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Unvollkommener Anhänger des Zarokh
Leichen
Monsterkategorie: Humanoid
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Imperfect Adherent of Zarokh
Unvollkommener Anhänger des Zarokh FaridunAstralAcolyteLow /8
NameVollständige Beschreibung zeigen
DropLevel 48
BaseType Imperfect Adherent of Zarokh
BaseType Unvollkommener Anhänger des Zarokh
Class Leichen
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/FaridunAstralAcolyteLow
IconArt/2DItems/Currency/Azmeri/FaridunAstralAcolyte
ReferenceCommunity Wiki
keyval
Base.base_level1
Base.tagdefault
Base.description_textItemDescriptionItemisedCorpse
client.RenderItem
Usable.use_typeUsable
Usable.actionspawn_itemised_corpse
Unvollkommener Anhänger des Zarokh
Humanoid
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning
is zarokh monster [1]
50% des physischen Schadens werden in Feuerschaden umgewandelt
Imperfect Adherent of Zarokh
Spectre
Tagshuman, humanoid, medium_movement, melee, not_dex, red_blood
Leben
378%
Energy Shield From Life
30%
Rüstung
+20%
Ailment Threshold
378%
Widerstand
IconEnemyResistanceFire37% IconEnemyResistanceCold37% IconEnemyResistanceLightning37% IconEnemyResistanceChaos0%
Damage
270%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 12
Attack Time
2.25 Second
Damage Spread
±20%
Erfahrung
180%
Model Size
100%
Type
FaridunAstralAcolyteCorpse
Metadata
FaridunAstralAcolyteLow
Stufe
68
Leben
24,318
Rüstung
34,548
Ausweichwert
4,739
Energieschild
6,948
Damage
1,009
Zauberschaden
1,009
Genauigkeit
580
Attack Time
2.25
Erfahrung
18,459
Minion Life
5,275
Minion Energy Shield
1,507
Minion Damage
805
Ailment Threshold
24,318
Chill
77
Shock
77
Brittle
435
Scorch
77
Sap
212
Phys Convert Ele
240%
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 8071210
Kritische Trefferchance: 5%
Attack Time: 2.25 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
EAAFaridunAcolyteGroundSlam
Attack
Base Damage: 8071210
Kritische Trefferchance: 5%
Attack Time: 2.25 Sek.
Abklingzeit: 6 Sek.
action attack or cast time uses animation length [1]
attack maximum action distance + [25]
GAFaridunAcolyteAstralCascade
Triggerable, Attack
Base Damage: 8071210
Kritische Trefferchance: 5%
Angriffsschaden: 120%
Angriffsschaden: 120%
Attack Time: 2.25 Sek.
Abklingzeit: 4 Sek.
Verursacht 20% mehr Angriffsschaden
is area damage [1]
GAFaridunAstralAcolyteTriggeredMelee
Triggerable, Attack
Base Damage: 8071210
Kritische Trefferchance: 5%
Attack Time: 2.25 Sek.
is area damage [1]

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/FaridunLeague/FaridunAstralAcolyteLow"] = {
    fireResist = 37,
    coldResist = 37,
    lightningResist = 37,
    chaosResist = 0,
    name = "Imperfect Adherent of Zarokh",
    life = 3.78,
    energyShield = 0.3,
    damage = 2.7,
    damageSpread = 0.2,
    attackTime = 2.25,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "Warstaff",
    skillList = {
        "MeleeAtAnimationSpeed",
        "GAFaridunAcolyteAstralCascade",
        "GAFaridunAstralAcolyteTriggeredMelee",
        "EAAFaridunAcolyteGroundSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFaridunAcolyteAstralCascade"] = {
    name = "GAFaridunAcolyteAstralCascade",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFaridunAstralAcolyteTriggeredMelee"] = {
    name = "GAFaridunAstralAcolyteTriggeredMelee",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAFaridunAcolyteGroundSlam"] = {
    name = "EAAFaridunAcolyteGroundSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
is zarokh monster [1]
FamilyMonsterIsZarokhMonster
DomainsMonster (3)
GenerationTypeeinzigartig (3)
Req. level1
Stats
  • is zarokh monster 1 1 Global
  • 50% des physischen Schadens werden in Feuerschaden umgewandelt
    FamilyFireDamageAsPortionOfDamage
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • base physical damage % to convert to fire 50 50 Global
  • Craft Tagsphysical_damage elemental_damage Schaden Physisch Elementar Feuer
    Edit

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