Unvollkommener entflohener Prototyp
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Monsterkategorie: Konstrukt
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Imperfect Escaped Prototype
Unvollkommener entflohener Prototyp ForgeHoundLow /8
NameVollständige Beschreibung zeigen
DropLevel 1
BaseType Imperfect Escaped Prototype
BaseType Unvollkommener entflohener Prototyp
Class Leichen
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/ForgeHoundLow
IconArt/2DItems/Currency/Azmeri/RobotForgeHoundMinibossCorpse
ReferenceCommunity Wiki
Unvollkommener entflohener Prototyp
Konstrukt
Imperfect Escaped Prototype
SpectreY
Tagsanimal_claw_weapon, Zauberer, construct, fire_affinity, is_unarmed, large_model, medium_movement, melee, metal_armour, not_dex, not_int, physical_affinity
Leben
1600%
Rüstung
+100%
Ailment Threshold
504%
Widerstand
30 30 30 20
Damage
150%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 10
Attack Time
1.56 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
100%
Type
AzmeriForgeHound
Metadata
ForgeHoundLow
Stufe
68
Leben
102,934
Rüstung
57,580
Ausweichen
4,739
Energieschild
0
Damage
560
Zauberschaden
560
Genauigkeit
290
Attack Time
1.56
Erfahrung
20,510
Ailment Threshold
32,424
Chill
103
Shock
103
Brittle
580
Scorch
103
Sap
283
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 448–672
Kritische Trefferchance: 5%
Attack Time: 1.56 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
DoLiterallyNothing
GAHeistRobotHoundStomp
Triggerable, Attack
Base Damage: 448–672
Kritische Trefferchance: 5%
Attack Time: 1.56 Sek.
Stößt Gegner bei Treffer zurück
Verursacht 45.25% mehr Schaden
50% des physischen Schadens werden in Feuerschaden umgewandelt
Betäubt Gegner
is area damage [1]
MDHeistRobotHoundLaserTarget
Multicastable, Triggerable
GSRoboHoundBellyDamage
Spell, Triggerable
Zauberzeit: 1 Sek.
Eure Treffer können Gegner nicht betäuben
Verursacht 882.4 bis 1324 Feuerschaden
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueHeist/HeistMinibossBase"
extends "Metadata/Monsters/LeagueHeist/HeistFactionBaseRobot"

Positioned
{
	collision_hull_type = "projectile"
}

Actor
{
	slow_animations_go_to_idle = false
	
	on_animation_end_Pant = "PlayAnimationType( Idle, 1.0f, 0, 0.0f );"
}

StateMachine
{
	define_shared_state =
	"
		patrolling = 1;
		do_a_little_spin;
		stomach_fire_ruckus;
	"
	
	on_change_state_do_a_little_spin = "
		TurnToOverTime( GetOrientation() + 180, 2.2f );
		PlayAnimationType( Pant, 1.0f );
	"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueHeist/HeistMinibossBase"
extends "Metadata/Monsters/LeagueHeist/HeistFactionBaseRobot"

Life
{
	on_spawned_alive = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/robot/hound_miniboss/fire_mouth.ao,  );"
	on_death = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Heist/robot/hound_miniboss/fire_mouth.ao );"
}

StateMachine
{
	on_state_stomach_fire_ruckus_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/robot/hound_miniboss/fire_body.ao,  );"
	on_state_stomach_fire_ruckus_0 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Heist/robot/hound_miniboss/fire_body.ao );"
}

Render
{
	selection_size_override = "250, 650, 250"
	selection_height_override = 350.0
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/ForgeHoundLow"] = {
    name = "Imperfect Escaped Prototype",
    life = 16,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.56,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "Melee",
        "GSRoboHoundBellyDamage",
        "GAHeistRobotHoundStomp",
        "MDHeistRobotHoundLaserTarget",
        "DoLiterallyNothing",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSRoboHoundBellyDamage"] = {
    name = "GSRoboHoundBellyDamage",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHeistRobotHoundStomp"] = {
    name = "GAHeistRobotHoundStomp",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "global_knockback",
        "is_area_damage",
        "always_stun",
    },
    levels = {
        [1] = {-30, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 50, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 50, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {60, 50, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDHeistRobotHoundLaserTarget"] = {
    name = "MDHeistRobotHoundLaserTarget",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
    name = "DoLiterallyNothing",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}