Jagdnatter
Bestie30% des physischen Schadens werden in Chaosschaden umgewandelt
map related item drop chance +% final from league [-70]
map related item drop chance +% final from league [-70]
Hunter Asp
| Spectre | Y |
|---|---|
| Spectre Override | Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskSnakeSpitSpectre |
| Tags | basilisk_monster, beast, chaos_affinity, influence_monster, is_unarmed, light_armour, medium_movement, medium_small_height, not_int, not_str, ranged, red_blood, reptile_beast |
| Packs |
Leben
80%
Ausweichen
+15%
Ailment Threshold
80%
Widerstand
Damage
100%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 9
Attack Time
1.095 Second
Damage Spread
±20%
Erfahrung
125%
Model Size
100%
Type
BasiliskSnake
Metadata
BasiliskSnakeSpit
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
5,147
Rüstung
28,790
Ausweichwert
5,450
Damage
374
Zauberschaden
374
Genauigkeit
580
Attack Time
1.095
Erfahrung
12,819
Minion Life
1,116
Minion Damage
298
Ailment Threshold
5,147
Chill
16
Shock
16
Brittle
92
Scorch
16
Sap
45
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AtlasBasiliskSnakeProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 299–448
Kritische Trefferchance: 5%
Attack Time: 1.095 Sek.
30% des physischen Schadens werden in Chaosschaden umgewandelt
base is projectile [1]
monster projectile variation [86]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
WalkEmergeAtlasInfluenceMonster
walk emerge distance [225]
Object Type
version 2
extends "Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskMonsterBase"
Actor
{
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
}Object Type Codes
version 2 extends "Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskMonsterBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskSnakeSpit"] = {
name = "Hunter Asp",
life = 0.8,
fireResist = 30,
coldResist = 0,
lightningResist = 0,
chaosResist = 30,
damage = 1,
damageSpread = 0.2,
attackTime = 1.095,
attackRange = 9,
accuracy = 1,
skillList = {
"AtlasBasiliskSnakeProjectile",
"WalkEmergeAtlasInfluenceMonster",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["AtlasBasiliskSnakeProjectile"] = {
name = "AtlasBasiliskSnakeProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_chaos",
"monster_projectile_variation",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"visual_hit_effect_chaos_is_green",
},
levels = {
[1] = {30, 86, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeAtlasInfluenceMonster"] = {
name = "WalkEmergeAtlasInfluenceMonster",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.25,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_distance",
},
levels = {
[1] = {225, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
30% des physischen Schadens werden in Chaosschaden umgewandelt
| Family | ChaosDamageAsPortionOfDamage |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage chaos_damage Schaden Physisch Chaos |
map related item drop chance +% final from league [-70]
| Family | LeagueDropPenalty |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
Jagdnatter
Bestie30% des physischen Schadens werden in Chaosschaden umgewandelt
map related item drop chance +% final from league [-70]
map related item drop chance +% final from league [-70]
Hunter Asp
| Spectre | Y |
|---|---|
| Tags | basilisk_monster, beast, chaos_affinity, influence_monster, is_unarmed, light_armour, medium_movement, not_int, not_str, ranged, red_blood, reptile_beast |
Leben
80%
Ausweichen
+15%
Ailment Threshold
80%
Widerstand
Damage
100%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 9
Attack Time
1.095 Second
Damage Spread
±20%
Erfahrung
125%
Model Size
100%
Type
BasiliskSnake
Metadata
BasiliskSnakeSpitSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
5,147
Rüstung
28,790
Ausweichwert
5,450
Damage
374
Zauberschaden
374
Genauigkeit
580
Attack Time
1.095
Erfahrung
12,819
Minion Life
1,116
Minion Damage
298
Ailment Threshold
5,147
Chill
16
Shock
16
Brittle
92
Scorch
16
Sap
45
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AtlasBasiliskSnakeProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 299–448
Kritische Trefferchance: 5%
Attack Time: 1.095 Sek.
30% des physischen Schadens werden in Chaosschaden umgewandelt
base is projectile [1]
monster projectile variation [86]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
WalkEmergeAtlasInfluenceMonster
walk emerge distance [225]
Object Type
version 2
extends "Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskMonsterSpectreBase"
Actor
{
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
}Object Type Codes
version 2 extends "Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskMonsterSpectreBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskSnakeSpitSpectre"] = {
name = "Hunter Asp",
life = 0.8,
fireResist = 30,
coldResist = 0,
lightningResist = 0,
chaosResist = 30,
damage = 1,
damageSpread = 0.2,
attackTime = 1.095,
attackRange = 9,
accuracy = 1,
skillList = {
"AtlasBasiliskSnakeProjectile",
"WalkEmergeAtlasInfluenceMonster",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["AtlasBasiliskSnakeProjectile"] = {
name = "AtlasBasiliskSnakeProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_chaos",
"monster_projectile_variation",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"visual_hit_effect_chaos_is_green",
},
levels = {
[1] = {30, 86, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeAtlasInfluenceMonster"] = {
name = "WalkEmergeAtlasInfluenceMonster",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.25,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_distance",
},
levels = {
[1] = {225, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
30% des physischen Schadens werden in Chaosschaden umgewandelt
| Family | ChaosDamageAsPortionOfDamage |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage chaos_damage Schaden Physisch Chaos |
map related item drop chance +% final from league [-70]
| Family | LeagueDropPenalty |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.