Returned Voidwalker
Demon
monster no drops or experience [1]
SpectreN
Tagscaster, demon, flesh_armour, is_unarmed, lightning_affinity, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, slashing_weapon
Life
600%
Evasion
+40%
Ailment Threshold
600%
Resistance
40 40 40 25
Damage
150%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 8
Attack Time
0.9 Second
Damage Spread
±20%
Experience
150%
Model Size
92%
Type
SecretPoliceArchitectMinion
Metadata
VaalArchitectVoidMinion
Level
68
Life
38,600
Armour
28,790
Evasion
6,635
Energy Shield
0
Damage
560
Spell Damage
560
Accuracy
290
Attack Time
0.9
Experience
15,383
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 448–672
Critical Strike Chance: 5%
Attack Time: 0.9 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
IncursionArchitectMapMinionSelfDestruct
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1.5 sec
IncursionArchitectMapMinionPulse
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec

Object Type

version 2
extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion"

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "Emerge"
}

Stats
{
	set_life_loss_%_per_minute = 500
	set_monster_inherent_damage_taken_+%_final = -90
	set_cannot_die = 1
}

Transitionable
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion"

StateMachine
{
	on_timer_renderon = "EnableRendering(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Architects/spells/ultimate_spells/map_device_projectile/self_detonate/fadein_epk.epk ); "
}

BaseEvents
{
     on_construction_complete = "DisableRendering(); StartStateTimer( renderon, 0.03 );"
}

Actor
{
	on_start_GeometrySpell = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Architects/spells/ultimate_spells/map_device_projectile/self_detonate/unstable.epk );"
	on_event_contact_for_GeometrySpell = "DisableRendering();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SecretPolice/VaalArchitectVoidMinion"] = {
    name = "Returned Voidwalker",
    life = 6,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 0.9,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "Melee",
        "IncursionArchitectMapMinionSelfDestruct",
        "IncursionArchitectMapMinionPulse",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionArchitectMapMinionSelfDestruct"] = {
    name = "IncursionArchitectMapMinionSelfDestruct",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "always_shock",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionArchitectMapMinionPulse"] = {
    name = "IncursionArchitectMapMinionPulse",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Edit

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