狩獵派對
人形
Hunting Party
幽魂Y
幽魂 取代Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskFemaleViperSpectre
標籤basilisk_monster, chaos_affinity, fast_movement, female, has_bow, human, humanoid, influence_monster, medium_height, not_int, not_str, plate_armour, puncturing_weapon, ranged, red_blood
Packs
  • 狩獵派對, 異界龍蜥, 金膜蛛靈, 飛翅毒蛇
  • 狩獵派對, 異界龍蜥, 飛翅毒蛇
  • 生命
    405%
    閃避
    +80%
    異常狀態臨界值
    405%
    抗性
    0 0 0 75
    傷害
    150%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 70
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    150%
    Model Size
    100%
    類型
    BasiliskFemaleViper
    Metadata
    BasiliskFemaleViper
    等級
    68
    生命
    26,055
    護甲
    28,790
    閃避
    8,530
    能量護盾
    0
    傷害
    560
    法術傷害
    560
    命中
    290
    攻擊間隔
    1.5
    經驗值
    15,383
    異常狀態臨界值
    26,055
    冰緩
    82
    感電
    82
    易碎
    466
    焦灼
    82
    殘喘
    228
    MeleeBasiliskArrow
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 448–672
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    25% 物理傷害轉化至混沌傷害
    arrow projectile variation [25]
    projectile uses contact position [1]
    skill can fire arrows [1]
    use scaled contact offset [1]
    visual hit effect chaos is green [1]
    WalkEmergeAtlasInfluenceMonster
    walk emerge distance [225]
    AtlasBasiliskRainOfSpores
    攻擊, 範圍攻擊, 技能可幻影射手, 範圍, 投射物速度, 圖騰技能, 陷阱技能, 地雷技能, 傷害, 混沌, 持續時間, DoT, ProjectileNumber, 混沌, 可觸發, 雨
    腐蝕毒雨
    基本傷害: 448–672
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    冷卻時間: 12 秒
    朝空中發射數個箭矢並在目標區域如雨般降下,對擊中的敵人造成傷害並於它們降下的地方製造黴孢。每個黴孢對附近敵人造成混沌持續傷害並減緩它們的移動速度。短暫時間過後,黴孢會爆炸造成範圍傷害。
    每秒造成 206.5 基本混沌傷害
    +1 秒基礎持續時間
    發射 8 個額外箭矢
    20% 物理傷害轉化至混沌傷害
    投射物傷害同時影響此技能的持續傷害效果
    63% 更少攻擊速度
    每個黴孢造成附近敵人 10% 更少移動速度,最多 60%
    base is projectile [1]
    cannot pierce [1]
    is area damage [1]
    skill can fire arrows [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskVirulentSnipe
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
    基本傷害: 448–672
    暴擊率: 5%
    攻擊傷害: 200%
    攻擊間隔: 1.5 秒
    冷卻時間: 10 秒
    投射物穿透全部目標
    造成 100% 更多攻擊傷害
    25% 物理傷害轉化至混沌傷害
    50% 更少攻擊速度
    base is projectile [1]
    monster projectile variation [91]
    projectile uses contact position [1]
    use scaled contact offset [1]
    visual hit effect chaos is green [1]

    Object Type

    version 2
    extends "Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskMonsterBase"
    
    StateMachine
    {
    	define_shared_state = "use_arrow2=1;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskMonsterBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskFemaleViper"] = {
        name = "Hunting Party",
        life = 4.05,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 75,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 70,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeBasiliskArrow",
            "AtlasBasiliskVirulentSnipe",
            "WalkEmergeAtlasInfluenceMonster",
            "AtlasBasiliskRainOfSpores",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeBasiliskArrow"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "arrow_projectile_variation",
            "skill_physical_damage_%_to_convert_to_chaos",
            "skill_can_fire_arrows",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {25, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskVirulentSnipe"] = {
        name = "AtlasBasiliskVirulentSnipe",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_attack_speed_+%_final",
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "always_pierce",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {91, -50, 25, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeAtlasInfluenceMonster"] = {
        name = "WalkEmergeAtlasInfluenceMonster",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.25,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {225, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskRainOfSpores"] = {
        name = "Toxic Rain",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Damage] = true,
            [SkillType.Chaos] = true,
            [SkillType.Duration] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "number_of_additional_arrows",
            "skill_physical_damage_%_to_convert_to_chaos",
            "rain_of_spores_vines_movement_speed_+%_final",
            "minimum_rain_of_spores_movement_speed_+%_final_cap",
            "active_skill_attack_speed_+%_final",
            "base_is_projectile",
            "is_area_damage",
            "skill_can_fire_arrows",
            "cannot_pierce",
            "projectile_damage_modifiers_apply_to_skill_dot",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {1.2000000476837, 1000, 8, 20, -10, -60, -63, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
        },
    }
    
    狩獵派對
    人形
    Hunting Party
    幽魂Y
    幽魂 取代Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskFemaleGorgonSpectre
    標籤basilisk_monster, chaos_affinity, fast_movement, female, has_dagger, has_dual_wield_melee, has_one_handed_melee, human, humanoid, influence_monster, medium_height, melee, not_int, not_str, physical_affinity, plate_armour, red_blood, slashing_weapon
    Packs
  • 狩獵派對, 狩獵角螲
  • 狩獵派對, 狩獵毒蠍
  • 狩獵派對, 追蹤
  • 生命
    405%
    閃避
    +80%
    異常狀態臨界值
    405%
    抗性
    0 0 0 75
    傷害
    150%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 10
    攻擊間隔
    0.825 秒
    傷害分佈
    ±20%
    經驗值
    150%
    Model Size
    100%
    類型
    BasiliskFemaleGorgon
    Metadata
    BasiliskFemaleGorgon
    等級
    68
    生命
    26,055
    護甲
    28,790
    閃避
    8,530
    能量護盾
    0
    傷害
    560
    法術傷害
    560
    命中
    290
    攻擊間隔
    0.825
    經驗值
    15,383
    異常狀態臨界值
    26,055
    冰緩
    82
    感電
    82
    易碎
    466
    焦灼
    82
    殘喘
    228
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 448–672
    暴擊率: 5%
    攻擊間隔: 0.825 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WalkEmergeAtlasInfluenceMonster
    walk emerge distance [225]
    EmptyActionAttackGorgonSpin
    攻擊
    基本傷害: 448–672
    暴擊率: 5%
    攻擊間隔: 0.825 秒
    冷卻時間: 8 秒
    AtlasBasiliskGorgonGeoTrigger1
    可觸發, 攻擊
    基本傷害: 448–672
    暴擊率: 5%
    攻擊傷害: 50%
    攻擊間隔: 0.825 秒
    造成 50% 更少攻擊傷害
    30% 物理傷害轉化至混沌傷害
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskGorgonGeoTrigger2
    可觸發, 攻擊
    基本傷害: 448–672
    暴擊率: 5%
    攻擊傷害: 75%
    攻擊間隔: 0.825 秒
    造成 25% 更少攻擊傷害
    30% 物理傷害轉化至混沌傷害
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskGorgonGeoTrigger3
    可觸發, 攻擊
    基本傷害: 448–672
    暴擊率: 5%
    攻擊間隔: 0.825 秒
    30% 物理傷害轉化至混沌傷害
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDaggerSlam
    可觸發, 攻擊
    基本傷害: 448–672
    暴擊率: 5%
    攻擊傷害: 175%
    攻擊間隔: 0.825 秒
    冷卻時間: 8 秒
    造成 75% 更多攻擊傷害
    30% 物理傷害轉化至混沌傷害
    +1.5 米近戰打擊距離
    is area damage [1]
    visual hit effect chaos is green [1]

