Grupo de caza
Humanoide
map related item drop chance +% final from league [-70]
Hunting Party
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskFemaleViperSpectre |
Tags | basilisk_monster, chaos_affinity, fast_movement, female, has_bow, human, humanoid, influence_monster, medium_height, not_int, plate_armour, puncturing_weapon, ranged, red_blood |
Packs |
Vida
405%
Armadura
+75%
Evasión
+80%
Ailment Threshold
405%
Resistencia
0 0 0 75
Damage
150%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 70
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
150%
Model Size
100%
Type
BasiliskFemaleViper
Metadata
BasiliskFemaleViper
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
26,055
Armadura
50,383
Evasión
8,530
Escudo de energía
0
Damage
560
Daño de hechizos
560
Precisión
290
Attack Time
1.5
Experiencia
15,383
Ailment Threshold
26,055
Chill
82
Shock
82
Brittle
466
Scorch
82
Sap
228
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeBasiliskArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 448–672
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
El 25% del daño físico se convierte en daño de caos
arrow projectile variation [25]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
arrow projectile variation [25]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
WalkEmergeAtlasInfluenceMonster
walk emerge distance [225]
AtlasBasiliskRainOfSpores
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Damage, Chaos, Duration, DamageOverTime, ProjectileNumber, Chaos, Triggerable, Rain
Lluvia tóxica
Base Damage: 448–672
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Tiempo de recarga: 12 seg
Dispara una serie de flechas al aire que caen por toda el área objetivo, dañando a los enemigos a los que golpean y creando vainas de esporas donde aterrizan. Cada vaina de esporas inflige daño de caos degenerativo a los enemigos cercanos y disminuye su velocidad de movimiento. Después de un tiempo, las vainas estallan e infligen daño en área.
Inflige 206.5 de daño de caos base por segundo
La duración base es de 1 segundos
Dispara 8 flechas adicionales
El 20% del daño físico se convierte en daño de caos
Los modificadores de daño de proyectiles se aplican al efecto de daño degenerativo de esta habilidad
63% menos Velocidad de Ataque
Cada vaina de esporas aplica un 10% menos de velocidad de movimiento a los enemigos cercanos, hasta un máximo de un 60%
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
visual hit effect chaos is green [1]
La duración base es de 1 segundos
Dispara 8 flechas adicionales
El 20% del daño físico se convierte en daño de caos
Los modificadores de daño de proyectiles se aplican al efecto de daño degenerativo de esta habilidad
63% menos Velocidad de Ataque
Cada vaina de esporas aplica un 10% menos de velocidad de movimiento a los enemigos cercanos, hasta un máximo de un 60%
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
visual hit effect chaos is green [1]
AtlasBasiliskVirulentSnipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 448–672
Probabilidad de golpe crítico: 5%
Daño de ataque: 200%
Attack Time: 1.5 seg
Tiempo de recarga: 10 seg
Los proyectiles perforan a todos los objetivos
Inflige un 100% más de daño de ataque
El 25% del daño físico se convierte en daño de caos
50% menos Velocidad de Ataque
base is projectile [1]
monster projectile variation [91]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
Inflige un 100% más de daño de ataque
El 25% del daño físico se convierte en daño de caos
50% menos Velocidad de Ataque
base is projectile [1]
monster projectile variation [91]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
Object Type
version 2 extends "Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskMonsterBase" StateMachine { define_shared_state = "use_arrow2=1;" }
