Сшитый страж реликвий
Демон
Stitched Reliquarian
SpectreY
Tagsanimal_claw_weapon, Чародейский, demon, fast_movement, fire_affinity, flesh_armour, human, humanoid, is_unarmed, medium_height, melee, no_pantheon_mod, not_dex, not_str, physical_affinity, ranged, red_blood, sanctum_monster
Здоровье
225%
Energy Shield From Life
75%
Ailment Threshold
225%
Сопротивление
0 30 30 0
Damage
93%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 11
Attack Time
1.755 Second
Damage Spread
±0%
Опыт
150%
Model Size
100%
Type
SanctumReliquarian
Metadata
Reliquarian
Уровень
68
Здоровье
14,475
Броня
28,790
Уклонение
4,739
Энергетический щит
4,595
Damage
347
Урон от чар
347
Точность
290
Attack Time
1.755
Опыт
15,383
Ailment Threshold
14,475
Chill
46
Shock
46
Brittle
259
Scorch
46
Sap
126
ReliquaryMonsterFirestormSanctum
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Огненный шторм
Время применения: 1.63 сек.
Перезарядка: 6.5 сек.
Огненные шары падают в указанную область. Они взрываются при приземлении, нанося урон ближайшим врагам.
Наносит от 95.54 до 143.3 физического урона
Базовая длительность - 1.2 секунд(-ы)
Один удар каждые 0.2 секунд(-ы)
Базовый радиус - 1 м
active skill area of effect radius +% final [30]
base sanctum damage [5]
firestorm base area of effect +% [-80]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
spell maximum action distance +% [-50]
GTSanctumReliquarianFireball
Triggerable, Spell
Время применения: 2.5 сек.
Перезарядка: 2.5 сек.
spell maximum action distance +% [-60]
GSSanctumHolyFireballImpact
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 486 до 729 урона от огня
base sanctum damage [4]
is area damage [1]
MPSSanctumReliquarianFireball
Spell, Projectile, ProjectilesFromUser, Triggerable
Шанс критического удара: 5%
Время применения: 0.2 сек.
Наносит от 128.4 до 192.6 урона от огня
base is projectile [1]
base sanctum damage [6]
monster projectile variation [215]
projectile uses contact position [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueSanctum/Fodder/SanctumFodderBase"

BaseEvents { }

Actor
{
	basic_action = "Emerge"
}


Transitionable
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueSanctum/Fodder/SanctumFodderBase"

Transitionable
{
	create_untransitioned = "PlayAnimation( idle_pillar_01 ); DisableTargetable();"
	create_transitioned = "EnableTargetable();"
	on_transition = "EnableTargetable();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSanctum/Fodder/Reliquarian"] = {
    name = "Stitched Reliquarian",
    life = 2.25,
    energyShield = 0.75,
    fireResist = 0,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 0,
    damage = 0.93,
    damageSpread = 0,
    attackTime = 1.755,
    attackRange = 11,
    accuracy = 1,
    skillList = {
        "ReliquaryMonsterFirestormSanctum",
        "GTSanctumReliquarianFireball",
        "MPSSanctumReliquarianFireball",
        "GSSanctumHolyFireballImpact",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ReliquaryMonsterFirestormSanctum"] = {
    name = "Firestorm",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.63,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "firestorm_base_area_of_effect_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "base_sanctum_damage",
        "spell_maximum_action_distance_+%",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1200, 200, -80, -30, 30, 5, -50, 10, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTSanctumReliquarianFireball"] = {
    name = "GTSanctumReliquarianFireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
    },
    levels = {
        [1] = {-60, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSSanctumReliquarianFireball"] = {
    name = "MPSSanctumReliquarianFireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.2,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "base_sanctum_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 215, 6, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSanctumHolyFireballImpact"] = {
    name = "GSSanctumHolyFireballImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_sanctum_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 4, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
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