ハンター・アスプ
物理ダメージの30%を混沌ダメージに変換する
Hunter Asp
SpectreY
Spectre OverrideMetadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskSnakeSpitSpectre
Tagsbasilisk_monster, beast, chaos_affinity, influence_monster, is_unarmed, light_armour, medium_movement, medium_small_height, not_int, ranged, red_blood, reptile_beast
Packs
  • 狩猟部隊, ハンター・アスプ
  • ライフ
    80%
    アーマー
    +15%
    回避力
    +15%
    Ailment Threshold
    80%
    耐性
    30 0 0 30
    Damage
    100%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.095 Second
    Damage Spread
    ±20%
    経験値
    125%
    Model Size
    100%
    Type
    BasiliskSnake
    Metadata
    BasiliskSnakeSpit
    レベル
    68
    ライフ
    5,147
    アーマー
    33,109
    回避力
    5,450
    エナジーシールド
    0
    Damage
    374
    スペルダメージ
    374
    命中
    290
    Attack Time
    1.095
    経験値
    12,819
    Ailment Threshold
    5,147
    Chill
    16
    Shock
    16
    Brittle
    92
    Scorch
    16
    Sap
    45
    AtlasBasiliskSnakeProjectile
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 299–448
    クリティカル率: 5%
    Attack Time: 1.095 秒
    物理ダメージの30%を混沌ダメージに変換する
    base is projectile [1]
    monster projectile variation [86]
    projectile uses contact position [1]
    use scaled contact offset [1]
    visual hit effect chaos is green [1]
    WalkEmergeAtlasInfluenceMonster
    walk emerge distance [225]

    Object Type

    version 2
    extends "Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskMonsterBase"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskMonsterBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskSnakeSpit"] = {
        name = "Hunter Asp",
        life = 0.8,
        fireResist = 30,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 30,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "AtlasBasiliskSnakeProjectile",
            "WalkEmergeAtlasInfluenceMonster",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskSnakeProjectile"] = {
        name = "AtlasBasiliskSnakeProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {30, 86, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeAtlasInfluenceMonster"] = {
        name = "WalkEmergeAtlasInfluenceMonster",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.25,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {225, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    物理ダメージの30%を混沌ダメージに変換する
    IdMonsterSnakeChaos
    FamilyChaosDamageAsPortionOfDamage
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • base physical damage % to convert to chaos Min: 30 Max: 30 Global
  • Craft Tagsphysical_damage chaos_damage damage physical chaos
    ハンター・アスプ
    物理ダメージの30%を混沌ダメージに変換する
    Hunter Asp
    SpectreY
    Tagsbasilisk_monster, beast, chaos_affinity, influence_monster, is_unarmed, light_armour, medium_movement, not_int, ranged, red_blood, reptile_beast
    ライフ
    80%
    アーマー
    +15%
    回避力
    +15%
    Ailment Threshold
    80%
    耐性
    30 0 0 30
    Damage
    100%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.095 Second
    Damage Spread
    ±20%
    経験値
    125%
    Model Size
    100%
    Type
    BasiliskSnake
    Metadata
    BasiliskSnakeSpitSpectre
    レベル
    68
    ライフ
    5,147
    アーマー
    33,109
    回避力
    5,450
    エナジーシールド
    0
    Damage
    374
    スペルダメージ
    374
    命中
    290
    Attack Time
    1.095
    経験値
    12,819
    Ailment Threshold
    5,147
    Chill
    16
    Shock
    16
    Brittle
    92
    Scorch
    16
    Sap
    45
    AtlasBasiliskSnakeProjectile
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 299–448
    クリティカル率: 5%
    Attack Time: 1.095 秒
    物理ダメージの30%を混沌ダメージに変換する
    base is projectile [1]
    monster projectile variation [86]
    projectile uses contact position [1]
    use scaled contact offset [1]
    visual hit effect chaos is green [1]
    WalkEmergeAtlasInfluenceMonster
    walk emerge distance [225]

    Object Type

    version 2
    extends "Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskMonsterSpectreBase"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskMonsterSpectreBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskSnakeSpitSpectre"] = {
        name = "Hunter Asp",
        life = 0.8,
        fireResist = 30,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 30,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "AtlasBasiliskSnakeProjectile",
            "WalkEmergeAtlasInfluenceMonster",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskSnakeProjectile"] = {
        name = "AtlasBasiliskSnakeProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {30, 86, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeAtlasInfluenceMonster"] = {
        name = "WalkEmergeAtlasInfluenceMonster",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.25,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {225, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    物理ダメージの30%を混沌ダメージに変換する
    IdMonsterSnakeChaos
    FamilyChaosDamageAsPortionOfDamage
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • base physical damage % to convert to chaos Min: 30 Max: 30 Global
  • Craft Tagsphysical_damage chaos_damage damage physical chaos
    Edit

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