再生腐屍





增加 40% 護甲
增加 30% 暈眩門檻
增加 30% 暈眩門檻
Raised Zombie
幽魂 | Y |
---|---|
標籤 | animal_claw_weapon, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, undead, zombie |
生命
375%
異常狀態臨界值
375%
抗性




傷害
165%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 11
攻擊間隔
1.17 秒
傷害分佈
±40%
經驗值
150%
Model Size
102%
類型
RaisedZombie
Metadata
RaisedZombieStandard
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
等級
68
生命
24,125
護甲
28,790
閃避值
4,739
傷害
616
法術傷害
616
命中
1,276
攻擊間隔
1.17
經驗值
15,383
Minion Life
5,233
Minion Damage
492
異常狀態臨界值
24,125
冰緩
76
感電
76
易碎
432
焦灼
76
殘喘
211
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 370–863
暴擊率: 5%
攻擊間隔: 1.17 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]

ZombieSlam
攻擊, 範圍, 可觸發
基本傷害: 370–863
暴擊率: 5%
攻擊間隔: 1.17 秒
冷卻時間: 6 秒
GAZombieCorpseGroundImpact
可觸發, 攻擊
基本傷害: 370–863
暴擊率: 5%
攻擊傷害: 250%
攻擊傷害: 250%
攻擊間隔: 1.17 秒
造成 150% 更多攻擊傷害
不能閃避
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedZombies/RaisedZombieBase"
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedZombies/RaisedZombieBase" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/raisezombie_02/zombieblood.epk );" } Animated { on_event_deatheffect = "PlayEffect( ZombieFallingSubmerge, default, 1, 1, 0, inherit, 0, 0, 0, ContactPosition );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedZombies/RaisedZombieStandard"] = { name = "Raised Zombie", life = 3.75, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1.65, damageSpread = 0.4, attackTime = 1.17, attackRange = 11, accuracy = 3.4, skillList = { "Melee", "ZombieSlam", "GAZombieCorpseGroundImpact", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ZombieSlam"] = { name = "ZombieSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "active_skill_attack_speed_+%_final", "is_area_damage", "global_always_hit", }, levels = { [1] = {25, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAZombieCorpseGroundImpact"] = { name = "GAZombieCorpseGroundImpact", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_always_hit", }, levels = { [1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
增加 40% 護甲
Id | MonsterImplicitDamageReduction1 |
---|---|
Family | IncreasedPhysicalDamageReductionRatingPercent |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences armour |
增加 30% 暈眩門檻
Id | RaiseZombieStunThreshold |
---|---|
Family | SelfStunThreshold |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
再生腐屍





增加 40% 護甲
增加 30% 暈眩門檻
增加 30% 暈眩門檻
Raised Zombie
幽魂 | Y |
---|---|
標籤 | animal_claw_weapon, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, undead, zombie |
生命
375%
異常狀態臨界值
375%
抗性




傷害
165%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 11
攻擊間隔
1.17 秒
傷害分佈
±40%
經驗值
150%
Model Size
102%
類型
RaisedZombie
Metadata
RaisedZombieMummy
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
等級
68
生命
24,125
護甲
28,790
閃避值
4,739
傷害
616
法術傷害
616
命中
1,276
攻擊間隔
1.17
經驗值
15,383
Minion Life
5,233
Minion Damage
492
異常狀態臨界值
24,125
冰緩
76
感電
76
易碎
432
焦灼
76
殘喘
211
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 370–863
暴擊率: 5%
攻擊間隔: 1.17 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]

