Охотничий отряд
Гуманоид
map related item drop chance +% final from league [-70]
Hunting Party
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskFemaleViperSpectre |
Tags | basilisk_monster, chaos_affinity, fast_movement, female, has_bow, human, humanoid, influence_monster, medium_height, not_int, plate_armour, puncturing_weapon, ranged, red_blood |
Packs |
Здоровье
405%
Броня
+75%
Уклонение
+80%
Ailment Threshold
405%
Сопротивление
0 0 0 75
Damage
150%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 70
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
150%
Model Size
100%
Type
BasiliskFemaleViper
Metadata
BasiliskFemaleViper
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
26,055
Броня
50,383
Уклонение
8,530
Энергетический щит
0
Damage
560
Урон от чар
560
Точность
290
Attack Time
1.5
Опыт
15,383
Ailment Threshold
26,055
Chill
82
Shock
82
Brittle
466
Scorch
82
Sap
228
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeBasiliskArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 448–672
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
25% физического урона становится уроном хаосом
arrow projectile variation [25]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
arrow projectile variation [25]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
WalkEmergeAtlasInfluenceMonster
walk emerge distance [225]
AtlasBasiliskRainOfSpores
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Damage, Chaos, Duration, DamageOverTime, ProjectileNumber, Chaos, Triggerable, Rain
Токсичный дождь
Base Damage: 448–672
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Перезарядка: 12 сек.
Герой выпускает в воздух стрелы, которые обрушиваются на указанную область, нанося урон задетым врагам и создавая стручки со спорами в месте приземления. Каждый стручок наносит постепенный урон хаосом ближайшим врагам и замедляет скорость их передвижения. По истечении короткого промежутка времени, стручки взрываются, нанося урон по области.
Наносит 206.5 базового урона хаосом в секунду
Базовая длительность - 1 секунд(-ы)
Выпускает 8 дополнительных стрел(-ы)
20% физического урона становится уроном хаосом
Модификаторы урона снарядами действуют на эффект постепенного урона этого умения
Скорость атаки на 63% меньше
Каждый стручок спор делает скорость ближайших врагов на 10% меньше, вплоть до максимума в 60%
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
visual hit effect chaos is green [1]
Базовая длительность - 1 секунд(-ы)
Выпускает 8 дополнительных стрел(-ы)
20% физического урона становится уроном хаосом
Модификаторы урона снарядами действуют на эффект постепенного урона этого умения
Скорость атаки на 63% меньше
Каждый стручок спор делает скорость ближайших врагов на 10% меньше, вплоть до максимума в 60%
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
visual hit effect chaos is green [1]
AtlasBasiliskVirulentSnipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 448–672
Шанс критического удара: 5%
Урон от атаки: 200%
Attack Time: 1.5 сек.
Перезарядка: 10 сек.
Снаряды пронзают все цели
Наносит на 100% больше урона атаками
25% физического урона становится уроном хаосом
Скорость атаки на 50% меньше
base is projectile [1]
monster projectile variation [91]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
Наносит на 100% больше урона атаками
25% физического урона становится уроном хаосом
Скорость атаки на 50% меньше
base is projectile [1]
monster projectile variation [91]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
Object Type
version 2 extends "Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskMonsterBase" StateMachine { define_shared_state = "use_arrow2=1;" }
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskFemaleViper"] = { name = "Hunting Party", life = 4.05, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 75, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 70, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeBasiliskArrow", "AtlasBasiliskVirulentSnipe", "WalkEmergeAtlasInfluenceMonster", "AtlasBasiliskRainOfSpores", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeBasiliskArrow"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "arrow_projectile_variation", "skill_physical_damage_%_to_convert_to_chaos", "skill_can_fire_arrows", "projectile_uses_contact_position", "use_scaled_contact_offset", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, 25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskVirulentSnipe"] = { name = "AtlasBasiliskVirulentSnipe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_chaos", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {91, -50, 25, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeAtlasInfluenceMonster"] = { name = "WalkEmergeAtlasInfluenceMonster", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.25, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {225, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskRainOfSpores"] = { name = "Toxic Rain", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Damage] = true, [SkillType.Chaos] = true, [SkillType.Duration] = true, [SkillType.DamageOverTime] = true, [SkillType.ProjectileNumber] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, area = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "number_of_additional_arrows", "skill_physical_damage_%_to_convert_to_chaos", "rain_of_spores_vines_movement_speed_+%_final", "minimum_rain_of_spores_movement_speed_+%_final_cap", "active_skill_attack_speed_+%_final", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", "cannot_pierce", "projectile_damage_modifiers_apply_to_skill_dot", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {1.2000000476837, 1000, 8, 20, -10, -60, -63, levelRequirement = 0, statInterpolation = {3}, cost = { }, }, }, }
map related item drop chance +% final from league [-70]
Id | LeagueDropPenaltyInfluenceMonster |
---|---|
Family | LeagueDropPenalty |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Охотничий отряд
Гуманоид
map related item drop chance +% final from league [-70]
Hunting Party
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskFemaleGorgonSpectre |
Tags | basilisk_monster, chaos_affinity, fast_movement, female, has_dagger, has_dual_wield_melee, has_one_handed_melee, human, humanoid, influence_monster, medium_height, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
Packs |
Здоровье
405%
Броня
+75%
Уклонение
+80%
Ailment Threshold
405%
Сопротивление
0 0 0 75
Damage
150%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 10
Attack Time
0.825 Second
Damage Spread
±20%
Опыт
150%
Model Size
100%
Type
BasiliskFemaleGorgon
Metadata
BasiliskFemaleGorgon
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
26,055
Броня
50,383
Уклонение
8,530
Энергетический щит
0
Damage
560
Урон от чар
560
Точность
290
Attack Time
0.825
Опыт
15,383
Ailment Threshold
26,055
Chill
82
Shock
82
Brittle
466
Scorch
82
Sap
228
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 448–672
Шанс критического удара: 5%
Attack Time: 0.825 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WalkEmergeAtlasInfluenceMonster
walk emerge distance [225]
EmptyActionAttackGorgonSpin
Attack
Base Damage: 448–672
Шанс критического удара: 5%
Attack Time: 0.825 сек.
Перезарядка: 8 сек.
AtlasBasiliskGorgonGeoTrigger1
Triggerable, Attack
Base Damage: 448–672
Шанс критического удара: 5%
Урон от атаки: 50%
Attack Time: 0.825 сек.
Наносит на 50% меньше урона атаками
30% физического урона становится уроном хаосом
is area damage [1]
visual hit effect chaos is green [1]
30% физического урона становится уроном хаосом
is area damage [1]
visual hit effect chaos is green [1]
AtlasBasiliskGorgonGeoTrigger2
Triggerable, Attack
Base Damage: 448–672
Шанс критического удара: 5%
Урон от атаки: 75%
Attack Time: 0.825 сек.
Наносит на 25% меньше урона атаками
30% физического урона становится уроном хаосом
is area damage [1]
visual hit effect chaos is green [1]
30% физического урона становится уроном хаосом
is area damage [1]
visual hit effect chaos is green [1]
AtlasBasiliskGorgonGeoTrigger3
Triggerable, Attack
Base Damage: 448–672
Шанс критического удара: 5%
Attack Time: 0.825 сек.
30% физического урона становится уроном хаосом
is area damage [1]
visual hit effect chaos is green [1]
is area damage [1]
visual hit effect chaos is green [1]
AtlasBasiliskDaggerSlam
Triggerable, Attack
Base Damage: 448–672
Шанс критического удара: 5%
Урон от атаки: 175%
Attack Time: 0.825 сек.
Перезарядка: 8 сек.
Наносит на 75% больше урона атаками
30% физического урона становится уроном хаосом
+1.5 м к дальности ударов ближнего боя
is area damage [1]
visual hit effect chaos is green [1]
30% физического урона становится уроном хаосом
+1.5 м к дальности ударов ближнего боя
is area damage [1]
visual hit effect chaos is green [1]
Object Type
version 2 extends "Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskFemaleGorgon"] = { name = "Hunting Party", life = 4.05, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 75, damage = 1.5, damageSpread = 0.2, attackTime = 0.825, attackRange = 10, accuracy = 1, weaponType1 = "Dagger", weaponType2 = "Dagger", skillList = { "Melee", "AtlasBasiliskGorgonGeoTrigger1", "AtlasBasiliskGorgonGeoTrigger2", "AtlasBasiliskGorgonGeoTrigger3", "AtlasBasiliskDaggerSlam", "EmptyActionAttackGorgonSpin", "WalkEmergeAtlasInfluenceMonster", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskGorgonGeoTrigger1"] = { name = "AtlasBasiliskGorgonGeoTrigger1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {30, baseMultiplier = 0.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskGorgonGeoTrigger2"] = { name = "AtlasBasiliskGorgonGeoTrigger2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {30, baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskGorgonGeoTrigger3"] = { name = "AtlasBasiliskGorgonGeoTrigger3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskDaggerSlam"] = { name = "AtlasBasiliskDaggerSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "melee_range_+", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {30, 15, baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackGorgonSpin"] = { name = "EmptyActionAttackGorgonSpin", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeAtlasInfluenceMonster"] = { name = "WalkEmergeAtlasInfluenceMonster", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.25, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {225, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
map related item drop chance +% final from league [-70]
Id | LeagueDropPenaltyInfluenceMonster |
---|---|
Family | LeagueDropPenalty |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Охотничий отряд
Нежить
map related item drop chance +% final from league [-70]
Hunting Party
Spectre | Y |
---|---|
Tags | basilisk_monster, chaos_affinity, fast_movement, female, ghost, has_bow, human, humanoid, influence_monster, not_int, plate_armour, puncturing_weapon, ranged, red_blood, undead |
Здоровье
360%
Броня
+75%
Уклонение
+80%
Ailment Threshold
360%
Сопротивление
0 0 0 75
Damage
150%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 70
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
150%
Model Size
100%
Type
BasiliskFemaleViperSpectre
Metadata
BasiliskFemaleViperSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
23,160
Броня
50,383
Уклонение
8,530
Энергетический щит
0
Damage
560
Урон от чар
560
Точность
290
Attack Time
1.5
Опыт
15,383
Ailment Threshold
23,160
Chill
73
Shock
73
Brittle
414
Scorch
73
Sap
202
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeBasiliskArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 448–672
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
25% физического урона становится уроном хаосом
arrow projectile variation [25]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
arrow projectile variation [25]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
WalkEmergeAtlasInfluenceMonster
walk emerge distance [225]
AtlasBasiliskRainOfSpores
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Damage, Chaos, Duration, DamageOverTime, ProjectileNumber, Chaos, Triggerable, Rain
Токсичный дождь
Base Damage: 448–672
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Перезарядка: 12 сек.
Герой выпускает в воздух стрелы, которые обрушиваются на указанную область, нанося урон задетым врагам и создавая стручки со спорами в месте приземления. Каждый стручок наносит постепенный урон хаосом ближайшим врагам и замедляет скорость их передвижения. По истечении короткого промежутка времени, стручки взрываются, нанося урон по области.
Наносит 206.5 базового урона хаосом в секунду
Базовая длительность - 1 секунд(-ы)
Выпускает 8 дополнительных стрел(-ы)
20% физического урона становится уроном хаосом
Модификаторы урона снарядами действуют на эффект постепенного урона этого умения
Скорость атаки на 63% меньше
Каждый стручок спор делает скорость ближайших врагов на 10% меньше, вплоть до максимума в 60%
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
visual hit effect chaos is green [1]
Базовая длительность - 1 секунд(-ы)
Выпускает 8 дополнительных стрел(-ы)
20% физического урона становится уроном хаосом
Модификаторы урона снарядами действуют на эффект постепенного урона этого умения
Скорость атаки на 63% меньше
Каждый стручок спор делает скорость ближайших врагов на 10% меньше, вплоть до максимума в 60%
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
visual hit effect chaos is green [1]
AtlasBasiliskVirulentSnipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 448–672
Шанс критического удара: 5%
Урон от атаки: 200%
Attack Time: 1.5 сек.
Перезарядка: 10 сек.
Снаряды пронзают все цели
Наносит на 100% больше урона атаками
25% физического урона становится уроном хаосом
Скорость атаки на 50% меньше
base is projectile [1]
monster projectile variation [91]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
Наносит на 100% больше урона атаками
25% физического урона становится уроном хаосом
Скорость атаки на 50% меньше
base is projectile [1]
monster projectile variation [91]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
Object Type
version 2 extends "Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskMonsterSpectreBase" StateMachine { define_shared_state = "use_arrow2=1;" }
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskMonsterSpectreBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskFemaleViperSpectre"] = { name = "Hunting Party", life = 3.6, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 75, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 70, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeBasiliskArrow", "AtlasBasiliskVirulentSnipe", "WalkEmergeAtlasInfluenceMonster", "AtlasBasiliskRainOfSpores", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeBasiliskArrow"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "arrow_projectile_variation", "skill_physical_damage_%_to_convert_to_chaos", "skill_can_fire_arrows", "projectile_uses_contact_position", "use_scaled_contact_offset", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, 25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskVirulentSnipe"] = { name = "AtlasBasiliskVirulentSnipe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_chaos", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {91, -50, 25, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeAtlasInfluenceMonster"] = { name = "WalkEmergeAtlasInfluenceMonster", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.25, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {225, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskRainOfSpores"] = { name = "Toxic Rain", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Damage] = true, [SkillType.Chaos] = true, [SkillType.Duration] = true, [SkillType.DamageOverTime] = true, [SkillType.ProjectileNumber] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, area = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "number_of_additional_arrows", "skill_physical_damage_%_to_convert_to_chaos", "rain_of_spores_vines_movement_speed_+%_final", "minimum_rain_of_spores_movement_speed_+%_final_cap", "active_skill_attack_speed_+%_final", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", "cannot_pierce", "projectile_damage_modifiers_apply_to_skill_dot", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {1.2000000476837, 1000, 8, 20, -10, -60, -63, levelRequirement = 0, statInterpolation = {3}, cost = { }, }, }, }
map related item drop chance +% final from league [-70]
Id | LeagueDropPenaltyInfluenceMonster |
---|---|
Family | LeagueDropPenalty |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Охотничий отряд
Нежить
map related item drop chance +% final from league [-70]
Hunting Party
Spectre | Y |
---|---|
Tags | basilisk_monster, chaos_affinity, fast_movement, female, ghost, has_dagger, has_dual_wield_melee, has_one_handed_melee, human, humanoid, influence_monster, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon, undead |
Здоровье
360%
Броня
+75%
Уклонение
+80%
Ailment Threshold
360%
Сопротивление
0 0 0 75
Damage
150%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 10
Attack Time
0.825 Second
Damage Spread
±20%
Опыт
150%
Model Size
100%
Type
BasiliskFemaleGorgonSpectre
Metadata
BasiliskFemaleGorgonSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
23,160
Броня
50,383
Уклонение
8,530
Энергетический щит
0
Damage
560
Урон от чар
560
Точность
290
Attack Time
0.825
Опыт
15,383
Ailment Threshold
23,160
Chill
73
Shock
73
Brittle
414
Scorch
73
Sap
202
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 448–672
Шанс критического удара: 5%
Attack Time: 0.825 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WalkEmergeAtlasInfluenceMonster
walk emerge distance [225]
EmptyActionAttackGorgonSpin
Attack
Base Damage: 448–672
Шанс критического удара: 5%
Attack Time: 0.825 сек.
