Grupo de Caçada
Humanóide
map related item drop chance +% final from league [-70]
Hunting Party
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskFemaleViperSpectre |
Tags | basilisk_monster, chaos_affinity, fast_movement, female, has_bow, human, humanoid, influence_monster, medium_height, not_int, plate_armour, puncturing_weapon, ranged, red_blood |
Packs |
Vida
405%
Armadura
+75%
Evasão
+80%
Ailment Threshold
405%
Resistência
0 0 0 75
Damage
150%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 70
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
150%
Model Size
100%
Type
BasiliskFemaleViper
Metadata
BasiliskFemaleViper
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
26,055
Armadura
50,383
Evasão
8,530
Escudo de Energia
0
Damage
560
Dano Mágico
560
Precisão
290
Attack Time
1.5
Experiência
15,383
Ailment Threshold
26,055
Chill
82
Shock
82
Brittle
466
Scorch
82
Sap
228
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeBasiliskArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 448–672
Chance de Crítico: 5%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
25% do Dano Físico Convertido para Dano de Caos
arrow projectile variation [25]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
arrow projectile variation [25]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
WalkEmergeAtlasInfluenceMonster
walk emerge distance [225]
AtlasBasiliskRainOfSpores
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Damage, Chaos, Duration, DamageOverTime, ProjectileNumber, Chaos, Triggerable, Rain
Chuva Tóxica
Base Damage: 448–672
Chance de Crítico: 5%
Attack Time: 1.5 seg
Recarga: 12 seg
Dispara um número de flechas no ar que caem ao redor da área do alvo, causando dano aos inimigos acertados por ela e criando casulos de esporos onde cairem. Cada esporo causa dano de caos degenerativo aos inimigos próximos e reduz sua velocidade de movimento. Após uma curta duração, os casulos explodem, causando dano em área.
Causa 206.5 de Dano de Caos Base por segundo
Duração base é de 1 segundos
Dispara 8 Flechas adicionais
20% do Dano Físico Convertido para Dano de Caos
Modificadores de Dano de Projétil aplicam-se ao efeito de Dano Degenerativo desta Habilidade
63% menos Velocidade de Ataque
Cada Esporo aplica 10% menos Velocidade de Movimento aos Inimigos próximos, até um máximo de 60%
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
visual hit effect chaos is green [1]
Duração base é de 1 segundos
Dispara 8 Flechas adicionais
20% do Dano Físico Convertido para Dano de Caos
Modificadores de Dano de Projétil aplicam-se ao efeito de Dano Degenerativo desta Habilidade
63% menos Velocidade de Ataque
Cada Esporo aplica 10% menos Velocidade de Movimento aos Inimigos próximos, até um máximo de 60%
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
visual hit effect chaos is green [1]
AtlasBasiliskVirulentSnipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 448–672
Chance de Crítico: 5%
Dano de Ataque: 200%
Attack Time: 1.5 seg
Recarga: 10 seg
Projéteis Perfuram todos Alvos
Causa 100% mais Dano de Ataque
25% do Dano Físico Convertido para Dano de Caos
50% menos Velocidade de Ataque
base is projectile [1]
monster projectile variation [91]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
Causa 100% mais Dano de Ataque
25% do Dano Físico Convertido para Dano de Caos
50% menos Velocidade de Ataque
base is projectile [1]
monster projectile variation [91]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
Object Type
version 2 extends "Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskMonsterBase" StateMachine { define_shared_state = "use_arrow2=1;" }
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskFemaleViper"] = { name = "Hunting Party", life = 4.05, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 75, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 70, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeBasiliskArrow", "AtlasBasiliskVirulentSnipe", "WalkEmergeAtlasInfluenceMonster", "AtlasBasiliskRainOfSpores", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeBasiliskArrow"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "arrow_projectile_variation", "skill_physical_damage_%_to_convert_to_chaos", "skill_can_fire_arrows", "projectile_uses_contact_position", "use_scaled_contact_offset", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, 25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskVirulentSnipe"] = { name = "AtlasBasiliskVirulentSnipe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_chaos", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {91, -50, 25, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeAtlasInfluenceMonster"] = { name = "WalkEmergeAtlasInfluenceMonster", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.25, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {225, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskRainOfSpores"] = { name = "Toxic Rain", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Damage] = true, [SkillType.Chaos] = true, [SkillType.Duration] = true, [SkillType.DamageOverTime] = true, [SkillType.ProjectileNumber] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, area = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "number_of_additional_arrows", "skill_physical_damage_%_to_convert_to_chaos", "rain_of_spores_vines_movement_speed_+%_final", "minimum_rain_of_spores_movement_speed_+%_final_cap", "active_skill_attack_speed_+%_final", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", "cannot_pierce", "projectile_damage_modifiers_apply_to_skill_dot", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {1.2000000476837, 1000, 8, 20, -10, -60, -63, levelRequirement = 0, statInterpolation = {3}, cost = { }, }, }, }
map related item drop chance +% final from league [-70]
Id | LeagueDropPenaltyInfluenceMonster |
---|---|
Family | LeagueDropPenalty |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Grupo de Caçada
Humanóide
map related item drop chance +% final from league [-70]
Hunting Party
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskFemaleGorgonSpectre |
Tags | basilisk_monster, chaos_affinity, fast_movement, female, has_dagger, has_dual_wield_melee, has_one_handed_melee, human, humanoid, influence_monster, medium_height, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
Packs |
Vida
405%
Armadura
+75%
Evasão
+80%
Ailment Threshold
405%
Resistência
0 0 0 75
Damage
150%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 10
Attack Time
0.825 Second
Damage Spread
±20%
Experiência
150%
Model Size
100%
Type
BasiliskFemaleGorgon
Metadata
BasiliskFemaleGorgon
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
26,055
Armadura
50,383
Evasão
8,530
Escudo de Energia
0
Damage
560
Dano Mágico
560
Precisão
290
Attack Time
0.825
Experiência
15,383
Ailment Threshold
26,055
Chill
82
Shock
82
Brittle
466
Scorch
82
Sap
228
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 448–672
Chance de Crítico: 5%
Attack Time: 0.825 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WalkEmergeAtlasInfluenceMonster
walk emerge distance [225]
EmptyActionAttackGorgonSpin
Attack
Base Damage: 448–672
Chance de Crítico: 5%
Attack Time: 0.825 seg
Recarga: 8 seg
AtlasBasiliskGorgonGeoTrigger1
Triggerable, Attack
Base Damage: 448–672
Chance de Crítico: 5%
Dano de Ataque: 50%
Attack Time: 0.825 seg
Causa 50% menos Dano de Ataque
30% do Dano Físico Convertido para Dano de Caos
is area damage [1]
visual hit effect chaos is green [1]
30% do Dano Físico Convertido para Dano de Caos
is area damage [1]
visual hit effect chaos is green [1]
AtlasBasiliskGorgonGeoTrigger2
Triggerable, Attack
Base Damage: 448–672
Chance de Crítico: 5%
Dano de Ataque: 75%
Attack Time: 0.825 seg
Causa 25% menos Dano de Ataque
30% do Dano Físico Convertido para Dano de Caos
is area damage [1]
visual hit effect chaos is green [1]
30% do Dano Físico Convertido para Dano de Caos
is area damage [1]
visual hit effect chaos is green [1]
AtlasBasiliskGorgonGeoTrigger3
Triggerable, Attack
Base Damage: 448–672
Chance de Crítico: 5%
Attack Time: 0.825 seg
30% do Dano Físico Convertido para Dano de Caos
is area damage [1]
visual hit effect chaos is green [1]
is area damage [1]
visual hit effect chaos is green [1]
AtlasBasiliskDaggerSlam
Triggerable, Attack
Base Damage: 448–672
Chance de Crítico: 5%