ZombieSlam
攻擊, 範圍, 可觸發
基本傷害: 370–863
暴擊率: 5%
攻擊間隔: 1.17 秒
冷卻時間: 6 秒
GAZombieCorpseGroundImpact
可觸發, 攻擊
基本傷害: 370–863
暴擊率: 5%
攻擊傷害: 250%
攻擊傷害: 250%
攻擊間隔: 1.17 秒
造成 150% 更多攻擊傷害
不能閃避
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedZombies/RaisedZombieBase"
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedZombies/RaisedZombieBase" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/raisezombie_02/zombieblood.epk );" } Animated { on_event_deatheffect = "PlayEffect( ZombieFallingSubmerge, default, 1, 1, 0, inherit, 0, 0, 0, ContactPosition );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedZombies/RaisedZombieMummy"] = { name = "Raised Zombie", life = 3.75, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1.65, damageSpread = 0.4, attackTime = 1.17, attackRange = 11, accuracy = 3.4, skillList = { "Melee", "ZombieSlam", "GAZombieCorpseGroundImpact", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ZombieSlam"] = { name = "ZombieSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "active_skill_attack_speed_+%_final", "is_area_damage", "global_always_hit", }, levels = { [1] = {25, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAZombieCorpseGroundImpact"] = { name = "GAZombieCorpseGroundImpact", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_always_hit", }, levels = { [1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
增加 40% 護甲
Id | MonsterImplicitDamageReduction1 |
---|---|
Family | IncreasedPhysicalDamageReductionRatingPercent |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences armour |
增加 30% 暈眩門檻
Id | RaiseZombieStunThreshold |
---|---|
Family | SelfStunThreshold |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
再生腐屍





增加 40% 護甲
增加 30% 暈眩門檻
增加 30% 暈眩門檻
Raised Zombie
幽魂 | Y |
---|---|
標籤 | animal_claw_weapon, fast_movement, flesh_armour, is_unarmed, melee, physical_affinity, red_blood, undead, zombie |
生命
375%
異常狀態臨界值
375%
抗性




傷害
165%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 11
攻擊間隔
1.17 秒
傷害分佈
±40%
經驗值
150%
Model Size
102%
類型
RaisedZombie
Metadata
RaisedZombieFour
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
等級
68
生命
24,125
護甲
28,790
閃避值
4,739
傷害
616
法術傷害
616
命中
1,276
攻擊間隔
1.17
經驗值
15,383
Minion Life
5,233
Minion Damage
492
異常狀態臨界值
24,125
冰緩
76
感電
76
易碎
432
焦灼
76
殘喘
211
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 370–863
暴擊率: 5%
攻擊間隔: 1.17 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]

ZombieSlam
攻擊, 範圍, 可觸發
基本傷害: 370–863
暴擊率: 5%
攻擊間隔: 1.17 秒
冷卻時間: 6 秒
GAZombieCorpseGroundImpact
可觸發, 攻擊
基本傷害: 370–863
暴擊率: 5%
攻擊傷害: 250%
攻擊傷害: 250%
攻擊間隔: 1.17 秒
造成 150% 更多攻擊傷害
不能閃避
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedZombies/RaisedZombieBase"
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedZombies/RaisedZombieBase" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/raisezombie_02/zombieblood.epk );" } Animated { on_event_deatheffect = "PlayEffect( ZombieFallingSubmerge, default, 1, 1, 0, inherit, 0, 0, 0, ContactPosition );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedZombies/RaisedZombieFour"] = { name = "Raised Zombie", life = 3.75, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1.65, damageSpread = 0.4, attackTime = 1.17, attackRange = 11, accuracy = 3.4, skillList = { "Melee", "ZombieSlam", "GAZombieCorpseGroundImpact", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ZombieSlam"] = { name = "ZombieSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "active_skill_attack_speed_+%_final", "is_area_damage", "global_always_hit", }, levels = { [1] = {25, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAZombieCorpseGroundImpact"] = { name = "GAZombieCorpseGroundImpact", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_always_hit", }, levels = { [1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
增加 40% 護甲
Id | MonsterImplicitDamageReduction1 |
---|---|
Family | IncreasedPhysicalDamageReductionRatingPercent |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences armour |
增加 30% 暈眩門檻
Id | RaiseZombieStunThreshold |
---|---|
Family | SelfStunThreshold |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
再生腐屍





增加 40% 護甲
增加 30% 暈眩門檻
增加 30% 暈眩門檻
Raised Zombie
幽魂 | Y |
---|---|
標籤 | animal_claw_weapon, fast_movement, flesh_armour, is_unarmed, melee, physical_affinity, red_blood, undead, zombie |
生命
375%
異常狀態臨界值
375%
抗性




傷害
165%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 11
攻擊間隔
1.17 秒
傷害分佈
±40%
經驗值
150%
Model Size
102%
類型
RaisedZombie
Metadata
RaisedZombieProject
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
等級
68
生命
24,125
護甲
28,790
閃避值
4,739
傷害
616
法術傷害
616
命中
1,276
攻擊間隔
1.17
經驗值
15,383
Minion Life
5,233
Minion Damage
492
異常狀態臨界值
24,125
冰緩
76
感電
76
易碎
432
焦灼
76
殘喘
211
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 370–863
暴擊率: 5%
攻擊間隔: 1.17 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]

ProjectRaisedZombieSlam
攻擊, 範圍, 可觸發
基本傷害: 370–863
暴擊率: 5%
攻擊間隔: 1.17 秒
冷卻時間: 6 秒
GAZombieCorpseGroundImpact
可觸發, 攻擊
基本傷害: 370–863
暴擊率: 5%
攻擊傷害: 250%
攻擊傷害: 250%
攻擊間隔: 1.17 秒
造成 150% 更多攻擊傷害
不能閃避
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedZombies/RaisedZombieBase"
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedZombies/RaisedZombieBase" Life { corpse_sink_delay_ms = 2000 corpse_sink_time_ms = 8000 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedZombies/RaisedZombieProject"] = { name = "Raised Zombie", life = 3.75, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1.65, damageSpread = 0.4, attackTime = 1.17, attackRange = 11, accuracy = 3.4, skillList = { "Melee", "GAZombieCorpseGroundImpact", "ProjectRaisedZombieSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAZombieCorpseGroundImpact"] = { name = "GAZombieCorpseGroundImpact", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_always_hit", }, levels = { [1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProjectRaisedZombieSlam"] = { name = "ProjectRaisedZombieSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "active_skill_attack_speed_+%_final", "is_area_damage", "global_always_hit", }, levels = { [1] = {280, 25, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
增加 40% 護甲
Id | MonsterImplicitDamageReduction1 |
---|---|
Family | IncreasedPhysicalDamageReductionRatingPercent |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences armour |
增加 30% 暈眩門檻
Id | RaiseZombieStunThreshold |
---|---|
Family | SelfStunThreshold |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
再生腐屍




增加 40% 護甲
Raised Zombie
幽魂 | N |
---|---|
標籤 | animal_claw_weapon, flesh_armour, humanoid, is_unarmed, medium_height, melee, physical_affinity, red_blood, slow_movement, undead, zombie |
生命
200%
異常狀態臨界值
200%
抗性




傷害
90%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.17 秒
傷害分佈
±20%
經驗值
100%
Model Size
102%
類型
NecromancerRaisedZombie
Metadata
NecromancerRaisedZombieStandard
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
等級
68
生命
12,867
護甲
28,790
閃避值
4,739
傷害
336
法術傷害
336
命中
580
攻擊間隔
1.17
經驗值
10,255
Minion Life
2,791
Minion Damage
268
異常狀態臨界值
12,867
冰緩
41
感電
41
易碎
230
焦灼
41
殘喘
112
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 269–403
暴擊率: 5%
攻擊間隔: 1.17 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_item_drop_slots = 0 } Actor { basic_action = "Emerge" basic_action = "ScaledMove" } Life { corpse_usable = false } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { on_emerge = "SpawnEffect( Metadata/Effects/Spells/raisezombie/raisezombie.ao, emerge );" } Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedZombies/NecromancerRaisedZombieStandard"] = { name = "Raised Zombie", life = 2, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 0.9, damageSpread = 0.2, attackTime = 1.17, attackRange = 9, accuracy = 1, skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
增加 40% 護甲
Id | MonsterImplicitDamageReduction1 |
---|---|
Family | IncreasedPhysicalDamageReductionRatingPercent |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences armour |
再生腐屍




Raised Zombie
幽魂 | N |
---|---|
標籤 | blight_monster, flesh_armour, humanoid, is_unarmed, medium_height, melee, physical_affinity, red_blood, slow_movement, undead, zombie |
生命
200%
異常狀態臨界值
200%
抗性




傷害
90%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.17 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
NecromancerRaisedZombie
Metadata
BlackguardExperiementerZombie
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
等級
68
生命
12,867
護甲
28,790
閃避值
4,739
傷害
336
法術傷害
336
命中
580
攻擊間隔
1.17
經驗值
10,255
Minion Life
2,791
Minion Damage
268
異常狀態臨界值
12,867
冰緩
41
感電
41
易碎
230
焦灼
41
殘喘
112
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 269–403
暴擊率: 5%
攻擊間隔: 1.17 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type
version 2 extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink" Actor { basic_action = "Emerge" } Life { corpse_usable = false } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink" Animated { on_emerge = "SpawnEffect( Metadata/Effects/Spells/raisezombie/raisezombie.ao, emerge );" } Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBlight/Generic/BlackguardExperiementerZombie"] = { name = "Raised Zombie", life = 2, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 0.9, damageSpread = 0.2, attackTime = 1.17, attackRange = 9, accuracy = 1, skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
再生腐屍





增加 40% 護甲
增加 30% 暈眩門檻
增加 30% 暈眩門檻
Raised Zombie
幽魂 | Y |
---|---|
標籤 | animal_claw_weapon, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, undead, zombie |
生命
375%
異常狀態臨界值
375%
抗性




傷害
165%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 11
攻擊間隔
1.17 秒
傷害分佈
±40%
經驗值
150%
Model Size
102%
類型
RaisedZombie
Metadata
RaisedZombieCelestial
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
等級
68
生命
24,125
護甲
28,790
閃避值
4,739
傷害
616
法術傷害
616
命中
1,276
攻擊間隔
1.17
經驗值
15,383
Minion Life
5,233
Minion Damage
492
異常狀態臨界值
24,125
冰緩
76
感電
76
易碎
432
焦灼
76
殘喘
211
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 370–863
暴擊率: 5%
攻擊間隔: 1.17 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]

CelestialZombieSlam
攻擊, 範圍, 可觸發
基本傷害: 370–863
暴擊率: 5%
攻擊間隔: 1.17 秒
冷卻時間: 6 秒
GAZombieCorpseGroundImpact
可觸發, 攻擊
基本傷害: 370–863
暴擊率: 5%
攻擊傷害: 250%
攻擊傷害: 250%
攻擊間隔: 1.17 秒
造成 150% 更多攻擊傷害
不能閃避
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedZombies/RaisedZombieBase"
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedZombies/RaisedZombieBase" Animated { on_raised_emerge_unarmed_01 = "SpawnEffect( Metadata/Effects/Microtransactions/Spells/raise_zombie/celestial/emerge.ao, animate );" on_event_deatheffect = "PlayEffect(Metadata/Effects/Microtransactions/Spells/raise_zombie/celestial/emerge.ao);" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedZombies/RaisedZombieCelestial"] = { name = "Raised Zombie", life = 3.75, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1.65, damageSpread = 0.4, attackTime = 1.17, attackRange = 11, accuracy = 3.4, skillList = { "Melee", "GAZombieCorpseGroundImpact", "CelestialZombieSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAZombieCorpseGroundImpact"] = { name = "GAZombieCorpseGroundImpact", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_always_hit", }, levels = { [1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CelestialZombieSlam"] = { name = "CelestialZombieSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "active_skill_attack_speed_+%_final", "is_area_damage", "global_always_hit", }, levels = { [1] = {280, 25, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
增加 40% 護甲
Id | MonsterImplicitDamageReduction1 |
---|---|
Family | IncreasedPhysicalDamageReductionRatingPercent |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences armour |
增加 30% 暈眩門檻
Id | RaiseZombieStunThreshold |
---|---|
Family | SelfStunThreshold |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
再生腐屍





增加 40% 護甲
增加 30% 暈眩門檻
增加 30% 暈眩門檻
Raised Zombie
幽魂 | Y |
---|---|
標籤 | animal_claw_weapon, fast_movement, flesh_armour, is_unarmed, melee, physical_affinity, red_blood, undead, zombie |
生命
375%
異常狀態臨界值
375%
抗性




傷害
165%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 11
攻擊間隔
1.17 秒
傷害分佈
±40%
經驗值
150%
Model Size
102%
類型
RaisedZombie
Metadata
RaisedZombieOblivion
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
等級
68
生命
24,125
護甲
28,790
閃避值
4,739
傷害
616
法術傷害
616
命中
1,276
攻擊間隔
1.17
經驗值
15,383
Minion Life
5,233
Minion Damage
492
異常狀態臨界值
24,125
冰緩
76
感電
76
易碎
432
焦灼
76
殘喘
211
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 370–863
暴擊率: 5%
攻擊間隔: 1.17 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]

OblivionZombieSlam
攻擊, 範圍, 可觸發
基本傷害: 370–863
暴擊率: 5%
攻擊間隔: 1.17 秒
冷卻時間: 6 秒
GAZombieCorpseGroundImpact
可觸發, 攻擊
基本傷害: 370–863
暴擊率: 5%
攻擊傷害: 250%
攻擊傷害: 250%
攻擊間隔: 1.17 秒
造成 150% 更多攻擊傷害
不能閃避
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedZombies/RaisedZombieBase"
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedZombies/RaisedZombieBase" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/raise_zombie/OblivionRaiseZombie/OblivionRaiseZombie.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedZombies/RaisedZombieOblivion"] = { name = "Raised Zombie", life = 3.75, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1.65, damageSpread = 0.4, attackTime = 1.17, attackRange = 11, accuracy = 3.4, skillList = { "Melee", "GAZombieCorpseGroundImpact", "OblivionZombieSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAZombieCorpseGroundImpact"] = { name = "GAZombieCorpseGroundImpact", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_always_hit", }, levels = { [1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["OblivionZombieSlam"] = { name = "OblivionZombieSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "active_skill_attack_speed_+%_final", "is_area_damage", "global_always_hit", }, levels = { [1] = {280, 25, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
增加 40% 護甲
Id | MonsterImplicitDamageReduction1 |
---|---|
Family | IncreasedPhysicalDamageReductionRatingPercent |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences armour |
增加 30% 暈眩門檻
Id | RaiseZombieStunThreshold |
---|---|
Family | SelfStunThreshold |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
再生腐屍





增加 40% 護甲
增加 30% 暈眩門檻
增加 30% 暈眩門檻
Raised Zombie
幽魂 | Y |
---|---|
標籤 | animal_claw_weapon, fast_movement, flesh_armour, is_unarmed, melee, physical_affinity, red_blood, undead, zombie |
生命
375%
異常狀態臨界值
375%
抗性




傷害
165%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 11
攻擊間隔
1.17 秒
傷害分佈
±40%
經驗值
150%
Model Size
102%
類型
RaisedZombie
Metadata
RaisedZombieOnyxOblivion
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
等級
68
生命
24,125
護甲
28,790
閃避值
4,739
傷害
616
法術傷害
616
命中
1,276
攻擊間隔
1.17
經驗值
15,383
Minion Life
5,233
Minion Damage
492
異常狀態臨界值
24,125
冰緩
76
感電
76
易碎
432
焦灼
76
殘喘
211
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 370–863
暴擊率: 5%
攻擊間隔: 1.17 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]

OnyxOblivionZombieSlam
攻擊, 範圍, 可觸發
基本傷害: 370–863
暴擊率: 5%
攻擊間隔: 1.17 秒
冷卻時間: 6 秒
GAZombieCorpseGroundImpact
可觸發, 攻擊
基本傷害: 370–863
暴擊率: 5%
攻擊傷害: 250%
攻擊傷害: 250%
攻擊間隔: 1.17 秒
造成 150% 更多攻擊傷害
不能閃避
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedZombies/RaisedZombieBase"
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedZombies/RaisedZombieBase" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/raise_zombie/OnyxOblivionRaiseZombie/OnyxOblivionRaiseZombie.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedZombies/RaisedZombieOnyxOblivion"] = { name = "Raised Zombie", life = 3.75, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1.65, damageSpread = 0.4, attackTime = 1.17, attackRange = 11, accuracy = 3.4, skillList = { "Melee", "GAZombieCorpseGroundImpact", "OnyxOblivionZombieSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAZombieCorpseGroundImpact"] = { name = "GAZombieCorpseGroundImpact", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_always_hit", }, levels = { [1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["OnyxOblivionZombieSlam"] = { name = "OnyxOblivionZombieSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "active_skill_attack_speed_+%_final", "is_area_damage", "global_always_hit", }, levels = { [1] = {280, 25, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
增加 40% 護甲
Id | MonsterImplicitDamageReduction1 |
---|---|
Family | IncreasedPhysicalDamageReductionRatingPercent |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences armour |
增加 30% 暈眩門檻
Id | RaiseZombieStunThreshold |
---|---|
Family | SelfStunThreshold |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
再生腐屍





增加 40% 護甲
增加 30% 暈眩門檻
增加 30% 暈眩門檻
Raised Zombie
幽魂 | Y |
---|---|
標籤 | animal_claw_weapon, fast_movement, flesh_armour, is_unarmed, melee, physical_affinity, red_blood, undead, zombie |
生命
375%
異常狀態臨界值
375%
抗性




傷害
165%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 11
攻擊間隔
1.17 秒
傷害分佈
±40%
經驗值
150%
Model Size
102%
類型
RaisedZombie
Metadata
RaisedZombieDemonic
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
等級
68
生命
24,125
護甲
28,790
閃避值
4,739
傷害
616
法術傷害
616
命中
1,276
攻擊間隔
1.17
經驗值
15,383
Minion Life
5,233
Minion Damage
492
異常狀態臨界值
24,125
冰緩
76
感電
76
易碎
432
焦灼
76
殘喘
211
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 370–863
暴擊率: 5%
攻擊間隔: 1.17 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]

DemonicZombieSlam
攻擊, 範圍, 可觸發
基本傷害: 370–863
暴擊率: 5%
攻擊間隔: 1.17 秒
冷卻時間: 6 秒
GAZombieCorpseGroundImpact
可觸發, 攻擊
基本傷害: 370–863
暴擊率: 5%
攻擊傷害: 250%
攻擊傷害: 250%
攻擊間隔: 1.17 秒
造成 150% 更多攻擊傷害
不能閃避
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedZombies/RaisedZombieBase"
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedZombies/RaisedZombieBase" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/raise_zombie/demonic/DemonicRaiseZombie.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedZombies/RaisedZombieDemonic"] = { name = "Raised Zombie", life = 3.75, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1.65, damageSpread = 0.4, attackTime = 1.17, attackRange = 11, accuracy = 3.4, skillList = { "Melee", "GAZombieCorpseGroundImpact", "DemonicZombieSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAZombieCorpseGroundImpact"] = { name = "GAZombieCorpseGroundImpact", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_always_hit", }, levels = { [1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DemonicZombieSlam"] = { name = "DemonicZombieSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "active_skill_attack_speed_+%_final", "is_area_damage", "global_always_hit", }, levels = { [1] = {280, 25, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
增加 40% 護甲
Id | MonsterImplicitDamageReduction1 |
---|---|
Family | IncreasedPhysicalDamageReductionRatingPercent |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences armour |
增加 30% 暈眩門檻
Id | RaiseZombieStunThreshold |
---|---|
Family | SelfStunThreshold |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.