Jagdgruppe
Humanoid
Hunting Party
SpectreY
Spectre OverrideMetadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskFemaleViperSpectre
Tagsbasilisk_monster, chaos_affinity, fast_movement, female, has_bow, human, humanoid, influence_monster, medium_height, not_int, not_str, plate_armour, puncturing_weapon, ranged, red_blood
Packs
  • Jagdgruppe, Exotische Chimäre, Goldene Spinne, Geflügelte Viper
  • Jagdgruppe, Exotische Chimäre, Geflügelte Viper
  • Leben
    405%
    Ausweichen
    +80%
    Ailment Threshold
    405%
    Widerstand
    0 0 0 75
    Damage
    150%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 70
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    150%
    Model Size
    100%
    Type
    BasiliskFemaleViper
    Metadata
    BasiliskFemaleViper
    Stufe
    68
    Leben
    26,055
    Rüstung
    28,790
    Ausweichen
    8,530
    Energieschild
    0
    Damage
    560
    Zauberschaden
    560
    Genauigkeit
    290
    Attack Time
    1.5
    Erfahrung
    15,383
    Ailment Threshold
    26,055
    Chill
    82
    Shock
    82
    Brittle
    466
    Scorch
    82
    Sap
    228
    MeleeBasiliskArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 448–672
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    25% des physischen Schadens werden in Chaosschaden umgewandelt
    arrow projectile variation [25]
    projectile uses contact position [1]
    skill can fire arrows [1]
    use scaled contact offset [1]
    visual hit effect chaos is green [1]
    WalkEmergeAtlasInfluenceMonster
    walk emerge distance [225]
    AtlasBasiliskRainOfSpores
    Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Damage, Chaos, Duration, DamageOverTime, ProjectileNumber, Chaos, Triggerable, Rain
    Toxischer Regen
    Base Damage: 448–672
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    Abklingzeit: 12 Sek.
    Feuert Pfeile in die Luft, die im Zielbereich herabregnen, Schaden an getroffenen Gegnern verursachen und Sporenkapseln am Landepunkt hinterlassen. Jede Sporenkapsel verursacht Chaosschaden über Zeit an Gegnern im Umkreis und verlangsamt ihre Bewegungsgeschwindigkeit. Nach einer kurzen Verzögerung platzen die Kapseln und verursachen Flächenschaden.
    Verursacht 206.5 Basis-Chaosschaden pro Sekunde
    Basisdauer beträgt 1 Sekunden
    Feuert 8 zusätzliche Pfeile
    20% des physischen Schadens werden in Chaosschaden umgewandelt
    Modifikatoren für Projektilschaden gelten für den 'Schaden über Zeit'-Effekt dieser Fertigkeit
    63% weniger Angriffsgeschwindigkeit
    Jede Sporenkapsel wendet auf Gegner im Umkreis 10% weniger Bewegungsgeschwindigkeit an, bis zu einem Maximum von 60%
    base is projectile [1]
    cannot pierce [1]
    is area damage [1]
    skill can fire arrows [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskVirulentSnipe
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 448–672
    Kritische Trefferchance: 5%
    Angriffsschaden: 200%
    Attack Time: 1.5 Sek.
    Abklingzeit: 10 Sek.
    Projektile durchbohren alle Ziele
    Verursacht 100% mehr Angriffsschaden
    25% des physischen Schadens werden in Chaosschaden umgewandelt
    50% weniger Angriffsgeschwindigkeit
    base is projectile [1]
    monster projectile variation [91]
    projectile uses contact position [1]
    use scaled contact offset [1]
    visual hit effect chaos is green [1]

    Object Type

    version 2
    extends "Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskMonsterBase"
    
    StateMachine
    {
    	define_shared_state = "use_arrow2=1;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskMonsterBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskFemaleViper"] = {
        name = "Hunting Party",
        life = 4.05,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 75,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 70,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeBasiliskArrow",
            "AtlasBasiliskVirulentSnipe",
            "WalkEmergeAtlasInfluenceMonster",
            "AtlasBasiliskRainOfSpores",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeBasiliskArrow"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "arrow_projectile_variation",
            "skill_physical_damage_%_to_convert_to_chaos",
            "skill_can_fire_arrows",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {25, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskVirulentSnipe"] = {
        name = "AtlasBasiliskVirulentSnipe",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_attack_speed_+%_final",
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "always_pierce",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {91, -50, 25, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeAtlasInfluenceMonster"] = {
        name = "WalkEmergeAtlasInfluenceMonster",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.25,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {225, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskRainOfSpores"] = {
        name = "Toxic Rain",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Damage] = true,
            [SkillType.Chaos] = true,
            [SkillType.Duration] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "number_of_additional_arrows",
            "skill_physical_damage_%_to_convert_to_chaos",
            "rain_of_spores_vines_movement_speed_+%_final",
            "minimum_rain_of_spores_movement_speed_+%_final_cap",
            "active_skill_attack_speed_+%_final",
            "base_is_projectile",
            "is_area_damage",
            "skill_can_fire_arrows",
            "cannot_pierce",
            "projectile_damage_modifiers_apply_to_skill_dot",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {1.2000000476837, 1000, 8, 20, -10, -60, -63, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
        },
    }
    
