Муза Малигаро
Зверь
Семейство: Пещеры
Maligaro's Muse
SpectreY
AreaГниющее нутро
Tagsanimal_claw_weapon, beast, Чародейский, extra_small_height, flesh_armour, insect_blood, is_unarmed, lightning_affinity, melee, physical_affinity, ranged, slow_movement, spider
Здоровье
200%
Ailment Threshold
200%
Сопротивление
0 0 30 30
Damage
106%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 9
Attack Time
1.95 Second
Damage Spread
±20%
Опыт
125%
Model Size
85%
Type
SpiderPlagueChampion
Metadata
SpiderPlagueMaligaro
Уровень
64
Здоровье
9,536
Броня
20,943
Уклонение
4,112
Энерг. щит
0
Damage
323
Урон от чар
323
Точность
247
Attack Time
1.95
Опыт
11,604
Ailment Threshold
9,536
Chill
30
Shock
30
Brittle
171
Scorch
30
Sap
83
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 259–388
Шанс критического удара: 5%
Attack Time: 1.95 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
NovaProjectileSpellSpiderCausticGround
Spell, Projectile, Triggerable
Время применения: 1 сек.
Перезарядка: 5 сек.
Наносит от 78.63 до 94.36 урона от молнии
Снаряды пронзают все цели
Базовая длительность - 4 секунд(-ы)
30% урона от молнии становится уроном хаосом
active skill area of effect radius +% final [-60]
base is projectile [1]
base projectile ground caustic cloud damage per minute [14023]
ground caustic art variation [3]
is area damage [1]
skill visual scale +% [-45]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
Render
{
     //turn_duration = 0.35
}

Monster
{
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SpiderPlague/SpiderPlagueMaligaro"] = {
    name = "Maligaro's Muse",
    life = 2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 30,
    chaosResist = 30,
    damage = 1.06,
    damageSpread = 0.2,
    attackTime = 1.95,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "Melee",
        "NovaProjectileSpellSpiderCausticGround",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["NovaProjectileSpellSpiderCausticGround"] = {
    name = "NovaProjectileSpellSpiderCausticGround",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_projectile_ground_caustic_cloud_damage_per_minute",
        "ground_caustic_art_variation",
        "base_skill_effect_duration",
        "skill_lightning_damage_%_to_convert_to_chaos",
        "skill_visual_scale_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "always_pierce",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.10000000149012, 0.11999999731779, 1.0700000524521, 3, 4000, 30, -45, -60, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
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