再生腐屍
不死增加 40% 護甲
增加 30% 暈眩門檻
增加 30% 暈眩門檻
Raised Zombie
| 幽魂 | |
|---|---|
| 標籤 | animal_claw_weapon, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, undead, zombie |
生命
375%
異常狀態臨界值
375%
抗性
傷害
165%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 11
攻擊間隔
1.17 秒
傷害分佈
±40%
經驗值
150%
Model Size
102%
類型
RaisedZombie
Metadata
RaisedZombieStandard
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
24,125
護甲值
28,790
閃避值
4,739
傷害
616
法術傷害
616
命中
1,276
攻擊間隔
1.17
經驗值
15,383
召喚物生命
5,233
召喚物傷害
492
異常狀態臨界值
24,125
冰緩
76
感電
76
易碎
432
焦灼
76
殘喘
211
Phys Convert Ele
240%
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 370—863
暴擊率: 5%
攻擊間隔: 1.17 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
ZombieSlam
攻擊, 範圍, 可觸發
基本傷害: 370—863
暴擊率: 5%
攻擊傷害: 150%
攻擊傷害: 150%
攻擊間隔: 1.17 秒
冷卻時間: 6 秒
造成50%更多攻擊傷害
25% 更少攻擊速度
active skill area of effect radius +% final [25]
is area damage [1]
GAZombieCorpseGroundImpact
可觸發, 攻擊
基本傷害: 370—863
暴擊率: 5%
攻擊傷害: 250%
攻擊傷害: 250%
攻擊間隔: 1.17 秒
造成150%更多攻擊傷害
不能閃避
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedZombies/RaisedZombieBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedZombies/RaisedZombieStandard"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
name = "Raised Zombie",
life = 3.75,
damage = 1.65,
damageSpread = 0.4,
attackTime = 1.17,
attackRange = 11,
accuracy = 3.4,
skillList = {
"Melee",
"ZombieSlam",
"GAZombieCorpseGroundImpact",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ZombieSlam"] = {
name = "ZombieSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_area_of_effect_radius_+%_final",
"active_skill_attack_speed_+%_final",
"is_area_damage",
},
levels = {
[1] = {25, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAZombieCorpseGroundImpact"] = {
name = "GAZombieCorpseGroundImpact",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"global_always_hit",
},
levels = {
[1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
增加 40% 護甲
| Family | IncreasedPhysicalDamageReductionRatingPercent |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Stats | |
| Craft Tags | 防禦 護甲 |
增加 30% 暈眩門檻
| Family | SelfStunThreshold |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Stats |
再生腐屍
不死增加 40% 護甲
增加 30% 暈眩門檻
增加 30% 暈眩門檻
Raised Zombie
| 幽魂 | |
|---|---|
| 標籤 | animal_claw_weapon, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, undead, zombie |
生命
375%
異常狀態臨界值
375%
抗性
傷害
165%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 11
攻擊間隔
1.17 秒
傷害分佈
±40%
經驗值
150%
Model Size
102%
類型
RaisedZombie
Metadata
RaisedZombieMummy
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
24,125
護甲值
28,790
閃避值
4,739
傷害
616
法術傷害
616
命中
1,276
攻擊間隔
1.17
經驗值
15,383
召喚物生命
5,233
召喚物傷害
492
異常狀態臨界值
24,125
冰緩
76
感電
76
易碎
432
焦灼
76
殘喘
211
Phys Convert Ele
240%
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 370—863
暴擊率: 5%
攻擊間隔: 1.17 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
ZombieSlam
攻擊, 範圍, 可觸發
基本傷害: 370—863
暴擊率: 5%
攻擊傷害: 150%
攻擊傷害: 150%
攻擊間隔: 1.17 秒
冷卻時間: 6 秒
造成50%更多攻擊傷害
25% 更少攻擊速度
active skill area of effect radius +% final [25]
is area damage [1]
GAZombieCorpseGroundImpact
可觸發, 攻擊
基本傷害: 370—863
暴擊率: 5%
攻擊傷害: 250%
攻擊傷害: 250%
攻擊間隔: 1.17 秒
造成150%更多攻擊傷害
不能閃避
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedZombies/RaisedZombieBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedZombies/RaisedZombieMummy"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
name = "Raised Zombie",
life = 3.75,
damage = 1.65,
damageSpread = 0.4,
attackTime = 1.17,
attackRange = 11,
accuracy = 3.4,
skillList = {
"Melee",
"ZombieSlam",
"GAZombieCorpseGroundImpact",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ZombieSlam"] = {
name = "ZombieSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_area_of_effect_radius_+%_final",
"active_skill_attack_speed_+%_final",
"is_area_damage",
},
levels = {
[1] = {25, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAZombieCorpseGroundImpact"] = {
name = "GAZombieCorpseGroundImpact",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"global_always_hit",
},
levels = {
[1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
增加 40% 護甲
| Family | IncreasedPhysicalDamageReductionRatingPercent |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Stats | |
| Craft Tags | 防禦 護甲 |
增加 30% 暈眩門檻
