枯骨之影
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地區: 絕望深淵
當你失去 1 顆靈體能量球時,恢復 % 生命
maximum spirit charges [0]
monster spirit charges are infinite [0]
spirit charge tier [1]
cannot be used as minion [1]
maximum spirit charges [0]
monster spirit charges are infinite [0]
spirit charge tier [1]
cannot be used as minion [1]
emerge speed +% [0,20]
Risen Stalker
幽魂 | N |
---|---|
地區 | 絕望深淵 |
標籤 | abyssal, animal_claw_weapon, 法術, demon, has_claw, has_one_handed_melee, light_armour, medium_height, medium_movement, melee, physical_affinity, ranged, red_blood |
生命
182%
異常狀態臨界值
182%
抗性
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傷害
165%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 7
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
110%
Model Size
130%
類型
FlamebearerAbyss
Metadata
FlameBearerAbyssLichMinion_
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
等級
68
生命
11,709
護甲
28,790
閃避值
4,739
傷害
616
法術傷害
616
命中
580
攻擊間隔
1.5
經驗值
11,281
Minion Life
2,540
Minion Damage
492
異常狀態臨界值
11,709
冰緩
37
感電
37
易碎
209
焦灼
37
殘喘
102
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 493–740
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
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AbyssVoidbearerProjectile
法術, 投射物, 玩家投射物, 可觸發
施放時間: 1.4 秒
造成 324.9 至 487.3 物理傷害
投射物穿透全部目標
增加 100% 投射物速度
base is projectile [1]
monster projectile variation [38]
projectile uses contact position [1]
spell maximum action distance +% [-30]
Object Type
version 2 extends "Metadata/Monsters/Monkeys/FlameBearer/FlameBearerAbyss" DiesAfterTime { time_until_death = 30.0f }
Object Type Codes
version 2 extends "Metadata/Monsters/Monkeys/FlameBearer/FlameBearerAbyss" Life { on_death = "HideMeshSegment( armour_AbyssFlameBearer|AbyssBearer_glow|AbyssBearer_glow );" on_spawned_dead = "HideMeshSegment( armour_AbyssFlameBearer|AbyssBearer_glow|AbyssBearer_glow );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Monkeys/FlameBearerAbyssLichMinion_"] = { name = "Risen Stalker", life = 1.82, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.65, damageSpread = 0.2, attackTime = 1.5, attackRange = 7, accuracy = 1, weaponType1 = "Claw", skillList = { "MeleeAtAnimationSpeed", "AbyssVoidbearerProjectile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbyssVoidbearerProjectile"] = { name = "AbyssVoidbearerProjectile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_projectile_speed_+%", "base_is_projectile", "projectile_uses_contact_position", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 38, -30, 100, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 38, -30, 100, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, }, }
當你失去 1 顆靈體能量球時,恢復 % 生命
maximum spirit charges [0]
monster spirit charges are infinite [0]
spirit charge tier [1]
Id | SpiritChargeTier1 |
---|---|
Family | SpiritCharge |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be used as minion [1]
Id | CannotBeUsedAsMinion |
---|---|
Family | CannotBeUsedAsMinion |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
emerge speed +% [0,20]
Id | VariableEmergeSpeedAbyss |
---|---|
Family | VariableEmergeSpeed |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
編輯
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.