    Jagdgruppe
    Humanoid
    Hunting Party
    SpectreY
    Spectre OverrideMetadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskFemaleGorgonSpectre
    Tagsbasilisk_monster, chaos_affinity, fast_movement, female, has_dagger, has_dual_wield_melee, has_one_handed_melee, human, humanoid, influence_monster, medium_height, melee, not_int, not_str, physical_affinity, plate_armour, red_blood, slashing_weapon
    Packs
  • Jagdgruppe, Jagdnatter
  • Jagdgruppe, Jagdskorpion
  • Jagdgruppe, Fährtensucher
  • Leben
    405%
    Ausweichen
    +80%
    Ailment Threshold
    405%
    Widerstand
    0 0 0 75
    Damage
    150%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    0.825 Second
    Damage Spread
    ±20%
    Erfahrung
    150%
    Model Size
    100%
    Type
    BasiliskFemaleGorgon
    Metadata
    BasiliskFemaleGorgon
    Stufe
    68
    Leben
    26,055
    Rüstung
    28,790
    Ausweichen
    8,530
    Energieschild
    0
    Damage
    560
    Zauberschaden
    560
    Genauigkeit
    290
    Attack Time
    0.825
    Erfahrung
    15,383
    Ailment Threshold
    26,055
    Chill
    82
    Shock
    82
    Brittle
    466
    Scorch
    82
    Sap
    228
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 448–672
    Kritische Trefferchance: 5%
    Attack Time: 0.825 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WalkEmergeAtlasInfluenceMonster
    walk emerge distance [225]
    EmptyActionAttackGorgonSpin
    Attack
    Base Damage: 448–672
    Kritische Trefferchance: 5%
    Attack Time: 0.825 Sek.
    Abklingzeit: 8 Sek.
    AtlasBasiliskGorgonGeoTrigger1
    Triggerable, Attack
    Base Damage: 448–672
    Kritische Trefferchance: 5%
    Angriffsschaden: 50%
    Attack Time: 0.825 Sek.
    Verursacht 50% weniger Angriffsschaden
    30% des physischen Schadens werden in Chaosschaden umgewandelt
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskGorgonGeoTrigger2
    Triggerable, Attack
    Base Damage: 448–672
    Kritische Trefferchance: 5%
    Angriffsschaden: 75%
    Attack Time: 0.825 Sek.
    Verursacht 25% weniger Angriffsschaden
    30% des physischen Schadens werden in Chaosschaden umgewandelt
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskGorgonGeoTrigger3
    Triggerable, Attack
    Base Damage: 448–672
    Kritische Trefferchance: 5%
    Attack Time: 0.825 Sek.
    30% des physischen Schadens werden in Chaosschaden umgewandelt
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDaggerSlam
    Triggerable, Attack
    Base Damage: 448–672
    Kritische Trefferchance: 5%
    Angriffsschaden: 175%
    Attack Time: 0.825 Sek.
    Abklingzeit: 8 Sek.
    Verursacht 75% mehr Angriffsschaden
    30% des physischen Schadens werden in Chaosschaden umgewandelt
    +1.5 Meter zur Nahkampfschlagreichweite
    is area damage [1]
    visual hit effect chaos is green [1]

