Восставший зомби
Нежить
40% повышение брони
30% повышение порога оглушения
30% повышение порога оглушения
Raised Zombie
Spectre | Y |
---|---|
Tags | animal_claw_weapon, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, undead, zombie |
Здоровье
375%
Ailment Threshold
375%
Сопротивление
40 40 40 20
Damage
165%
Точность
340%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 11
Attack Time
1.17 Second
Damage Spread
±40%
Опыт
150%
Model Size
102%
Type
RaisedZombie
Metadata
RaisedZombieStandard
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
24,125
Броня
28,790
Уклонение
4,739
Энергетический щит
0
Damage
616
Урон от чар
616
Точность
986
Attack Time
1.17
Опыт
15,383
Ailment Threshold
24,125
Chill
76
Shock
76
Brittle
432
Scorch
76
Sap
211
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 370–863
Шанс критического удара: 5%
Attack Time: 1.17 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ZombieSlam
Attack, Area, Triggerable
Base Damage: 370–863
Шанс критического удара: 5%
Attack Time: 1.17 сек.
Перезарядка: 6 сек.
GAZombieCorpseGroundImpact
Triggerable, Attack
Base Damage: 370–863
Шанс критического удара: 5%
Урон от атаки: 250%
Урон от атаки: 250%
Attack Time: 1.17 сек.
Наносит на 150% больше урона атаками
Нельзя уклониться
is area damage [1]
Нельзя уклониться
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedZombies/RaisedZombieBase"
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedZombies/RaisedZombieBase" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/raisezombie_02/zombieblood.epk );" } Animated { on_event_deatheffect = "PlayEffect( ZombieFallingSubmerge, default, 1, 1, 0, inherit, 0, 0, 0, ContactPosition );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedZombies/RaisedZombieStandard"] = { name = "Raised Zombie", life = 3.75, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1.65, damageSpread = 0.4, attackTime = 1.17, attackRange = 11, accuracy = 3.4, skillList = { "Melee", "ZombieSlam", "GAZombieCorpseGroundImpact", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ZombieSlam"] = { name = "ZombieSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "active_skill_attack_speed_+%_final", "is_area_damage", "global_always_hit", }, levels = { [1] = {25, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAZombieCorpseGroundImpact"] = { name = "GAZombieCorpseGroundImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_always_hit", }, levels = { [1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
40% повышение брони
Id | MonsterImplicitDamageReduction1 |
---|---|
Family | IncreasedPhysicalDamageReductionRatingPercent |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences armour |
30% повышение порога оглушения
Id | RaiseZombieStunThreshold |
---|---|
Family | SelfStunThreshold |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Восставший зомби
Нежить
40% повышение брони
30% повышение порога оглушения
30% повышение порога оглушения
Raised Zombie
Spectre | Y |
---|---|
Tags | animal_claw_weapon, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, undead, zombie |
Здоровье
375%
Ailment Threshold
375%
Сопротивление
40 40 40 20
Damage
165%
Точность
340%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 11
Attack Time
1.17 Second
Damage Spread
±40%
Опыт
150%
Model Size
102%
Type
RaisedZombie
Metadata
RaisedZombieMummy
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
24,125
Броня
28,790
Уклонение
4,739
Энергетический щит
0
Damage
616
Урон от чар
616
Точность
986
Attack Time
1.17
Опыт
15,383
Ailment Threshold
24,125
Chill
76
Shock
76
Brittle
432
Scorch
76
Sap
211
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 370–863
Шанс критического удара: 5%
Attack Time: 1.17 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ZombieSlam
Attack, Area, Triggerable
Base Damage: 370–863
Шанс критического удара: 5%
Attack Time: 1.17 сек.
Перезарядка: 6 сек.
GAZombieCorpseGroundImpact
Triggerable, Attack
Base Damage: 370–863
Шанс критического удара: 5%
Урон от атаки: 250%
Урон от атаки: 250%
Attack Time: 1.17 сек.
