ซอมบี้ที่ปลุก
อันเดด
เพิ่มค่าเกราะ 40%
เพิ่มเกณฑ์ความยากในการติดสถานะ มึนงง 30%
Raised Zombie
SpectreY
Tagsanimal_claw_weapon, fast_movement, flesh_armour, is_unarmed, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, undead, zombie
พลังชีวิต
375%
เกราะ
+70%
Ailment Threshold
375%
ค่าต้านทาน
40 40 40 20
Damage
165%
ความแม่นยำ
340%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 11
Attack Time
1.17 Second
Damage Spread
±40%
ค่าประสบการณ์
150%
Model Size
102%
Type
RaisedZombie
Metadata
RaisedZombieStandard
IsSummoned
Y
เลเวล
68
พลังชีวิต
24,125
เกราะ
48,943
การหลบหลีก
4,739
โล่พลังงาน
0
Damage
616
ความเสียหายเวท
616
ความแม่นยำ
986
Attack Time
1.17
ค่าประสบการณ์
15,383
Ailment Threshold
24,125
Chill
76
Shock
76
Brittle
432
Scorch
76
Sap
211
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 370–863
โอกาสคริติคอล: 5%
Attack Time: 1.17 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
skill can fire arrows [1]
skill can fire wand projectiles [1]
ZombieSlam
Attack, Area, Triggerable
Base Damage: 370–863
โอกาสคริติคอล: 5%
Attack Time: 1.17 วินาที
คูลดาวน์: 6 วินาที
GAZombieCorpseGroundImpact
Triggerable, Attack
Base Damage: 370–863
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 250%
ความเสียหายโจมตี: 250%
Attack Time: 1.17 วินาที
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 150%
ไม่สามารถหลบหลีกได้
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/RaisedZombies/RaisedZombieBase"

Object Type Codes

version 2
extends "Metadata/Monsters/RaisedZombies/RaisedZombieBase"

BaseEvents
{
	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/raisezombie_02/zombieblood.epk );"
}

Animated
{
	on_event_deatheffect = "PlayEffect( ZombieFallingSubmerge, default, 1, 1, 0, inherit, 0, 0, 0, ContactPosition );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedZombies/RaisedZombieStandard"] = {
    name = "Raised Zombie",
    life = 3.75,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1.65,
    damageSpread = 0.4,
    attackTime = 1.17,
    attackRange = 11,
    accuracy = 3.4,
    skillList = {
        "Melee",
        "ZombieSlam",
        "GAZombieCorpseGroundImpact",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ZombieSlam"] = {
    name = "ZombieSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
        "global_always_hit",
    },
    levels = {
        [1] = {25, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAZombieCorpseGroundImpact"] = {
    name = "GAZombieCorpseGroundImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_always_hit",
    },
    levels = {
        [1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
เพิ่มค่าเกราะ 40%
IdMonsterImplicitDamageReduction1
FamilyIncreasedPhysicalDamageReductionRatingPercent
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • physical damage reduction rating +% Min: 40 Max: 40 Global
  • Craft Tagsdefences armour
    เพิ่มเกณฑ์ความยากในการติดสถานะ มึนงง 30%
    IdRaiseZombieStunThreshold
    FamilySelfStunThreshold
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • stun threshold +% Min: 30 Max: 30 Global
  • ซอมบี้ที่ปลุก
    อันเดด
    เพิ่มค่าเกราะ 40%
    เพิ่มเกณฑ์ความยากในการติดสถานะ มึนงง 30%
    Raised Zombie
    SpectreY
    Tagsanimal_claw_weapon, fast_movement, flesh_armour, is_unarmed, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, undead, zombie
    พลังชีวิต
    375%
    เกราะ
    +70%
    Ailment Threshold
    375%
    ค่าต้านทาน
    40 40 40 20
    Damage
    165%
    ความแม่นยำ
    340%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.17 Second
    Damage Spread
    ±40%
    ค่าประสบการณ์
    150%
    Model Size
    102%
    Type
    RaisedZombie
    Metadata
    RaisedZombieMummy
    IsSummoned
    Y
    เลเวล
    68
    พลังชีวิต
    24,125
    เกราะ
    48,943
    การหลบหลีก
    4,739
    โล่พลังงาน
    0
    Damage
    616
    ความเสียหายเวท
    616
    ความแม่นยำ
    986
    Attack Time
    1.17
    ค่าประสบการณ์
    15,383
    Ailment Threshold
    24,125
    Chill
    76
    Shock
    76
    Brittle
    432
    Scorch
    76
    Sap
    211
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 370–863
    โอกาสคริติคอล: 5%
    Attack Time: 1.17 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ZombieSlam
    Attack, Area, Triggerable
