Seguidor de Zarokh imperfecto
Cadáver
Categoría de monstruo: Humanoide
Impacto sísmico
Haz clic derecho en este objeto para crear este cadáver.
Imperfect Adherent of Zarokh
Seguidor de Zarokh imperfecto FaridunAstralAcolyteLow /8
NombreMostrar descripciones completas
DropLevel 48
BaseType Imperfect Adherent of Zarokh
BaseType Seguidor de Zarokh imperfecto
Class Cadáveres
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/FaridunAstralAcolyteLow
IconArt/2DItems/Currency/Azmeri/FaridunAstralAcolyte
ReferenceCommunity Wiki
keyval
Base.base_level1
Base.tagdefault
Base.description_textItemDescriptionItemisedCorpse
client.RenderItem
Usable.use_typeUsable
Usable.actionspawn_itemised_corpse
Seguidor de Zarokh imperfecto
Humanoide
MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning
is zarokh monster [1]
El 50% del daño físico se convierte en daño de fuego
Imperfect Adherent of Zarokh
SpectreY
Tagshuman, humanoid, medium_movement, melee, not_dex, red_blood
Vida
378%
Energy Shield From Life
30%
Armadura
+20%
Ailment Threshold
378%
Resistencia
MonsterResistanceIconFire37 MonsterResistanceIconCold37 MonsterResistanceIconLightning37 MonsterResistanceIconChaos0
Damage
270%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 12
Attack Time
2.25 Second
Damage Spread
±20%
Experiencia
180%
Model Size
100%
Type
FaridunAstralAcolyteCorpse
Metadata
FaridunAstralAcolyteLow
Nivel
68
Vida
24,318
Armadura
34,548
Evasión
4,739
Escudo de energía
6,948
Damage
1,009
Daño de hechizos
1,009
Precisión
580
Attack Time
2.25
Experiencia
18,459
Minion Life
5,275
Minion Energy Shield
1,507
Minion Damage
805
Ailment Threshold
24,318
Chill
77
Shock
77
Brittle
435
Scorch
77
Sap
212
Phys Convert Ele
240%
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 807—1210
Probabilidad de golpe crítico: 5%
Attack Time: 2.25 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
EAAFaridunAcolyteGroundSlam
Attack
Base Damage: 807—1210
Probabilidad de golpe crítico: 5%
Attack Time: 2.25 seg
Tiempo de recarga: 6 seg
action attack or cast time uses animation length [1]
attack maximum action distance + [25]
GAFaridunAcolyteAstralCascade
Triggerable, Attack
Base Damage: 807—1210
Probabilidad de golpe crítico: 5%
Daño de ataque: 120%
Daño de ataque: 120%
Attack Time: 2.25 seg
Tiempo de recarga: 4 seg
Inflige un 20% más de daño de ataque
is area damage [1]
GAFaridunAstralAcolyteTriggeredMelee
Triggerable, Attack
Base Damage: 807—1210
Probabilidad de golpe crítico: 5%
Attack Time: 2.25 seg
is area damage [1]

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/FaridunLeague/FaridunAstralAcolyteLow"] = {
    fireResist = 37,
    coldResist = 37,
    lightningResist = 37,
    chaosResist = 0,
    name = "Imperfect Adherent of Zarokh",
    life = 3.78,
    energyShield = 0.3,
    damage = 2.7,
    damageSpread = 0.2,
    attackTime = 2.25,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "Warstaff",
    skillList = {
        "MeleeAtAnimationSpeed",
        "GAFaridunAcolyteAstralCascade",
        "GAFaridunAstralAcolyteTriggeredMelee",
        "EAAFaridunAcolyteGroundSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFaridunAcolyteAstralCascade"] = {
    name = "GAFaridunAcolyteAstralCascade",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFaridunAstralAcolyteTriggeredMelee"] = {
    name = "GAFaridunAstralAcolyteTriggeredMelee",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAFaridunAcolyteGroundSlam"] = {
    name = "EAAFaridunAcolyteGroundSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
is zarokh monster [1]
FamilyMonsterIsZarokhMonster
Domainsmonstruo (3)
GenerationTypeúnico (3)
Req. level1
Stats
  • is zarokh monster Min: 1 Max: 1 Global
  • El 50% del daño físico se convierte en daño de fuego
    FamilyFireDamageAsPortionOfDamage
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base physical damage % to convert to fire Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage Daño Físico Elemental Fuego
    Edit

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