    Object Type

    version 2
    extends "Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskMonsterBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskMonsterBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskFemaleGorgon"] = {
        name = "Hunting Party",
        life = 4.05,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 75,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 0.825,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Dagger",
        weaponType2 = "Dagger",
        skillList = {
            "Melee",
            "AtlasBasiliskGorgonGeoTrigger1",
            "AtlasBasiliskGorgonGeoTrigger2",
            "AtlasBasiliskGorgonGeoTrigger3",
            "AtlasBasiliskDaggerSlam",
            "EmptyActionAttackGorgonSpin",
            "WalkEmergeAtlasInfluenceMonster",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskGorgonGeoTrigger1"] = {
        name = "AtlasBasiliskGorgonGeoTrigger1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {30, baseMultiplier = 0.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskGorgonGeoTrigger2"] = {
        name = "AtlasBasiliskGorgonGeoTrigger2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {30, baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskGorgonGeoTrigger3"] = {
        name = "AtlasBasiliskGorgonGeoTrigger3",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDaggerSlam"] = {
        name = "AtlasBasiliskDaggerSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "melee_range_+",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {30, 15, baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackGorgonSpin"] = {
        name = "EmptyActionAttackGorgonSpin",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeAtlasInfluenceMonster"] = {
        name = "WalkEmergeAtlasInfluenceMonster",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.25,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {225, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Jagdgruppe
    Untot
    Hunting Party
    SpectreY
    Tagsbasilisk_monster, chaos_affinity, fast_movement, female, ghost, has_bow, human, humanoid, influence_monster, not_int, not_str, plate_armour, puncturing_weapon, ranged, red_blood, undead
    Leben
    360%
    Ausweichen
    +80%
    Ailment Threshold
    360%
    Widerstand
    0 0 0 75
    Damage
    150%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 70
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    150%
    Model Size
    100%
    Type
    BasiliskFemaleViperSpectre
    Metadata
    BasiliskFemaleViperSpectre
    Stufe
    68
    Leben
    23,160
    Rüstung
    28,790
    Ausweichen
    8,530
    Energieschild
    0
    Damage
    560
    Zauberschaden
    560
    Genauigkeit
    290
    Attack Time
    1.5
    Erfahrung
    15,383
    Ailment Threshold
    23,160
    Chill
    73
    Shock
    73
    Brittle
    414
    Scorch
    73
    Sap
    202
    MeleeBasiliskArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 448–672
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    25% des physischen Schadens werden in Chaosschaden umgewandelt
    arrow projectile variation [25]
    projectile uses contact position [1]
    skill can fire arrows [1]
    use scaled contact offset [1]
    visual hit effect chaos is green [1]
    WalkEmergeAtlasInfluenceMonster
    walk emerge distance [225]
    AtlasBasiliskRainOfSpores
    Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Damage, Chaos, Duration, DamageOverTime, ProjectileNumber, Chaos, Triggerable, Rain
    Toxischer Regen
    Base Damage: 448–672
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    Abklingzeit: 12 Sek.
    Feuert Pfeile in die Luft, die im Zielbereich herabregnen, Schaden an getroffenen Gegnern verursachen und Sporenkapseln am Landepunkt hinterlassen. Jede Sporenkapsel verursacht Chaosschaden über Zeit an Gegnern im Umkreis und verlangsamt ihre Bewegungsgeschwindigkeit. Nach einer kurzen Verzögerung platzen die Kapseln und verursachen Flächenschaden.
    Verursacht 206.5 Basis-Chaosschaden pro Sekunde
    Basisdauer beträgt 1 Sekunden
    Feuert 8 zusätzliche Pfeile
    20% des physischen Schadens werden in Chaosschaden umgewandelt
    Modifikatoren für Projektilschaden gelten für den 'Schaden über Zeit'-Effekt dieser Fertigkeit
    63% weniger Angriffsgeschwindigkeit
    Jede Sporenkapsel wendet auf Gegner im Umkreis 10% weniger Bewegungsgeschwindigkeit an, bis zu einem Maximum von 60%
    base is projectile [1]
    cannot pierce [1]
    is area damage [1]
    skill can fire arrows [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskVirulentSnipe
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 448–672
    Kritische Trefferchance: 5%
    Angriffsschaden: 200%
    Attack Time: 1.5 Sek.
    Abklingzeit: 10 Sek.
    Projektile durchbohren alle Ziele
    Verursacht 100% mehr Angriffsschaden
    25% des physischen Schadens werden in Chaosschaden umgewandelt
    50% weniger Angriffsgeschwindigkeit
    base is projectile [1]
    monster projectile variation [91]
    projectile uses contact position [1]
    use scaled contact offset [1]
    visual hit effect chaos is green [1]

    Object Type

    version 2
    extends "Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskMonsterSpectreBase"
    
    StateMachine
    {
    	define_shared_state = "use_arrow2=1;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskMonsterSpectreBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskFemaleViperSpectre"] = {
        name = "Hunting Party",
        life = 3.6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 75,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 70,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeBasiliskArrow",
            "AtlasBasiliskVirulentSnipe",
            "WalkEmergeAtlasInfluenceMonster",
            "AtlasBasiliskRainOfSpores",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeBasiliskArrow"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "arrow_projectile_variation",
            "skill_physical_damage_%_to_convert_to_chaos",
            "skill_can_fire_arrows",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {25, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskVirulentSnipe"] = {
        name = "AtlasBasiliskVirulentSnipe",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_attack_speed_+%_final",
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "always_pierce",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {91, -50, 25, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeAtlasInfluenceMonster"] = {
        name = "WalkEmergeAtlasInfluenceMonster",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.25,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {225, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskRainOfSpores"] = {
        name = "Toxic Rain",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Damage] = true,
            [SkillType.Chaos] = true,
            [SkillType.Duration] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "number_of_additional_arrows",
            "skill_physical_damage_%_to_convert_to_chaos",
            "rain_of_spores_vines_movement_speed_+%_final",
            "minimum_rain_of_spores_movement_speed_+%_final_cap",
            "active_skill_attack_speed_+%_final",
            "base_is_projectile",
            "is_area_damage",
            "skill_can_fire_arrows",
            "cannot_pierce",
            "projectile_damage_modifiers_apply_to_skill_dot",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {1.2000000476837, 1000, 8, 20, -10, -60, -63, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
        },
    }
    
