projectile_variation",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"visual_hit_effect_chaos_is_green",
},
levels = {
[1] = {30, 86, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeAtlasInfluenceMonster"] = {
name = "WalkEmergeAtlasInfluenceMonster",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.25,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_distance",
},
levels = {
[1] = {225, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
30% des Dégâts physiques sont Convertis en Dégâts de chaos
| Family | ChaosDamageAsPortionOfDamage |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage chaos_damage Dégâts Physique Chaos |
map related item drop chance +% final from league [-70]
| Family | LeagueDropPenalty |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
Aspic prédateur
Bête30% des Dégâts physiques sont Convertis en Dégâts de chaos
map related item drop chance +% final from league [-70]
map related item drop chance +% final from league [-70]
Hunter Asp
| Spectre | Y |
|---|---|
| Tags | basilisk_monster, beast, chaos_affinity, influence_monster, is_unarmed, light_armour, medium_movement, not_int, not_str, ranged, red_blood, reptile_beast |
Vie
80%
Évasion
+15%
Ailment Threshold
80%
Résistance
Damage
100%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 9
Attack Time
1.095 Second
Damage Spread
±20%
Expérience
125%
Model Size
100%
Type
BasiliskSnake
Metadata
BasiliskSnakeSpitSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
5,147
Armure
28,790
Score d'Évasion
5,450
Damage
374
Dégâts des sorts
374
Précision
580
Attack Time
1.095
Expérience
12,819
Minion Life
1,116
Minion Damage
298
Ailment Threshold
5,147
Chill
16
Shock
16
Brittle
92
Scorch
16
Sap
45
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AtlasBasiliskSnakeProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 299–448
Chances de coup critique: 5%
Attack Time: 1.095 sec.
30% des Dégâts physiques sont Convertis en Dégâts de chaos
base is projectile [1]
monster projectile variation [86]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
WalkEmergeAtlasInfluenceMonster
walk emerge distance [225]
Object Type
version 2
extends "Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskMonsterSpectreBase"
Actor
{
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
}Object Type Codes
version 2 extends "Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskMonsterSpectreBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskSnakeSpitSpectre"] = {
name = "Hunter Asp",
life = 0.8,
fireResist = 30,
coldResist = 0,
lightningResist = 0,
chaosResist = 30,
damage = 1,
damageSpread = 0.2,
attackTime = 1.095,
attackRange = 9,
accuracy = 1,
skillList = {
"AtlasBasiliskSnakeProjectile",
"WalkEmergeAtlasInfluenceMonster",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["AtlasBasiliskSnakeProjectile"] = {
name = "AtlasBasiliskSnakeProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_chaos",
"monster_projectile_variation",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"visual_hit_effect_chaos_is_green",
},
levels = {
[1] = {30, 86, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeAtlasInfluenceMonster"] = {
name = "WalkEmergeAtlasInfluenceMonster",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.25,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_distance",
},
levels = {
[1] = {225, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
30% des Dégâts physiques sont Convertis en Dégâts de chaos
| Family | ChaosDamageAsPortionOfDamage |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage chaos_damage Dégâts Physique Chaos |
map related item drop chance +% final from league [-70]
| Family | LeagueDropPenalty |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.