Наносит на 150% больше урона атаками
Нельзя уклониться
is area damage [1]
Нельзя уклониться
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedZombies/RaisedZombieBase"
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedZombies/RaisedZombieBase" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/raisezombie_02/zombieblood.epk );" } Animated { on_event_deatheffect = "PlayEffect( ZombieFallingSubmerge, default, 1, 1, 0, inherit, 0, 0, 0, ContactPosition );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedZombies/RaisedZombieMummy"] = { name = "Raised Zombie", life = 3.75, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1.65, damageSpread = 0.4, attackTime = 1.17, attackRange = 11, accuracy = 3.4, skillList = { "Melee", "ZombieSlam", "GAZombieCorpseGroundImpact", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ZombieSlam"] = { name = "ZombieSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "active_skill_attack_speed_+%_final", "is_area_damage", "global_always_hit", }, levels = { [1] = {25, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAZombieCorpseGroundImpact"] = { name = "GAZombieCorpseGroundImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_always_hit", }, levels = { [1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
40% повышение брони
Id | MonsterImplicitDamageReduction1 |
---|---|
Family | IncreasedPhysicalDamageReductionRatingPercent |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences armour |
30% повышение порога оглушения
Id | RaiseZombieStunThreshold |
---|---|
Family | SelfStunThreshold |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Восставший зомби
Нежить
40% повышение брони
30% повышение порога оглушения
30% повышение порога оглушения
Raised Zombie
Spectre | Y |
---|---|
Tags | animal_claw_weapon, fast_movement, flesh_armour, is_unarmed, melee, physical_affinity, red_blood, undead, zombie |
Здоровье
375%
Ailment Threshold
375%
Сопротивление
40 40 40 20
Damage
165%
Точность
340%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 11
Attack Time
1.17 Second
Damage Spread
±40%
Опыт
150%
Model Size
102%
Type
RaisedZombie
Metadata
RaisedZombieFour
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
24,125
Броня
28,790
Уклонение
4,739
Энергетический щит
0
Damage
616
Урон от чар
616
Точность
986
Attack Time
1.17
Опыт
15,383
Ailment Threshold
24,125
Chill
76
Shock
76
Brittle
432
Scorch
76
Sap
211
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 370–863
Шанс критического удара: 5%
Attack Time: 1.17 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ZombieSlam
Attack, Area, Triggerable
Base Damage: 370–863
Шанс критического удара: 5%
Attack Time: 1.17 сек.
Перезарядка: 6 сек.
GAZombieCorpseGroundImpact
Triggerable, Attack
Base Damage: 370–863
Шанс критического удара: 5%
Урон от атаки: 250%
Урон от атаки: 250%
Attack Time: 1.17 сек.
Наносит на 150% больше урона атаками
Нельзя уклониться
is area damage [1]
Нельзя уклониться
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedZombies/RaisedZombieBase"
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedZombies/RaisedZombieBase" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/raisezombie_02/zombieblood.epk );" } Animated { on_event_deatheffect = "PlayEffect( ZombieFallingSubmerge, default, 1, 1, 0, inherit, 0, 0, 0, ContactPosition );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedZombies/RaisedZombieFour"] = { name = "Raised Zombie", life = 3.75, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1.65, damageSpread = 0.4, attackTime = 1.17, attackRange = 11, accuracy = 3.4, skillList = { "Melee", "ZombieSlam", "GAZombieCorpseGroundImpact", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ZombieSlam"] = { name = "ZombieSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "active_skill_attack_speed_+%_final", "is_area_damage", "global_always_hit", }, levels = { [1] = {25, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAZombieCorpseGroundImpact"] = { name = "GAZombieCorpseGroundImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_always_hit", }, levels = { [1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
40% повышение брони
Id | MonsterImplicitDamageReduction1 |
---|---|
Family | IncreasedPhysicalDamageReductionRatingPercent |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences armour |
30% повышение порога оглушения
Id | RaiseZombieStunThreshold |
---|---|
Family | SelfStunThreshold |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Восставший зомби
Нежить
40% повышение брони
30% повышение порога оглушения
30% повышение порога оглушения
Raised Zombie
Spectre | Y |
---|---|
Tags | animal_claw_weapon, fast_movement, flesh_armour, is_unarmed, melee, physical_affinity, red_blood, undead, zombie |
Здоровье
375%
Ailment Threshold
375%
Сопротивление
40 40 40 20
Damage
165%
Точность
340%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 11
Attack Time
1.17 Second
Damage Spread
±40%
Опыт
150%
Model Size
102%
Type
RaisedZombie
Metadata
RaisedZombieProject
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
24,125
Броня
28,790
Уклонение
4,739
Энергетический щит
0
Damage
616
Урон от чар
616
Точность
986
Attack Time
1.17
Опыт
15,383
Ailment Threshold
24,125
Chill
76
Shock
76
Brittle
432
Scorch
76
Sap
211
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 370–863
Шанс критического удара: 5%
Attack Time: 1.17 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ProjectRaisedZombieSlam
Attack, Area, Triggerable
Base Damage: 370–863
Шанс критического удара: 5%
Attack Time: 1.17 сек.
