再生腐尸
亡灵
护甲提高 40%
晕眩门槛提高 30%
Raised Zombie
幽魂Y
标签animal_claw_weapon, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, undead, zombie
生命
375%
异常状态临界值
375%
抗性
40 40 40 20
伤害
165%
命中
340%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 11
攻击间隔
1.17 秒
伤害分布
±40%
经验值
150%
Model Size
102%
类型
RaisedZombie
Metadata
RaisedZombieStandard
IsSummoned
Y
等级
68
生命
24,125
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
616
法术伤害
616
命中
986
攻击间隔
1.17
经验值
15,383
异常状态临界值
24,125
冰缓
76
Shock
76
Brittle
432
Scorch
76
Sap
211
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 370–863
暴击几率: 5%
攻击间隔: 1.17 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
ZombieSlam
攻击, 范围, 可触发
基本伤害: 370–863
暴击几率: 5%
攻击间隔: 1.17 秒
冷却时间: 6 秒
GAZombieCorpseGroundImpact
可触发, 攻击
基本伤害: 370–863
暴击几率: 5%
攻击伤害: 250%
攻击伤害: 250%
攻击间隔: 1.17 秒
攻击伤害总增 150%
无法闪避
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/RaisedZombies/RaisedZombieBase"

Object Type Codes

version 2
extends "Metadata/Monsters/RaisedZombies/RaisedZombieBase"

BaseEvents
{
	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/raisezombie_02/zombieblood.epk );"
}

Animated
{
	on_event_deatheffect = "PlayEffect( ZombieFallingSubmerge, default, 1, 1, 0, inherit, 0, 0, 0, ContactPosition );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedZombies/RaisedZombieStandard"] = {
    name = "Raised Zombie",
    life = 3.75,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1.65,
    damageSpread = 0.4,
    attackTime = 1.17,
    attackRange = 11,
    accuracy = 3.4,
    skillList = {
        "Melee",
        "ZombieSlam",
        "GAZombieCorpseGroundImpact",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ZombieSlam"] = {
    name = "ZombieSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
        "global_always_hit",
    },
    levels = {
        [1] = {25, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAZombieCorpseGroundImpact"] = {
    name = "GAZombieCorpseGroundImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_always_hit",
    },
    levels = {
        [1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
护甲提高 40%
IdMonsterImplicitDamageReduction1
FamilyIncreasedPhysicalDamageReductionRatingPercent
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • physical damage reduction rating +% Min: 40 Max: 40 全域
  • Craft Tagsdefences armour
    晕眩门槛提高 30%
    IdRaiseZombieStunThreshold
    FamilySelfStunThreshold
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stun threshold +% Min: 30 Max: 30 全域
  • 再生腐尸
    亡灵
    护甲提高 40%
    晕眩门槛提高 30%
    Raised Zombie
    幽魂Y
    标签animal_claw_weapon, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, undead, zombie
    生命
    375%
    异常状态临界值
    375%
    抗性
    40 40 40 20
    伤害
    165%
    命中
    340%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 11
    攻击间隔
    1.17 秒
    伤害分布
    ±40%
    经验值
    150%
    Model Size
    102%
    类型
    RaisedZombie
    Metadata
    RaisedZombieMummy
    IsSummoned
    Y
    等级
    68
    生命
    24,125
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    0
    伤害
    616
    法术伤害
    616
    命中
    986
    攻击间隔
    1.17
    经验值
    15,383
    异常状态临界值
    24,125
    冰缓
    76
    Shock
    76
    Brittle
    432
    Scorch
    76
    Sap
    211
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 370–863
    暴击几率: 5%
    攻击间隔: 1.17 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ZombieSlam
    攻击, 范围, 可触发
    基本伤害: 370–863
    暴击几率: 5%
    攻击间隔: 1.17 秒
    冷却时间: 6 秒
    GAZombieCorpseGroundImpact
    可触发, 攻击
    基本伤害: 370–863
    暴击几率: 5%
    攻击伤害: 250%
    攻击伤害: 250%
    攻击间隔: 1.17 秒
    攻击伤害总增 150%
    无法闪避
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedZombies/RaisedZombieBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RaisedZombies/RaisedZombieBase"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/raisezombie_02/zombieblood.epk );"
    }
    
    Animated
    {
    	on_event_deatheffect = "PlayEffect( ZombieFallingSubmerge, default, 1, 1, 0, inherit, 0, 0, 0, ContactPosition );"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedZombies/RaisedZombieMummy"] = {
        name = "Raised Zombie",
        life = 3.75,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1.65,
        damageSpread = 0.4,
        attackTime = 1.17,
        attackRange = 11,
        accuracy = 3.4,
        skillList = {
            "Melee",
            "ZombieSlam",
            "GAZombieCorpseGroundImpact",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ZombieSlam"] = {
        name = "ZombieSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
            "global_always_hit",
        },
        levels = {
            [1] = {25, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAZombieCorpseGroundImpact"] = {
        name = "GAZombieCorpseGroundImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "global_always_hit",
        },
        levels = {
            [1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    护甲提高 40%
    IdMonsterImplicitDamageReduction1
    FamilyIncreasedPhysicalDamageReductionRatingPercent
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • physical damage reduction rating +% Min: 40 Max: 40 全域
  • Craft Tagsdefences armour
    晕眩门槛提高 30%
    IdRaiseZombieStunThreshold
    FamilySelfStunThreshold
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stun threshold +% Min: 30 Max: 30 全域
  • 复苏的魔卫
    亡灵
    护甲提高 40%
    晕眩门槛提高 30%
    Raised Zombie
    幽魂Y
    标签animal_claw_weapon, fast_movement, flesh_armour, is_unarmed, melee, physical_affinity, red_blood, undead, zombie
    生命
    375%
    异常状态临界值
    375%
    抗性
    40 40 40 20
    伤害
    165%
    命中
    340%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 11
    攻击间隔
    1.17 秒
    伤害分布
    ±40%
    经验值
    150%
    Model Size
    102%
    类型
    RaisedZombie
    Metadata
    RaisedZombieFour
    IsSummoned
    Y
    等级
    68
    生命
    24,125
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    0
    伤害
    616
    法术伤害
    616
    命中
    986
    攻击间隔
    1.17
    经验值
    15,383
    异常状态临界值
    24,125
    冰缓
    76
    Shock
    76
    Brittle
    432
    Scorch
    76
    Sap
    211
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 370–863
    暴击几率: 5%
    攻击间隔: 1.17 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ZombieSlam
    攻击, 范围, 可触发
    基本伤害: 370–863
    暴击几率: 5%
    攻击间隔: 1.17 秒
    冷却时间: 6 秒
    GAZombieCorpseGroundImpact
    可触发, 攻击
    基本伤害: 370–863
    暴击几率: 5%
    攻击伤害: 250%
    攻击伤害: 250%
    攻击间隔: 1.17 秒
    攻击伤害总增 150%
    无法闪避
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedZombies/RaisedZombieBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RaisedZombies/RaisedZombieBase"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/raisezombie_02/zombieblood.epk );"
    }
    
    Animated
    {
    	on_event_deatheffect = "PlayEffect( ZombieFallingSubmerge, default, 1, 1, 0, inherit, 0, 0, 0, ContactPosition );"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedZombies/RaisedZombieFour"] = {
        name = "Raised Zombie",
        life = 3.75,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1.65,
        damageSpread = 0.4,
        attackTime = 1.17,
        attackRange = 11,
        accuracy = 3.4,
        skillList = {
            "Melee",
            "ZombieSlam",
            "GAZombieCorpseGroundImpact",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ZombieSlam"] = {
        name = "ZombieSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
            "global_always_hit",
        },
        levels = {
            [1] = {25, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAZombieCorpseGroundImpact"] = {
        name = "GAZombieCorpseGroundImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "global_always_hit",
        },
        levels = {
            [1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    护甲提高 40%
    IdMonsterImplicitDamageReduction1
    FamilyIncreasedPhysicalDamageReductionRatingPercent
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • physical damage reduction rating +% Min: 40 Max: 40 全域
  • Craft Tagsdefences armour
    晕眩门槛提高 30%
    IdRaiseZombieStunThreshold
    FamilySelfStunThreshold
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stun threshold +% Min: 30 Max: 30 全域
  • 复苏的魔卫
    亡灵
    护甲提高 40%
    晕眩门槛提高 30%
    Raised Zombie
    幽魂Y
    标签animal_claw_weapon, fast_movement, flesh_armour, is_unarmed, melee, physical_affinity, red_blood, undead, zombie
    生命
    375%
    异常状态临界值
    375%
    抗性
    40 40 40 20
    伤害
    165%
    命中
    340%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 11
    攻击间隔
    1.17 秒
    伤害分布
    ±40%
    经验值
    150%
    Model Size
    102%
    类型
    RaisedZombie
    Metadata
    RaisedZombieProject
    IsSummoned
    Y
    等级
    68
    生命
    24,125
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    0
    伤害
    616
    法术伤害
    616
    命中
    986
    攻击间隔
    1.17
    经验值
    15,383
    异常状态临界值
    24,125
    冰缓
    76
    Shock
    76
    Brittle
    432
    Scorch
    76
    Sap
    211
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 370–863
    暴击几率: 5%
    攻击间隔: 1.17 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ProjectRaisedZombieSlam
    攻击, 范围, 可触发
    基本伤害: 370–863
    暴击几率: 5%
    攻击间隔: 1.17 秒
    冷却时间: 6 秒
    GAZombieCorpseGroundImpact
    可触发, 攻击
    基本伤害: 370–863
    暴击几率: 5%
    攻击伤害: 250%
    攻击伤害: 250%
    攻击间隔: 1.17 秒
    攻击伤害总增 150%
    无法闪避
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedZombies/RaisedZombieBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RaisedZombies/RaisedZombieBase"
    
    Life
    {
    	corpse_sink_delay_ms = 2000
    	corpse_sink_time_ms = 8000
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedZombies/RaisedZombieProject"] = {
        name = "Raised Zombie",
        life = 3.75,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1.65,
        damageSpread = 0.4,
        attackTime = 1.17,
        attackRange = 11,
        accuracy = 3.4,
        skillList = {
            "Melee",
            "GAZombieCorpseGroundImpact",
            "ProjectRaisedZombieSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAZombieCorpseGroundImpact"] = {
        name = "GAZombieCorpseGroundImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "global_always_hit",
        },
        levels = {
            [1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProjectRaisedZombieSlam"] = {
        name = "ProjectRaisedZombieSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
            "global_always_hit",
        },
        levels = {
            [1] = {280, 25, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    护甲提高 40%
    IdMonsterImplicitDamageReduction1
    FamilyIncreasedPhysicalDamageReductionRatingPercent
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • physical damage reduction rating +% Min: 40 Max: 40 全域
  • Craft Tagsdefences armour
    晕眩门槛提高 30%
    IdRaiseZombieStunThreshold
    FamilySelfStunThreshold
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stun threshold +% Min: 30 Max: 30 全域
  • 再生腐尸
    亡灵
    护甲提高 40%
    Raised Zombie
    幽魂N
    标签animal_claw_weapon, flesh_armour, humanoid, is_unarmed, medium_height, melee, physical_affinity, red_blood, slow_movement, undead, zombie
    生命
    200%
    异常状态临界值
    200%
    抗性
    20 20 20 0
    伤害
    90%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 9
    攻击间隔
    1.17 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    102%
    类型
    NecromancerRaisedZombie
    Metadata
    NecromancerRaisedZombieStandard
    等级
    68
    生命
    12,867
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    0
    伤害
    336
    法术伤害
    336
    命中
    290
    攻击间隔
    1.17
    经验值
    10,255
    异常状态临界值
    12,867
    冰缓
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 269–403
    暴击几率: 5%
    攻击间隔: 1.17 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_item_drop_slots = 0
    
    }
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "ScaledMove"
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    DiesAfterTime
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	on_emerge = "SpawnEffect( Metadata/Effects/Spells/raisezombie/raisezombie.ao, emerge );"
    }
    
