Grupo de caza
Humanoide
Hunting Party
SpectreY
Spectre OverrideMetadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskFemaleViperSpectre
Tagsbasilisk_monster, chaos_affinity, fast_movement, female, has_bow, human, humanoid, influence_monster, medium_height, not_int, not_str, plate_armour, puncturing_weapon, ranged, red_blood
Packs
  • Grupo de caza, Quimerina exótica, Arácnido dorado, Víbora alada
  • Grupo de caza, Quimerina exótica, Víbora alada
  • Vida
    405%
    Evasión
    +80%
    Ailment Threshold
    405%
    Resistencia
    0 0 0 75
    Damage
    150%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 70
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    150%
    Model Size
    100%
    Type
    BasiliskFemaleViper
    Metadata
    BasiliskFemaleViper
    Nivel
    68
    Vida
    26,055
    Armaduras
    28,790
    Evasión
    8,530
    Escudo de energía
    0
    Damage
    560
    Daño de hechizos
    560
    Precisión
    290
    Attack Time
    1.5
    Experiencia
    15,383
    Ailment Threshold
    26,055
    Chill
    82
    Shock
    82
    Brittle
    466
    Scorch
    82
    Sap
    228
    MeleeBasiliskArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 448–672
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Derriba a tus enemigos con un golpe poderoso.
    El 25% del daño físico se convierte en daño de caos
    arrow projectile variation [25]
    projectile uses contact position [1]
    skill can fire arrows [1]
    use scaled contact offset [1]
    visual hit effect chaos is green [1]
    WalkEmergeAtlasInfluenceMonster
    walk emerge distance [225]
    AtlasBasiliskRainOfSpores
    Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Damage, Chaos, Duration, DamageOverTime, ProjectileNumber, Chaos, Triggerable, Rain
    Lluvia tóxica
    Base Damage: 448–672
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Tiempo de recarga: 12 seg
    Dispara una serie de flechas al aire que caen por toda el área objetivo, dañando a los enemigos a los que golpean y creando vainas de esporas donde aterrizan. Cada vaina de esporas inflige daño de caos degenerativo a los enemigos cercanos y disminuye su velocidad de movimiento. Después de un tiempo, las vainas estallan e infligen daño en área.
    Inflige 206.5 de daño de caos base por segundo
    La duración base es de 1 segundos
    Dispara 8 flechas adicionales
    El 20% del daño físico se convierte en daño de caos
    Los modificadores de daño de proyectiles se aplican al efecto de daño degenerativo de esta habilidad
    63% menos Velocidad de Ataque
    Cada vaina de esporas aplica un 10% menos de velocidad de movimiento a los enemigos cercanos, hasta un máximo de un 60%
    base is projectile [1]
    cannot pierce [1]
    is area damage [1]
    skill can fire arrows [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskVirulentSnipe
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 448–672
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 200%
    Attack Time: 1.5 seg
    Tiempo de recarga: 10 seg
    Los proyectiles perforan a todos los objetivos
    Inflige un 100% más de daño de ataque
    El 25% del daño físico se convierte en daño de caos
    50% menos Velocidad de Ataque
    base is projectile [1]
    monster projectile variation [91]
    projectile uses contact position [1]
    use scaled contact offset [1]
    visual hit effect chaos is green [1]

    Object Type

    version 2
    extends "Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskMonsterBase"
    
    StateMachine
    {
    	define_shared_state = "use_arrow2=1;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskMonsterBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskFemaleViper"] = {
        name = "Hunting Party",
        life = 4.05,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 75,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 70,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeBasiliskArrow",
            "AtlasBasiliskVirulentSnipe",
            "WalkEmergeAtlasInfluenceMonster",
            "AtlasBasiliskRainOfSpores",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeBasiliskArrow"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "arrow_projectile_variation",
            "skill_physical_damage_%_to_convert_to_chaos",
            "skill_can_fire_arrows",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {25, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskVirulentSnipe"] = {
        name = "AtlasBasiliskVirulentSnipe",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_attack_speed_+%_final",
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "always_pierce",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {91, -50, 25, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeAtlasInfluenceMonster"] = {
        name = "WalkEmergeAtlasInfluenceMonster",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.25,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {225, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskRainOfSpores"] = {
        name = "Toxic Rain",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Damage] = true,
            [SkillType.Chaos] = true,
            [SkillType.Duration] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "number_of_additional_arrows",
            "skill_physical_damage_%_to_convert_to_chaos",
            "rain_of_spores_vines_movement_speed_+%_final",
            "minimum_rain_of_spores_movement_speed_+%_final_cap",
            "active_skill_attack_speed_+%_final",
            "base_is_projectile",
            "is_area_damage",
            "skill_can_fire_arrows",
            "cannot_pierce",
            "projectile_damage_modifiers_apply_to_skill_dot",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {1.2000000476837, 1000, 8, 20, -10, -60, -63, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
        },
    }
    
    Grupo de caza
    Humanoide
    Hunting Party
    SpectreY
    Spectre OverrideMetadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskFemaleGorgonSpectre
    Tagsbasilisk_monster, chaos_affinity, fast_movement, female, has_dagger, has_dual_wield_melee, has_one_handed_melee, human, humanoid, influence_monster, medium_height, melee, not_int, not_str, physical_affinity, plate_armour, red_blood, slashing_weapon
    Packs
  • Grupo de caza, Áspid cazadora
  • Grupo de caza, Escorpión cazador
  • Grupo de caza, Cazahombres
  • Vida
    405%
    Evasión
    +80%
    Ailment Threshold
    405%
    Resistencia
    0 0 0 75
    Damage
    150%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    0.825 Second
    Damage Spread
    ±20%
    Experiencia
    150%
    Model Size
    100%
    Type
    BasiliskFemaleGorgon
    Metadata
    BasiliskFemaleGorgon
    Nivel
    68
    Vida
    26,055
    Armaduras
    28,790
    Evasión
    8,530
    Escudo de energía
    0
    Damage
    560
    Daño de hechizos
    560
    Precisión
    290
    Attack Time
    0.825
    Experiencia
    15,383
    Ailment Threshold
    26,055
    Chill
    82
    Shock
    82
    Brittle
    466
    Scorch
    82
    Sap
    228
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 448–672
    Probabilidad de golpe crítico: 5%
    Attack Time: 0.825 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WalkEmergeAtlasInfluenceMonster
    walk emerge distance [225]
    EmptyActionAttackGorgonSpin
    Attack
    Base Damage: 448–672
    Probabilidad de golpe crítico: 5%
    Attack Time: 0.825 seg
    Tiempo de recarga: 8 seg
    AtlasBasiliskGorgonGeoTrigger1
    Triggerable, Attack
    Base Damage: 448–672
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 50%
    Attack Time: 0.825 seg
    Inflige un 50% menos de daño de ataque
    El 30% del daño físico se convierte en daño de caos
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskGorgonGeoTrigger2
    Triggerable, Attack
    Base Damage: 448–672
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 75%
    Attack Time: 0.825 seg
    Inflige un 25% menos de daño de ataque
    El 30% del daño físico se convierte en daño de caos
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskGorgonGeoTrigger3
    Triggerable, Attack
    Base Damage: 448–672
    Probabilidad de golpe crítico: 5%
    Attack Time: 0.825 seg
    El 30% del daño físico se convierte en daño de caos
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDaggerSlam
    Triggerable, Attack
    Base Damage: 448–672
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 175%
    Attack Time: 0.825 seg
    Tiempo de recarga: 8 seg
    Inflige un 75% más de daño de ataque
    El 30% del daño físico se convierte en daño de caos
    +1.5 metros al alcance de los golpes cuerpo a cuerpo
    is area damage [1]
    visual hit effect chaos is green [1]

