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Несовершенный приверженец Зарока
Труп
Категория монстра: Гуманоид
Использует Сотрясение
Щёлкните ПКМ по этому предмету, чтобы создать этот труп.
Imperfect Adherent of Zarokh
Несовершенный приверженец Зарока FaridunAstralAcolyteLow /8
ИмяПоказывать полное описание
DropLevel 48
BaseType Imperfect Adherent of Zarokh
BaseType Несовершенный приверженец Зарока
Class Трупы
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/FaridunAstralAcolyteLow
IconArt/2DItems/Currency/Azmeri/FaridunAstralAcolyte
ReferenceCommunity Wiki
keyval
Base.base_level1
Base.tagdefault
Base.description_textItemDescriptionItemisedCorpse
client.RenderItem
Usable.use_typeUsable
Usable.actionspawn_itemised_corpse
Несовершенный приверженец Зарока
Гуманоид
MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning
is zarokh monster [1]
50% физического урона становится уроном от огня
Imperfect Adherent of Zarokh
SpectreY
Tagshuman, humanoid, medium_movement, melee, not_dex, red_blood
Здоровье
378%
Energy Shield From Life
30%
Броня
+20%
Ailment Threshold
378%
Сопротивление
MonsterResistanceIconFire37 MonsterResistanceIconCold37 MonsterResistanceIconLightning37 MonsterResistanceIconChaos0
Damage
270%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 12
Attack Time
2.25 Second
Damage Spread
±20%
Опыт
180%
Model Size
100%
Type
FaridunAstralAcolyteCorpse
Metadata
FaridunAstralAcolyteLow
Уровень
68
Здоровье
24,318
Броня
34,548
Уклонение
4,739
Энергетический щит
6,948
Damage
1,009
Урон от чар
1,009
Точность
580
Attack Time
2.25
Опыт
18,459
Minion Life
5,275
Minion Energy Shield
1,507
Minion Damage
805
Ailment Threshold
24,318
Chill
77
Shock
77
Brittle
435
Scorch
77
Sap
212
Phys Convert Ele
240%
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 807—1210
Шанс критического удара: 5%
Attack Time: 2.25 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
EAAFaridunAcolyteGroundSlam
Attack
Base Damage: 807—1210
Шанс критического удара: 5%
Attack Time: 2.25 сек.
Перезарядка: 6 сек.
action attack or cast time uses animation length [1]
attack maximum action distance + [25]
GAFaridunAcolyteAstralCascade
Triggerable, Attack
Base Damage: 807—1210
Шанс критического удара: 5%
Урон от атаки: 120%
Урон от атаки: 120%
Attack Time: 2.25 сек.
Перезарядка: 4 сек.
Наносит на 20% больше урона атаками
is area damage [1]
GAFaridunAstralAcolyteTriggeredMelee
Triggerable, Attack
Base Damage: 807—1210
Шанс критического удара: 5%
Attack Time: 2.25 сек.
is area damage [1]

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/FaridunLeague/FaridunAstralAcolyteLow"] = {
    fireResist = 37,
    coldResist = 37,
    lightningResist = 37,
    chaosResist = 0,
    name = "Imperfect Adherent of Zarokh",
    life = 3.78,
    energyShield = 0.3,
    damage = 2.7,
    damageSpread = 0.2,
    attackTime = 2.25,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "Warstaff",
    skillList = {
        "MeleeAtAnimationSpeed",
        "GAFaridunAcolyteAstralCascade",
        "GAFaridunAstralAcolyteTriggeredMelee",
        "EAAFaridunAcolyteGroundSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFaridunAcolyteAstralCascade"] = {
    name = "GAFaridunAcolyteAstralCascade",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFaridunAstralAcolyteTriggeredMelee"] = {
    name = "GAFaridunAstralAcolyteTriggeredMelee",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAFaridunAcolyteGroundSlam"] = {
    name = "EAAFaridunAcolyteGroundSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
is zarokh monster [1]
FamilyMonsterIsZarokhMonster
Domainsмонстр (3)
GenerationTypeУникальные (3)
Req. level1
Stats
  • is zarokh monster Min: 1 Max: 1 Global
  • 50% физического урона становится уроном от огня
    FamilyFireDamageAsPortionOfDamage
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • base physical damage % to convert to fire Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage Урон Физический Стихийный Огонь
    Edit

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