    Object Type

    version 2
    extends "Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskMonsterBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskMonsterBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskFemaleGorgon"] = {
        name = "Hunting Party",
        life = 4.05,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 75,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 0.825,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Dagger",
        weaponType2 = "Dagger",
        skillList = {
            "Melee",
            "AtlasBasiliskGorgonGeoTrigger1",
            "AtlasBasiliskGorgonGeoTrigger2",
            "AtlasBasiliskGorgonGeoTrigger3",
            "AtlasBasiliskDaggerSlam",
            "EmptyActionAttackGorgonSpin",
            "WalkEmergeAtlasInfluenceMonster",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskGorgonGeoTrigger1"] = {
        name = "AtlasBasiliskGorgonGeoTrigger1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {30, baseMultiplier = 0.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskGorgonGeoTrigger2"] = {
        name = "AtlasBasiliskGorgonGeoTrigger2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {30, baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskGorgonGeoTrigger3"] = {
        name = "AtlasBasiliskGorgonGeoTrigger3",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDaggerSlam"] = {
        name = "AtlasBasiliskDaggerSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "melee_range_+",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {30, 15, baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackGorgonSpin"] = {
        name = "EmptyActionAttackGorgonSpin",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeAtlasInfluenceMonster"] = {
        name = "WalkEmergeAtlasInfluenceMonster",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.25,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {225, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    狩獵派對
    不死
    Hunting Party
    幽魂Y
    標籤basilisk_monster, chaos_affinity, fast_movement, female, ghost, has_bow, human, humanoid, influence_monster, not_int, not_str, plate_armour, puncturing_weapon, ranged, red_blood, undead
    生命
    360%
    閃避
    +80%
    異常狀態臨界值
    360%
    抗性
    0 0 0 75
    傷害
    150%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 70
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    150%
    Model Size
    100%
    類型
    BasiliskFemaleViperSpectre
    Metadata
    BasiliskFemaleViperSpectre
    等級
    68
    生命
    23,160
    護甲
    28,790
    閃避
    8,530
    能量護盾
    0
    傷害
    560
    法術傷害
    560
    命中
    290
    攻擊間隔
    1.5
    經驗值
    15,383
    異常狀態臨界值
    23,160
    冰緩
    73
    感電
    73
    易碎
    414
    焦灼
    73
    殘喘
    202
    MeleeBasiliskArrow
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 448–672
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    25% 物理傷害轉化至混沌傷害
    arrow projectile variation [25]
    projectile uses contact position [1]
    skill can fire arrows [1]
    use scaled contact offset [1]
    visual hit effect chaos is green [1]
    WalkEmergeAtlasInfluenceMonster
    walk emerge distance [225]
    AtlasBasiliskRainOfSpores
    攻擊, 範圍攻擊, 技能可幻影射手, 範圍, 投射物速度, 圖騰技能, 陷阱技能, 地雷技能, 傷害, 混沌, 持續時間, DoT, ProjectileNumber, 混沌, 可觸發, 雨
    腐蝕毒雨
    基本傷害: 448–672
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    冷卻時間: 12 秒
    朝空中發射數個箭矢並在目標區域如雨般降下,對擊中的敵人造成傷害並於它們降下的地方製造黴孢。每個黴孢對附近敵人造成混沌持續傷害並減緩它們的移動速度。短暫時間過後,黴孢會爆炸造成範圍傷害。
    每秒造成 206.5 基本混沌傷害
    +1 秒基礎持續時間
    發射 8 個額外箭矢
    20% 物理傷害轉化至混沌傷害
    投射物傷害同時影響此技能的持續傷害效果
    63% 更少攻擊速度
    每個黴孢造成附近敵人 10% 更少移動速度,最多 60%
    base is projectile [1]
    cannot pierce [1]
    is area damage [1]
    skill can fire arrows [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskVirulentSnipe
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
    基本傷害: 448–672
    暴擊率: 5%
    攻擊傷害: 200%
    攻擊間隔: 1.5 秒
    冷卻時間: 10 秒
    投射物穿透全部目標
    造成 100% 更多攻擊傷害
    25% 物理傷害轉化至混沌傷害
    50% 更少攻擊速度
    base is projectile [1]
    monster projectile variation [91]
    projectile uses contact position [1]
    use scaled contact offset [1]
    visual hit effect chaos is green [1]

    Object Type

    version 2
    extends "Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskMonsterSpectreBase"
    
    StateMachine
    {
    	define_shared_state = "use_arrow2=1;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskMonsterSpectreBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskFemaleViperSpectre"] = {
        name = "Hunting Party",
        life = 3.6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 75,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 70,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeBasiliskArrow",
            "AtlasBasiliskVirulentSnipe",
            "WalkEmergeAtlasInfluenceMonster",
            "AtlasBasiliskRainOfSpores",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeBasiliskArrow"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "arrow_projectile_variation",
            "skill_physical_damage_%_to_convert_to_chaos",
            "skill_can_fire_arrows",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {25, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskVirulentSnipe"] = {
        name = "AtlasBasiliskVirulentSnipe",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_attack_speed_+%_final",
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "always_pierce",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {91, -50, 25, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeAtlasInfluenceMonster"] = {
        name = "WalkEmergeAtlasInfluenceMonster",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.25,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {225, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskRainOfSpores"] = {
        name = "Toxic Rain",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Damage] = true,
            [SkillType.Chaos] = true,
            [SkillType.Duration] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "number_of_additional_arrows",
            "skill_physical_damage_%_to_convert_to_chaos",
            "rain_of_spores_vines_movement_speed_+%_final",
            "minimum_rain_of_spores_movement_speed_+%_final_cap",
            "active_skill_attack_speed_+%_final",
            "base_is_projectile",
            "is_area_damage",
            "skill_can_fire_arrows",
            "cannot_pierce",
            "projectile_damage_modifiers_apply_to_skill_dot",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {1.2000000476837, 1000, 8, 20, -10, -60, -63, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
        },
    }
    