    Life
    {
    	on_death = "RemoveEffects( );"
    	on_spawned_dead = "RemoveEffects( );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedZombies/NecromancerRaisedZombieStandard"] = {
        name = "Raised Zombie",
        life = 2,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 0.9,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    护甲提高 40%
    IdMonsterImplicitDamageReduction1
    FamilyIncreasedPhysicalDamageReductionRatingPercent
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • physical damage reduction rating +% Min: 40 Max: 40 全域
  • Craft Tagsdefences armour
    再生腐尸
    亡灵
    Raised Zombie
    幽魂N
    标签blight_monster, flesh_armour, humanoid, is_unarmed, medium_height, melee, physical_affinity, red_blood, slow_movement, undead, zombie
    生命
    200%
    异常状态临界值
    200%
    抗性
    20 20 20 0
    伤害
    90%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 9
    攻击间隔
    1.17 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    100%
    类型
    NecromancerRaisedZombie
    Metadata
    BlackguardExperiementerZombie
    等级
    68
    生命
    12,867
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    0
    伤害
    336
    法术伤害
    336
    命中
    290
    攻击间隔
    1.17
    经验值
    10,255
    异常状态临界值
    12,867
    冰缓
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 269–403
    暴击几率: 5%
    攻击间隔: 1.17 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    DiesAfterTime
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"
    
    Animated
    {
    	on_emerge = "SpawnEffect( Metadata/Effects/Spells/raisezombie/raisezombie.ao, emerge );"
    }
    
    Life
    {
    	on_death = "RemoveEffects( );"
    	on_spawned_dead = "RemoveEffects( );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBlight/Generic/BlackguardExperiementerZombie"] = {
        name = "Raised Zombie",
        life = 2,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 0.9,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    再生腐尸
    亡灵
    护甲提高 40%
    晕眩门槛提高 30%
    Raised Zombie
    幽魂Y
    标签animal_claw_weapon, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, undead, zombie
    生命
    375%
    异常状态临界值
    375%
    抗性
    40 40 40 20
    伤害
    165%
    命中
    340%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 11
    攻击间隔
    1.17 秒
    伤害分布
    ±40%
    经验值
    150%
    Model Size
    102%
    类型
    RaisedZombie
    Metadata
    RaisedZombieCelestial
    IsSummoned
    Y
    等级
    68
    生命
    24,125
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    0
    伤害
    616
    法术伤害
    616
    命中
    986
    攻击间隔
    1.17
    经验值
    15,383
    异常状态临界值
    24,125
    冰缓
    76
    Shock
    76
    Brittle
    432
    Scorch
    76
    Sap
    211
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 370–863
    暴击几率: 5%
    攻击间隔: 1.17 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    CelestialZombieSlam
    攻击, 范围, 可触发
    基本伤害: 370–863
    暴击几率: 5%
    攻击间隔: 1.17 秒
    冷却时间: 6 秒
    GAZombieCorpseGroundImpact
    可触发, 攻击
    基本伤害: 370–863
    暴击几率: 5%
    攻击伤害: 250%
    攻击伤害: 250%
    攻击间隔: 1.17 秒
    攻击伤害总增 150%
    无法闪避
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedZombies/RaisedZombieBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RaisedZombies/RaisedZombieBase"
    
    Animated
    {
    	on_raised_emerge_unarmed_01 = "SpawnEffect( Metadata/Effects/Microtransactions/Spells/raise_zombie/celestial/emerge.ao, animate );"
    	on_event_deatheffect = "PlayEffect(Metadata/Effects/Microtransactions/Spells/raise_zombie/celestial/emerge.ao);"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedZombies/RaisedZombieCelestial"] = {
        name = "Raised Zombie",
        life = 3.75,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1.65,
        damageSpread = 0.4,
        attackTime = 1.17,
        attackRange = 11,
        accuracy = 3.4,
        skillList = {
            "Melee",
            "GAZombieCorpseGroundImpact",
            "CelestialZombieSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAZombieCorpseGroundImpact"] = {
        name = "GAZombieCorpseGroundImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "global_always_hit",
        },
        levels = {
            [1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CelestialZombieSlam"] = {
        name = "CelestialZombieSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
            "global_always_hit",
        },
        levels = {
            [1] = {280, 25, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    护甲提高 40%
    IdMonsterImplicitDamageReduction1
    FamilyIncreasedPhysicalDamageReductionRatingPercent
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • physical damage reduction rating +% Min: 40 Max: 40 全域
  • Craft Tagsdefences armour
    晕眩门槛提高 30%
    IdRaiseZombieStunThreshold
    FamilySelfStunThreshold
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stun threshold +% Min: 30 Max: 30 全域
  • 复苏的魔卫
    亡灵
    护甲提高 40%
    晕眩门槛提高 30%
    Raised Zombie
    幽魂Y
    标签animal_claw_weapon, fast_movement, flesh_armour, is_unarmed, melee, physical_affinity, red_blood, undead, zombie
    生命
    375%
    异常状态临界值
    375%
    抗性
    40 40 40 20
    伤害
    165%
    命中
    340%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 11
    攻击间隔
    1.17 秒
    伤害分布
    ±40%
    经验值
    150%
    Model Size
    102%
    类型
    RaisedZombie
    Metadata
    RaisedZombieOblivion
    IsSummoned
    Y
    等级
    68
    生命
    24,125
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    0
    伤害
    616
    法术伤害
    616
    命中
    986
    攻击间隔
    1.17
    经验值
    15,383
    异常状态临界值
    24,125
    冰缓
    76
    Shock
    76
    Brittle
    432
    Scorch
    76
    Sap
    211
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 370–863
    暴击几率: 5%
    攻击间隔: 1.17 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    OblivionZombieSlam
    攻击, 范围, 可触发
    基本伤害: 370–863
    暴击几率: 5%
    攻击间隔: 1.17 秒
    冷却时间: 6 秒
    GAZombieCorpseGroundImpact
    可触发, 攻击
    基本伤害: 370–863
    暴击几率: 5%
    攻击伤害: 250%
    攻击伤害: 250%
    攻击间隔: 1.17 秒
    攻击伤害总增 150%
    无法闪避
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedZombies/RaisedZombieBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RaisedZombies/RaisedZombieBase"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/raise_zombie/OblivionRaiseZombie/OblivionRaiseZombie.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedZombies/RaisedZombieOblivion"] = {
        name = "Raised Zombie",
        life = 3.75,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1.65,
        damageSpread = 0.4,
        attackTime = 1.17,
        attackRange = 11,
        accuracy = 3.4,
        skillList = {
            "Melee",
            "GAZombieCorpseGroundImpact",
            "OblivionZombieSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAZombieCorpseGroundImpact"] = {
        name = "GAZombieCorpseGroundImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "global_always_hit",
        },
        levels = {
            [1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["OblivionZombieSlam"] = {
        name = "OblivionZombieSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
            "global_always_hit",
        },
        levels = {
            [1] = {280, 25, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    护甲提高 40%
    IdMonsterImplicitDamageReduction1
    FamilyIncreasedPhysicalDamageReductionRatingPercent
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • physical damage reduction rating +% Min: 40 Max: 40 全域
  • Craft Tagsdefences armour
    晕眩门槛提高 30%
    IdRaiseZombieStunThreshold
    FamilySelfStunThreshold
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stun threshold +% Min: 30 Max: 30 全域
  • 复苏的魔卫
    亡灵
    护甲提高 40%
    晕眩门槛提高 30%
    Raised Zombie
    幽魂Y
    标签animal_claw_weapon, fast_movement, flesh_armour, is_unarmed, melee, physical_affinity, red_blood, undead, zombie
    生命
    375%
    异常状态临界值
    375%
    抗性
    40 40 40 20
    伤害
    165%
    命中
    340%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 11
    攻击间隔
    1.17 秒
    伤害分布
    ±40%
    经验值
    150%
    Model Size
    102%
    类型
    RaisedZombie
    Metadata
    RaisedZombieOnyxOblivion
    IsSummoned
    Y
    等级
    68
    生命
    24,125
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    0
    伤害
    616
    法术伤害
    616
    命中
    986
    攻击间隔
    1.17
    经验值
    15,383
    异常状态临界值
    24,125
    冰缓
    76
    Shock
    76
    Brittle
    432
    Scorch
    76
    Sap
    211
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 370–863
    暴击几率: 5%
    攻击间隔: 1.17 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    OnyxOblivionZombieSlam
    攻击, 范围, 可触发
    基本伤害: 370–863
    暴击几率: 5%
    攻击间隔: 1.17 秒
    冷却时间: 6 秒
    GAZombieCorpseGroundImpact
    可触发, 攻击
    基本伤害: 370–863
    暴击几率: 5%
    攻击伤害: 250%
    攻击伤害: 250%
    攻击间隔: 1.17 秒
    攻击伤害总增 150%
    无法闪避
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedZombies/RaisedZombieBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RaisedZombies/RaisedZombieBase"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/raise_zombie/OnyxOblivionRaiseZombie/OnyxOblivionRaiseZombie.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedZombies/RaisedZombieOnyxOblivion"] = {
        name = "Raised Zombie",
        life = 3.75,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1.65,
        damageSpread = 0.4,
        attackTime = 1.17,
        attackRange = 11,
        accuracy = 3.4,
        skillList = {
            "Melee",
            "GAZombieCorpseGroundImpact",
            "OnyxOblivionZombieSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAZombieCorpseGroundImpact"] = {
        name = "GAZombieCorpseGroundImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "global_always_hit",
        },
        levels = {
            [1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["OnyxOblivionZombieSlam"] = {
        name = "OnyxOblivionZombieSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
            "global_always_hit",
        },
        levels = {
            [1] = {280, 25, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    护甲提高 40%
    IdMonsterImplicitDamageReduction1
    FamilyIncreasedPhysicalDamageReductionRatingPercent
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • physical damage reduction rating +% Min: 40 Max: 40 全域
  • Craft Tagsdefences armour
    晕眩门槛提高 30%
    IdRaiseZombieStunThreshold
    FamilySelfStunThreshold
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stun threshold +% Min: 30 Max: 30 全域
  • 复苏的魔卫
    亡灵
    护甲提高 40%
    晕眩门槛提高 30%
    Raised Zombie
    幽魂Y
    标签animal_claw_weapon, fast_movement, flesh_armour, is_unarmed, melee, physical_affinity, red_blood, undead, zombie
    生命
    375%
    异常状态临界值
    375%
    抗性
    40 40 40 20
    伤害
    165%
    命中
    340%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 11
    攻击间隔
    1.17 秒
    伤害分布
    ±40%
    经验值
    150%
    Model Size
    102%
    类型
    RaisedZombie
    Metadata
    RaisedZombieDemonic
    IsSummoned
    Y
    等级
    68
    生命
    24,125
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    0
    伤害
    616
    法术伤害
    616
    命中
    986
    攻击间隔
    1.17
    经验值
    15,383
    异常状态临界值
    24,125
    冰缓
    76
    Shock
    76
    Brittle
    432
    Scorch
    76
    Sap
    211
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 370–863
    暴击几率: 5%
    攻击间隔: 1.17 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    DemonicZombieSlam
    攻击, 范围, 可触发
    基本伤害: 370–863
    暴击几率: 5%
    攻击间隔: 1.17 秒
    冷却时间: 6 秒
    GAZombieCorpseGroundImpact
    可触发, 攻击
    基本伤害: 370–863
    暴击几率: 5%
    攻击伤害: 250%
    攻击伤害: 250%
    攻击间隔: 1.17 秒
    攻击伤害总增 150%
    无法闪避
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedZombies/RaisedZombieBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RaisedZombies/RaisedZombieBase"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/raise_zombie/demonic/DemonicRaiseZombie.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedZombies/RaisedZombieDemonic"] = {
        name = "Raised Zombie",
        life = 3.75,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1.65,
        damageSpread = 0.4,
        attackTime = 1.17,
        attackRange = 11,
        accuracy = 3.4,
        skillList = {
            "Melee",
            "GAZombieCorpseGroundImpact",
            "DemonicZombieSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAZombieCorpseGroundImpact"] = {
        name = "GAZombieCorpseGroundImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "global_always_hit",
        },
        levels = {
            [1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DemonicZombieSlam"] = {
        name = "DemonicZombieSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
            "global_always_hit",
        },
        levels = {
            [1] = {280, 25, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    护甲提高 40%
    IdMonsterImplicitDamageReduction1
    FamilyIncreasedPhysicalDamageReductionRatingPercent
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • physical damage reduction rating +% Min: 40 Max: 40 全域
  • Craft Tagsdefences armour
    晕眩门槛提高 30%
    IdRaiseZombieStunThreshold
    FamilySelfStunThreshold
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stun threshold +% Min: 30 Max: 30 全域