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskFemaleViper"] = { name = "Hunting Party", life = 4.05, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 75, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 70, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeBasiliskArrow", "AtlasBasiliskVirulentSnipe", "WalkEmergeAtlasInfluenceMonster", "AtlasBasiliskRainOfSpores", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeBasiliskArrow"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "arrow_projectile_variation", "skill_physical_damage_%_to_convert_to_chaos", "skill_can_fire_arrows", "projectile_uses_contact_position", "use_scaled_contact_offset", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, 25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskVirulentSnipe"] = { name = "AtlasBasiliskVirulentSnipe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_chaos", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {91, -50, 25, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeAtlasInfluenceMonster"] = { name = "WalkEmergeAtlasInfluenceMonster", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.25, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {225, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskRainOfSpores"] = { name = "Toxic Rain", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Damage] = true, [SkillType.Chaos] = true, [SkillType.Duration] = true, [SkillType.DamageOverTime] = true, [SkillType.ProjectileNumber] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, area = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "number_of_additional_arrows", "skill_physical_damage_%_to_convert_to_chaos", "rain_of_spores_vines_movement_speed_+%_final", "minimum_rain_of_spores_movement_speed_+%_final_cap", "active_skill_attack_speed_+%_final", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", "cannot_pierce", "projectile_damage_modifiers_apply_to_skill_dot", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {1.2000000476837, 1000, 8, 20, -10, -60, -63, levelRequirement = 0, statInterpolation = {3}, cost = { }, }, }, }
map related item drop chance +% final from league [-70]
Id | LeagueDropPenaltyInfluenceMonster |
---|---|
Family | LeagueDropPenalty |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Grupo de caza
Humanoide
map related item drop chance +% final from league [-70]
Hunting Party
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskFemaleGorgonSpectre |
Tags | basilisk_monster, chaos_affinity, fast_movement, female, has_dagger, has_dual_wield_melee, has_one_handed_melee, human, humanoid, influence_monster, medium_height, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
Packs |
Vida
405%
Armadura
+75%
Evasión
+80%
Ailment Threshold
405%
Resistencia
0 0 0 75
Damage
150%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 10
Attack Time
0.825 Second
Damage Spread
±20%
Experiencia
150%
Model Size
100%
Type
BasiliskFemaleGorgon
Metadata
BasiliskFemaleGorgon
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
26,055
Armadura
50,383
Evasión
8,530
Escudo de energía
0
Damage
560
Daño de hechizos
560
Precisión
290
Attack Time
0.825
Experiencia
15,383
Ailment Threshold
26,055
Chill
82
Shock
82
Brittle
466
Scorch
82
Sap
228
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 448–672
Probabilidad de golpe crítico: 5%
Attack Time: 0.825 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WalkEmergeAtlasInfluenceMonster
walk emerge distance [225]
EmptyActionAttackGorgonSpin
Attack
Base Damage: 448–672
Probabilidad de golpe crítico: 5%
Attack Time: 0.825 seg
Tiempo de recarga: 8 seg
AtlasBasiliskGorgonGeoTrigger1
Triggerable, Attack
Base Damage: 448–672
Probabilidad de golpe crítico: 5%
Daño de ataque: 50%
Attack Time: 0.825 seg
Inflige un 50% menos de daño de ataque
El 30% del daño físico se convierte en daño de caos
is area damage [1]
visual hit effect chaos is green [1]
El 30% del daño físico se convierte en daño de caos
is area damage [1]
visual hit effect chaos is green [1]
AtlasBasiliskGorgonGeoTrigger2
Triggerable, Attack
Base Damage: 448–672
Probabilidad de golpe crítico: 5%
Daño de ataque: 75%
Attack Time: 0.825 seg
Inflige un 25% menos de daño de ataque
El 30% del daño físico se convierte en daño de caos
is area damage [1]
visual hit effect chaos is green [1]
El 30% del daño físico se convierte en daño de caos
is area damage [1]
visual hit effect chaos is green [1]
AtlasBasiliskGorgonGeoTrigger3
Triggerable, Attack
Base Damage: 448–672
Probabilidad de golpe crítico: 5%
Attack Time: 0.825 seg
El 30% del daño físico se convierte en daño de caos
is area damage [1]
visual hit effect chaos is green [1]
is area damage [1]
visual hit effect chaos is green [1]
AtlasBasiliskDaggerSlam
Triggerable, Attack
Base Damage: 448–672
Probabilidad de golpe crítico: 5%
Daño de ataque: 175%
Attack Time: 0.825 seg
Tiempo de recarga: 8 seg
Inflige un 75% más de daño de ataque
El 30% del daño físico se convierte en daño de caos
+1.5 metros al alcance de los golpes cuerpo a cuerpo
is area damage [1]
visual hit effect chaos is green [1]
El 30% del daño físico se convierte en daño de caos
+1.5 metros al alcance de los golpes cuerpo a cuerpo
is area damage [1]
visual hit effect chaos is green [1]
Object Type
version 2 extends "Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskFemaleGorgon"] = { name = "Hunting Party", life = 4.05, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 75, damage = 1.5, damageSpread = 0.2, attackTime = 0.825, attackRange = 10, accuracy = 1, weaponType1 = "Dagger", weaponType2 = "Dagger", skillList = { "Melee", "AtlasBasiliskGorgonGeoTrigger1", "AtlasBasiliskGorgonGeoTrigger2", "AtlasBasiliskGorgonGeoTrigger3", "AtlasBasiliskDaggerSlam", "EmptyActionAttackGorgonSpin", "WalkEmergeAtlasInfluenceMonster", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskGorgonGeoTrigger1"] = { name = "AtlasBasiliskGorgonGeoTrigger1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {30, baseMultiplier = 0.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskGorgonGeoTrigger2"] = { name = "AtlasBasiliskGorgonGeoTrigger2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {30, baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskGorgonGeoTrigger3"] = { name = "AtlasBasiliskGorgonGeoTrigger3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskDaggerSlam"] = { name = "AtlasBasiliskDaggerSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "melee_range_+", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {30, 15, baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackGorgonSpin"] = { name = "EmptyActionAttackGorgonSpin", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeAtlasInfluenceMonster"] = { name = "WalkEmergeAtlasInfluenceMonster", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.25, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {225, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
map related item drop chance +% final from league [-70]
Id | LeagueDropPenaltyInfluenceMonster |
---|---|
Family | LeagueDropPenalty |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Grupo de caza
No muerto
map related item drop chance +% final from league [-70]
Hunting Party
Spectre | Y |
---|---|
Tags | basilisk_monster, chaos_affinity, fast_movement, female, ghost, has_bow, human, humanoid, influence_monster, not_int, plate_armour, puncturing_weapon, ranged, red_blood, undead |
Vida
360%
Armadura
+75%
Evasión
+80%
Ailment Threshold
360%
Resistencia
0 0 0 75
Damage
150%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 70
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
150%
Model Size
100%
Type
BasiliskFemaleViperSpectre
Metadata
BasiliskFemaleViperSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
23,160
Armadura
50,383
Evasión
8,530
Escudo de energía
0
Damage
560
Daño de hechizos
560
Precisión
290
Attack Time
1.5
Experiencia
15,383
Ailment Threshold
23,160
Chill
73
Shock
73
Brittle
414
Scorch
73
Sap
202
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeBasiliskArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 448–672
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
El 25% del daño físico se convierte en daño de caos
arrow projectile variation [25]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
arrow projectile variation [25]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
WalkEmergeAtlasInfluenceMonster
walk emerge distance [225]
AtlasBasiliskRainOfSpores
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Damage, Chaos, Duration, DamageOverTime, ProjectileNumber, Chaos, Triggerable, Rain
Lluvia tóxica
Base Damage: 448–672
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Tiempo de recarga: 12 seg
Dispara una serie de flechas al aire que caen por toda el área objetivo, dañando a los enemigos a los que golpean y creando vainas de esporas donde aterrizan. Cada vaina de esporas inflige daño de caos degenerativo a los enemigos cercanos y disminuye su velocidad de movimiento. Después de un tiempo, las vainas estallan e infligen daño en área.
Inflige 206.5 de daño de caos base por segundo
La duración base es de 1 segundos
Dispara 8 flechas adicionales
El 20% del daño físico se convierte en daño de caos
Los modificadores de daño de proyectiles se aplican al efecto de daño degenerativo de esta habilidad
63% menos Velocidad de Ataque
Cada vaina de esporas aplica un 10% menos de velocidad de movimiento a los enemigos cercanos, hasta un máximo de un 60%
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
visual hit effect chaos is green [1]
La duración base es de 1 segundos
Dispara 8 flechas adicionales
El 20% del daño físico se convierte en daño de caos
Los modificadores de daño de proyectiles se aplican al efecto de daño degenerativo de esta habilidad
63% menos Velocidad de Ataque
Cada vaina de esporas aplica un 10% menos de velocidad de movimiento a los enemigos cercanos, hasta un máximo de un 60%
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
visual hit effect chaos is green [1]
AtlasBasiliskVirulentSnipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 448–672
Probabilidad de golpe crítico: 5%
Daño de ataque: 200%
Attack Time: 1.5 seg
Tiempo de recarga: 10 seg
Los proyectiles perforan a todos los objetivos
Inflige un 100% más de daño de ataque
El 25% del daño físico se convierte en daño de caos
50% menos Velocidad de Ataque
base is projectile [1]
monster projectile variation [91]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
Inflige un 100% más de daño de ataque
El 25% del daño físico se convierte en daño de caos
50% menos Velocidad de Ataque
base is projectile [1]
monster projectile variation [91]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
Object Type
version 2 extends "Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskMonsterSpectreBase" StateMachine { define_shared_state = "use_arrow2=1;" }
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskMonsterSpectreBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskFemaleViperSpectre"] = { name = "Hunting Party", life = 3.6, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 75, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 70, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeBasiliskArrow", "AtlasBasiliskVirulentSnipe", "WalkEmergeAtlasInfluenceMonster", "AtlasBasiliskRainOfSpores", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeBasiliskArrow"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "arrow_projectile_variation", "skill_physical_damage_%_to_convert_to_chaos", "skill_can_fire_arrows", "projectile_uses_contact_position", "use_scaled_contact_offset", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, 25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskVirulentSnipe"] = { name = "AtlasBasiliskVirulentSnipe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_chaos", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {91, -50, 25, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeAtlasInfluenceMonster"] = { name = "WalkEmergeAtlasInfluenceMonster", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.25, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {225, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskRainOfSpores"] = { name = "Toxic Rain", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Damage] = true, [SkillType.Chaos] = true, [SkillType.Duration] = true, [SkillType.DamageOverTime] = true, [SkillType.ProjectileNumber] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, area = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "number_of_additional_arrows", "skill_physical_damage_%_to_convert_to_chaos", "rain_of_spores_vines_movement_speed_+%_final", "minimum_rain_of_spores_movement_speed_+%_final_cap", "active_skill_attack_speed_+%_final", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", "cannot_pierce", "projectile_damage_modifiers_apply_to_skill_dot", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {1.2000000476837, 1000, 8, 20, -10, -60, -63, levelRequirement = 0, statInterpolation = {3}, cost = { }, }, }, }
map related item drop chance +% final from league [-70]
Id | LeagueDropPenaltyInfluenceMonster |
---|---|
Family | LeagueDropPenalty |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Grupo de caza
No muerto
map related item drop chance +% final from league [-70]
Hunting Party
Spectre | Y |
---|---|
Tags | basilisk_monster, chaos_affinity, fast_movement, female, ghost, has_dagger, has_dual_wield_melee, has_one_handed_melee, human, humanoid, influence_monster, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon, undead |
Vida
360%