Перезарядка: 6 сек.
GAZombieCorpseGroundImpact
Triggerable, Attack
Base Damage: 370–863
Шанс критического удара: 5%
Урон от атаки: 250%
Урон от атаки: 250%
Attack Time: 1.17 сек.
Наносит на 150% больше урона атаками
Нельзя уклониться
is area damage [1]
Нельзя уклониться
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedZombies/RaisedZombieBase"
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedZombies/RaisedZombieBase" Life { corpse_sink_delay_ms = 2000 corpse_sink_time_ms = 8000 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedZombies/RaisedZombieProject"] = { name = "Raised Zombie", life = 3.75, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1.65, damageSpread = 0.4, attackTime = 1.17, attackRange = 11, accuracy = 3.4, skillList = { "Melee", "GAZombieCorpseGroundImpact", "ProjectRaisedZombieSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAZombieCorpseGroundImpact"] = { name = "GAZombieCorpseGroundImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_always_hit", }, levels = { [1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProjectRaisedZombieSlam"] = { name = "ProjectRaisedZombieSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "active_skill_attack_speed_+%_final", "is_area_damage", "global_always_hit", }, levels = { [1] = {280, 25, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
40% повышение брони
Id | MonsterImplicitDamageReduction1 |
---|---|
Family | IncreasedPhysicalDamageReductionRatingPercent |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences armour |
30% повышение порога оглушения
Id | RaiseZombieStunThreshold |
---|---|
Family | SelfStunThreshold |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Восставший зомби
Нежить
40% повышение брони
Raised Zombie
Spectre | N |
---|---|
Tags | animal_claw_weapon, flesh_armour, humanoid, is_unarmed, medium_height, melee, physical_affinity, red_blood, slow_movement, undead, zombie |
Здоровье
200%
Ailment Threshold
200%
Сопротивление
20 20 20 0
Damage
90%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 9
Attack Time
1.17 Second
Damage Spread
±20%
Опыт
100%
Model Size
102%
Type
NecromancerRaisedZombie
Metadata
NecromancerRaisedZombieStandard
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
12,867
Броня
28,790
Уклонение
4,739
Энергетический щит
0
Damage
336
Урон от чар
336
Точность
290
Attack Time
1.17
Опыт
10,255
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 269–403
Шанс критического удара: 5%
Attack Time: 1.17 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_item_drop_slots = 0 } Actor { basic_action = "Emerge" basic_action = "ScaledMove" } Life { corpse_usable = false } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { on_emerge = "SpawnEffect( Metadata/Effects/Spells/raisezombie/raisezombie.ao, emerge );" } Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedZombies/NecromancerRaisedZombieStandard"] = { name = "Raised Zombie", life = 2, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 0.9, damageSpread = 0.2, attackTime = 1.17, attackRange = 9, accuracy = 1, skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
40% повышение брони
Id | MonsterImplicitDamageReduction1 |
---|---|
Family | IncreasedPhysicalDamageReductionRatingPercent |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences armour |
Поднятый зомби
Нежить
Raised Zombie
Spectre | N |
---|---|
Tags | blight_monster, flesh_armour, humanoid, is_unarmed, medium_height, melee, physical_affinity, red_blood, slow_movement, undead, zombie |
Здоровье
200%
Ailment Threshold
200%
Сопротивление
20 20 20 0
Damage
90%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 9
Attack Time
1.17 Second
Damage Spread
±20%
Опыт
100%
Model Size
100%
Type
NecromancerRaisedZombie
Metadata
BlackguardExperiementerZombie
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