| Family | SelfStunThreshold |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Stats |
再生腐屍
不死增加 40% 護甲
增加 30% 暈眩門檻
增加 30% 暈眩門檻
Raised Zombie
| 幽魂 | |
|---|---|
| 標籤 | animal_claw_weapon, fast_movement, flesh_armour, is_unarmed, melee, physical_affinity, red_blood, undead, zombie |
生命
375%
異常狀態臨界值
375%
抗性
傷害
165%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 11
攻擊間隔
1.17 秒
傷害分佈
±40%
經驗值
150%
Model Size
102%
類型
RaisedZombie
Metadata
RaisedZombieFour
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
24,125
護甲值
28,790
閃避值
4,739
傷害
616
法術傷害
616
命中
1,276
攻擊間隔
1.17
經驗值
15,383
召喚物生命
5,233
召喚物傷害
492
異常狀態臨界值
24,125
冰緩
76
感電
76
易碎
432
焦灼
76
殘喘
211
Phys Convert Ele
240%
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 370—863
暴擊率: 5%
攻擊間隔: 1.17 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
ZombieSlam
攻擊, 範圍, 可觸發
基本傷害: 370—863
暴擊率: 5%
攻擊傷害: 150%
攻擊傷害: 150%
攻擊間隔: 1.17 秒
冷卻時間: 6 秒
造成50%更多攻擊傷害
25% 更少攻擊速度
active skill area of effect radius +% final [25]
is area damage [1]
GAZombieCorpseGroundImpact
可觸發, 攻擊
基本傷害: 370—863
暴擊率: 5%
攻擊傷害: 250%
攻擊傷害: 250%
攻擊間隔: 1.17 秒
造成150%更多攻擊傷害
不能閃避
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedZombies/RaisedZombieBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedZombies/RaisedZombieFour"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
name = "Raised Zombie",
life = 3.75,
damage = 1.65,
damageSpread = 0.4,
attackTime = 1.17,
attackRange = 11,
accuracy = 3.4,
skillList = {
"Melee",
"ZombieSlam",
"GAZombieCorpseGroundImpact",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ZombieSlam"] = {
name = "ZombieSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_area_of_effect_radius_+%_final",
"active_skill_attack_speed_+%_final",
"is_area_damage",
},
levels = {
[1] = {25, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAZombieCorpseGroundImpact"] = {
name = "GAZombieCorpseGroundImpact",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"global_always_hit",
},
levels = {
[1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
增加 40% 護甲
| Family | IncreasedPhysicalDamageReductionRatingPercent |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Stats | |
| Craft Tags | 防禦 護甲 |
增加 30% 暈眩門檻
| Family | SelfStunThreshold |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Stats |
Stats.item_drop_slots
0
Stats.energy_shield_recharge_rate_per_minute_%
2000
Stats.mana_regeneration_rate_per_minute_%
100
Stats.base_maximum_mana
200
Stats.maximum_physical_damage_reduction_%
75
Stats.max_viper_strike_orbs
4
Stats.base_maximum_all_resistances_%
75
Stats.max_fuse_arrow_orbs
5
Stats.max_fire_beam_stacks
8
Stats.max_charged_attack_stacks
10
Stats.base_critical_strike_multiplier
130
Stats.critical_ailment_dot_multiplier_+
30
Stats.max_endurance_charges
3
Stats.max_frenzy_charges
3
Stats.max_power_charges
3
Stats.base_attack_speed_+%_per_frenzy_charge
4
Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion
11
Stats.base_cast_speed_+%_per_frenzy_charge
4
Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion
11
Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion
5
Stats.object_inherent_damage_+%_final_per_frenzy_charge
4
Stats.physical_damage_reduction_%_per_endurance_charge
4
Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion
11
Stats.resist_all_elements_%_per_endurance_charge
4
Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion
11
Stats.critical_strike_chance_+%_per_power_charge
50
Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion
150
Stats.maximum_block_%
75
Stats.base_maximum_spell_block_%
75
Stats.base_number_of_totems_allowed
1
Stats.base_number_of_traps_allowed
3
Stats.base_number_of_remote_mines_allowed
5
Stats.movement_velocity_cap
128
Stats.maximum_life_leech_rate_%_per_minute
1200
Stats.maximum_mana_leech_rate_%_per_minute
1200
Stats.maximum_energy_shield_leech_rate_%_per_minute
600
Stats.monster_ignite_damage_+%_final
-72
Stats.monster_bleeding_damage_+%_final
-86
Stats.monster_poison_damage_+%_final
-50
Stats.bleeding_moving_damage_%_of_base_override
500
Stats.max_azurite_debuff_stacks
10
Stats.impaled_debuff_base_duration_ms
8000
Stats.impaled_debuff_number_of_reflected_hits
5
Stats.ignore_skill_weapon_restrictions
1
Stats.base_total_number_of_sigils_allowed
3
Stats.maximum_life_leech_amount_per_leech_%_max_life
10
Stats.maximum_mana_leech_amount_per_leech_%_max_mana
10
Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield
10
Stats.object_inherent_melee_hit_stun_duration_+%_final
20
Stats.scale_melee_range_to_actor_scale
1
Stats.use_melee_pattern_range
1
Stats.actor_scale_+%_limit
100
Stats.damage_taken_when_hit_+%_final_per_fortification
-1
Stats.base_max_fortification
20
Stats.soul_eater_maximum_stacks
45
ObjectMagicProperties.stat_description_list
Metadata/StatDescriptions/monster_stat_descriptions.txt
Positioned.blocking
true
Positioned.team
0
Positioned.serialise_collidable
true
BaseEvents.server_only
true
Actor.basic_action
Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge, ScaledMove
Actor.slow_animations_go_to_idle
true
Life.corpse_usable
false
再生腐屍
不死增加 40% 護甲
增加 30% 暈眩門檻
增加 30% 暈眩門檻
Raised Zombie
| 幽魂 | |
|---|---|
| 標籤 | animal_claw_weapon, fast_movement, flesh_armour, is_unarmed, melee, physical_affinity, red_blood, undead, zombie |
生命
375%
異常狀態臨界值
375%
抗性
傷害
165%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 11
攻擊間隔
1.17 秒
傷害分佈
±40%
經驗值
150%
Model Size
102%
類型
RaisedZombie
Metadata
RaisedZombieProject
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
24,125
護甲值
28,790
閃避值
4,739
傷害
616
法術傷害
616
命中
1,276
攻擊間隔
1.17
經驗值
15,383
召喚物生命
5,233
召喚物傷害
492
異常狀態臨界值
24,125
冰緩
76
感電
76
易碎
432
焦灼
76
殘喘
211
Phys Convert Ele
240%
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 370—863
暴擊率: 5%
攻擊間隔: 1.17 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
ProjectRaisedZombieSlam
攻擊, 範圍, 可觸發
基本傷害: 370—863
暴擊率: 5%
攻擊傷害: 150%
攻擊傷害: 150%
攻擊間隔: 1.17 秒
冷卻時間: 6 秒
造成50%更多攻擊傷害
基礎持續時間為 0.28 秒
25% 更少攻擊速度
active skill area of effect radius +% final [25]
is area damage [1]
GAZombieCorpseGroundImpact
可觸發, 攻擊
基本傷害: 370—863
暴擊率: 5%
攻擊傷害: 250%
攻擊傷害: 250%
攻擊間隔: 1.17 秒
造成150%更多攻擊傷害
不能閃避
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedZombies/RaisedZombieBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedZombies/RaisedZombieProject"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
name = "Raised Zombie",
life = 3.75,
damage = 1.65,
damageSpread = 0.4,
attackTime = 1.17,
attackRange = 11,
accuracy = 3.4,
skillList = {
"Melee",
"GAZombieCorpseGroundImpact",
"ProjectRaisedZombieSlam",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAZombieCorpseGroundImpact"] = {
name = "GAZombieCorpseGroundImpact",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"global_always_hit",
},
levels = {
[1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ProjectRaisedZombieSlam"] = {
name = "ProjectRaisedZombieSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"active_skill_area_of_effect_radius_+%_final",
"active_skill_attack_speed_+%_final",
"is_area_damage",
},
levels = {
[1] = {280, 25, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
增加 40% 護甲
| Family | IncreasedPhysicalDamageReductionRatingPercent |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Stats | |
| Craft Tags | 防禦 護甲 |
增加 30% 暈眩門檻
| Family | SelfStunThreshold |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Stats |
再生腐屍
不死增加 40% 護甲
Raised Zombie
| 幽魂 | |
|---|---|
| 標籤 | animal_claw_weapon, flesh_armour, humanoid, is_unarmed, medium_height, melee, physical_affinity, red_blood, slow_movement, undead, zombie |
生命
200%
異常狀態臨界值
200%
抗性
傷害
90%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.17 秒
傷害分佈
±20%
經驗值
100%
Model Size
102%
類型
NecromancerRaisedZombie
Metadata
NecromancerRaisedZombieStandard
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
12,867
護甲值
28,790
閃避值
4,739
傷害
336
法術傷害
336
命中
580
攻擊間隔
1.17
經驗值
10,255
召喚物生命
2,791
召喚物傷害
268
異常狀態臨界值
12,867
冰緩
41
感電
41
易碎
230
焦灼
41
殘喘
112
Phys Convert Ele
240%
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 269—403
暴擊率: 5%
攻擊間隔: 1.17 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_item_drop_slots = 0
}
Actor
{
basic_action = "Emerge"
basic_action = "ScaledMove"
}
Life
{
corpse_usable = false
}
DiesAfterTime
{
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedZombies/NecromancerRaisedZombieStandard"] = {
fireResist = 20,
coldResist = 20,
lightningResist = 20,
chaosResist = 0,
name = "Raised Zombie",
life = 2,
damage = 0.9,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 9,
accuracy = 1,
skillList = {
"Melee",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
增加 40% 護甲
| Family | IncreasedPhysicalDamageReductionRatingPercent |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Stats | |
| Craft Tags | 防禦 護甲 |
再生腐屍
不死
Raised Zombie
| 幽魂 | |
|---|---|
| 標籤 | blight_monster, flesh_armour, humanoid, is_unarmed, medium_height, melee, physical_affinity, red_blood, slow_movement, undead, zombie |
生命
200%
異常狀態臨界值
200%
抗性
傷害
90%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.17 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
NecromancerRaisedZombie
Metadata
BlackguardExperiementerZombie
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
12,867
護甲值
28,790
閃避值
4,739
傷害
336
法術傷害
336
命中
580
攻擊間隔
1.17
經驗值
10,255
召喚物生命
2,791
召喚物傷害
268
異常狀態臨界值
12,867
冰緩
41
感電
41
易碎
230
焦灼
41
殘喘
112
Phys Convert Ele
240%
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 269—403
暴擊率: 5%
攻擊間隔: 1.17 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"
Actor
{
basic_action = "Emerge"
}
Life
{
corpse_usable = false
}
DiesAfterTime
{
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Generic/BlackguardExperiementerZombie"] = {
fireResist = 20,
coldResist = 20,
lightningResist = 20,
chaosResist = 0,
name = "Raised Zombie",
life = 2,
damage = 0.9,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 9,
accuracy = 1,
skillList = {
"Melee",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
再生腐屍
不死增加 40% 護甲
增加 30% 暈眩門檻
增加 30% 暈眩門檻
Raised Zombie
| 幽魂 | |
|---|---|
| 標籤 | animal_claw_weapon, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, undead, zombie |
生命
375%
異常狀態臨界值
375%
抗性
傷害
165%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 11
攻擊間隔
1.17 秒
傷害分佈
±40%
經驗值
150%
Model Size
102%
類型
RaisedZombie
Metadata
RaisedZombieCelestial
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
24,125
護甲值
28,790
閃避值
4,739
傷害
616
法術傷害
616
命中
1,276
攻擊間隔
1.17
經驗值
15,383
召喚物生命
5,233
召喚物傷害
492
異常狀態臨界值
24,125
冰緩
76
感電
76
易碎
432
焦灼
76
殘喘
211
Phys Convert Ele
240%
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 370—863
暴擊率: 5%
攻擊間隔: 1.17 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
CelestialZombieSlam
攻擊, 範圍, 可觸發
基本傷害: 370—863
暴擊率: 5%
攻擊傷害: 150%
攻擊傷害: 150%
攻擊間隔: 1.17 秒
冷卻時間: 6 秒
造成50%更多攻擊傷害
基礎持續時間為 0.28 秒
25% 更少攻擊速度
active skill area of effect radius +% final [25]
is area damage [1]
GAZombieCorpseGroundImpact
可觸發, 攻擊
基本傷害: 370—863
暴擊率: 5%
攻擊傷害: 250%
攻擊傷害: 250%
攻擊間隔: 1.17 秒
造成150%更多攻擊傷害
不能閃避
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedZombies/RaisedZombieBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedZombies/RaisedZombieCelestial"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
name = "Raised Zombie",
life = 3.75,
damage = 1.65,
damageSpread = 0.4,
attackTime = 1.17,
attackRange = 11,
accuracy = 3.4,
skillList = {
"Melee",
"GAZombieCorpseGroundImpact",
"CelestialZombieSlam",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAZombieCorpseGroundImpact"] = {
name = "GAZombieCorpseGroundImpact",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"global_always_hit",
},
levels = {
[1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CelestialZombieSlam"] = {
name = "CelestialZombieSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"active_skill_area_of_effect_radius_+%_final",
"active_skill_attack_speed_+%_final",
"is_area_damage",
},
levels = {
[1] = {280, 25, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
增加 40% 護甲
| Family | IncreasedPhysicalDamageReductionRatingPercent |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Stats | |
| Craft Tags | 防禦 護甲 |
增加 30% 暈眩門檻
| Family | SelfStunThreshold |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Stats |
Stats.item_drop_slots
0
Stats.energy_shield_recharge_rate_per_minute_%
2000
Stats.mana_regeneration_rate_per_minute_%
100
Stats.base_maximum_mana
200
Stats.maximum_physical_damage_reduction_%
75
Stats.max_viper_strike_orbs
4
Stats.base_maximum_all_resistances_%
75
Stats.max_fuse_arrow_orbs
5
Stats.max_fire_beam_stacks
8
Stats.max_charged_attack_stacks
10
Stats.base_critical_strike_multiplier
130
Stats.critical_ailment_dot_multiplier_+
30
Stats.max_endurance_charges
3
Stats.max_frenzy_charges
3
Stats.max_power_charges
3
Stats.base_attack_speed_+%_per_frenzy_charge
4
Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion
11
Stats.base_cast_speed_+%_per_frenzy_charge
4
Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion
11
Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion
5
Stats.object_inherent_damage_+%_final_per_frenzy_charge
4
Stats.physical_damage_reduction_%_per_endurance_charge
4
Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion
11
Stats.resist_all_elements_%_per_endurance_charge
4
Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion
11
Stats.critical_strike_chance_+%_per_power_charge
50
Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion
150
Stats.maximum_block_%
75
Stats.base_maximum_spell_block_%
75
Stats.base_number_of_totems_allowed
1
Stats.base_number_of_traps_allowed
3
Stats.base_number_of_remote_mines_allowed
5
Stats.movement_velocity_cap
128
Stats.maximum_life_leech_rate_%_per_minute
1200
Stats.maximum_mana_leech_rate_%_per_minute
1200
Stats.maximum_energy_shield_leech_rate_%_per_minute
600
Stats.monster_ignite_damage_+%_final
-72
Stats.monster_bleeding_damage_+%_final
-86
Stats.monster_poison_damage_+%_final
-50
Stats.bleeding_moving_damage_%_of_base_override
500
Stats.max_azurite_debuff_stacks
10
Stats.impaled_debuff_base_duration_ms
8000
Stats.impaled_debuff_number_of_reflected_hits
5
Stats.ignore_skill_weapon_restrictions
1
Stats.base_total_number_of_sigils_allowed
3
Stats.maximum_life_leech_amount_per_leech_%_max_life
10
Stats.maximum_mana_leech_amount_per_leech_%_max_mana
10
Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield
10
Stats.object_inherent_melee_hit_stun_duration_+%_final
20
Stats.scale_melee_range_to_actor_scale
1
Stats.use_melee_pattern_range
1
Stats.actor_scale_+%_limit
100
Stats.damage_taken_when_hit_+%_final_per_fortification
-1
Stats.base_max_fortification
20
Stats.soul_eater_maximum_stacks
45
ObjectMagicProperties.stat_description_list
Metadata/StatDescriptions/monster_stat_descriptions.txt
Positioned.blocking
true
Positioned.team
0
Positioned.serialise_collidable
true
BaseEvents.server_only
true
Actor.basic_action
Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge, ScaledMove
Actor.slow_animations_go_to_idle
true
Life.corpse_usable
false
再生腐屍
不死增加 40% 護甲
增加 30% 暈眩門檻
增加 30% 暈眩門檻
Raised Zombie
| 幽魂 | |
|---|---|
| 標籤 | animal_claw_weapon, fast_movement, flesh_armour, is_unarmed, melee, physical_affinity, red_blood, undead, zombie |
生命
375%
異常狀態臨界值
375%
抗性
傷害
165%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 11
攻擊間隔
1.17 秒
傷害分佈
±40%
經驗值
150%
Model Size
102%
類型
RaisedZombie
Metadata
RaisedZombieOblivion
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
24,125
護甲值
28,790
閃避值
4,739
傷害
616
法術傷害
616
命中
1,276
攻擊間隔
1.17
經驗值
15,383
召喚物生命
5,233
召喚物傷害
492
異常狀態臨界值
24,125
冰緩
76
感電
76
易碎
432
焦灼
76
殘喘
211
Phys Convert Ele
240%
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 370—863
暴擊率: 5%
攻擊間隔: 1.17 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
OblivionZombieSlam
攻擊, 範圍, 可觸發
基本傷害: 370—863
暴擊率: 5%
攻擊傷害: 150%
攻擊傷害: 150%
攻擊間隔: 1.17 秒
冷卻時間: 6 秒
造成50%更多攻擊傷害
基礎持續時間為 0.28 秒
25% 更少攻擊速度
active skill area of effect radius +% final [25]
is area damage [1]
GAZombieCorpseGroundImpact
可觸發, 攻擊
基本傷害: 370—863
暴擊率: 5%
攻擊傷害: 250%
攻擊傷害: 250%
攻擊間隔: 1.17 秒
造成150%更多攻擊傷害
不能閃避
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedZombies/RaisedZombieBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedZombies/RaisedZombieOblivion"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
name = "Raised Zombie",
life = 3.75,
damage = 1.65,
damageSpread = 0.4,
attackTime = 1.17,
attackRange = 11,
accuracy = 3.4,
skillList = {
"Melee",
"GAZombieCorpseGroundImpact",
"OblivionZombieSlam",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAZombieCorpseGroundImpact"] = {
name = "GAZombieCorpseGroundImpact",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"global_always_hit",
},
levels = {
[1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["OblivionZombieSlam"] = {
name = "OblivionZombieSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"active_skill_area_of_effect_radius_+%_final",
"active_skill_attack_speed_+%_final",
"is_area_damage",
},
levels = {
[1] = {280, 25, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
增加 40% 護甲
| Family | IncreasedPhysicalDamageReductionRatingPercent |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Stats | |
| Craft Tags | 防禦 護甲 |
增加 30% 暈眩門檻
| Family | SelfStunThreshold |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Stats |
Stats.item_drop_slots
0
