缝合守藏者
恶魔
Stitched Reliquarian
幽魂Y
标签animal_claw_weapon, 施法, demon, fast_movement, fire_affinity, flesh_armour, human, humanoid, is_unarmed, medium_height, melee, no_pantheon_mod, not_dex, not_str, physical_affinity, ranged, red_blood, sanctum_monster
生命
225%
生命转为护盾
75%
异常状态临界值
225%
抗性
0 30 30 0
伤害
93%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 11
攻击间隔
1.755 秒
伤害分布
±0%
经验值
150%
Model Size
100%
类型
SanctumReliquarian
Metadata
Reliquarian
等级
68
生命
14,475
护甲
28,790
闪避值
4,739
能量护盾
4,595
伤害
347
法术伤害
347
命中
290
攻击间隔
1.755
经验值
15,383
异常状态临界值
14,475
冰缓
46
Shock
46
Brittle
259
Scorch
46
Sap
126
ReliquaryMonsterFirestormSanctum
法术, 伤害, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 可秘能爆发, 可齐射, 范围法术
烈炎风暴
施放间隔: 1.63 秒
冷却时间: 6.5 秒
低语呢喃,呼唤无数火焰之球如雨一般洒落在目标区域。每颗火球落地时将会爆炸,并对周围的敌人造成伤害。
造成 95.54 - 143.3 物理伤害
基础持续时间为 1.2
0.2 秒一次冲击
基础范围为 1
active skill area of effect radius +% final [30]
base sanctum damage [5]
firestorm base area of effect +% [-80]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
spell maximum action distance +% [-50]
GTSanctumReliquarianFireball
可触发, 法术
施放间隔: 2.5 秒
冷却时间: 2.5 秒
spell maximum action distance +% [-60]
GSSanctumHolyFireballImpact
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 486 - 729 火焰伤害
base sanctum damage [4]
is area damage [1]
MPSSanctumReliquarianFireball
法术, 投射物, 玩家投射物, 可触发
暴击几率: 5%
施放间隔: 0.2 秒
造成 128.4 - 192.6 火焰伤害
base is projectile [1]
base sanctum damage [6]
monster projectile variation [215]
projectile uses contact position [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueSanctum/Fodder/SanctumFodderBase"

BaseEvents { }

Actor
{
	basic_action = "Emerge"
}


Transitionable
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueSanctum/Fodder/SanctumFodderBase"

Transitionable
{
	create_untransitioned = "PlayAnimation( idle_pillar_01 ); DisableTargetable();"
	create_transitioned = "EnableTargetable();"
	on_transition = "EnableTargetable();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSanctum/Fodder/Reliquarian"] = {
    name = "Stitched Reliquarian",
    life = 2.25,
    energyShield = 0.75,
    fireResist = 0,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 0,
    damage = 0.93,
    damageSpread = 0,
    attackTime = 1.755,
    attackRange = 11,
    accuracy = 1,
    skillList = {
        "ReliquaryMonsterFirestormSanctum",
        "GTSanctumReliquarianFireball",
        "MPSSanctumReliquarianFireball",
        "GSSanctumHolyFireballImpact",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ReliquaryMonsterFirestormSanctum"] = {
    name = "Firestorm",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.63,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "firestorm_base_area_of_effect_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "base_sanctum_damage",
        "spell_maximum_action_distance_+%",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1200, 200, -80, -30, 30, 5, -50, 10, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTSanctumReliquarianFireball"] = {
    name = "GTSanctumReliquarianFireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
    },
    levels = {
        [1] = {-60, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSSanctumReliquarianFireball"] = {
    name = "MPSSanctumReliquarianFireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.2,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "base_sanctum_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 215, 6, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSanctumHolyFireballImpact"] = {
    name = "GSSanctumHolyFireballImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_sanctum_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 4, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}