Chose qui flagelle
It That Lashes
SpectreY
Spectre OverrideMetadata/Monsters/Breach/BreachEliteCorruptedBloaterSpectre
AreaForteresse de Ruche, Colonie de Ruche
Tagsbreach_commander, brequel_monster, demon, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Packs
  • Chose qui flagelle, Chose qui déchiquette
  • Forteresse de Ruche, Colonie de Ruche: Chose qui flagelle, Chose qui déchiquette
  • Vie
    270%
    Armure
    +80%
    Ailment Threshold
    270%
    Résistance
    0 0 0 0
    Damage
    200%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    8 ~ 13
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    200%
    Model Size
    140%
    Type
    BreachEliteCorruptedBloater
    Metadata
    BreachEliteCorruptedBloater
    Niveau
    83
    Vie
    86,445
    Armure
    166,459
    Score d'Évasion
    7,860
    Damage
    1,801
    Dégâts des sorts
    1,801
    Précision
    1,036
    Attack Time
    1.5
    Expérience
    26,264
    Minion Life
    16,472
    Minion Damage
    1,521
    Ailment Threshold
    86,445
    Chill
    273
    Shock
    273
    Brittle
    1,546
    Scorch
    273
    Sap
    755
    MeleeAtAnimationSpeedComboBrequel
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 1441–2161
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    monster breaks brequel npc concentration [2]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GABreachEliteBleedTentacle
    Triggerable, Attack
    Base Damage: 1441–2161
    Chances de coup critique: 5%
    Dégâts d'Attaque: 165%
    Dégâts d'Attaque: 165%
    Attack Time: 1.5 sec.
    Temps de recharge: 5 sec.
    65% Davantage de Dégâts d'Attaque
    +3 mètres d'Allonge en mêlée
    Mutile au Toucher
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster breaks brequel npc concentration [3]
    GACountsGuardBloaterTentacleHit
    Triggerable, Attack
    Base Damage: 1441–2161
    Chances de coup critique: 5%
    Dégâts d'Attaque: 125%
    Dégâts d'Attaque: 125%
    Attack Time: 1.5 sec.
    25% Davantage de Dégâts d'Attaque
    50% de Réduction du Seuil d'Étourdissement de l'Ennemi
    200% d'Augmentation de la Durée de l'Étourdissement sur les Ennemis
    is area damage [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Breach/BreachEliteCorruptedBloater"] = {
        name = "It That Lashes",
        life = 2.7,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboBrequel",
            "GABreachEliteBleedTentacle",
            "GACountsGuardBloaterTentacleHit",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboBrequel"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_breaks_brequel_npc_concentration",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABreachEliteBleedTentacle"] = {
        name = "GABreachEliteBleedTentacle",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "monster_breaks_brequel_npc_concentration",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {30, 3, baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GACountsGuardBloaterTentacleHit"] = {
        name = "GACountsGuardBloaterTentacleHit",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_stun_threshold_reduction_+%",
            "base_stun_duration_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {50, 200, baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    It That Lashes
    Démon
    SpectreY
    Tagsbreach_commander, brequel_monster, demon, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
    Vie
    270%
    Armure
    +80%
    Ailment Threshold
    270%
    Résistance
    0 0 0 0
    Damage
    200%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    8 ~ 13
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    200%
    Model Size
    140%
    Type
    BreachEliteCorruptedBloater
    Metadata
    BreachEliteCorruptedBloaterSpectre
    Niveau
    68
    Vie
    17,370
    Armure
    51,822
    Score d'Évasion
    4,739
    Damage
    747
    Dégâts des sorts
    747
    Précision
    580
    Attack Time
    1.5
    Expérience
    20,510
    Minion Life
    3,768
    Minion Damage
    597
    Ailment Threshold
    17,370
    Chill
    55
    Shock
    55
    Brittle
    311
    Scorch
    55
    Sap
    152
    MeleeAtAnimationSpeedComboBrequel
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 598–897
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    monster breaks brequel npc concentration [2]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GABreachEliteBleedTentacle
    Triggerable, Attack
    Base Damage: 598–897
    Chances de coup critique: 5%
    Dégâts d'Attaque: 165%
    Dégâts d'Attaque: 165%
    Attack Time: 1.5 sec.
    Temps de recharge: 5 sec.
    65% Davantage de Dégâts d'Attaque
    +3 mètres d'Allonge en mêlée
    Mutile au Toucher
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster breaks brequel npc concentration [3]
    GACountsGuardBloaterTentacleHit
    Triggerable, Attack
    Base Damage: 598–897
    Chances de coup critique: 5%
    Dégâts d'Attaque: 125%
    Dégâts d'Attaque: 125%
    Attack Time: 1.5 sec.
    25% Davantage de Dégâts d'Attaque
    50% de Réduction du Seuil d'Étourdissement de l'Ennemi
    200% d'Augmentation de la Durée de l'Étourdissement sur les Ennemis
    is area damage [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Breach/BreachEliteCorruptedBloaterSpectre"] = {
        name = "It That Lashes",
        life = 2.7,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboBrequel",
            "GABreachEliteBleedTentacle",
            "GACountsGuardBloaterTentacleHit",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboBrequel"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_breaks_brequel_npc_concentration",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABreachEliteBleedTentacle"] = {
        name = "GABreachEliteBleedTentacle",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "monster_breaks_brequel_npc_concentration",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {30, 3, baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GACountsGuardBloaterTentacleHit"] = {
        name = "GACountsGuardBloaterTentacleHit",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_stun_threshold_reduction_+%",
            "base_stun_duration_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {50, 200, baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
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