12,867
Броня
28,790
Уклонение
4,739
Энергетический щит
0
Damage
336
Урон от чар
336
Точность
290
Attack Time
1.17
Опыт
10,255
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 269–403
Шанс критического удара: 5%
Attack Time: 1.17 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink" Actor { basic_action = "Emerge" } Life { corpse_usable = false } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink" Animated { on_emerge = "SpawnEffect( Metadata/Effects/Spells/raisezombie/raisezombie.ao, emerge );" } Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBlight/Generic/BlackguardExperiementerZombie"] = { name = "Raised Zombie", life = 2, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 0.9, damageSpread = 0.2, attackTime = 1.17, attackRange = 9, accuracy = 1, skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Восставший зомби
Нежить
40% повышение брони
30% повышение порога оглушения
30% повышение порога оглушения
Raised Zombie
Spectre | Y |
---|---|
Tags | animal_claw_weapon, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, undead, zombie |
Здоровье
375%
Ailment Threshold
375%
Сопротивление
40 40 40 20
Damage
165%
Точность
340%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 11
Attack Time
1.17 Second
Damage Spread
±40%
Опыт
150%
Model Size
102%
Type
RaisedZombie
Metadata
RaisedZombieCelestial
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
24,125
Броня
28,790
Уклонение
4,739
Энергетический щит
0
Damage
616
Урон от чар
616
Точность
986
Attack Time
1.17
Опыт
15,383
Ailment Threshold
24,125
Chill
76
Shock
76
Brittle
432
Scorch
76
Sap
211
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 370–863
Шанс критического удара: 5%
Attack Time: 1.17 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
CelestialZombieSlam
Attack, Area, Triggerable
Base Damage: 370–863
Шанс критического удара: 5%
Attack Time: 1.17 сек.
Перезарядка: 6 сек.
GAZombieCorpseGroundImpact
Triggerable, Attack
Base Damage: 370–863
Шанс критического удара: 5%
Урон от атаки: 250%
Урон от атаки: 250%
Attack Time: 1.17 сек.
Наносит на 150% больше урона атаками
Нельзя уклониться
is area damage [1]
Нельзя уклониться
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedZombies/RaisedZombieBase"
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedZombies/RaisedZombieBase" Animated { on_raised_emerge_unarmed_01 = "SpawnEffect( Metadata/Effects/Microtransactions/Spells/raise_zombie/celestial/emerge.ao, animate );" on_event_deatheffect = "PlayEffect(Metadata/Effects/Microtransactions/Spells/raise_zombie/celestial/emerge.ao);" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedZombies/RaisedZombieCelestial"] = { name = "Raised Zombie", life = 3.75, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1.65, damageSpread = 0.4, attackTime = 1.17, attackRange = 11, accuracy = 3.4, skillList = { "Melee", "GAZombieCorpseGroundImpact", "CelestialZombieSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAZombieCorpseGroundImpact"] = { name = "GAZombieCorpseGroundImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_always_hit", }, levels = { [1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CelestialZombieSlam"] = { name = "CelestialZombieSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "active_skill_attack_speed_+%_final", "is_area_damage", "global_always_hit", }, levels = { [1] = {280, 25, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
40% повышение брони
Id | MonsterImplicitDamageReduction1 |
---|---|
Family | IncreasedPhysicalDamageReductionRatingPercent |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences armour |
30% повышение порога оглушения
Id | RaiseZombieStunThreshold |
---|---|
Family | SelfStunThreshold |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Восставший зомби
Нежить
40% повышение брони
