То-Что-Хлестает
It That Lashes
SpectreY
Spectre OverrideMetadata/Monsters/Breach/BreachEliteCorruptedBloaterSpectre
AreaКрепость улья, Колония улья
Tagsbreach_commander, brequel_monster, demon, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Packs
  • То-Что-Хлестает, То-Что-Разрывает
  • Крепость улья, Колония улья: То-Что-Хлестает, То-Что-Разрывает
  • Здоровье
    270%
    Броня
    +80%
    Ailment Threshold
    270%
    Сопротивление
    0 0 0 0
    Damage
    200%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    8 ~ 13
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    200%
    Model Size
    140%
    Type
    BreachEliteCorruptedBloater
    Metadata
    BreachEliteCorruptedBloater
    Уровень
    83
    Здоровье
    86,445
    Броня
    166,459
    Уклонение
    7,860
    Damage
    1,801
    Урон от чар
    1,801
    Точность
    1,036
    Attack Time
    1.5
    Опыт
    26,264
    Minion Life
    16,472
    Minion Damage
    1,521
    Ailment Threshold
    86,445
    Chill
    273
    Shock
    273
    Brittle
    1,546
    Scorch
    273
    Sap
    755
    MeleeAtAnimationSpeedComboBrequel
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 1441–2161
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Герой наносит обычный удар.
    action attack or cast time uses animation length [1]
    monster breaks brequel npc concentration [2]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GABreachEliteBleedTentacle
    Triggerable, Attack
    Base Damage: 1441–2161
    Шанс критического удара: 5%
    Урон от атаки: 165%
    Урон от атаки: 165%
    Attack Time: 1.5 сек.
    Перезарядка: 5 сек.
    Наносит на 65% больше урона атаками
    +3 м к дальности ударов ближнего боя
    Накладывает увечье при нанесении удара
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster breaks brequel npc concentration [3]
    GACountsGuardBloaterTentacleHit
    Triggerable, Attack
    Base Damage: 1441–2161
    Шанс критического удара: 5%
    Урон от атаки: 125%
    Урон от атаки: 125%
    Attack Time: 1.5 сек.
    Наносит на 25% больше урона атаками
    50% снижение порога оглушения врагов
    200% увеличение длительности оглушения врагов
    is area damage [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Breach/BreachEliteCorruptedBloater"] = {
        name = "It That Lashes",
        life = 2.7,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboBrequel",
            "GABreachEliteBleedTentacle",
            "GACountsGuardBloaterTentacleHit",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboBrequel"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_breaks_brequel_npc_concentration",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABreachEliteBleedTentacle"] = {
        name = "GABreachEliteBleedTentacle",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "monster_breaks_brequel_npc_concentration",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {30, 3, baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GACountsGuardBloaterTentacleHit"] = {
        name = "GACountsGuardBloaterTentacleHit",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_stun_threshold_reduction_+%",
            "base_stun_duration_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {50, 200, baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    It That Lashes
    Демон
    SpectreY
    Tagsbreach_commander, brequel_monster, demon, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
    Здоровье
    270%
    Броня
    +80%
    Ailment Threshold
    270%
    Сопротивление
    0 0 0 0
    Damage
    200%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    8 ~ 13
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    200%
    Model Size
    140%
    Type
    BreachEliteCorruptedBloater
    Metadata
    BreachEliteCorruptedBloaterSpectre
    Уровень
    68
    Здоровье
    17,370
    Броня
    51,822
    Уклонение
    4,739
    Damage
    747
    Урон от чар
    747
    Точность
    580
    Attack Time
    1.5
    Опыт
    20,510
    Minion Life
    3,768
    Minion Damage
    597
    Ailment Threshold
    17,370
    Chill
    55
    Shock
    55
    Brittle
    311
    Scorch
    55
    Sap
    152
    MeleeAtAnimationSpeedComboBrequel
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 598–897
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Герой наносит обычный удар.
    action attack or cast time uses animation length [1]
    monster breaks brequel npc concentration [2]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GABreachEliteBleedTentacle
    Triggerable, Attack
    Base Damage: 598–897
    Шанс критического удара: 5%
    Урон от атаки: 165%
    Урон от атаки: 165%
    Attack Time: 1.5 сек.
    Перезарядка: 5 сек.
    Наносит на 65% больше урона атаками
    +3 м к дальности ударов ближнего боя
    Накладывает увечье при нанесении удара
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster breaks brequel npc concentration [3]
    GACountsGuardBloaterTentacleHit
    Triggerable, Attack
    Base Damage: 598–897
    Шанс критического удара: 5%
    Урон от атаки: 125%
    Урон от атаки: 125%
    Attack Time: 1.5 сек.
    Наносит на 25% больше урона атаками
    50% снижение порога оглушения врагов
    200% увеличение длительности оглушения врагов
    is area damage [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Breach/BreachEliteCorruptedBloaterSpectre"] = {
        name = "It That Lashes",
        life = 2.7,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboBrequel",
            "GABreachEliteBleedTentacle",
            "GACountsGuardBloaterTentacleHit",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboBrequel"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_breaks_brequel_npc_concentration",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABreachEliteBleedTentacle"] = {
        name = "GABreachEliteBleedTentacle",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "monster_breaks_brequel_npc_concentration",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {30, 3, baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GACountsGuardBloaterTentacleHit"] = {
        name = "GACountsGuardBloaterTentacleHit",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_stun_threshold_reduction_+%",
            "base_stun_duration_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {50, 200, baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
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