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重塑之影
恶魔
IconEnemyResistanceFire
区域: 绝望深渊
当精神球失效或被消耗时,回复 % 生命
maximum spirit charges [0]
monster spirit charges are infinite [0]
spirit charge tier [1]
cannot be used as minion [1]
emerge speed +% [0,20]
Risen Stalker
幽魂
地区绝望深渊
标签abyssal, animal_claw_weapon, 施法, demon, has_claw, has_one_handed_melee, light_armour, medium_height, medium_movement, melee, physical_affinity, ranged, red_blood
生命
182%
异常状态临界值
182%
抗性
IconEnemyResistanceFire40% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
伤害
165%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 7
攻击间隔
1.5 秒
伤害分布
±20%
经验值
110%
Model Size
130%
类型
FlamebearerAbyss
Metadata
FlameBearerAbyssLichMinion_
等级
78
生命
33,193
护甲
62,934
闪避值
6,667
伤害
1,114
法术伤害
1,114
命中
856
攻击间隔
1.5
经验值
13,615
召唤物生命
6,602
召唤物伤害
922
异常状态临界值
33,193
冰缓
105
Shock
105
Brittle
594
Scorch
105
Sap
290
Phys Convert Ele
290%
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 8911337
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
AbyssVoidbearerProjectile
法术, 投射物, 玩家投射物, 可触发
施放间隔: 1.4 秒
造成 492.7 - 739.1 物理伤害
投射物贯穿所有目标
投射物速度加快 100%
base is projectile [1]
monster projectile variation [38]
projectile uses contact position [1]
spell maximum action distance +% [-30]

Object Type

version 2
extends "Metadata/Monsters/Monkeys/FlameBearer/FlameBearerAbyss"

DiesAfterTime
{
	time_until_death = 30.0f
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Monkeys/FlameBearerAbyssLichMinion_"] = {
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Risen Stalker",
    life = 1.82,
    damage = 1.65,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 7,
    accuracy = 1,
    weaponType1 = "Claw",
    skillList = {
        "MeleeAtAnimationSpeed",
        "AbyssVoidbearerProjectile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AbyssVoidbearerProjectile"] = {
    name = "AbyssVoidbearerProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "base_projectile_speed_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 38, -30, 100, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 38, -30, 100, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
    },
}
当精神球失效或被消耗时,回复 % 生命
maximum spirit charges [0]
monster spirit charges are infinite [0]
spirit charge tier [1]
FamilySpiritCharge
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • spirit charge tier 1 1 全域
  • maximum spirit charges 0 0 全域
  • monster spirit charges are infinite 0 0 全域 — 数值不可调整
  • gain % life when spirit charge expires or consumed 0 0 全域
  • cannot be used as minion [1]
    FamilyCannotBeUsedAsMinion
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be used as minion 1 1 全域 — 数值不可调整
  • emerge speed +% [0,20]
    FamilyVariableEmergeSpeed
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • emerge speed +% 0 20 全域
  • Edit

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