30% повышение порога оглушения
30% повышение порога оглушения
Raised Zombie
Spectre | Y |
---|---|
Tags | animal_claw_weapon, fast_movement, flesh_armour, is_unarmed, melee, physical_affinity, red_blood, undead, zombie |
Здоровье
375%
Ailment Threshold
375%
Сопротивление
40 40 40 20
Damage
165%
Точность
340%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 11
Attack Time
1.17 Second
Damage Spread
±40%
Опыт
150%
Model Size
102%
Type
RaisedZombie
Metadata
RaisedZombieOblivion
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
24,125
Броня
28,790
Уклонение
4,739
Энергетический щит
0
Damage
616
Урон от чар
616
Точность
986
Attack Time
1.17
Опыт
15,383
Ailment Threshold
24,125
Chill
76
Shock
76
Brittle
432
Scorch
76
Sap
211
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 370–863
Шанс критического удара: 5%
Attack Time: 1.17 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
OblivionZombieSlam
Attack, Area, Triggerable
Base Damage: 370–863
Шанс критического удара: 5%
Attack Time: 1.17 сек.
Перезарядка: 6 сек.
GAZombieCorpseGroundImpact
Triggerable, Attack
Base Damage: 370–863
Шанс критического удара: 5%
Урон от атаки: 250%
Урон от атаки: 250%
Attack Time: 1.17 сек.
Наносит на 150% больше урона атаками
Нельзя уклониться
is area damage [1]
Нельзя уклониться
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedZombies/RaisedZombieBase"
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedZombies/RaisedZombieBase" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/raise_zombie/OblivionRaiseZombie/OblivionRaiseZombie.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedZombies/RaisedZombieOblivion"] = { name = "Raised Zombie", life = 3.75, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1.65, damageSpread = 0.4, attackTime = 1.17, attackRange = 11, accuracy = 3.4, skillList = { "Melee", "GAZombieCorpseGroundImpact", "OblivionZombieSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAZombieCorpseGroundImpact"] = { name = "GAZombieCorpseGroundImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_always_hit", }, levels = { [1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["OblivionZombieSlam"] = { name = "OblivionZombieSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "active_skill_attack_speed_+%_final", "is_area_damage", "global_always_hit", }, levels = { [1] = {280, 25, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
40% повышение брони
Id | MonsterImplicitDamageReduction1 |
---|---|
Family | IncreasedPhysicalDamageReductionRatingPercent |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences armour |
30% повышение порога оглушения
Id | RaiseZombieStunThreshold |
---|---|
Family | SelfStunThreshold |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Восставший зомби
Нежить
40% повышение брони
30% повышение порога оглушения
30% повышение порога оглушения
Raised Zombie
Spectre | Y |
---|---|
Tags | animal_claw_weapon, fast_movement, flesh_armour, is_unarmed, melee, physical_affinity, red_blood, undead, zombie |
Здоровье
375%
Ailment Threshold
375%
Сопротивление
40 40 40 20
Damage
165%
Точность
340%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 11
Attack Time
1.17 Second
Damage Spread
±40%
Опыт
150%
Model Size
102%
Type
RaisedZombie
Metadata
RaisedZombieOnyxOblivion
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
24,125
Броня
28,790
Уклонение
4,739
Энергетический щит
0
Damage
616
Урон от чар
616
Точность
986
Attack Time
1.17
Опыт
15,383
Ailment Threshold
24,125
Chill
76
Shock
76
Brittle
432
Scorch
76
Sap
211
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 370–863
Шанс критического удара: 5%
Attack Time: 1.17 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
OnyxOblivionZombieSlam
Attack, Area, Triggerable
Base Damage: 370–863
Шанс критического удара: 5%
Attack Time: 1.17 сек.
Перезарядка: 6 сек.