    Base Damage: 370–863
    โอกาสคริติคอล: 5%
    Attack Time: 1.17 วินาที
    คูลดาวน์: 6 วินาที
    GAZombieCorpseGroundImpact
    Triggerable, Attack
    Base Damage: 370–863
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 250%
    ความเสียหายโจมตี: 250%
    Attack Time: 1.17 วินาที
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 150%
    ไม่สามารถหลบหลีกได้
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedZombies/RaisedZombieBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RaisedZombies/RaisedZombieBase"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/raisezombie_02/zombieblood.epk );"
    }
    
    Animated
    {
    	on_event_deatheffect = "PlayEffect( ZombieFallingSubmerge, default, 1, 1, 0, inherit, 0, 0, 0, ContactPosition );"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedZombies/RaisedZombieMummy"] = {
        name = "Raised Zombie",
        life = 3.75,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1.65,
        damageSpread = 0.4,
        attackTime = 1.17,
        attackRange = 11,
        accuracy = 3.4,
        skillList = {
            "Melee",
            "ZombieSlam",
            "GAZombieCorpseGroundImpact",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ZombieSlam"] = {
        name = "ZombieSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
            "global_always_hit",
        },
        levels = {
            [1] = {25, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAZombieCorpseGroundImpact"] = {
        name = "GAZombieCorpseGroundImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "global_always_hit",
        },
        levels = {
            [1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    เพิ่มค่าเกราะ 40%
    IdMonsterImplicitDamageReduction1
    FamilyIncreasedPhysicalDamageReductionRatingPercent
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • physical damage reduction rating +% Min: 40 Max: 40 Global
  • Craft Tagsdefences armour
    เพิ่มเกณฑ์ความยากในการติดสถานะ มึนงง 30%
    IdRaiseZombieStunThreshold
    FamilySelfStunThreshold
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • stun threshold +% Min: 30 Max: 30 Global
  • ซอมบี้ที่ปลุก
    อันเดด
    เพิ่มค่าเกราะ 40%
    เพิ่มเกณฑ์ความยากในการติดสถานะ มึนงง 30%
    Raised Zombie
    SpectreY
    Tagsanimal_claw_weapon, fast_movement, flesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity, red_blood, undead, zombie
    พลังชีวิต
    375%
    เกราะ
    +70%
    Ailment Threshold
    375%
    ค่าต้านทาน
    40 40 40 20
    Damage
    165%
    ความแม่นยำ
    340%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.17 Second
    Damage Spread
    ±40%
    ค่าประสบการณ์
    150%
    Model Size
    102%
    Type
    RaisedZombie
    Metadata
    RaisedZombieFour
    IsSummoned
    Y
    เลเวล
    68
    พลังชีวิต
    24,125
    เกราะ
    48,943
    การหลบหลีก
    4,739
    โล่พลังงาน
    0
    Damage
    616
    ความเสียหายเวท
    616
    ความแม่นยำ
    986
    Attack Time
    1.17
    ค่าประสบการณ์
    15,383
    Ailment Threshold
    24,125
    Chill
    76
    Shock
    76
    Brittle
    432
    Scorch
    76
    Sap
    211
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 370–863
    โอกาสคริติคอล: 5%
    Attack Time: 1.17 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ZombieSlam
    Attack, Area, Triggerable
    Base Damage: 370–863
    โอกาสคริติคอล: 5%
    Attack Time: 1.17 วินาที
    คูลดาวน์: 6 วินาที
    GAZombieCorpseGroundImpact
    Triggerable, Attack
    Base Damage: 370–863
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 250%
    ความเสียหายโจมตี: 250%
    Attack Time: 1.17 วินาที
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 150%
    ไม่สามารถหลบหลีกได้
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedZombies/RaisedZombieBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RaisedZombies/RaisedZombieBase"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/raisezombie_02/zombieblood.epk );"
    }
    
    Animated
    {
    	on_event_deatheffect = "PlayEffect( ZombieFallingSubmerge, default, 1, 1, 0, inherit, 0, 0, 0, ContactPosition );"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedZombies/RaisedZombieFour"] = {
        name = "Raised Zombie",
        life = 3.75,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1.65,
        damageSpread = 0.4,
        attackTime = 1.17,
        attackRange = 11,
        accuracy = 3.4,
        skillList = {
            "Melee",
            "ZombieSlam",
            "GAZombieCorpseGroundImpact",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ZombieSlam"] = {
        name = "ZombieSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
            "global_always_hit",
        },
        levels = {
            [1] = {25, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAZombieCorpseGroundImpact"] = {
        name = "GAZombieCorpseGroundImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "global_always_hit",
        },
        levels = {
            [1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    เพิ่มค่าเกราะ 40%
    IdMonsterImplicitDamageReduction1
    FamilyIncreasedPhysicalDamageReductionRatingPercent
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • physical damage reduction rating +% Min: 40 Max: 40 Global
  • Craft Tagsdefences armour
    เพิ่มเกณฑ์ความยากในการติดสถานะ มึนงง 30%
    IdRaiseZombieStunThreshold
    FamilySelfStunThreshold
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • stun threshold +% Min: 30 Max: 30 Global
  • ซอมบี้ที่ปลุก
    อันเดด
    เพิ่มค่าเกราะ 40%
    เพิ่มเกณฑ์ความยากในการติดสถานะ มึนงง 30%
    Raised Zombie
    SpectreY
    Tagsanimal_claw_weapon, fast_movement, flesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity, red_blood, undead, zombie
    พลังชีวิต
    375%
    เกราะ
    +70%
    Ailment Threshold
    375%
    ค่าต้านทาน
    40 40 40 20
    Damage
    165%
    ความแม่นยำ
    340%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.17 Second
    Damage Spread
    ±40%
    ค่าประสบการณ์
    150%
    Model Size
    102%
    Type
    RaisedZombie
    Metadata
    RaisedZombieProject
    IsSummoned
    Y
    เลเวล
    68
    พลังชีวิต
    24,125
    เกราะ
    48,943
    การหลบหลีก
    4,739
    โล่พลังงาน
    0
    Damage
    616
    ความเสียหายเวท
    616
    ความแม่นยำ
    986
    Attack Time
    1.17
    ค่าประสบการณ์
    15,383
    Ailment Threshold
    24,125
    Chill
    76
    Shock
    76
    Brittle
    432
    Scorch
    76
    Sap
    211
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 370–863
    โอกาสคริติคอล: 5%
    Attack Time: 1.17 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ProjectRaisedZombieSlam
    Attack, Area, Triggerable
    Base Damage: 370–863
    โอกาสคริติคอล: 5%
    Attack Time: 1.17 วินาที
    คูลดาวน์: 6 วินาที
    GAZombieCorpseGroundImpact
    Triggerable, Attack
    Base Damage: 370–863
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 250%
    ความเสียหายโจมตี: 250%
    Attack Time: 1.17 วินาที
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 150%
    ไม่สามารถหลบหลีกได้
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedZombies/RaisedZombieBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RaisedZombies/RaisedZombieBase"
    
    Life
    {
    	corpse_sink_delay_ms = 2000
    	corpse_sink_time_ms = 8000
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedZombies/RaisedZombieProject"] = {
        name = "Raised Zombie",
        life = 3.75,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1.65,
        damageSpread = 0.4,
        attackTime = 1.17,
        attackRange = 11,
        accuracy = 3.4,
        skillList = {
            "Melee",
            "GAZombieCorpseGroundImpact",
            "ProjectRaisedZombieSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAZombieCorpseGroundImpact"] = {
        name = "GAZombieCorpseGroundImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "global_always_hit",
        },
        levels = {
            [1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProjectRaisedZombieSlam"] = {
        name = "ProjectRaisedZombieSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
            "global_always_hit",
        },
        levels = {
            [1] = {280, 25, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    เพิ่มค่าเกราะ 40%
    IdMonsterImplicitDamageReduction1
    FamilyIncreasedPhysicalDamageReductionRatingPercent
