Несовершенный сбежавший прототип
Труп
Категория монстра: Механизм
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Imperfect Escaped Prototype
Несовершенный сбежавший прототип ForgeHoundLow /8
ИмяПоказывать полное описание
DropLevel 1
BaseType Imperfect Escaped Prototype
BaseType Несовершенный сбежавший прототип
Class Трупы
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/ForgeHoundLow
IconArt/2DItems/Currency/Azmeri/RobotForgeHoundMinibossCorpse
ReferenceCommunity Wiki
Несовершенный сбежавший прототип
Механизм
Imperfect Escaped Prototype
SpectreY
Tagsanimal_claw_weapon, Чародейский, construct, fire_affinity, is_unarmed, large_model, medium_movement, melee, metal_armour, not_dex, not_int, physical_affinity
Здоровье
1600%
Броня
+100%
Ailment Threshold
504%
Сопротивление
30 30 30 20
Damage
150%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 10
Attack Time
1.56 Second
Damage Spread
±20%
Опыт
200%
Model Size
100%
Type
AzmeriForgeHound
Metadata
ForgeHoundLow
Уровень
68
Здоровье
102,934
Броня
57,580
Уклонение
4,739
Энергетический щит
0
Damage
560
Урон от чар
560
Точность
290
Attack Time
1.56
Опыт
20,510
Ailment Threshold
32,424
Chill
103
Shock
103
Brittle
580
Scorch
103
Sap
283
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 448–672
Шанс критического удара: 5%
Attack Time: 1.56 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
DoLiterallyNothing
GAHeistRobotHoundStomp
Triggerable, Attack
Base Damage: 448–672
Шанс критического удара: 5%
Attack Time: 1.56 сек.
Отбрасывает врагов при нанесении удара
Наносит на 45.25% больше урона
50% физического урона становится уроном от огня
Оглушает врагов
is area damage [1]
MDHeistRobotHoundLaserTarget
Multicastable, Triggerable
GSRoboHoundBellyDamage
Spell, Triggerable
Время применения: 1 сек.
Ваши удары не могут оглушать врагов
Наносит от 882.4 до 1324 урона от огня
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueHeist/HeistMinibossBase"
extends "Metadata/Monsters/LeagueHeist/HeistFactionBaseRobot"

Positioned
{
	collision_hull_type = "projectile"
}

Actor
{
	slow_animations_go_to_idle = false
	
	on_animation_end_Pant = "PlayAnimationType( Idle, 1.0f, 0, 0.0f );"
}

StateMachine
{
	define_shared_state =
	"
		patrolling = 1;
		do_a_little_spin;
		stomach_fire_ruckus;
	"
	
	on_change_state_do_a_little_spin = "
		TurnToOverTime( GetOrientation() + 180, 2.2f );
		PlayAnimationType( Pant, 1.0f );
	"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueHeist/HeistMinibossBase"
extends "Metadata/Monsters/LeagueHeist/HeistFactionBaseRobot"

Life
{
	on_spawned_alive = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/robot/hound_miniboss/fire_mouth.ao,  );"
	on_death = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Heist/robot/hound_miniboss/fire_mouth.ao );"
}

StateMachine
{
	on_state_stomach_fire_ruckus_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/robot/hound_miniboss/fire_body.ao,  );"
	on_state_stomach_fire_ruckus_0 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Heist/robot/hound_miniboss/fire_body.ao );"
}

Render
{
	selection_size_override = "250, 650, 250"
	selection_height_override = 350.0
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/ForgeHoundLow"] = {
    name = "Imperfect Escaped Prototype",
    life = 16,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.56,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "Melee",
        "GSRoboHoundBellyDamage",
        "GAHeistRobotHoundStomp",
        "MDHeistRobotHoundLaserTarget",
        "DoLiterallyNothing",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSRoboHoundBellyDamage"] = {
    name = "GSRoboHoundBellyDamage",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHeistRobotHoundStomp"] = {
    name = "GAHeistRobotHoundStomp",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "global_knockback",
        "is_area_damage",
        "always_stun",
    },
    levels = {
        [1] = {-30, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 50, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 50, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {60, 50, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDHeistRobotHoundLaserTarget"] = {
    name = "MDHeistRobotHoundLaserTarget",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
    name = "DoLiterallyNothing",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}