Возвращённый пустоход
Демон
monster no drops or experience [1]
Returned Voidwalker
SpectreN
TagsЧародейский, demon, flesh_armour, is_unarmed, lightning_affinity, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, slashing_weapon
Здоровье
600%
Уклонение
+40%
Ailment Threshold
600%
Сопротивление
40 40 40 25
Damage
150%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 8
Attack Time
0.9 Second
Damage Spread
±20%
Опыт
150%
Model Size
92%
Type
SecretPoliceArchitectMinion
Metadata
VaalArchitectVoidMinion
Уровень
68
Здоровье
38,600
Броня
28,790
Уклонение
6,635
Энергетический щит
0
Damage
560
Урон от чар
560
Точность
290
Attack Time
0.9
Опыт
15,383
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 448–672
Шанс критического удара: 5%
Attack Time: 0.9 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
IncursionArchitectMapMinionSelfDestruct
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1.5 сек.
IncursionArchitectMapMinionPulse
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.

Object Type

version 2
extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion"

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "Emerge"
}

Stats
{
	set_life_loss_%_per_minute = 500
	set_monster_inherent_damage_taken_+%_final = -90
	set_cannot_die = 1
}

Transitionable
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion"

StateMachine
{
	on_timer_renderon = "EnableRendering(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Architects/spells/ultimate_spells/map_device_projectile/self_detonate/fadein_epk.epk ); "
}

BaseEvents
{
     on_construction_complete = "DisableRendering(); StartStateTimer( renderon, 0.03 );"
}

Actor
{
	on_start_GeometrySpell = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Architects/spells/ultimate_spells/map_device_projectile/self_detonate/unstable.epk );"
	on_event_contact_for_GeometrySpell = "DisableRendering();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SecretPolice/VaalArchitectVoidMinion"] = {
    name = "Returned Voidwalker",
    life = 6,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 0.9,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "Melee",
        "IncursionArchitectMapMinionSelfDestruct",
        "IncursionArchitectMapMinionPulse",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionArchitectMapMinionSelfDestruct"] = {
    name = "IncursionArchitectMapMinionSelfDestruct",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "always_shock",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionArchitectMapMinionPulse"] = {
    name = "IncursionArchitectMapMinionPulse",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
Domainsмонстр (3)
GenerationTypeУникальный (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • IdNothing
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    IdNothing
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Edit

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