Перезарядка: 8 сек.
AtlasBasiliskGorgonGeoTrigger1
Triggerable, Attack
Base Damage: 448–672
Шанс критического удара: 5%
Урон от атаки: 50%
Attack Time: 0.825 сек.
Наносит на 50% меньше урона атаками
30% физического урона становится уроном хаосом
is area damage [1]
visual hit effect chaos is green [1]
30% физического урона становится уроном хаосом
is area damage [1]
visual hit effect chaos is green [1]
AtlasBasiliskGorgonGeoTrigger2
Triggerable, Attack
Base Damage: 448–672
Шанс критического удара: 5%
Урон от атаки: 75%
Attack Time: 0.825 сек.
Наносит на 25% меньше урона атаками
30% физического урона становится уроном хаосом
is area damage [1]
visual hit effect chaos is green [1]
30% физического урона становится уроном хаосом
is area damage [1]
visual hit effect chaos is green [1]
AtlasBasiliskGorgonGeoTrigger3
Triggerable, Attack
Base Damage: 448–672
Шанс критического удара: 5%
Attack Time: 0.825 сек.
30% физического урона становится уроном хаосом
is area damage [1]
visual hit effect chaos is green [1]
is area damage [1]
visual hit effect chaos is green [1]
AtlasBasiliskDaggerSlam
Triggerable, Attack
Base Damage: 448–672
Шанс критического удара: 5%
Урон от атаки: 175%
Attack Time: 0.825 сек.
Перезарядка: 8 сек.
Наносит на 75% больше урона атаками
30% физического урона становится уроном хаосом
+1.5 м к дальности ударов ближнего боя
is area damage [1]
visual hit effect chaos is green [1]
30% физического урона становится уроном хаосом
+1.5 м к дальности ударов ближнего боя
is area damage [1]
visual hit effect chaos is green [1]
Object Type
version 2 extends "Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskMonsterSpectreBase"
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskMonsterSpectreBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskFemaleGorgonSpectre"] = { name = "Hunting Party", life = 3.6, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 75, damage = 1.5, damageSpread = 0.2, attackTime = 0.825, attackRange = 10, accuracy = 1, weaponType1 = "Dagger", weaponType2 = "Dagger", skillList = { "Melee", "AtlasBasiliskGorgonGeoTrigger1", "AtlasBasiliskGorgonGeoTrigger2", "AtlasBasiliskGorgonGeoTrigger3", "AtlasBasiliskDaggerSlam", "EmptyActionAttackGorgonSpin", "WalkEmergeAtlasInfluenceMonster", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskGorgonGeoTrigger1"] = { name = "AtlasBasiliskGorgonGeoTrigger1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {30, baseMultiplier = 0.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskGorgonGeoTrigger2"] = { name = "AtlasBasiliskGorgonGeoTrigger2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {30, baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskGorgonGeoTrigger3"] = { name = "AtlasBasiliskGorgonGeoTrigger3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskDaggerSlam"] = { name = "AtlasBasiliskDaggerSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "melee_range_+", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {30, 15, baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackGorgonSpin"] = { name = "EmptyActionAttackGorgonSpin", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeAtlasInfluenceMonster"] = { name = "WalkEmergeAtlasInfluenceMonster", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.25, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {225, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
map related item drop chance +% final from league [-70]
Id | LeagueDropPenaltyInfluenceMonster |
---|---|
Family | LeagueDropPenalty |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |