不完美脫逃原型
屍體
怪物種類: 創造物
右鍵點擊此物品來製造屍體。
Imperfect Escaped Prototype
不完美脫逃原型 ForgeHoundLow /8
名字顯示物品素質
DropLevel 1
BaseType Imperfect Escaped Prototype
BaseType 不完美脫逃原型
Class 屍體
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/ForgeHoundLow
IconArt/2DItems/Currency/Azmeri/RobotForgeHoundMinibossCorpse
ReferenceCommunity Wiki
不完美脫逃原型
創造物
Imperfect Escaped Prototype
幽魂Y
標籤animal_claw_weapon, 法術, construct, fire_affinity, is_unarmed, large_model, medium_movement, melee, metal_armour, not_dex, not_int, physical_affinity
生命
1600%
護甲
+100%
異常狀態臨界值
504%
抗性
30 30 30 20
傷害
150%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 10
攻擊間隔
1.56 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
AzmeriForgeHound
Metadata
ForgeHoundLow
等級
68
生命
102,934
護甲
28,790
閃避
4,739
能量護盾
0
傷害
560
法術傷害
560
命中
0
攻擊間隔
1.56
經驗值
20,510
異常狀態臨界值
32,424
冰緩
103
感電
103
易碎
580
焦灼
103
殘喘
283
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 448–672
暴擊率: 5%
攻擊間隔: 1.56 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
DoLiterallyNothing
GAHeistRobotHoundStomp
可觸發, 攻擊
基本傷害: 448–672
暴擊率: 5%
攻擊間隔: 1.56 秒
擊中時擊退敵人
造成 45.25% 更多傷害
50% 物理傷害轉化至火焰傷害
暈眩敵人
is area damage [1]
MDHeistRobotHoundLaserTarget
法術可重複, 可觸發
GSRoboHoundBellyDamage
法術, 可觸發
施放時間: 1 秒
你的擊中不能暈眩敵人
造成 882.41324 火焰傷害
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueHeist/HeistMinibossBase"
extends "Metadata/Monsters/LeagueHeist/HeistFactionBaseRobot"

Positioned
{
	collision_hull_type = "projectile"
}

Actor
{
	slow_animations_go_to_idle = false
	
	on_animation_end_Pant = "PlayAnimationType( Idle, 1.0f, 0, 0.0f );"
}

StateMachine
{
	define_shared_state =
	"
		patrolling = 1;
		do_a_little_spin;
		stomach_fire_ruckus;
	"
	
	on_change_state_do_a_little_spin = "
		TurnToOverTime( GetOrientation() + 180, 2.2f );
		PlayAnimationType( Pant, 1.0f );
	"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueHeist/HeistMinibossBase"
extends "Metadata/Monsters/LeagueHeist/HeistFactionBaseRobot"

Life
{
	on_spawned_alive = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/robot/hound_miniboss/fire_mouth.ao,  );"
	on_death = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Heist/robot/hound_miniboss/fire_mouth.ao );"
}

StateMachine
{
	on_state_stomach_fire_ruckus_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/robot/hound_miniboss/fire_body.ao,  );"
	on_state_stomach_fire_ruckus_0 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Heist/robot/hound_miniboss/fire_body.ao );"
}

Render
{
	selection_size_override = "250, 650, 250"
	selection_height_override = 350.0
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/ForgeHoundLow"] = {
    name = "Imperfect Escaped Prototype",
    life = 16,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.56,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "Melee",
        "GSRoboHoundBellyDamage",
        "GAHeistRobotHoundStomp",
        "MDHeistRobotHoundLaserTarget",
        "DoLiterallyNothing",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSRoboHoundBellyDamage"] = {
    name = "GSRoboHoundBellyDamage",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHeistRobotHoundStomp"] = {
    name = "GAHeistRobotHoundStomp",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "global_knockback",
        "is_area_damage",
        "always_stun",
    },
    levels = {
        [1] = {-30, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 50, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 50, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {60, 50, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDHeistRobotHoundLaserTarget"] = {
    name = "MDHeistRobotHoundLaserTarget",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
    name = "DoLiterallyNothing",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
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