    Object Type

    version 2
    extends "Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskMonsterBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskMonsterBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskFemaleGorgon"] = {
        name = "Hunting Party",
        life = 4.05,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 75,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 0.825,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Dagger",
        weaponType2 = "Dagger",
        skillList = {
            "Melee",
            "AtlasBasiliskGorgonGeoTrigger1",
            "AtlasBasiliskGorgonGeoTrigger2",
            "AtlasBasiliskGorgonGeoTrigger3",
            "AtlasBasiliskDaggerSlam",
            "EmptyActionAttackGorgonSpin",
            "WalkEmergeAtlasInfluenceMonster",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskGorgonGeoTrigger1"] = {
        name = "AtlasBasiliskGorgonGeoTrigger1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {30, baseMultiplier = 0.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskGorgonGeoTrigger2"] = {
        name = "AtlasBasiliskGorgonGeoTrigger2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {30, baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskGorgonGeoTrigger3"] = {
        name = "AtlasBasiliskGorgonGeoTrigger3",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDaggerSlam"] = {
        name = "AtlasBasiliskDaggerSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "melee_range_+",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {30, 15, baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackGorgonSpin"] = {
        name = "EmptyActionAttackGorgonSpin",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeAtlasInfluenceMonster"] = {
        name = "WalkEmergeAtlasInfluenceMonster",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.25,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {225, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Grupo de caza
    No muerto
    Hunting Party
    SpectreY
    Tagsbasilisk_monster, chaos_affinity, fast_movement, female, ghost, has_bow, human, humanoid, influence_monster, not_int, not_str, plate_armour, puncturing_weapon, ranged, red_blood, undead
    Vida
    360%
    Evasión
    +80%
    Ailment Threshold
    360%
    Resistencia
    0 0 0 75
    Damage
    150%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 70
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    150%
    Model Size
    100%
    Type
    BasiliskFemaleViperSpectre
    Metadata
    BasiliskFemaleViperSpectre
    Nivel
    68
    Vida
    23,160
    Armaduras
    28,790
    Evasión
    8,530
    Escudo de energía
    0
    Damage
    560
    Daño de hechizos
    560
    Precisión
    290
    Attack Time
    1.5
    Experiencia
    15,383
    Ailment Threshold
    23,160
    Chill
    73
    Shock
    73
    Brittle
    414
    Scorch
    73
    Sap
    202
    MeleeBasiliskArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 448–672
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Derriba a tus enemigos con un golpe poderoso.
    El 25% del daño físico se convierte en daño de caos
    arrow projectile variation [25]
    projectile uses contact position [1]
    skill can fire arrows [1]
    use scaled contact offset [1]
    visual hit effect chaos is green [1]
    WalkEmergeAtlasInfluenceMonster
    walk emerge distance [225]
    AtlasBasiliskRainOfSpores
    Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Damage, Chaos, Duration, DamageOverTime, ProjectileNumber, Chaos, Triggerable, Rain
    Lluvia tóxica
    Base Damage: 448–672
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Tiempo de recarga: 12 seg
    Dispara una serie de flechas al aire que caen por toda el área objetivo, dañando a los enemigos a los que golpean y creando vainas de esporas donde aterrizan. Cada vaina de esporas inflige daño de caos degenerativo a los enemigos cercanos y disminuye su velocidad de movimiento. Después de un tiempo, las vainas estallan e infligen daño en área.
    Inflige 206.5 de daño de caos base por segundo
    La duración base es de 1 segundos
    Dispara 8 flechas adicionales
    El 20% del daño físico se convierte en daño de caos
    Los modificadores de daño de proyectiles se aplican al efecto de daño degenerativo de esta habilidad
    63% menos Velocidad de Ataque
    Cada vaina de esporas aplica un 10% menos de velocidad de movimiento a los enemigos cercanos, hasta un máximo de un 60%
    base is projectile [1]
    cannot pierce [1]
    is area damage [1]
    skill can fire arrows [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskVirulentSnipe
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 448–672
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 200%
    Attack Time: 1.5 seg
    Tiempo de recarga: 10 seg
    Los proyectiles perforan a todos los objetivos
    Inflige un 100% más de daño de ataque
    El 25% del daño físico se convierte en daño de caos
    50% menos Velocidad de Ataque
    base is projectile [1]
    monster projectile variation [91]
    projectile uses contact position [1]
    use scaled contact offset [1]
    visual hit effect chaos is green [1]

    Object Type

    version 2
    extends "Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskMonsterSpectreBase"
    
    StateMachine
    {
    	define_shared_state = "use_arrow2=1;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskMonsterSpectreBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskFemaleViperSpectre"] = {
        name = "Hunting Party",
        life = 3.6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 75,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 70,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeBasiliskArrow",
            "AtlasBasiliskVirulentSnipe",
            "WalkEmergeAtlasInfluenceMonster",
            "AtlasBasiliskRainOfSpores",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeBasiliskArrow"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "arrow_projectile_variation",
            "skill_physical_damage_%_to_convert_to_chaos",
            "skill_can_fire_arrows",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {25, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskVirulentSnipe"] = {
        name = "AtlasBasiliskVirulentSnipe",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_attack_speed_+%_final",
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "always_pierce",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {91, -50, 25, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeAtlasInfluenceMonster"] = {
        name = "WalkEmergeAtlasInfluenceMonster",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.25,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {225, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskRainOfSpores"] = {
        name = "Toxic Rain",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Damage] = true,
            [SkillType.Chaos] = true,
            [SkillType.Duration] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "number_of_additional_arrows",
            "skill_physical_damage_%_to_convert_to_chaos",
            "rain_of_spores_vines_movement_speed_+%_final",
            "minimum_rain_of_spores_movement_speed_+%_final_cap",
            "active_skill_attack_speed_+%_final",
            "base_is_projectile",
            "is_area_damage",
            "skill_can_fire_arrows",
            "cannot_pierce",
            "projectile_damage_modifiers_apply_to_skill_dot",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {1.2000000476837, 1000, 8, 20, -10, -60, -63, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
        },
    }
    
