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Совершенный приверженец Зарока
Труп
Категория монстра: Гуманоид
Использует Сотрясение
Использует кольцо Сотрясений
Сотворяет Жгучую злобу
Щёлкните ПКМ по этому предмету, чтобы создать этот труп.
Perfect Adherent of Zarokh
Совершенный приверженец Зарока FaridunAstralAcolyteHigh /8
ИмяПоказывать полное описание
DropLevel 78
BaseType Perfect Adherent of Zarokh
BaseType Совершенный приверженец Зарока
Class Трупы
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/FaridunAstralAcolyteHigh
IconArt/2DItems/Currency/Azmeri/FaridunAstralAcolyte
ReferenceCommunity Wiki
keyval
Base.base_level1
Base.tagdefault
Base.description_textItemDescriptionItemisedCorpse
client.RenderItem
Usable.use_typeUsable
Usable.actionspawn_itemised_corpse
Совершенный приверженец Зарока
Гуманоид
MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning
is zarokh monster [1]
50% физического урона становится уроном от огня
Perfect Adherent of Zarokh
SpectreY
Tagshuman, humanoid, medium_movement, melee, not_dex, red_blood
Здоровье
378%
Energy Shield From Life
30%
Броня
+20%
Ailment Threshold
378%
Сопротивление
MonsterResistanceIconFire37 MonsterResistanceIconCold37 MonsterResistanceIconLightning37 MonsterResistanceIconChaos0
Damage
270%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 12
Attack Time
2.25 Second
Damage Spread
±20%
Опыт
180%
Model Size
100%
Type
FaridunAstralAcolyteCorpse
Metadata
FaridunAstralAcolyteHigh
Уровень
68
Здоровье
24,318
Броня
34,548
Уклонение
4,739
Энергетический щит
6,948
Damage
1,009
Урон от чар
1,009
Точность
580
Attack Time
2.25
Опыт
18,459
Minion Life
5,275
Minion Energy Shield
1,507
Minion Damage
805
Ailment Threshold
24,318
Chill
77
Shock
77
Brittle
435
Scorch
77
Sap
212
Phys Convert Ele
240%
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 807—1210
Шанс критического удара: 5%
Attack Time: 2.25 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
GAFaridunAcolyteCentralImpact
Triggerable, Attack
Base Damage: 807—1210
Шанс критического удара: 5%
Урон от атаки: 80%
Урон от атаки: 80%
Attack Time: 2.25 сек.
% шанс проклясть врагов Путами времени при нанесении удара
Наносит на 20% меньше урона атаками
На 40% меньше области действия
is area damage [1]
GAFaridunAcolyteDonutImpact
Triggerable, Attack
Base Damage: 807—1210
Шанс критического удара: 5%
Урон от атаки: 140%
Урон от атаки: 140%
Attack Time: 2.25 сек.
Наносит на 40% больше урона атаками
На 40% меньше области действия
is area damage [1]
DTTFaridunAcolyteSlam
Spell, Movement
Время применения: 1 сек.
Перезарядка: 12 сек.
action attack or cast time uses animation length [1]
leap slam minimum distance [40]
spell maximum action distance +% [-50]
walk emerge extra distance [-5]
EAAFaridunAcolyteGroundSlam
Attack
Base Damage: 807—1210
Шанс критического удара: 5%
Attack Time: 2.25 сек.
Перезарядка: 6 сек.
action attack or cast time uses animation length [1]
attack maximum action distance + [25]
GAFaridunAcolyteAstralCascade
Triggerable, Attack
Base Damage: 807—1210
Шанс критического удара: 5%
Урон от атаки: 120%
Урон от атаки: 120%
Attack Time: 2.25 сек.
Перезарядка: 4 сек.
Наносит на 20% больше урона атаками
is area damage [1]
GAFaridunAstralAcolyteTriggeredMelee
Triggerable, Attack
Base Damage: 807—1210
Шанс критического удара: 5%
Attack Time: 2.25 сек.
is area damage [1]
FaridunAcolyteAnger
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Fire, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Жгучая злоба
Время применения: 1 сек.
Перезарядка: 0.5 сек.
Герой окружает себя аурой, которая добавляет к атакам и чарам урон от огня. Аура действует как на героя, так и на его союзников.
Вы и ближайшие союзники наносите от 64.82 до 92.6 дополнительного урона от огня атаками
Вы и ближайшие союзники наносите от 64.82 до 92.6 дополнительного урона от огня чарами
active skill area of effect radius +% final [50]
aurafire

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/FaridunLeague/FaridunAstralAcolyteHigh"] = {
    fireResist = 37,
    coldResist = 37,
    lightningResist = 37,
    chaosResist = 0,
    name = "Perfect Adherent of Zarokh",
    life = 3.78,
    energyShield = 0.3,
    damage = 2.7,
    damageSpread = 0.2,
    attackTime = 2.25,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "Warstaff",
    skillList = {
        "MeleeAtAnimationSpeed",
        "FaridunAcolyteAnger",
        "GAFaridunAcolyteCentralImpact",
        "GAFaridunAcolyteDonutImpact",
        "GAFaridunAcolyteAstralCascade",
        "GAFaridunAstralAcolyteTriggeredMelee",
        "EAAFaridunAcolyteGroundSlam",
        "DTTFaridunAcolyteSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FaridunAcolyteAnger"] = {
    name = "Anger",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts an aura that adds fire damage to the attacks and spells of you and your allies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.HasReservation] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Totemable] = true,
        [SkillType.Aura] = true,
        [SkillType.Fire] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.CanHaveBlessing] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_minimum_added_fire_damage",
        "attack_maximum_added_fire_damage",
        "spell_minimum_added_fire_damage",
        "spell_maximum_added_fire_damage",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 50, levelRequirement = 0, statInterpolation = {3, 3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFaridunAcolyteCentralImpact"] = {
    name = "GAFaridunAcolyteCentralImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "curse_on_hit_%_temporal_chains",
        "active_skill_area_of_effect_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0, -40, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {1, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFaridunAcolyteDonutImpact"] = {
    name = "GAFaridunAcolyteDonutImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-40, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFaridunAcolyteAstralCascade"] = {
    name = "GAFaridunAcolyteAstralCascade",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFaridunAstralAcolyteTriggeredMelee"] = {
    name = "GAFaridunAstralAcolyteTriggeredMelee",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAFaridunAcolyteGroundSlam"] = {
    name = "EAAFaridunAcolyteGroundSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTFaridunAcolyteSlam"] = {
    name = "DTTFaridunAcolyteSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "leap_slam_minimum_distance",
        "spell_maximum_action_distance_+%",
        "walk_emerge_extra_distance",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {40, -50, -5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
is zarokh monster [1]
FamilyMonsterIsZarokhMonster
Domainsмонстр (3)
GenerationTypeУникальные (3)
Req. level1
Stats
  • is zarokh monster Min: 1 Max: 1 Global
  • 50% физического урона становится уроном от огня
    FamilyFireDamageAsPortionOfDamage
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • base physical damage % to convert to fire Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage Урон Физический Стихийный Огонь
    Edit

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