    狩獵派對
    不死
    Hunting Party
    幽魂Y
    標籤basilisk_monster, chaos_affinity, fast_movement, female, ghost, has_dagger, has_dual_wield_melee, has_one_handed_melee, human, humanoid, influence_monster, melee, not_int, not_str, physical_affinity, plate_armour, red_blood, slashing_weapon, undead
    生命
    360%
    閃避
    +80%
    異常狀態臨界值
    360%
    抗性
    0 0 0 75
    傷害
    150%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 10
    攻擊間隔
    0.825 秒
    傷害分佈
    ±20%
    經驗值
    150%
    Model Size
    100%
    類型
    BasiliskFemaleGorgonSpectre
    Metadata
    BasiliskFemaleGorgonSpectre
    等級
    68
    生命
    23,160
    護甲
    28,790
    閃避
    8,530
    能量護盾
    0
    傷害
    560
    法術傷害
    560
    命中
    290
    攻擊間隔
    0.825
    經驗值
    15,383
    異常狀態臨界值
    23,160
    冰緩
    73
    感電
    73
    易碎
    414
    焦灼
    73
    殘喘
    202
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 448–672
    暴擊率: 5%
    攻擊間隔: 0.825 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WalkEmergeAtlasInfluenceMonster
    walk emerge distance [225]
    EmptyActionAttackGorgonSpin
    攻擊
    基本傷害: 448–672
    暴擊率: 5%
    攻擊間隔: 0.825 秒
    冷卻時間: 8 秒
    AtlasBasiliskGorgonGeoTrigger1
    可觸發, 攻擊
    基本傷害: 448–672
    暴擊率: 5%
    攻擊傷害: 50%
    攻擊間隔: 0.825 秒
    造成 50% 更少攻擊傷害
    30% 物理傷害轉化至混沌傷害
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskGorgonGeoTrigger2
    可觸發, 攻擊
    基本傷害: 448–672
    暴擊率: 5%
    攻擊傷害: 75%
    攻擊間隔: 0.825 秒
    造成 25% 更少攻擊傷害
    30% 物理傷害轉化至混沌傷害
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskGorgonGeoTrigger3
    可觸發, 攻擊
    基本傷害: 448–672
    暴擊率: 5%
    攻擊間隔: 0.825 秒
    30% 物理傷害轉化至混沌傷害
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDaggerSlam
    可觸發, 攻擊
    基本傷害: 448–672
    暴擊率: 5%
    攻擊傷害: 175%
    攻擊間隔: 0.825 秒
    冷卻時間: 8 秒
    造成 75% 更多攻擊傷害
    30% 物理傷害轉化至混沌傷害
    +1.5 米近戰打擊距離
    is area damage [1]
    visual hit effect chaos is green [1]

    Object Type

    version 2
    extends "Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskMonsterSpectreBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskMonsterSpectreBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskFemaleGorgonSpectre"] = {
        name = "Hunting Party",
        life = 3.6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 75,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 0.825,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Dagger",
        weaponType2 = "Dagger",
        skillList = {
            "Melee",
            "AtlasBasiliskGorgonGeoTrigger1",
            "AtlasBasiliskGorgonGeoTrigger2",
            "AtlasBasiliskGorgonGeoTrigger3",
            "AtlasBasiliskDaggerSlam",
            "EmptyActionAttackGorgonSpin",
            "WalkEmergeAtlasInfluenceMonster",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskGorgonGeoTrigger1"] = {
        name = "AtlasBasiliskGorgonGeoTrigger1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {30, baseMultiplier = 0.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskGorgonGeoTrigger2"] = {
        name = "AtlasBasiliskGorgonGeoTrigger2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {30, baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskGorgonGeoTrigger3"] = {
        name = "AtlasBasiliskGorgonGeoTrigger3",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDaggerSlam"] = {
        name = "AtlasBasiliskDaggerSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "melee_range_+",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {30, 15, baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackGorgonSpin"] = {
        name = "EmptyActionAttackGorgonSpin",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeAtlasInfluenceMonster"] = {
        name = "WalkEmergeAtlasInfluenceMonster",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.25,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {225, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
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