Perfect Adherent of Zarokh
灵柩
怪物类型:
人形
人形Ground Slams
Uses Ground Slam Nova
Casts Anger
右键点击该物品以产生灵柩。
Perfect Adherent of Zarokh FaridunAstralAcolyteHigh /7
| 名字 | 显示物品素质 |
|---|---|
| DropLevel | 78 |
| BaseType | Perfect Adherent of Zarokh |
| Class | 灵柩 |
| Flags | AlwaysAllocate |
| Type | Metadata/Items/ItemisedCorpses/FaridunAstralAcolyteHigh |
| Icon | Art/2DItems/Currency/Azmeri/FaridunAstralAcolyte |
| Reference | Community Wiki |
| key | val |
|---|---|
| Base.base_level | 1 |
| Base.tag | default |
| Base.description_text | ItemDescriptionItemisedCorpse |
| client.RenderItem | |
| Usable.use_type | Usable |
| Usable.action | spawn_itemised_corpse |
Perfect Adherent of Zarokh
人形is zarokh monster [1]
50% 的物理伤害转换为火焰伤害
50% 的物理伤害转换为火焰伤害
| 幽魂 | Y |
|---|---|
| 标签 | human, humanoid, medium_movement, melee, not_dex, red_blood |
生命
378%
生命转为护盾
30%
护甲
+20%
异常状态临界值
378%
抗性
伤害
270%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
2.25 秒
伤害分布
±20%
经验值
180%
Model Size
100%
类型
FaridunAstralAcolyteCorpse
Metadata
FaridunAstralAcolyteHigh
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
24,318
护甲
34,548
闪避值
4,739
能量护盾
6,948
伤害
1,009
法术伤害
1,009
命中
580
攻击间隔
2.25
经验值
18,459
召唤物生命
5,275
Minion Energy Shield
1,507
召唤物伤害
805
异常状态临界值
24,318
冰缓
77
Shock
77
Brittle
435
Scorch
77
Sap
212
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 807—1210
暴击几率: 5%
攻击间隔: 2.25 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAFaridunAcolyteCentralImpact
可触发, 攻击
基本伤害: 807—1210
暴击几率: 5%
攻击伤害: 80%
攻击伤害: 80%
攻击间隔: 2.25 秒
有 % 的几率在击中时用时空锁链诅咒敌人
攻击伤害总降 20%
总效果区域额外缩小 40%
is area damage [1]
GAFaridunAcolyteDonutImpact
可触发, 攻击
基本伤害: 807—1210
暴击几率: 5%
攻击伤害: 140%
攻击伤害: 140%
攻击间隔: 2.25 秒
攻击伤害总增 40%
总效果区域额外缩小 40%
is area damage [1]
DTTFaridunAcolyteSlam
法术, 位移
施放间隔: 1 秒
冷却时间: 12 秒
action attack or cast time uses animation length [1]
leap slam minimum distance [40]
spell maximum action distance +% [-50]
walk emerge extra distance [-5]
EAAFaridunAcolyteGroundSlam
攻击
基本伤害: 807—1210
暴击几率: 5%
攻击间隔: 2.25 秒
冷却时间: 6 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [25]
GAFaridunAcolyteAstralCascade
可触发, 攻击
基本伤害: 807—1210
暴击几率: 5%
攻击伤害: 120%
攻击伤害: 120%
攻击间隔: 2.25 秒
冷却时间: 4 秒
攻击伤害总增 20%
is area damage [1]
GAFaridunAstralAcolyteTriggeredMelee
可触发, 攻击
基本伤害: 807—1210
暴击几率: 5%
攻击间隔: 2.25 秒
is area damage [1]
FaridunAcolyteAnger
法术, 范围, 增益, 消耗保留, 图腾施放单独, 图腾技能, 光环, 火焰, 立即, 范围法术, 可祝福, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷却
愤怒
施放间隔: 1 秒
冷却时间: 0.5 秒
施放一个光环,使你与受光环影响友军在攻击和施放法术时额外附带火焰伤害.
你和周围友军的攻击额外造成 64.82 - 92.6 火焰伤害
你和周围友军的法术额外造成 64.82 - 92.6 火焰伤害
active skill area of effect radius +% final [50]
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/FaridunLeague/FaridunAstralAcolyteHigh"] = {
fireResist = 37,
coldResist = 37,
lightningResist = 37,
chaosResist = 0,
name = "Perfect Adherent of Zarokh",
life = 3.78,
energyShield = 0.3,
damage = 2.7,
damageSpread = 0.2,
attackTime = 2.25,
attackRange = 12,
accuracy = 1,
weaponType1 = "Warstaff",
skillList = {
"MeleeAtAnimationSpeed",
"FaridunAcolyteAnger",
"GAFaridunAcolyteCentralImpact",
"GAFaridunAcolyteDonutImpact",
"GAFaridunAcolyteAstralCascade",
"GAFaridunAstralAcolyteTriggeredMelee",
"EAAFaridunAcolyteGroundSlam",
"DTTFaridunAcolyteSlam",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FaridunAcolyteAnger"] = {
name = "Anger",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Casts an aura that adds fire damage to the attacks and spells of you and your allies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Buff] = true,
[SkillType.HasReservation] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.Totemable] = true,
[SkillType.Aura] = true,
[SkillType.Fire] = true,
[SkillType.Instant] = true,
[SkillType.AreaSpell] = true,
[SkillType.CanHaveBlessing] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "aura_skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
aura = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_minimum_added_fire_damage",
"attack_maximum_added_fire_damage",
"spell_minimum_added_fire_damage",
"spell_maximum_added_fire_damage",
"active_skill_area_of_effect_radius_+%_final",
},
levels = {
[1] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 50, levelRequirement = 0, statInterpolation = {3, 3, 3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAFaridunAcolyteCentralImpact"] = {
name = "GAFaridunAcolyteCentralImpact",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"curse_on_hit_%_temporal_chains",
"active_skill_area_of_effect_+%_final",
"is_area_damage",
},
levels = {
[1] = {0, -40, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {1, 2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAFaridunAcolyteDonutImpact"] = {
name = "GAFaridunAcolyteDonutImpact",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_area_of_effect_+%_final",
"is_area_damage",
},
levels = {
[1] = {-40, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAFaridunAcolyteAstralCascade"] = {
name = "GAFaridunAcolyteAstralCascade",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {baseMultiplier = 1.2, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAFaridunAstralAcolyteTriggeredMelee"] = {
name = "GAFaridunAstralAcolyteTriggeredMelee",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAFaridunAcolyteGroundSlam"] = {
name = "EAAFaridunAcolyteGroundSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTFaridunAcolyteSlam"] = {
name = "DTTFaridunAcolyteSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"leap_slam_minimum_distance",
"spell_maximum_action_distance_+%",
"walk_emerge_extra_distance",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {40, -50, -5, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
is zarokh monster [1]
| Family | MonsterIsZarokhMonster |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
50% 的物理伤害转换为火焰伤害
| Family | FireDamageAsPortionOfDamage |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage 伤害 物理 元素 火焰 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.