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • physical damage reduction rating +% Min: 40 Max: 40 Global
  • Craft Tagsdefences armour
    เพิ่มเกณฑ์ความยากในการติดสถานะ มึนงง 30%
    IdRaiseZombieStunThreshold
    FamilySelfStunThreshold
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • stun threshold +% Min: 30 Max: 30 Global
  • ซอมบี้ที่ปลุก
    อันเดด
    เพิ่มค่าเกราะ 40%
    Raised Zombie
    SpectreN
    Tagsanimal_claw_weapon, flesh_armour, humanoid, is_unarmed, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement, undead, zombie
    พลังชีวิต
    200%
    เกราะ
    +50%
    Ailment Threshold
    200%
    ค่าต้านทาน
    20 20 20 0
    Damage
    90%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    100%
    Model Size
    102%
    Type
    NecromancerRaisedZombie
    Metadata
    NecromancerRaisedZombieStandard
    เลเวล
    68
    พลังชีวิต
    12,867
    เกราะ
    43,185
    การหลบหลีก
    4,739
    โล่พลังงาน
    0
    Damage
    336
    ความเสียหายเวท
    336
    ความแม่นยำ
    290
    Attack Time
    1.17
    ค่าประสบการณ์
    10,255
    Ailment Threshold
    12,867
    Chill
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 269–403
    โอกาสคริติคอล: 5%
    Attack Time: 1.17 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_item_drop_slots = 0
    
    }
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "ScaledMove"
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    DiesAfterTime
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	on_emerge = "SpawnEffect( Metadata/Effects/Spells/raisezombie/raisezombie.ao, emerge );"
    }
    
    Life
    {
    	on_death = "RemoveEffects( );"
    	on_spawned_dead = "RemoveEffects( );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedZombies/NecromancerRaisedZombieStandard"] = {
        name = "Raised Zombie",
        life = 2,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 0.9,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    เพิ่มค่าเกราะ 40%
    IdMonsterImplicitDamageReduction1
    FamilyIncreasedPhysicalDamageReductionRatingPercent
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • physical damage reduction rating +% Min: 40 Max: 40 Global
  • Craft Tagsdefences armour
    ซอมบี้ที่ปลุก
    อันเดด
    Raised Zombie
    SpectreN
    Tagsblight_monster, flesh_armour, humanoid, is_unarmed, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement, undead, zombie
    พลังชีวิต
    200%
    เกราะ
    +50%
    Ailment Threshold
    200%
    ค่าต้านทาน
    20 20 20 0
    Damage
    90%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    100%
    Model Size
    100%
    Type
    NecromancerRaisedZombie
    Metadata
    BlackguardExperiementerZombie
    เลเวล
    68
    พลังชีวิต
    12,867
    เกราะ
    43,185
    การหลบหลีก
    4,739
    โล่พลังงาน
    0
    Damage
    336
    ความเสียหายเวท
    336
    ความแม่นยำ
    290
    Attack Time
    1.17
    ค่าประสบการณ์
    10,255
    Ailment Threshold
    12,867
    Chill
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 269–403
    โอกาสคริติคอล: 5%
    Attack Time: 1.17 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    DiesAfterTime
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"
    
    Animated
    {
    	on_emerge = "SpawnEffect( Metadata/Effects/Spells/raisezombie/raisezombie.ao, emerge );"
    }
    
    Life
    {
    	on_death = "RemoveEffects( );"
    	on_spawned_dead = "RemoveEffects( );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBlight/Generic/BlackguardExperiementerZombie"] = {
        name = "Raised Zombie",
        life = 2,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 0.9,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    ซอมบี้ที่ปลุก
    อันเดด
    เพิ่มค่าเกราะ 40%
    เพิ่มเกณฑ์ความยากในการติดสถานะ มึนงง 30%
    Raised Zombie
    SpectreY
    Tagsanimal_claw_weapon, fast_movement, flesh_armour, is_unarmed, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, undead, zombie
    พลังชีวิต
    375%
    เกราะ
    +70%
    Ailment Threshold
    375%
    ค่าต้านทาน
    40 40 40 20
    Damage
    165%
    ความแม่นยำ
    340%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.17 Second
    Damage Spread
    ±40%
    ค่าประสบการณ์
    150%
    Model Size
    102%
    Type
    RaisedZombie
