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ДемонОбласть: Глубины Бездны
Восстанавливает % здоровья, когда вы теряете заряд души
maximum spirit charges [0]
monster spirit charges are infinite [0]
spirit charge tier [1]
cannot be used as minion [1]
maximum spirit charges [0]
monster spirit charges are infinite [0]
spirit charge tier [1]
cannot be used as minion [1]
emerge speed +% [0,20]
Risen Stalker
| Spectre | |
|---|---|
| Area | Глубины Бездны |
| Tags | abyssal, animal_claw_weapon, Чародейский, demon, has_claw, has_one_handed_melee, light_armour, medium_height, medium_movement, melee, physical_affinity, ranged, red_blood |
Здоровье
182%
Ailment Threshold
182%
Сопротивление
Damage
165%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 7
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
110%
Model Size
130%
Type
FlamebearerAbyss
Metadata
FlameBearerAbyssLichMinion_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
78
Здоровье
33,193
Броня
62,934
Уклонение
6,667
Damage
1,114
Урон от чар
1,114
Точность
856
Attack Time
1.5
Опыт
13,615
Minion Life
6,602
Minion Damage
922
Ailment Threshold
33,193
Chill
105
Shock
105
Brittle
594
Scorch
105
Sap
290
Phys Convert Ele
290%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 891—1337
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AbyssVoidbearerProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Время применения: 1.4 сек.
Наносит от 492.7 до 739.1 физического урона
Снаряды пронзают все цели
100% повышение скорости снаряда
base is projectile [1]
monster projectile variation [38]
projectile uses contact position [1]
spell maximum action distance +% [-30]
Object Type
version 2
extends "Metadata/Monsters/Monkeys/FlameBearer/FlameBearerAbyss"
DiesAfterTime
{
time_until_death = 30.0f
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Monkeys/FlameBearerAbyssLichMinion_"] = {
fireResist = 40,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Risen Stalker",
life = 1.82,
damage = 1.65,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 7,
accuracy = 1,
weaponType1 = "Claw",
skillList = {
"MeleeAtAnimationSpeed",
"AbyssVoidbearerProjectile",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AbyssVoidbearerProjectile"] = {
name = "AbyssVoidbearerProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.4,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"base_projectile_speed_+%",
"base_is_projectile",
"projectile_uses_contact_position",
"always_pierce",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 38, -30, 100, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 38, -30, 100, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, },
},
}
Восстанавливает % здоровья, когда вы теряете заряд души
maximum spirit charges [0]
monster spirit charges are infinite [0]
spirit charge tier [1]
| Family | SpiritCharge |
|---|---|
| Domains | монстр (3) |
| GenerationType | уник (3) |
| Req. level | 1 |
| Stats |
cannot be used as minion [1]
| Family | CannotBeUsedAsMinion |
|---|---|
| Domains | монстр (3) |
| GenerationType | уник (3) |
| Req. level | 1 |
| Stats |
emerge speed +% [0,20]
| Family | VariableEmergeSpeed |
|---|---|
| Domains | монстр (3) |
| GenerationType | уник (3) |
| Req. level | 1 |
| Stats |
Edit
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




