Stats.energy_shield_recharge_rate_per_minute_%
2000
Stats.mana_regeneration_rate_per_minute_%
100
Stats.base_maximum_mana
200
Stats.maximum_physical_damage_reduction_%
75
Stats.max_viper_strike_orbs
4
Stats.base_maximum_all_resistances_%
75
Stats.max_fuse_arrow_orbs
5
Stats.max_fire_beam_stacks
8
Stats.max_charged_attack_stacks
10
Stats.base_critical_strike_multiplier
130
Stats.critical_ailment_dot_multiplier_+
30
Stats.max_endurance_charges
3
Stats.max_frenzy_charges
3
Stats.max_power_charges
3
Stats.base_attack_speed_+%_per_frenzy_charge
4
Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion
11
Stats.base_cast_speed_+%_per_frenzy_charge
4
Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion
11
Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion
5
Stats.object_inherent_damage_+%_final_per_frenzy_charge
4
Stats.physical_damage_reduction_%_per_endurance_charge
4
Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion
11
Stats.resist_all_elements_%_per_endurance_charge
4
Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion
11
Stats.critical_strike_chance_+%_per_power_charge
50
Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion
150
Stats.maximum_block_%
75
Stats.base_maximum_spell_block_%
75
Stats.base_number_of_totems_allowed
1
Stats.base_number_of_traps_allowed
3
Stats.base_number_of_remote_mines_allowed
5
Stats.movement_velocity_cap
128
Stats.maximum_life_leech_rate_%_per_minute
1200
Stats.maximum_mana_leech_rate_%_per_minute
1200
Stats.maximum_energy_shield_leech_rate_%_per_minute
600
Stats.monster_ignite_damage_+%_final
-72
Stats.monster_bleeding_damage_+%_final
-86
Stats.monster_poison_damage_+%_final
-50
Stats.bleeding_moving_damage_%_of_base_override
500
Stats.max_azurite_debuff_stacks
10
Stats.impaled_debuff_base_duration_ms
8000
Stats.impaled_debuff_number_of_reflected_hits
5
Stats.ignore_skill_weapon_restrictions
1
Stats.base_total_number_of_sigils_allowed
3
Stats.maximum_life_leech_amount_per_leech_%_max_life
10
Stats.maximum_mana_leech_amount_per_leech_%_max_mana
10
Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield
10
Stats.object_inherent_melee_hit_stun_duration_+%_final
20
Stats.scale_melee_range_to_actor_scale
1
Stats.use_melee_pattern_range
1
Stats.actor_scale_+%_limit
100
Stats.damage_taken_when_hit_+%_final_per_fortification
-1
Stats.base_max_fortification
20
Stats.soul_eater_maximum_stacks
45
ObjectMagicProperties.stat_description_list
Metadata/StatDescriptions/monster_stat_descriptions.txt
Positioned.blocking
true
Positioned.team
0
Positioned.serialise_collidable
true
BaseEvents.server_only
true
Actor.basic_action
Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge, ScaledMove
Actor.slow_animations_go_to_idle
true
Life.corpse_usable
false
再生腐屍
不死增加 40% 護甲
增加 30% 暈眩門檻
增加 30% 暈眩門檻
Raised Zombie
| 幽魂 | |
|---|---|
| 標籤 | animal_claw_weapon, fast_movement, flesh_armour, is_unarmed, melee, physical_affinity, red_blood, undead, zombie |
生命
375%
異常狀態臨界值
375%
抗性
傷害
165%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 11
攻擊間隔
1.17 秒
傷害分佈
±40%
經驗值
150%
Model Size
102%
類型
RaisedZombie
Metadata
RaisedZombieOnyxOblivion
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
24,125
護甲值
28,790
閃避值
4,739
傷害
616
法術傷害
616
命中
1,276
攻擊間隔
1.17
經驗值
15,383
召喚物生命
5,233
召喚物傷害
492
異常狀態臨界值
24,125
冰緩
76
感電
76
易碎
432
焦灼
76
殘喘
211
Phys Convert Ele
240%
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 370—863
暴擊率: 5%
攻擊間隔: 1.17 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
OnyxOblivionZombieSlam
攻擊, 範圍, 可觸發
基本傷害: 370—863
暴擊率: 5%
攻擊傷害: 150%
攻擊傷害: 150%
攻擊間隔: 1.17 秒
冷卻時間: 6 秒
造成50%更多攻擊傷害
基礎持續時間為 0.28 秒
25% 更少攻擊速度
active skill area of effect radius +% final [25]
is area damage [1]
GAZombieCorpseGroundImpact
可觸發, 攻擊
基本傷害: 370—863
暴擊率: 5%
攻擊傷害: 250%
攻擊傷害: 250%
攻擊間隔: 1.17 秒
造成150%更多攻擊傷害
不能閃避
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedZombies/RaisedZombieBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedZombies/RaisedZombieOnyxOblivion"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
name = "Raised Zombie",
life = 3.75,
damage = 1.65,
damageSpread = 0.4,
attackTime = 1.17,
attackRange = 11,
accuracy = 3.4,
skillList = {
"Melee",
"GAZombieCorpseGroundImpact",
"OnyxOblivionZombieSlam",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAZombieCorpseGroundImpact"] = {
name = "GAZombieCorpseGroundImpact",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"global_always_hit",
},
levels = {
[1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["OnyxOblivionZombieSlam"] = {
name = "OnyxOblivionZombieSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"active_skill_area_of_effect_radius_+%_final",
"active_skill_attack_speed_+%_final",
"is_area_damage",
},
levels = {
[1] = {280, 25, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
增加 40% 護甲
| Family | IncreasedPhysicalDamageReductionRatingPercent |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Stats | |
| Craft Tags | 防禦 護甲 |
增加 30% 暈眩門檻
| Family | SelfStunThreshold |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Stats |
Stats.item_drop_slots
0
Stats.energy_shield_recharge_rate_per_minute_%
2000
Stats.mana_regeneration_rate_per_minute_%
100
Stats.base_maximum_mana
200
Stats.maximum_physical_damage_reduction_%
75
Stats.max_viper_strike_orbs
4
Stats.base_maximum_all_resistances_%
75
Stats.max_fuse_arrow_orbs
5
Stats.max_fire_beam_stacks
8
Stats.max_charged_attack_stacks
10
Stats.base_critical_strike_multiplier
130
Stats.critical_ailment_dot_multiplier_+
30
Stats.max_endurance_charges
3
Stats.max_frenzy_charges
3
Stats.max_power_charges
3
Stats.base_attack_speed_+%_per_frenzy_charge
4
Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion
11
Stats.base_cast_speed_+%_per_frenzy_charge
4
Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion
11
Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion
5
Stats.object_inherent_damage_+%_final_per_frenzy_charge
4
Stats.physical_damage_reduction_%_per_endurance_charge
4
Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion
11
Stats.resist_all_elements_%_per_endurance_charge
4
Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion
11
Stats.critical_strike_chance_+%_per_power_charge
50
Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion
150
Stats.maximum_block_%
75
Stats.base_maximum_spell_block_%
75
Stats.base_number_of_totems_allowed
1
Stats.base_number_of_traps_allowed
3
Stats.base_number_of_remote_mines_allowed
5
Stats.movement_velocity_cap
128
Stats.maximum_life_leech_rate_%_per_minute
1200
Stats.maximum_mana_leech_rate_%_per_minute
1200
Stats.maximum_energy_shield_leech_rate_%_per_minute
600
Stats.monster_ignite_damage_+%_final
-72
Stats.monster_bleeding_damage_+%_final
-86
Stats.monster_poison_damage_+%_final
-50
Stats.bleeding_moving_damage_%_of_base_override
500
Stats.max_azurite_debuff_stacks
10
Stats.impaled_debuff_base_duration_ms
8000
Stats.impaled_debuff_number_of_reflected_hits
5
Stats.ignore_skill_weapon_restrictions
1
Stats.base_total_number_of_sigils_allowed
3
Stats.maximum_life_leech_amount_per_leech_%_max_life
10
Stats.maximum_mana_leech_amount_per_leech_%_max_mana
10
Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield
10
Stats.object_inherent_melee_hit_stun_duration_+%_final
20
Stats.scale_melee_range_to_actor_scale
1
Stats.use_melee_pattern_range
1
Stats.actor_scale_+%_limit
100
Stats.damage_taken_when_hit_+%_final_per_fortification
-1
Stats.base_max_fortification
20
Stats.soul_eater_maximum_stacks
45
ObjectMagicProperties.stat_description_list
Metadata/StatDescriptions/monster_stat_descriptions.txt
Positioned.blocking
true
Positioned.team
0
Positioned.serialise_collidable
true
BaseEvents.server_only
true
Actor.basic_action
Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge, ScaledMove
Actor.slow_animations_go_to_idle
true
Life.corpse_usable
false
再生腐屍
不死增加 40% 護甲
增加 30% 暈眩門檻
增加 30% 暈眩門檻
Raised Zombie
| 幽魂 | |
|---|---|
| 標籤 | animal_claw_weapon, fast_movement, flesh_armour, is_unarmed, melee, physical_affinity, red_blood, undead, zombie |
生命
375%
異常狀態臨界值
375%
抗性
傷害
165%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 11
攻擊間隔
1.17 秒
傷害分佈
±40%
經驗值
150%
Model Size
102%
類型
RaisedZombie
Metadata
RaisedZombieDemonic
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
24,125
護甲值
28,790
閃避值
4,739
傷害
616
法術傷害
616
命中
1,276
攻擊間隔
1.17
經驗值
15,383
召喚物生命
5,233
召喚物傷害
492
異常狀態臨界值
24,125
冰緩
76
感電
76
易碎
432
焦灼
76
殘喘
211
Phys Convert Ele
240%
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 370—863
暴擊率: 5%
攻擊間隔: 1.17 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
DemonicZombieSlam
攻擊, 範圍, 可觸發
基本傷害: 370—863
暴擊率: 5%
攻擊傷害: 150%
攻擊傷害: 150%