    Metadata
    RaisedZombieCelestial
    IsSummoned
    Y
    เลเวล
    68
    พลังชีวิต
    24,125
    เกราะ
    48,943
    การหลบหลีก
    4,739
    โล่พลังงาน
    0
    Damage
    616
    ความเสียหายเวท
    616
    ความแม่นยำ
    986
    Attack Time
    1.17
    ค่าประสบการณ์
    15,383
    Ailment Threshold
    24,125
    Chill
    76
    Shock
    76
    Brittle
    432
    Scorch
    76
    Sap
    211
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 370–863
    โอกาสคริติคอล: 5%
    Attack Time: 1.17 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    CelestialZombieSlam
    Attack, Area, Triggerable
    Base Damage: 370–863
    โอกาสคริติคอล: 5%
    Attack Time: 1.17 วินาที
    คูลดาวน์: 6 วินาที
    GAZombieCorpseGroundImpact
    Triggerable, Attack
    Base Damage: 370–863
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 250%
    ความเสียหายโจมตี: 250%
    Attack Time: 1.17 วินาที
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 150%
    ไม่สามารถหลบหลีกได้
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedZombies/RaisedZombieBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RaisedZombies/RaisedZombieBase"
    
    Animated
    {
    	on_raised_emerge_unarmed_01 = "SpawnEffect( Metadata/Effects/Microtransactions/Spells/raise_zombie/celestial/emerge.ao, animate );"
    	on_event_deatheffect = "PlayEffect(Metadata/Effects/Microtransactions/Spells/raise_zombie/celestial/emerge.ao);"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedZombies/RaisedZombieCelestial"] = {
        name = "Raised Zombie",
        life = 3.75,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1.65,
        damageSpread = 0.4,
        attackTime = 1.17,
        attackRange = 11,
        accuracy = 3.4,
        skillList = {
            "Melee",
            "GAZombieCorpseGroundImpact",
            "CelestialZombieSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAZombieCorpseGroundImpact"] = {
        name = "GAZombieCorpseGroundImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "global_always_hit",
        },
        levels = {
            [1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CelestialZombieSlam"] = {
        name = "CelestialZombieSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
            "global_always_hit",
        },
        levels = {
            [1] = {280, 25, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    เพิ่มค่าเกราะ 40%
    IdMonsterImplicitDamageReduction1
    FamilyIncreasedPhysicalDamageReductionRatingPercent
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • physical damage reduction rating +% Min: 40 Max: 40 Global
  • Craft Tagsdefences armour
    เพิ่มเกณฑ์ความยากในการติดสถานะ มึนงง 30%
    IdRaiseZombieStunThreshold
    FamilySelfStunThreshold
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • stun threshold +% Min: 30 Max: 30 Global
  • ซอมบี้ที่ปลุก
    อันเดด
    เพิ่มค่าเกราะ 40%
    เพิ่มเกณฑ์ความยากในการติดสถานะ มึนงง 30%
    Raised Zombie
    SpectreY
    Tagsanimal_claw_weapon, fast_movement, flesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity, red_blood, undead, zombie
    พลังชีวิต
    375%
    เกราะ
    +70%
    Ailment Threshold
    375%
    ค่าต้านทาน
    40 40 40 20
    Damage
    165%
    ความแม่นยำ
    340%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.17 Second
    Damage Spread
    ±40%
    ค่าประสบการณ์
    150%
    Model Size
    102%
    Type
    RaisedZombie
    Metadata
    RaisedZombieOblivion
    IsSummoned
    Y
    เลเวล
    68
    พลังชีวิต
    24,125
    เกราะ
    48,943
    การหลบหลีก
    4,739
    โล่พลังงาน
    0
    Damage
    616
    ความเสียหายเวท
    616
    ความแม่นยำ
    986
    Attack Time
    1.17
    ค่าประสบการณ์
    15,383
    Ailment Threshold
    24,125
    Chill
    76
    Shock
    76
    Brittle
    432
    Scorch
    76
    Sap
    211
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 370–863
    โอกาสคริติคอล: 5%
    Attack Time: 1.17 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    OblivionZombieSlam
    Attack, Area, Triggerable
    Base Damage: 370–863
    โอกาสคริติคอล: 5%
    Attack Time: 1.17 วินาที
    คูลดาวน์: 6 วินาที
    GAZombieCorpseGroundImpact
    Triggerable, Attack
    Base Damage: 370–863