GAZombieCorpseGroundImpact
Triggerable, Attack
Base Damage: 370–863
Шанс критического удара: 5%
Урон от атаки: 250%
Урон от атаки: 250%
Attack Time: 1.17 сек.
Наносит на 150% больше урона атаками
Нельзя уклониться
is area damage [1]
Нельзя уклониться
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedZombies/RaisedZombieBase"
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedZombies/RaisedZombieBase" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/raise_zombie/OnyxOblivionRaiseZombie/OnyxOblivionRaiseZombie.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedZombies/RaisedZombieOnyxOblivion"] = { name = "Raised Zombie", life = 3.75, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1.65, damageSpread = 0.4, attackTime = 1.17, attackRange = 11, accuracy = 3.4, skillList = { "Melee", "GAZombieCorpseGroundImpact", "OnyxOblivionZombieSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAZombieCorpseGroundImpact"] = { name = "GAZombieCorpseGroundImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_always_hit", }, levels = { [1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["OnyxOblivionZombieSlam"] = { name = "OnyxOblivionZombieSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "active_skill_attack_speed_+%_final", "is_area_damage", "global_always_hit", }, levels = { [1] = {280, 25, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
40% повышение брони
Id | MonsterImplicitDamageReduction1 |
---|---|
Family | IncreasedPhysicalDamageReductionRatingPercent |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences armour |
30% повышение порога оглушения
Id | RaiseZombieStunThreshold |
---|---|
Family | SelfStunThreshold |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Восставший зомби
Нежить
40% повышение брони
30% повышение порога оглушения
30% повышение порога оглушения
Raised Zombie
Spectre | Y |
---|---|
Tags | animal_claw_weapon, fast_movement, flesh_armour, is_unarmed, melee, physical_affinity, red_blood, undead, zombie |
Здоровье
375%
Ailment Threshold
375%
Сопротивление
40 40 40 20
Damage
165%
Точность
340%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 11
Attack Time
1.17 Second
Damage Spread
±40%
Опыт
150%
Model Size
102%
Type
RaisedZombie
Metadata
RaisedZombieDemonic
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
24,125
Броня
28,790
Уклонение
4,739
Энергетический щит
0
Damage
616
Урон от чар
616
Точность
986
Attack Time
1.17
Опыт
15,383
Ailment Threshold
24,125
Chill
76
Shock
76
Brittle
432
Scorch
76
Sap
211
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 370–863
Шанс критического удара: 5%
Attack Time: 1.17 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
DemonicZombieSlam
Attack, Area, Triggerable
Base Damage: 370–863
Шанс критического удара: 5%
Attack Time: 1.17 сек.
Перезарядка: 6 сек.
GAZombieCorpseGroundImpact
Triggerable, Attack
Base Damage: 370–863
Шанс критического удара: 5%
Урон от атаки: 250%
Урон от атаки: 250%
Attack Time: 1.17 сек.
Наносит на 150% больше урона атаками
Нельзя уклониться
is area damage [1]
Нельзя уклониться
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedZombies/RaisedZombieBase"
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedZombies/RaisedZombieBase" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/raise_zombie/demonic/DemonicRaiseZombie.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedZombies/RaisedZombieDemonic"] = { name = "Raised Zombie", life = 3.75, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1.65, damageSpread = 0.4, attackTime = 1.17, attackRange = 11, accuracy = 3.4, skillList = { "Melee", "GAZombieCorpseGroundImpact", "DemonicZombieSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAZombieCorpseGroundImpact"] = { name = "GAZombieCorpseGroundImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_always_hit", }, levels = { [1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DemonicZombieSlam"] = { name = "DemonicZombieSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "active_skill_attack_speed_+%_final", "is_area_damage", "global_always_hit", }, levels = { [1] = {280, 25, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
40% повышение брони
Id | MonsterImplicitDamageReduction1 |
---|---|
Family | IncreasedPhysicalDamageReductionRatingPercent |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences armour |
30% повышение порога оглушения
Id | RaiseZombieStunThreshold |
---|---|
Family | SelfStunThreshold |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |