Abstração do Maligaro
Bestial
Espécie: Bruxas do Mar
Família: Cavernosos
Maligaro's Muse
SpectreY
AreaNúcleo em Putrefação
Tagsanimal_claw_weapon, beast, Conjurador, extra_small_height, flesh_armour, insect_blood, is_unarmed, lightning_affinity, melee, physical_affinity, ranged, slow_movement, spider
Vida
200%
Ailment Threshold
200%
Resistência
0 0 30 30
Damage
106%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.95 Second
Damage Spread
±20%
Experiência
125%
Model Size
85%
Type
SpiderPlagueChampion
Metadata
SpiderPlagueMaligaro
Nível
64
Vida
9,536
Armadura
20,943
Evasão
4,112
Escudo de Energia
0
Damage
323
Dano Mágico
323
Precisão
247
Attack Time
1.95
Experiência
11,604
Ailment Threshold
9,536
Chill
30
Shock
30
Brittle
171
Scorch
30
Sap
83
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 259–388
Chance de Crítico: 5%
Attack Time: 1.95 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
NovaProjectileSpellSpiderCausticGround
Spell, Projectile, Triggerable
Tempo de Conjuração: 1 seg
Recarga: 5 seg
Causa 78.63 a 94.36 de Dano de Raio
Projéteis Perfuram todos Alvos
Duração base é de 4 segundos
30% do Dano de Raio Convertido em Dano de Caos
active skill area of effect radius +% final [-60]
base is projectile [1]
base projectile ground caustic cloud damage per minute [14023]
ground caustic art variation [3]
is area damage [1]
skill visual scale +% [-45]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
Render
{
     //turn_duration = 0.35
}

Monster
{
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SpiderPlague/SpiderPlagueMaligaro"] = {
    name = "Maligaro's Muse",
    life = 2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 30,
    chaosResist = 30,
    damage = 1.06,
    damageSpread = 0.2,
    attackTime = 1.95,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "Melee",
        "NovaProjectileSpellSpiderCausticGround",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["NovaProjectileSpellSpiderCausticGround"] = {
    name = "NovaProjectileSpellSpiderCausticGround",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_projectile_ground_caustic_cloud_damage_per_minute",
        "ground_caustic_art_variation",
        "base_skill_effect_duration",
        "skill_lightning_damage_%_to_convert_to_chaos",
        "skill_visual_scale_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "always_pierce",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.10000000149012, 0.11999999731779, 1.0700000524521, 3, 4000, 30, -45, -60, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
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