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 250%
    ความเสียหายโจมตี: 250%
    Attack Time: 1.17 วินาที
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 150%
    ไม่สามารถหลบหลีกได้
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedZombies/RaisedZombieBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RaisedZombies/RaisedZombieBase"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/raise_zombie/OblivionRaiseZombie/OblivionRaiseZombie.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedZombies/RaisedZombieOblivion"] = {
        name = "Raised Zombie",
        life = 3.75,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1.65,
        damageSpread = 0.4,
        attackTime = 1.17,
        attackRange = 11,
        accuracy = 3.4,
        skillList = {
            "Melee",
            "GAZombieCorpseGroundImpact",
            "OblivionZombieSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAZombieCorpseGroundImpact"] = {
        name = "GAZombieCorpseGroundImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "global_always_hit",
        },
        levels = {
            [1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["OblivionZombieSlam"] = {
        name = "OblivionZombieSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
            "global_always_hit",
        },
        levels = {
            [1] = {280, 25, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    เพิ่มค่าเกราะ 40%
    IdMonsterImplicitDamageReduction1
    FamilyIncreasedPhysicalDamageReductionRatingPercent
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • physical damage reduction rating +% Min: 40 Max: 40 Global
  • Craft Tagsdefences armour
    เพิ่มเกณฑ์ความยากในการติดสถานะ มึนงง 30%
    IdRaiseZombieStunThreshold
    FamilySelfStunThreshold
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • stun threshold +% Min: 30 Max: 30 Global
  • ซอมบี้ที่ปลุก
    อันเดด
    เพิ่มค่าเกราะ 40%
    เพิ่มเกณฑ์ความยากในการติดสถานะ มึนงง 30%
    Raised Zombie
    SpectreY
    Tagsanimal_claw_weapon, fast_movement, flesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity, red_blood, undead, zombie
    พลังชีวิต
    375%
    เกราะ
    +70%
    Ailment Threshold
    375%
    ค่าต้านทาน
    40 40 40 20
    Damage
    165%
    ความแม่นยำ
    340%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.17 Second
    Damage Spread
    ±40%
    ค่าประสบการณ์
    150%
    Model Size
    102%
    Type
    RaisedZombie
    Metadata
    RaisedZombieOnyxOblivion
    IsSummoned
    Y
    เลเวล
    68
    พลังชีวิต
    24,125
    เกราะ
    48,943
    การหลบหลีก
    4,739
    โล่พลังงาน
    0
    Damage
    616
    ความเสียหายเวท
    616
    ความแม่นยำ
    986
    Attack Time
    1.17
    ค่าประสบการณ์
    15,383
    Ailment Threshold
    24,125
    Chill
    76
    Shock
    76
    Brittle
    432
    Scorch
    76
    Sap
    211
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 370–863
    โอกาสคริติคอล: 5%
    Attack Time: 1.17 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    OnyxOblivionZombieSlam
    Attack, Area, Triggerable
    Base Damage: 370–863
    โอกาสคริติคอล: 5%
    Attack Time: 1.17 วินาที
    คูลดาวน์: 6 วินาที
    GAZombieCorpseGroundImpact
    Triggerable, Attack
    Base Damage: 370–863
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 250%
    ความเสียหายโจมตี: 250%
    Attack Time: 1.17 วินาที
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 150%
    ไม่สามารถหลบหลีกได้
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedZombies/RaisedZombieBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RaisedZombies/RaisedZombieBase"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/raise_zombie/OnyxOblivionRaiseZombie/OnyxOblivionRaiseZombie.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedZombies/RaisedZombieOnyxOblivion"] = {
        name = "Raised Zombie",
        life = 3.75,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1.65,
        damageSpread = 0.4,
        attackTime = 1.17,
        attackRange = 11,
        accuracy = 3.4,
        skillList = {
            "Melee",
            "GAZombieCorpseGroundImpact",
            "OnyxOblivionZombieSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAZombieCorpseGroundImpact"] = {
        name = "GAZombieCorpseGroundImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "global_always_hit",
        },
        levels = {
            [1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["OnyxOblivionZombieSlam"] = {
        name = "OnyxOblivionZombieSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
            "global_always_hit",
        },
        levels = {
            [1] = {280, 25, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    เพิ่มค่าเกราะ 40%
    IdMonsterImplicitDamageReduction1
    FamilyIncreasedPhysicalDamageReductionRatingPercent
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • physical damage reduction rating +% Min: 40 Max: 40 Global
  • Craft Tagsdefences armour
    เพิ่มเกณฑ์ความยากในการติดสถานะ มึนงง 30%
    IdRaiseZombieStunThreshold
    FamilySelfStunThreshold
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • stun threshold +% Min: 30 Max: 30 Global
  • ซอมบี้ที่ปลุก
    อันเดด
    เพิ่มค่าเกราะ 40%
    เพิ่มเกณฑ์ความยากในการติดสถานะ มึนงง 30%
    Raised Zombie
    SpectreY
    Tagsanimal_claw_weapon, fast_movement, flesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity, red_blood, undead, zombie
    พลังชีวิต
    375%
    เกราะ
    +70%
    Ailment Threshold
    375%
    ค่าต้านทาน
    40 40 40 20
    Damage
    165%
    ความแม่นยำ
    340%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.17 Second
    Damage Spread
    ±40%
    ค่าประสบการณ์
    150%
    Model Size
    102%
    Type
    RaisedZombie
    Metadata
    RaisedZombieDemonic
    IsSummoned
    Y
    เลเวล
    68
    พลังชีวิต
    24,125
    เกราะ
    48,943
    การหลบหลีก
    4,739
    โล่พลังงาน
    0
    Damage
    616
    ความเสียหายเวท
    616
    ความแม่นยำ
    986
    Attack Time
    1.17
    ค่าประสบการณ์
    15,383
    Ailment Threshold
    24,125
    Chill
    76
    Shock
    76
    Brittle
    432
    Scorch
    76
    Sap
    211
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 370–863
    โอกาสคริติคอล: 5%
    Attack Time: 1.17 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    DemonicZombieSlam
    Attack, Area, Triggerable
    Base Damage: 370–863
    โอกาสคริติคอล: 5%
    Attack Time: 1.17 วินาที
    คูลดาวน์: 6 วินาที
    GAZombieCorpseGroundImpact
    Triggerable, Attack
    Base Damage: 370–863
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 250%
    ความเสียหายโจมตี: 250%
    Attack Time: 1.17 วินาที
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 150%
    ไม่สามารถหลบหลีกได้
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedZombies/RaisedZombieBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RaisedZombies/RaisedZombieBase"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/raise_zombie/demonic/DemonicRaiseZombie.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedZombies/RaisedZombieDemonic"] = {
        name = "Raised Zombie",
        life = 3.75,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1.65,
        damageSpread = 0.4,
        attackTime = 1.17,
        attackRange = 11,
        accuracy = 3.4,
        skillList = {
            "Melee",
            "GAZombieCorpseGroundImpact",
            "DemonicZombieSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAZombieCorpseGroundImpact"] = {
        name = "GAZombieCorpseGroundImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "global_always_hit",
        },
        levels = {
            [1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DemonicZombieSlam"] = {
        name = "DemonicZombieSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
            "global_always_hit",
        },
        levels = {
            [1] = {280, 25, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    เพิ่มค่าเกราะ 40%
    IdMonsterImplicitDamageReduction1
    FamilyIncreasedPhysicalDamageReductionRatingPercent
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • physical damage reduction rating +% Min: 40 Max: 40 Global
  • Craft Tagsdefences armour
    เพิ่มเกณฑ์ความยากในการติดสถานะ มึนงง 30%
    IdRaiseZombieStunThreshold
    FamilySelfStunThreshold
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • stun threshold +% Min: 30 Max: 30 Global
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.