攻擊間隔: 1.17 秒
冷卻時間: 6 秒
造成50%更多攻擊傷害
基礎持續時間為 0.28 秒
25% 更少攻擊速度
active skill area of effect radius +% final [25]
is area damage [1]
GAZombieCorpseGroundImpact
可觸發, 攻擊
基本傷害: 370—863
暴擊率: 5%
攻擊傷害: 250%
攻擊傷害: 250%
攻擊間隔: 1.17 秒
造成150%更多攻擊傷害
不能閃避
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedZombies/RaisedZombieBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedZombies/RaisedZombieDemonic"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
name = "Raised Zombie",
life = 3.75,
damage = 1.65,
damageSpread = 0.4,
attackTime = 1.17,
attackRange = 11,
accuracy = 3.4,
skillList = {
"Melee",
"GAZombieCorpseGroundImpact",
"DemonicZombieSlam",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAZombieCorpseGroundImpact"] = {
name = "GAZombieCorpseGroundImpact",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"global_always_hit",
},
levels = {
[1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DemonicZombieSlam"] = {
name = "DemonicZombieSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"active_skill_area_of_effect_radius_+%_final",
"active_skill_attack_speed_+%_final",
"is_area_damage",
},
levels = {
[1] = {280, 25, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
增加 40% 護甲
| Family | IncreasedPhysicalDamageReductionRatingPercent |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Stats | |
| Craft Tags | 防禦 護甲 |
增加 30% 暈眩門檻
| Family | SelfStunThreshold |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Stats |
Stats.item_drop_slots
0
Stats.energy_shield_recharge_rate_per_minute_%
2000
Stats.mana_regeneration_rate_per_minute_%
100
Stats.base_maximum_mana
200
Stats.maximum_physical_damage_reduction_%
75
Stats.max_viper_strike_orbs
4
Stats.base_maximum_all_resistances_%
75
Stats.max_fuse_arrow_orbs
5
Stats.max_fire_beam_stacks
8
Stats.max_charged_attack_stacks
10
Stats.base_critical_strike_multiplier
130
Stats.critical_ailment_dot_multiplier_+
30
Stats.max_endurance_charges
3
Stats.max_frenzy_charges
3
Stats.max_power_charges
3
Stats.base_attack_speed_+%_per_frenzy_charge
4
Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion
11
Stats.base_cast_speed_+%_per_frenzy_charge
4
Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion
11
Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion
5
Stats.object_inherent_damage_+%_final_per_frenzy_charge
4
Stats.physical_damage_reduction_%_per_endurance_charge
4
Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion
11
Stats.resist_all_elements_%_per_endurance_charge
4
Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion
11
Stats.critical_strike_chance_+%_per_power_charge
50
Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion
150
Stats.maximum_block_%
75
Stats.base_maximum_spell_block_%
75
Stats.base_number_of_totems_allowed
1
Stats.base_number_of_traps_allowed
3
Stats.base_number_of_remote_mines_allowed
5
Stats.movement_velocity_cap
128
Stats.maximum_life_leech_rate_%_per_minute
1200
Stats.maximum_mana_leech_rate_%_per_minute
1200
Stats.maximum_energy_shield_leech_rate_%_per_minute
600
Stats.monster_ignite_damage_+%_final
-72
Stats.monster_bleeding_damage_+%_final
-86
Stats.monster_poison_damage_+%_final
-50
Stats.bleeding_moving_damage_%_of_base_override
500
Stats.max_azurite_debuff_stacks
10
Stats.impaled_debuff_base_duration_ms
8000
Stats.impaled_debuff_number_of_reflected_hits
5
Stats.ignore_skill_weapon_restrictions
1
Stats.base_total_number_of_sigils_allowed
3
Stats.maximum_life_leech_amount_per_leech_%_max_life
10
Stats.maximum_mana_leech_amount_per_leech_%_max_mana
10
Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield
10
Stats.object_inherent_melee_hit_stun_duration_+%_final
20
Stats.scale_melee_range_to_actor_scale
1
Stats.use_melee_pattern_range
1
Stats.actor_scale_+%_limit
100
Stats.damage_taken_when_hit_+%_final_per_fortification
-1
Stats.base_max_fortification
20
Stats.soul_eater_maximum_stacks
45
ObjectMagicProperties.stat_description_list
Metadata/StatDescriptions/monster_stat_descriptions.txt
Positioned.blocking
true
Positioned.team
0
Positioned.serialise_collidable
true
BaseEvents.server_only
true
Actor.basic_action
Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge, ScaledMove
Actor.slow_animations_go_to_idle
true
Life.corpse_usable
false
Edit
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.