Dano de Ataque: 175%
Attack Time: 0.825 seg
Recarga: 8 seg
Causa 75% mais Dano de Ataque
30% do Dano Físico Convertido para Dano de Caos
+1.5 metros ao Alcance de Golpes Corpo a Corpo
is area damage [1]
visual hit effect chaos is green [1]
30% do Dano Físico Convertido para Dano de Caos
+1.5 metros ao Alcance de Golpes Corpo a Corpo
is area damage [1]
visual hit effect chaos is green [1]
Object Type
version 2 extends "Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskFemaleGorgon"] = { name = "Hunting Party", life = 4.05, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 75, damage = 1.5, damageSpread = 0.2, attackTime = 0.825, attackRange = 10, accuracy = 1, weaponType1 = "Dagger", weaponType2 = "Dagger", skillList = { "Melee", "AtlasBasiliskGorgonGeoTrigger1", "AtlasBasiliskGorgonGeoTrigger2", "AtlasBasiliskGorgonGeoTrigger3", "AtlasBasiliskDaggerSlam", "EmptyActionAttackGorgonSpin", "WalkEmergeAtlasInfluenceMonster", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskGorgonGeoTrigger1"] = { name = "AtlasBasiliskGorgonGeoTrigger1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {30, baseMultiplier = 0.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskGorgonGeoTrigger2"] = { name = "AtlasBasiliskGorgonGeoTrigger2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {30, baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskGorgonGeoTrigger3"] = { name = "AtlasBasiliskGorgonGeoTrigger3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskDaggerSlam"] = { name = "AtlasBasiliskDaggerSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "melee_range_+", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {30, 15, baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackGorgonSpin"] = { name = "EmptyActionAttackGorgonSpin", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeAtlasInfluenceMonster"] = { name = "WalkEmergeAtlasInfluenceMonster", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.25, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {225, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
map related item drop chance +% final from league [-70]
Id | LeagueDropPenaltyInfluenceMonster |
---|---|
Family | LeagueDropPenalty |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Grupo de Caçada
Morto-vivo
map related item drop chance +% final from league [-70]
Hunting Party
Spectre | Y |
---|---|
Tags | basilisk_monster, chaos_affinity, fast_movement, female, ghost, has_bow, human, humanoid, influence_monster, not_int, plate_armour, puncturing_weapon, ranged, red_blood, undead |
Vida
360%
Armadura
+75%
Evasão
+80%
Ailment Threshold
360%
Resistência
0 0 0 75
Damage
150%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 70
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
150%
Model Size
100%
Type
BasiliskFemaleViperSpectre
Metadata
BasiliskFemaleViperSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
23,160
Armadura
50,383
Evasão
8,530
Escudo de Energia
0
Damage
560
Dano Mágico
560
Precisão
290
Attack Time
1.5
Experiência
15,383
Ailment Threshold
23,160
Chill
73
Shock
73
Brittle
414
Scorch
73
Sap
202
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeBasiliskArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 448–672
Chance de Crítico: 5%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
25% do Dano Físico Convertido para Dano de Caos
arrow projectile variation [25]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
arrow projectile variation [25]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
WalkEmergeAtlasInfluenceMonster
walk emerge distance [225]
AtlasBasiliskRainOfSpores
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Damage, Chaos, Duration, DamageOverTime, ProjectileNumber, Chaos, Triggerable, Rain
Chuva Tóxica
Base Damage: 448–672
Chance de Crítico: 5%
Attack Time: 1.5 seg
Recarga: 12 seg
Dispara um número de flechas no ar que caem ao redor da área do alvo, causando dano aos inimigos acertados por ela e criando casulos de esporos onde cairem. Cada esporo causa dano de caos degenerativo aos inimigos próximos e reduz sua velocidade de movimento. Após uma curta duração, os casulos explodem, causando dano em área.
Causa 206.5 de Dano de Caos Base por segundo
Duração base é de 1 segundos
Dispara 8 Flechas adicionais
20% do Dano Físico Convertido para Dano de Caos
Modificadores de Dano de Projétil aplicam-se ao efeito de Dano Degenerativo desta Habilidade
63% menos Velocidade de Ataque
Cada Esporo aplica 10% menos Velocidade de Movimento aos Inimigos próximos, até um máximo de 60%
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
visual hit effect chaos is green [1]
Duração base é de 1 segundos
Dispara 8 Flechas adicionais
20% do Dano Físico Convertido para Dano de Caos
Modificadores de Dano de Projétil aplicam-se ao efeito de Dano Degenerativo desta Habilidade
63% menos Velocidade de Ataque
Cada Esporo aplica 10% menos Velocidade de Movimento aos Inimigos próximos, até um máximo de 60%
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
visual hit effect chaos is green [1]
AtlasBasiliskVirulentSnipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 448–672
Chance de Crítico: 5%
Dano de Ataque: 200%
Attack Time: 1.5 seg
Recarga: 10 seg
Projéteis Perfuram todos Alvos
Causa 100% mais Dano de Ataque
25% do Dano Físico Convertido para Dano de Caos
50% menos Velocidade de Ataque
base is projectile [1]
monster projectile variation [91]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
Causa 100% mais Dano de Ataque
25% do Dano Físico Convertido para Dano de Caos
50% menos Velocidade de Ataque
base is projectile [1]
monster projectile variation [91]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
Object Type
version 2 extends "Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskMonsterSpectreBase" StateMachine { define_shared_state = "use_arrow2=1;" }
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskMonsterSpectreBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskFemaleViperSpectre"] = { name = "Hunting Party", life = 3.6, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 75, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 70, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeBasiliskArrow", "AtlasBasiliskVirulentSnipe", "WalkEmergeAtlasInfluenceMonster", "AtlasBasiliskRainOfSpores", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeBasiliskArrow"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "arrow_projectile_variation", "skill_physical_damage_%_to_convert_to_chaos", "skill_can_fire_arrows", "projectile_uses_contact_position", "use_scaled_contact_offset", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, 25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskVirulentSnipe"] = { name = "AtlasBasiliskVirulentSnipe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_chaos", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {91, -50, 25, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeAtlasInfluenceMonster"] = { name = "WalkEmergeAtlasInfluenceMonster", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.25, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {225, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskRainOfSpores"] = { name = "Toxic Rain", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Damage] = true, [SkillType.Chaos] = true, [SkillType.Duration] = true, [SkillType.DamageOverTime] = true, [SkillType.ProjectileNumber] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, area = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "number_of_additional_arrows", "skill_physical_damage_%_to_convert_to_chaos", "rain_of_spores_vines_movement_speed_+%_final", "minimum_rain_of_spores_movement_speed_+%_final_cap", "active_skill_attack_speed_+%_final", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", "cannot_pierce", "projectile_damage_modifiers_apply_to_skill_dot", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {1.2000000476837, 1000, 8, 20, -10, -60, -63, levelRequirement = 0, statInterpolation = {3}, cost = { }, }, }, }
map related item drop chance +% final from league [-70]
Id | LeagueDropPenaltyInfluenceMonster |
---|---|
Family | LeagueDropPenalty |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Grupo de Caçada
Morto-vivo
map related item drop chance +% final from league [-70]
Hunting Party
Spectre | Y |
---|---|
Tags | basilisk_monster, chaos_affinity, fast_movement, female, ghost, has_dagger, has_dual_wield_melee, has_one_handed_melee, human, humanoid, influence_monster, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon, undead |
Vida
360%
Armadura
+75%
Evasão
+80%
Ailment Threshold
360%
Resistência
0 0 0 75
Damage
150%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 10
Attack Time
0.825 Second
Damage Spread
±20%
Experiência
150%
Model Size
100%
Type
BasiliskFemaleGorgonSpectre
Metadata
BasiliskFemaleGorgonSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
23,160
Armadura
50,383
Evasão
8,530
Escudo de Energia
0
Damage
560
Dano Mágico
560
Precisão
290
Attack Time
0.825
Experiência
15,383
Ailment Threshold
23,160
Chill
73
Shock
73
Brittle
414
Scorch
73
Sap
202
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 448–672
Chance de Crítico: 5%
Attack Time: 0.825 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WalkEmergeAtlasInfluenceMonster
walk emerge distance [225]
EmptyActionAttackGorgonSpin
Attack
Base Damage: 448–672
Chance de Crítico: 5%
Attack Time: 0.825 seg
Recarga: 8 seg
AtlasBasiliskGorgonGeoTrigger1
Triggerable, Attack
Base Damage: 448–672
Chance de Crítico: 5%
Dano de Ataque: 50%
Attack Time: 0.825 seg
Causa 50% menos Dano de Ataque
30% do Dano Físico Convertido para Dano de Caos
is area damage [1]
visual hit effect chaos is green [1]
30% do Dano Físico Convertido para Dano de Caos
is area damage [1]
visual hit effect chaos is green [1]
AtlasBasiliskGorgonGeoTrigger2
Triggerable, Attack
Base Damage: 448–672
Chance de Crítico: 5%
Dano de Ataque: 75%
Attack Time: 0.825 seg
Causa 25% menos Dano de Ataque
30% do Dano Físico Convertido para Dano de Caos
is area damage [1]
visual hit effect chaos is green [1]
30% do Dano Físico Convertido para Dano de Caos
is area damage [1]
visual hit effect chaos is green [1]
AtlasBasiliskGorgonGeoTrigger3
Triggerable, Attack
Base Damage: 448–672
Chance de Crítico: 5%
Attack Time: 0.825 seg
30% do Dano Físico Convertido para Dano de Caos
is area damage [1]
visual hit effect chaos is green [1]
is area damage [1]
visual hit effect chaos is green [1]
AtlasBasiliskDaggerSlam
Triggerable, Attack
Base Damage: 448–672
Chance de Crítico: 5%
Dano de Ataque: 175%
Attack Time: 0.825 seg
Recarga: 8 seg
Causa 75% mais Dano de Ataque
30% do Dano Físico Convertido para Dano de Caos
+1.5 metros ao Alcance de Golpes Corpo a Corpo
is area damage [1]
visual hit effect chaos is green [1]
30% do Dano Físico Convertido para Dano de Caos
+1.5 metros ao Alcance de Golpes Corpo a Corpo
is area damage [1]
visual hit effect chaos is green [1]
Object Type
version 2 extends "Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskMonsterSpectreBase"
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskMonsterSpectreBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskFemaleGorgonSpectre"] = { name = "Hunting Party", life = 3.6, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 75, damage = 1.5, damageSpread = 0.2, attackTime = 0.825, attackRange = 10, accuracy = 1, weaponType1 = "Dagger", weaponType2 = "Dagger", skillList = { "Melee", "AtlasBasiliskGorgonGeoTrigger1", "AtlasBasiliskGorgonGeoTrigger2", "AtlasBasiliskGorgonGeoTrigger3", "AtlasBasiliskDaggerSlam", "EmptyActionAttackGorgonSpin", "WalkEmergeAtlasInfluenceMonster", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskGorgonGeoTrigger1"] = { name = "AtlasBasiliskGorgonGeoTrigger1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {30, baseMultiplier = 0.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskGorgonGeoTrigger2"] = { name = "AtlasBasiliskGorgonGeoTrigger2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {30, baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskGorgonGeoTrigger3"] = { name = "AtlasBasiliskGorgonGeoTrigger3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskDaggerSlam"] = { name = "AtlasBasiliskDaggerSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "melee_range_+", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {30, 15, baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackGorgonSpin"] = { name = "EmptyActionAttackGorgonSpin", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeAtlasInfluenceMonster"] = { name = "WalkEmergeAtlasInfluenceMonster", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.25, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {225, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
map related item drop chance +% final from league [-70]
Id | LeagueDropPenaltyInfluenceMonster |
---|---|
Family | LeagueDropPenalty |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.