Песчаный прыгун
Зверь
Область: Бастион Сарна, Лаборатория вечных, Озеро Каландры
Род: Песчаные плевуны
Группа: Насекомые
Семейство: Пещеры
display monster may inflict bleeding [1]
Sand Leaper
Spectre | Y |
---|---|
Area | Бастион Сарна, Лаборатория вечных, Озеро Каландры |
Tags | animal_claw_weapon, beast, bone_armour, extra_extra_small_height, fast_movement, has_one_hand_sword, has_one_handed_melee, insect, melee, not_int, not_str, physical_affinity, red_blood |
Packs |
Здоровье
90%
Уклонение
+50%
Ailment Threshold
90%
Сопротивление
0 0 40 0
Damage
162%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
5 ~ 8
Attack Time
0.99 Second
Damage Spread
±20%
Опыт
90%
Model Size
120%
Type
SandLeaperLeapSlam
Metadata
SandLeaper6
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
5,790
Броня
28,790
Уклонение
7,109
Энергетический щит
0
Damage
605
Урон от чар
605
Точность
290
Attack Time
0.99
Опыт
9,230
Ailment Threshold
5,790
Chill
18
Shock
18
Brittle
104
Scorch
18
Sap
51
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 484–726
Шанс критического удара: 5%
Attack Time: 0.99 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SandLeaperDodgeLeft
monster dodge distance [22]
SandLeaperDodgeRight
monster dodge direction [1]
monster dodge distance [22]
monster dodge distance [22]
SandLeaperLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Наскок
Base Damage: 484–726
Шанс критического удара: 5%
Урон от атаки: 150%
Attack Time: 0.99 сек.
Герой прыгает высоко вверх и приземляется в указанное место, наносит урон врагам своим оружием и отталкивает их. Враги, на которых приземлится герой, будут отброшены. Умение требует топор, булаву, скипетр, меч или посох.
Наносит на 50% больше урона атаками
Наносит на 15% больше урона
Базовый радиус равен 1.5 м
На +115% больше урона от кровотечения
Накладывает кровотечение
active skill area of effect radius +% final [-25]
cast time overrides attack duration [1]
is area damage [1]
Наносит на 15% больше урона
Базовый радиус равен 1.5 м
На +115% больше урона от кровотечения
Накладывает кровотечение
active skill area of effect radius +% final [-25]
cast time overrides attack duration [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "ChangeToStance2" basic_action = "ChangeToStance1" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/SandLeaper/SandLeaper6"] = { name = "Sand Leaper", life = 0.9, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.62, damageSpread = 0.2, attackTime = 0.99, attackRange = 8, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeed", "SandLeaperLeapSlam", "SandLeaperDodgeLeft", "SandLeaperDodgeRight", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SandLeaperLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.73, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_bleeding_damage_+%_final", "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "global_bleed_on_hit", "cast_time_overrides_attack_duration", }, levels = { [1] = {115, 15, -25, 15, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SandLeaperDodgeLeft"] = { name = "SandLeaperDodgeLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_distance", }, levels = { [1] = {22, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SandLeaperDodgeRight"] = { name = "SandLeaperDodgeRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", }, levels = { [1] = {1, 22, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
display monster may inflict bleeding [1]
Id | MonsterInflictsBleedingText |
---|---|
Family | MonsterInflictsBleedingText |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |