Andarilho do Vácuo Retornado
Demoníaco
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Returned Voidwalker
SpectreN
TagsConjurador, demon, flesh_armour, is_unarmed, lightning_affinity, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, slashing_weapon
Vida
600%
Evasão
+40%
Ailment Threshold
600%
Resistência
40 40 40 25
Damage
150%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 8
Attack Time
0.9 Second
Damage Spread
±20%
Experiência
150%
Model Size
92%
Type
SecretPoliceArchitectMinion
Metadata
VaalArchitectVoidMinion
Nível
68
Vida
38,600
Armadura
28,790
Evasão
6,635
Escudo de Energia
0
Damage
560
Dano Mágico
560
Precisão
290
Attack Time
0.9
Experiência
15,383
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 448–672
Chance de Crítico: 5%
Attack Time: 0.9 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
IncursionArchitectMapMinionSelfDestruct
Spell, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1.5 seg
Causa 1086 a 1629 de Dano de Raio
Seus Acertos empre Eletrizam
is area damage [1]
IncursionArchitectMapMinionPulse
Spell, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 186.2 a 279.3 de Dano de Raio
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion"

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "Emerge"
}

Stats
{
	set_life_loss_%_per_minute = 500
	set_monster_inherent_damage_taken_+%_final = -90
	set_cannot_die = 1
}

Transitionable
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion"

StateMachine
{
	on_timer_renderon = "EnableRendering(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Architects/spells/ultimate_spells/map_device_projectile/self_detonate/fadein_epk.epk ); "
}

BaseEvents
{
     on_construction_complete = "DisableRendering(); StartStateTimer( renderon, 0.03 );"
}

Actor
{
	on_start_GeometrySpell = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Architects/spells/ultimate_spells/map_device_projectile/self_detonate/unstable.epk );"
	on_event_contact_for_GeometrySpell = "DisableRendering();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SecretPolice/VaalArchitectVoidMinion"] = {
    name = "Returned Voidwalker",
    life = 6,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 0.9,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "Melee",
        "IncursionArchitectMapMinionSelfDestruct",
        "IncursionArchitectMapMinionPulse",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionArchitectMapMinionSelfDestruct"] = {
    name = "IncursionArchitectMapMinionSelfDestruct",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "always_shock",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionArchitectMapMinionPulse"] = {
    name = "IncursionArchitectMapMinionPulse",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
Domainsmonstro (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • IdNothing
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    IdNothing
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global
  • Edit

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