Несовершенный друидский алхимик
Труп
Категория монстра: Гуманоид
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Imperfect Druidic Alchemist
Несовершенный друидский алхимик FlaskloverLow /8
ИмяПоказывать полное описание
DropLevel 1
BaseType Imperfect Druidic Alchemist
BaseType Несовершенный друидский алхимик
Class Трупы
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/FlaskloverLow
IconArt/2DItems/Currency/Azmeri/TawhoaMedicineWomanCorpse
ReferenceCommunity Wiki
Несовершенный друидский алхимик
Гуманоид
Imperfect Druidic Alchemist
SpectreY
Tagsbludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, medium_movement, melee, not_str, physical_affinity, red_blood
Здоровье
175%
Energy Shield From Life
200%
Уклонение
+25%
Ailment Threshold
175%
Сопротивление
0 0 0 75
Damage
125%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
5 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
125%
Model Size
100%
Type
AzmeriFlasklover
Metadata
FlaskloverLow__
Уровень
68
Здоровье
11,258
Броня
28,790
Уклонение
5,924
Энергетический щит
12,254
Damage
467
Урон от чар
467
Точность
290
Attack Time
1.5
Опыт
12,819
Ailment Threshold
11,258
Chill
36
Shock
36
Brittle
201
Scorch
36
Sap
98
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 374–560
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPSAncestralDruidFlask
Spell, Projectile, ProjectilesFromUser, Triggerable
Время применения: 1 сек.
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
monster projectile variation [235]
projectile ballistic angle from target distance [1]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
visual hit effect chaos is green [1]
GSAncestralDruidFlaskExplode
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 330.1 до 495.2 урона хаосом
Всегда отравляет при нанесении удара
is area damage [1]
visual hit effect chaos is green [1]
EASAncestralHealTotem
Spell
Время применения: 1 сек.
Перезарядка: 5 сек.
action attack or cast time uses animation length [1]
spell maximum action distance +% [-88]
EASAncestralHealAlly
Spell
Время применения: 1 сек.
Перезарядка: 8 сек.
action attack or cast time uses animation length [1]
spell maximum action distance +% [-80]
GSAncestralDruidTotemChannelHeal
Spell, Triggerable, Channel
Время применения: 1 сек.
Перезарядка: 15 сек.
action attack or cast time uses animation length [1]
spell maximum action distance +% [-90]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/FlaskloverLow__"] = {
    name = "Imperfect Druidic Alchemist",
    life = 1.75,
    energyShield = 2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 75,
    damage = 1.25,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "MPSAncestralDruidFlask",
        "GSAncestralDruidFlaskExplode",
        "GSAncestralDruidTotemChannelHeal",
        "EASAncestralHealTotem",
        "EASAncestralHealAlly",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSAncestralDruidFlask"] = {
    name = "MPSAncestralDruidFlask",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "base_deal_no_damage",
        "visual_hit_effect_chaos_is_green",
        "projectile_ballistic_angle_from_target_distance",
    },
    levels = {
        [1] = {235, -40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAncestralDruidFlaskExplode"] = {
    name = "GSAncestralDruidFlaskExplode",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "base_chance_to_poison_on_hit_%",
        "is_area_damage",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAncestralDruidTotemChannelHeal"] = {
    name = "GSAncestralDruidTotemChannelHeal",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Channel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-90, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASAncestralHealTotem"] = {
    name = "EASAncestralHealTotem",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-88, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASAncestralHealAlly"] = {
    name = "EASAncestralHealAlly",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-80, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}