    Jagdgruppe
    Untot
    Hunting Party
    SpectreY
    Tagsbasilisk_monster, chaos_affinity, fast_movement, female, ghost, has_dagger, has_dual_wield_melee, has_one_handed_melee, human, humanoid, influence_monster, melee, not_int, not_str, physical_affinity, plate_armour, red_blood, slashing_weapon, undead
    Leben
    360%
    Ausweichen
    +80%
    Ailment Threshold
    360%
    Widerstand
    0 0 0 75
    Damage
    150%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    0.825 Second
    Damage Spread
    ±20%
    Erfahrung
    150%
    Model Size
    100%
    Type
    BasiliskFemaleGorgonSpectre
    Metadata
    BasiliskFemaleGorgonSpectre
    Stufe
    68
    Leben
    23,160
    Rüstung
    28,790
    Ausweichen
    8,530
    Energieschild
    0
    Damage
    560
    Zauberschaden
    560
    Genauigkeit
    290
    Attack Time
    0.825
    Erfahrung
    15,383
    Ailment Threshold
    23,160
    Chill
    73
    Shock
    73
    Brittle
    414
    Scorch
    73
    Sap
    202
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 448–672
    Kritische Trefferchance: 5%
    Attack Time: 0.825 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WalkEmergeAtlasInfluenceMonster
    walk emerge distance [225]
    EmptyActionAttackGorgonSpin
    Attack
    Base Damage: 448–672
    Kritische Trefferchance: 5%
    Attack Time: 0.825 Sek.
    Abklingzeit: 8 Sek.
    AtlasBasiliskGorgonGeoTrigger1
    Triggerable, Attack
    Base Damage: 448–672
    Kritische Trefferchance: 5%
    Angriffsschaden: 50%
    Attack Time: 0.825 Sek.
    Verursacht 50% weniger Angriffsschaden
    30% des physischen Schadens werden in Chaosschaden umgewandelt
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskGorgonGeoTrigger2
    Triggerable, Attack
    Base Damage: 448–672
    Kritische Trefferchance: 5%
    Angriffsschaden: 75%
    Attack Time: 0.825 Sek.
    Verursacht 25% weniger Angriffsschaden
    30% des physischen Schadens werden in Chaosschaden umgewandelt
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskGorgonGeoTrigger3
    Triggerable, Attack
    Base Damage: 448–672
    Kritische Trefferchance: 5%
    Attack Time: 0.825 Sek.
    30% des physischen Schadens werden in Chaosschaden umgewandelt
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDaggerSlam
    Triggerable, Attack
    Base Damage: 448–672
    Kritische Trefferchance: 5%
    Angriffsschaden: 175%
    Attack Time: 0.825 Sek.
    Abklingzeit: 8 Sek.
    Verursacht 75% mehr Angriffsschaden
    30% des physischen Schadens werden in Chaosschaden umgewandelt
    +1.5 Meter zur Nahkampfschlagreichweite
    is area damage [1]
    visual hit effect chaos is green [1]

    Object Type

    version 2
    extends "Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskMonsterSpectreBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskMonsterSpectreBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskFemaleGorgonSpectre"] = {
        name = "Hunting Party",
        life = 3.6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 75,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 0.825,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Dagger",
        weaponType2 = "Dagger",
        skillList = {
            "Melee",
            "AtlasBasiliskGorgonGeoTrigger1",
            "AtlasBasiliskGorgonGeoTrigger2",
            "AtlasBasiliskGorgonGeoTrigger3",
            "AtlasBasiliskDaggerSlam",
            "EmptyActionAttackGorgonSpin",
            "WalkEmergeAtlasInfluenceMonster",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskGorgonGeoTrigger1"] = {
        name = "AtlasBasiliskGorgonGeoTrigger1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {30, baseMultiplier = 0.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskGorgonGeoTrigger2"] = {
        name = "AtlasBasiliskGorgonGeoTrigger2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {30, baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskGorgonGeoTrigger3"] = {
        name = "AtlasBasiliskGorgonGeoTrigger3",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDaggerSlam"] = {
        name = "AtlasBasiliskDaggerSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "melee_range_+",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {30, 15, baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackGorgonSpin"] = {
        name = "EmptyActionAttackGorgonSpin",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeAtlasInfluenceMonster"] = {
        name = "WalkEmergeAtlasInfluenceMonster",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.25,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {225, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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