Gardien du reliquaire recousu
Démon
Stitched Reliquarian
SpectreY
Tagsanimal_claw_weapon, Lanceur de sorts, demon, fast_movement, fire_affinity, flesh_armour, human, humanoid, is_unarmed, medium_height, melee, no_pantheon_mod, not_dex, not_str, physical_affinity, ranged, red_blood, sanctum_monster
Vie
225%
Energy Shield From Life
75%
Ailment Threshold
225%
Résistance
0 30 30 0
Damage
93%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 11
Attack Time
1.755 Second
Damage Spread
±0%
Expérience
150%
Model Size
100%
Type
SanctumReliquarian
Metadata
Reliquarian
Niveau
68
Vie
14,475
Armure
28,790
Évasion
4,739
Bouclier d'énergie
4,595
Damage
347
Dégâts des sorts
347
Précision
290
Attack Time
1.755
Expérience
15,383
Ailment Threshold
14,475
Chill
46
Shock
46
Brittle
259
Scorch
46
Sap
126
ReliquaryMonsterFirestormSanctum
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Tempête de feu
Temps d'incantation: 1.63 sec.
Temps de recharge: 6.5 sec.
Des globes de feu s'abattent sur la zone ciblée. Ils explosent en touchant le sol, infligeant des dégâts aux ennemis à proximité.
Inflige 95.54 à 143.3 Dégâts physiques
La Durée de base est de 1.2 secondes
Un impact toutes les 0.2 secondes
Le Rayon de base est de 1 mètre
active skill area of effect radius +% final [30]
base sanctum damage [5]
firestorm base area of effect +% [-80]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
spell maximum action distance +% [-50]
GTSanctumReliquarianFireball
Triggerable, Spell
Temps d'incantation: 2.5 sec.
Temps de recharge: 2.5 sec.
spell maximum action distance +% [-60]
GSSanctumHolyFireballImpact
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Inflige 486 à 729 Dégâts de feu
base sanctum damage [4]
is area damage [1]
MPSSanctumReliquarianFireball
Spell, Projectile, ProjectilesFromUser, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 0.2 sec.
Inflige 128.4 à 192.6 Dégâts de feu
base is projectile [1]
base sanctum damage [6]
monster projectile variation [215]
projectile uses contact position [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueSanctum/Fodder/SanctumFodderBase"

BaseEvents { }

Actor
{
	basic_action = "Emerge"
}


Transitionable
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueSanctum/Fodder/SanctumFodderBase"

Transitionable
{
	create_untransitioned = "PlayAnimation( idle_pillar_01 ); DisableTargetable();"
	create_transitioned = "EnableTargetable();"
	on_transition = "EnableTargetable();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSanctum/Fodder/Reliquarian"] = {
    name = "Stitched Reliquarian",
    life = 2.25,
    energyShield = 0.75,
    fireResist = 0,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 0,
    damage = 0.93,
    damageSpread = 0,
    attackTime = 1.755,
    attackRange = 11,
    accuracy = 1,
    skillList = {
        "ReliquaryMonsterFirestormSanctum",
        "GTSanctumReliquarianFireball",
        "MPSSanctumReliquarianFireball",
        "GSSanctumHolyFireballImpact",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ReliquaryMonsterFirestormSanctum"] = {
    name = "Firestorm",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.63,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "firestorm_base_area_of_effect_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "base_sanctum_damage",
        "spell_maximum_action_distance_+%",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1200, 200, -80, -30, 30, 5, -50, 10, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTSanctumReliquarianFireball"] = {
    name = "GTSanctumReliquarianFireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
    },
    levels = {
        [1] = {-60, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSSanctumReliquarianFireball"] = {
    name = "MPSSanctumReliquarianFireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.2,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "base_sanctum_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 215, 6, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSanctumHolyFireballImpact"] = {
    name = "GSSanctumHolyFireballImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_sanctum_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 4, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
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