    Grupo de caza
    No muerto
    Hunting Party
    SpectreY
    Tagsbasilisk_monster, chaos_affinity, fast_movement, female, ghost, has_dagger, has_dual_wield_melee, has_one_handed_melee, human, humanoid, influence_monster, melee, not_int, not_str, physical_affinity, plate_armour, red_blood, slashing_weapon, undead
    Vida
    360%
    Evasión
    +80%
    Ailment Threshold
    360%
    Resistencia
    0 0 0 75
    Damage
    150%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    0.825 Second
    Damage Spread
    ±20%
    Experiencia
    150%
    Model Size
    100%
    Type
    BasiliskFemaleGorgonSpectre
    Metadata
    BasiliskFemaleGorgonSpectre
    Nivel
    68
    Vida
    23,160
    Armaduras
    28,790
    Evasión
    8,530
    Escudo de energía
    0
    Damage
    560
    Daño de hechizos
    560
    Precisión
    290
    Attack Time
    0.825
    Experiencia
    15,383
    Ailment Threshold
    23,160
    Chill
    73
    Shock
    73
    Brittle
    414
    Scorch
    73
    Sap
    202
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 448–672
    Probabilidad de golpe crítico: 5%
    Attack Time: 0.825 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WalkEmergeAtlasInfluenceMonster
    walk emerge distance [225]
    EmptyActionAttackGorgonSpin
    Attack
    Base Damage: 448–672
    Probabilidad de golpe crítico: 5%
    Attack Time: 0.825 seg
    Tiempo de recarga: 8 seg
    AtlasBasiliskGorgonGeoTrigger1
    Triggerable, Attack
    Base Damage: 448–672
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 50%
    Attack Time: 0.825 seg
    Inflige un 50% menos de daño de ataque
    El 30% del daño físico se convierte en daño de caos
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskGorgonGeoTrigger2
    Triggerable, Attack
    Base Damage: 448–672
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 75%
    Attack Time: 0.825 seg
    Inflige un 25% menos de daño de ataque
    El 30% del daño físico se convierte en daño de caos
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskGorgonGeoTrigger3
    Triggerable, Attack
    Base Damage: 448–672
    Probabilidad de golpe crítico: 5%
    Attack Time: 0.825 seg
    El 30% del daño físico se convierte en daño de caos
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDaggerSlam
    Triggerable, Attack
    Base Damage: 448–672
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 175%
    Attack Time: 0.825 seg
    Tiempo de recarga: 8 seg
    Inflige un 75% más de daño de ataque
    El 30% del daño físico se convierte en daño de caos
    +1.5 metros al alcance de los golpes cuerpo a cuerpo
    is area damage [1]
    visual hit effect chaos is green [1]

    Object Type

    version 2
    extends "Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskMonsterSpectreBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskMonsterSpectreBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskFemaleGorgonSpectre"] = {
        name = "Hunting Party",
        life = 3.6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 75,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 0.825,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Dagger",
        weaponType2 = "Dagger",
        skillList = {
            "Melee",
            "AtlasBasiliskGorgonGeoTrigger1",
            "AtlasBasiliskGorgonGeoTrigger2",
            "AtlasBasiliskGorgonGeoTrigger3",
            "AtlasBasiliskDaggerSlam",
            "EmptyActionAttackGorgonSpin",
            "WalkEmergeAtlasInfluenceMonster",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskGorgonGeoTrigger1"] = {
        name = "AtlasBasiliskGorgonGeoTrigger1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {30, baseMultiplier = 0.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskGorgonGeoTrigger2"] = {
        name = "AtlasBasiliskGorgonGeoTrigger2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {30, baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskGorgonGeoTrigger3"] = {
        name = "AtlasBasiliskGorgonGeoTrigger3",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDaggerSlam"] = {
        name = "AtlasBasiliskDaggerSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "melee_range_+",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {30, 15, baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackGorgonSpin"] = {
        name = "EmptyActionAttackGorgonSpin",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeAtlasInfluenceMonster"] = {
        name = "WalkEmergeAtlasInfluenceMonster",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.25,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {225, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.