Armadura
+75%
Evasión
+80%
Ailment Threshold
360%
Resistencia
0 0 0 75
Damage
150%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 10
Attack Time
0.825 Second
Damage Spread
±20%
Experiencia
150%
Model Size
100%
Type
BasiliskFemaleGorgonSpectre
Metadata
BasiliskFemaleGorgonSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
23,160
Armadura
50,383
Evasión
8,530
Escudo de energía
0
Damage
560
Daño de hechizos
560
Precisión
290
Attack Time
0.825
Experiencia
15,383
Ailment Threshold
23,160
Chill
73
Shock
73
Brittle
414
Scorch
73
Sap
202
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 448–672
Probabilidad de golpe crítico: 5%
Attack Time: 0.825 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WalkEmergeAtlasInfluenceMonster
walk emerge distance [225]
EmptyActionAttackGorgonSpin
Attack
Base Damage: 448–672
Probabilidad de golpe crítico: 5%
Attack Time: 0.825 seg
Tiempo de recarga: 8 seg
AtlasBasiliskGorgonGeoTrigger1
Triggerable, Attack
Base Damage: 448–672
Probabilidad de golpe crítico: 5%
Daño de ataque: 50%
Attack Time: 0.825 seg
Inflige un 50% menos de daño de ataque
El 30% del daño físico se convierte en daño de caos
is area damage [1]
visual hit effect chaos is green [1]
El 30% del daño físico se convierte en daño de caos
is area damage [1]
visual hit effect chaos is green [1]
AtlasBasiliskGorgonGeoTrigger2
Triggerable, Attack
Base Damage: 448–672
Probabilidad de golpe crítico: 5%
Daño de ataque: 75%
Attack Time: 0.825 seg
Inflige un 25% menos de daño de ataque
El 30% del daño físico se convierte en daño de caos
is area damage [1]
visual hit effect chaos is green [1]
El 30% del daño físico se convierte en daño de caos
is area damage [1]
visual hit effect chaos is green [1]
AtlasBasiliskGorgonGeoTrigger3
Triggerable, Attack
Base Damage: 448–672
Probabilidad de golpe crítico: 5%
Attack Time: 0.825 seg
El 30% del daño físico se convierte en daño de caos
is area damage [1]
visual hit effect chaos is green [1]
is area damage [1]
visual hit effect chaos is green [1]
AtlasBasiliskDaggerSlam
Triggerable, Attack
Base Damage: 448–672
Probabilidad de golpe crítico: 5%
Daño de ataque: 175%
Attack Time: 0.825 seg
Tiempo de recarga: 8 seg
Inflige un 75% más de daño de ataque
El 30% del daño físico se convierte en daño de caos
+1.5 metros al alcance de los golpes cuerpo a cuerpo
is area damage [1]
visual hit effect chaos is green [1]
El 30% del daño físico se convierte en daño de caos
+1.5 metros al alcance de los golpes cuerpo a cuerpo
is area damage [1]
visual hit effect chaos is green [1]
Object Type
version 2 extends "Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskMonsterSpectreBase"
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskMonsterSpectreBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskFemaleGorgonSpectre"] = { name = "Hunting Party", life = 3.6, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 75, damage = 1.5, damageSpread = 0.2, attackTime = 0.825, attackRange = 10, accuracy = 1, weaponType1 = "Dagger", weaponType2 = "Dagger", skillList = { "Melee", "AtlasBasiliskGorgonGeoTrigger1", "AtlasBasiliskGorgonGeoTrigger2", "AtlasBasiliskGorgonGeoTrigger3", "AtlasBasiliskDaggerSlam", "EmptyActionAttackGorgonSpin", "WalkEmergeAtlasInfluenceMonster", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskGorgonGeoTrigger1"] = { name = "AtlasBasiliskGorgonGeoTrigger1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {30, baseMultiplier = 0.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskGorgonGeoTrigger2"] = { name = "AtlasBasiliskGorgonGeoTrigger2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {30, baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskGorgonGeoTrigger3"] = { name = "AtlasBasiliskGorgonGeoTrigger3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskDaggerSlam"] = { name = "AtlasBasiliskDaggerSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "melee_range_+", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {30, 15, baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackGorgonSpin"] = { name = "EmptyActionAttackGorgonSpin", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeAtlasInfluenceMonster"] = { name = "WalkEmergeAtlasInfluenceMonster", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.25, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {225, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
map related item drop chance +% final from league [-70]
Id | LeagueDropPenaltyInfluenceMonster |
---|---|
Family | LeagueDropPenalty |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |