| 幽魂 | Y |
|---|---|
| 幽魂 取代 | Metadata/Monsters/Breach/BreachEliteCorruptedBloaterSpectre |
| 地區 | 巢裔要塞, 巢裔聚落 |
| 標籤 | breach_commander, brequel_monster, demon, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| Packs |
生命
270%
護甲值
+80%
異常狀態臨界值
270%
抗性
傷害
200%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
8 ~ 13
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
140%
類型
BreachEliteCorruptedBloater
Metadata
BreachEliteCorruptedBloater
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
83
生命
86,445
護甲值
166,459
閃避值
7,860
傷害
1,801
法術傷害
1,801
命中
1,036
攻擊間隔
1.5
經驗值
26,264
召喚物生命
16,472
召喚物傷害
1,521
異常狀態臨界值
86,445
冰緩
273
感電
273
易碎
1,546
焦灼
273
殘喘
755
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedComboBrequel
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1441–2161
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
monster breaks brequel npc concentration [2]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GABreachEliteBleedTentacle
可觸發, 攻擊
基本傷害: 1441–2161
暴擊率: 5%
攻擊傷害: 165%
攻擊傷害: 165%
攻擊間隔: 1.5 秒
冷卻時間: 5 秒
造成65%更多攻擊傷害
+3 米近戰打擊距離
擊中時癱瘓
action attack or cast time uses animation length [1]
is area damage [1]
monster breaks brequel npc concentration [3]
GACountsGuardBloaterTentacleHit
可觸發, 攻擊
基本傷害: 1441–2161
暴擊率: 5%
攻擊傷害: 125%
攻擊傷害: 125%
攻擊間隔: 1.5 秒
造成25%更多攻擊傷害
減少 50% 敵人暈眩門檻
增加 200% 敵人暈眩時間
is area damage [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Breach/BreachEliteCorruptedBloater"] = {
name = "It That Lashes",
life = 2.7,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 2,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 13,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedComboBrequel",
"GABreachEliteBleedTentacle",
"GACountsGuardBloaterTentacleHit",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedComboBrequel"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_breaks_brequel_npc_concentration",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {2, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABreachEliteBleedTentacle"] = {
name = "GABreachEliteBleedTentacle",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"monster_breaks_brequel_npc_concentration",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"global_maim_on_hit",
},
levels = {
[1] = {30, 3, baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GACountsGuardBloaterTentacleHit"] = {
name = "GACountsGuardBloaterTentacleHit",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_stun_threshold_reduction_+%",
"base_stun_duration_+%",
"is_area_damage",
},
levels = {
[1] = {50, 200, baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
It That Lashes
惡魔| 幽魂 | Y |
|---|---|
| 標籤 | breach_commander, brequel_monster, demon, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
生命
270%
護甲值
+80%
異常狀態臨界值
270%
抗性
傷害
200%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
8 ~ 13
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
140%
類型
BreachEliteCorruptedBloater
Metadata
BreachEliteCorruptedBloaterSpectre
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
17,370
護甲值
51,822
閃避值
4,739
傷害
747
法術傷害
747
命中
580
攻擊間隔
1.5
經驗值
20,510
召喚物生命
3,768
召喚物傷害
597
異常狀態臨界值
17,370
冰緩
55
感電
55
易碎
311
焦灼
55
殘喘
152
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedComboBrequel
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 598–897
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
monster breaks brequel npc concentration [2]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GABreachEliteBleedTentacle
可觸發, 攻擊
基本傷害: 598–897
暴擊率: 5%
攻擊傷害: 165%
攻擊傷害: 165%
攻擊間隔: 1.5 秒
冷卻時間: 5 秒
造成65%更多攻擊傷害
+3 米近戰打擊距離
擊中時癱瘓
action attack or cast time uses animation length [1]
is area damage [1]
monster breaks brequel npc concentration [3]
GACountsGuardBloaterTentacleHit
可觸發, 攻擊
基本傷害: 598–897
暴擊率: 5%
攻擊傷害: 125%
攻擊傷害: 125%
攻擊間隔: 1.5 秒
造成25%更多攻擊傷害
減少 50% 敵人暈眩門檻
增加 200% 敵人暈眩時間
is area damage [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Breach/BreachEliteCorruptedBloaterSpectre"] = {
name = "It That Lashes",
life = 2.7,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 2,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 13,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedComboBrequel",
"GABreachEliteBleedTentacle",
"GACountsGuardBloaterTentacleHit",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedComboBrequel"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_breaks_brequel_npc_concentration",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {2, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABreachEliteBleedTentacle"] = {
name = "GABreachEliteBleedTentacle",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"monster_breaks_brequel_npc_concentration",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"global_maim_on_hit",
},
levels = {
[1] = {30, 3, baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GACountsGuardBloaterTentacleHit"] = {
name = "GACountsGuardBloaterTentacleHit",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_stun_threshold_reduction_+%",
"base_stun_duration_+%",
"is_area_damage",
},
levels = {
[1] = {50, 200, baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.