残次德鲁伊炼金师
灵柩
怪物类型: 人形
投掷毒爆灵药
右键点击该物品以产生灵柩。
Imperfect Druidic Alchemist
残次德鲁伊炼金师 FlaskloverLow /9
名字显示物品素质
DropLevel 1
BaseType Imperfect Druidic Alchemist
BaseType 残次德鲁伊炼金师
Class 灵柩
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/FlaskloverLow
Tagsitemisedcorpse_low
IconArt/2DItems/Currency/Azmeri/TawhoaMedicineWomanCorpse
ReferenceCommunity Wiki
keyval
Base.base_level1
Base.tagdefault
Base.description_textItemDescriptionItemisedCorpse
Usable.use_typeUsable
Usable.actionspawn_itemised_corpse
残次德鲁伊炼金师
人形
Imperfect Druidic Alchemist
幽魂Y
标签bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, medium_movement, melee, not_str, physical_affinity, red_blood
生命
175%
生命转为护盾
200%
闪避值
+25%
异常状态临界值
175%
抗性
0 0 0 75
伤害
125%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
5 ~ 10
攻击间隔
1.5 秒
伤害分布
±20%
经验值
125%
Model Size
100%
类型
AzmeriFlasklover
Metadata
FlaskloverLow__
等级
68
生命
-11,258
护甲
28,790
闪避值
5,924
能量护盾
21,445
伤害
467
法术伤害
467
命中
580
攻击间隔
1.5
经验值
12,819
召唤物生命
-2,442
Minion Energy Shield
4,652
召唤物伤害
373
异常状态临界值
11,258
冰缓
36
Shock
36
Brittle
201
Scorch
36
Sap
98
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 374–560
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPSAncestralDruidFlask
法术, 投射物, 玩家投射物, 可触发
施放间隔: 1 秒
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
monster projectile variation [235]
projectile ballistic angle from target distance [1]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
visual hit effect chaos is green [1]
GSAncestralDruidFlaskExplode
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 330.1 - 495.2 混沌伤害
击中时必定使敌人中毒
is area damage [1]
visual hit effect chaos is green [1]
EASAncestralHealTotem
法术
施放间隔: 1 秒
冷却时间: 5 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-88]
EASAncestralHealAlly
法术
施放间隔: 1 秒
冷却时间: 8 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-80]
GSAncestralDruidTotemChannelHeal
法术, 可触发, 引导
施放间隔: 1 秒
冷却时间: 15 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-90]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/FlaskloverLow__"] = {
    name = "Imperfect Druidic Alchemist",
    life = 1.75,
    energyShield = 2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 75,
    damage = 1.25,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "MPSAncestralDruidFlask",
        "GSAncestralDruidFlaskExplode",
        "GSAncestralDruidTotemChannelHeal",
        "EASAncestralHealTotem",
        "EASAncestralHealAlly",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSAncestralDruidFlask"] = {
    name = "MPSAncestralDruidFlask",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "base_deal_no_damage",
        "visual_hit_effect_chaos_is_green",
        "projectile_ballistic_angle_from_target_distance",
    },
    levels = {
        [1] = {235, -40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAncestralDruidFlaskExplode"] = {
    name = "GSAncestralDruidFlaskExplode",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "base_chance_to_poison_on_hit_%",
        "is_area_damage",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAncestralDruidTotemChannelHeal"] = {
    name = "GSAncestralDruidTotemChannelHeal",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Channel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-90, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASAncestralHealTotem"] = {
    name = "EASAncestralHealTotem",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-88, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASAncestralHealAlly"] = {
    name = "EASAncestralHealAlly",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-80, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
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