Vernähter Reliquienhüter
Dämon
Stitched Reliquarian
SpectreY
Tagsanimal_claw_weapon, Zauberer, demon, fast_movement, fire_affinity, flesh_armour, human, humanoid, is_unarmed, medium_height, melee, no_pantheon_mod, not_dex, not_str, physical_affinity, ranged, red_blood, sanctum_monster
Leben
225%
Energy Shield From Life
75%
Ailment Threshold
225%
Widerstand
0 30 30 0
Damage
93%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 11
Attack Time
1.755 Second
Damage Spread
±0%
Erfahrung
150%
Model Size
100%
Type
SanctumReliquarian
Metadata
Reliquarian
Stufe
68
Leben
14,475
Rüstung
28,790
Ausweichen
4,739
Energieschild
4,595
Damage
347
Zauberschaden
347
Genauigkeit
290
Attack Time
1.755
Erfahrung
15,383
Ailment Threshold
14,475
Chill
46
Shock
46
Brittle
259
Scorch
46
Sap
126
ReliquaryMonsterFirestormSanctum
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Feuerregen
Zauberzeit: 1.63 Sek.
Abklingzeit: 6.5 Sek.
Flammenkugeln regnen auf den Zielort nieder. Wenn sie landen, explodieren sie und verursachen Schaden bei Gegnern im Umkreis.
Verursacht 95.54 bis 143.3 physischen Schaden
Basisdauer beträgt 1.2 Sekunden
Ein Aufprall alle 0.2 Sekunden
Basisradius beträgt 1 Meter
active skill area of effect radius +% final [30]
base sanctum damage [5]
firestorm base area of effect +% [-80]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
spell maximum action distance +% [-50]
GTSanctumReliquarianFireball
Triggerable, Spell
Zauberzeit: 2.5 Sek.
Abklingzeit: 2.5 Sek.
spell maximum action distance +% [-60]
GSSanctumHolyFireballImpact
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Verursacht 486 bis 729 Feuerschaden
base sanctum damage [4]
is area damage [1]
MPSSanctumReliquarianFireball
Spell, Projectile, ProjectilesFromUser, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 0.2 Sek.
Verursacht 128.4 bis 192.6 Feuerschaden
base is projectile [1]
base sanctum damage [6]
monster projectile variation [215]
projectile uses contact position [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueSanctum/Fodder/SanctumFodderBase"

BaseEvents { }

Actor
{
	basic_action = "Emerge"
}


Transitionable
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueSanctum/Fodder/SanctumFodderBase"

Transitionable
{
	create_untransitioned = "PlayAnimation( idle_pillar_01 ); DisableTargetable();"
	create_transitioned = "EnableTargetable();"
	on_transition = "EnableTargetable();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSanctum/Fodder/Reliquarian"] = {
    name = "Stitched Reliquarian",
    life = 2.25,
    energyShield = 0.75,
    fireResist = 0,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 0,
    damage = 0.93,
    damageSpread = 0,
    attackTime = 1.755,
    attackRange = 11,
    accuracy = 1,
    skillList = {
        "ReliquaryMonsterFirestormSanctum",
        "GTSanctumReliquarianFireball",
        "MPSSanctumReliquarianFireball",
        "GSSanctumHolyFireballImpact",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ReliquaryMonsterFirestormSanctum"] = {
    name = "Firestorm",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.63,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "firestorm_base_area_of_effect_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "base_sanctum_damage",
        "spell_maximum_action_distance_+%",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1200, 200, -80, -30, 30, 5, -50, 10, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTSanctumReliquarianFireball"] = {
    name = "GTSanctumReliquarianFireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
    },
    levels = {
        [1] = {-60, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSSanctumReliquarianFireball"] = {
    name = "MPSSanctumReliquarianFireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.2,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "base_sanctum_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 215, 6, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSanctumHolyFireballImpact"] = {
    name = "GSSanctumHolyFireballImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_sanctum_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 4, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}