复生的虚空行者
恶魔
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Returned Voidwalker
幽魂 | N |
---|---|
标签 | 施法, demon, flesh_armour, is_unarmed, lightning_affinity, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, slashing_weapon |
生命
600%
闪避值
+40%
异常状态临界值
600%
抗性
40 40 40 25
伤害
150%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 8
攻击间隔
0.9 秒
伤害分布
±20%
经验值
150%
Model Size
92%
类型
SecretPoliceArchitectMinion
Metadata
VaalArchitectVoidMinion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
38,600
护甲
28,790
闪避值
6,635
能量护盾
0
伤害
560
法术伤害
560
命中
290
攻击间隔
0.9
经验值
15,383
异常状态临界值
38,600
冰缓
122
Shock
122
Brittle
691
Scorch
122
Sap
337
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 448–672
暴击几率: 5%
攻击间隔: 0.9 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
IncursionArchitectMapMinionSelfDestruct
法术, 可触发
暴击几率: 5%
施放间隔: 1.5 秒
造成 1086 - 1629 闪电伤害
你的击中始终具有感电效果
is area damage [1]
你的击中始终具有感电效果
is area damage [1]
IncursionArchitectMapMinionPulse
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 186.2 - 279.3 闪电伤害
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "Emerge" } Stats { set_life_loss_%_per_minute = 500 set_monster_inherent_damage_taken_+%_final = -90 set_cannot_die = 1 } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion" StateMachine { on_timer_renderon = "EnableRendering(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Architects/spells/ultimate_spells/map_device_projectile/self_detonate/fadein_epk.epk ); " } BaseEvents { on_construction_complete = "DisableRendering(); StartStateTimer( renderon, 0.03 );" } Actor { on_start_GeometrySpell = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Architects/spells/ultimate_spells/map_device_projectile/self_detonate/unstable.epk );" on_event_contact_for_GeometrySpell = "DisableRendering();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SecretPolice/VaalArchitectVoidMinion"] = { name = "Returned Voidwalker", life = 6, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.5, damageSpread = 0.2, attackTime = 0.9, attackRange = 8, accuracy = 1, skillList = { "Melee", "IncursionArchitectMapMinionSelfDestruct", "IncursionArchitectMapMinionPulse", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionArchitectMapMinionSelfDestruct"] = { name = "IncursionArchitectMapMinionSelfDestruct", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", "always_shock", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionArchitectMapMinionPulse"] = { name = "IncursionArchitectMapMinionPulse", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |