Проводник бури
Гуманоид
monster map boss extra damage taken from crit +% final [-50]
monster chance to not flee % [100]
monster damage +% final vs monsters from ancestral rank [200]
Storm Conduit
SpectreN
Tagshuman, humanoid, karui, medium_movement, not_str, red_blood
Здоровье
300%
Energy Shield From Life
300%
Уклонение
+25%
Ailment Threshold
300%
Сопротивление
0 0 75 0
Damage
225%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
5 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
100%
Model Size
100%
Type
AncestralLightningCaster
Metadata
AncestralLightningCaster
Уровень
68
Здоровье
19,300
Броня
28,790
Уклонение
5,924
Энергетический щит
18,381
Damage
840
Урон от чар
840
Точность
290
Attack Time
1.5
Опыт
10,255
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 672–1009
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GSAncestralFinalBeam
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 2762 до 8286 урона от молнии
100% шанс наложить шок на врагов
active skill shock duration +% final [300]
active skill shock effect +% final [100]
is area damage [1]
monster damage +% final vs monsters [1125]
monster penalty against minions damage +% final vs player minions [-50]
TBAncestralChargingBeam
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 140.4 до 421.3 урона от молнии
33% шанс наложить шок на врагов
GSAncestralLightningBeam
Spell, Triggerable, Channel
Шанс критического удара: 5%
Время применения: 1 сек.
Перезарядка: 12.5 сек.
Наносит от 1657 до 4971 урона от молнии
100% шанс наложить шок на врагов
action attack or cast time uses animation length [1]
active skill shock duration +% final [300]
active skill shock effect +% final [100]
is area damage [1]
monster damage +% final vs monsters [1125]
monster penalty against minions damage +% final vs player minions [-50]
spell maximum action distance +% [-50]
MPSLightningCasterProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 297.1 до 891.4 урона от молнии
30% шанс наложить шок на врагов
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [238]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
GSAncestralLightningCasterWarp
Spell, Triggerable, Channel
Шанс критического удара: 5%
Время применения: 1 сек.
Перезарядка: 10 сек.
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBase"

StateMachine
{
	define_shared_state = "warp_channel; beam_channel;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBase"

Life
{
	on_death = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk );"
	on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk );"

	on_revive =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAncestral/AncestralLightningCaster"] = {
    name = "Storm Conduit",
    life = 3,
    energyShield = 3,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 75,
    chaosResist = 0,
    damage = 2.25,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "MPSLightningCasterProjectile",
        "GSAncestralLightningBeam",
        "GSAncestralFinalBeam",
        "GSAncestralLightningCasterWarp",
        "TBAncestralChargingBeam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSLightningCasterProjectile"] = {
    name = "MPSLightningCasterProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "base_chance_to_shock_%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, 238, -40, 30, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAncestralLightningBeam"] = {
    name = "GSAncestralLightningBeam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Channel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_chance_to_shock_%",
        "active_skill_shock_effect_+%_final",
        "active_skill_shock_duration_+%_final",
        "monster_damage_+%_final_vs_monsters",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, 100, 100, 300, 1125, -50, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAncestralFinalBeam"] = {
    name = "GSAncestralFinalBeam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_chance_to_shock_%",
        "active_skill_shock_effect_+%_final",
        "active_skill_shock_duration_+%_final",
        "monster_damage_+%_final_vs_monsters",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 100, 100, 300, 1125, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAncestralLightningCasterWarp"] = {
    name = "GSAncestralLightningCasterWarp",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Channel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {critChance = 5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TBAncestralChargingBeam"] = {
    name = "TBAncestralChargingBeam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_chance_to_shock_%",
    },
    levels = {
        [1] = {0.5, 1.5, 33, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster map boss extra damage taken from crit +% final [-50]
IdAncestralTrailMonsterCriticalResistanceValako
FamilyAncestralTrialMonster
Domainsмонстр (3)
GenerationTypeУникальный (3)
Req. level1
Stats
  • monster map boss extra damage taken from crit +% final Min: -50 Max: -50 Global
  • monster chance to not flee % [100]
    monster damage +% final vs monsters from ancestral rank [200]
    IdAncestralTrialMonsterChampionFleeAndDamage
    FamilyAncestralTrialMonster
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster chance to not flee % Min: 100 Max: 100 Global
  • monster damage +% final vs monsters from ancestral rank Min: 200 Max: 200 Global
  • Проводник бури
    Гуманоид
    monster map boss extra damage taken from crit +% final [-50]
    Storm Conduit
    SpectreY
    Tagshuman, humanoid, karui, medium_movement, not_str, red_blood
    Packs
  • Проводник бури, Громовая птица, Штормовой защитник
  • Здоровье
    300%
    Energy Shield From Life
    300%
    Уклонение
    +25%
    Ailment Threshold
    300%
    Сопротивление
    0 0 75 0
    Damage
    168%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    5 ~ 14
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    160%
    Model Size
    100%
    Type
    AncestralLightningCasterStandalone
    Metadata
    AncestralLightningCasterStandalone
    Уровень
    68
    Здоровье
    19,300
    Броня
    28,790
    Уклонение
    5,924
    Энергетический щит
    18,381
    Damage
    628
    Урон от чар
    628
    Точность
    290
    Attack Time
    1.5
    Опыт
    16,408
    Ailment Threshold
    19,300
    Chill
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 502–753
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Герой наносит обычный удар.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GSAncestralFinalBeam
    Spell, Triggerable
    Шанс критического удара: 5%
    Время применения: 1 сек.
    Наносит от 2762 до 8286 урона от молнии
    100% шанс наложить шок на врагов
    active skill shock duration +% final [300]
    active skill shock effect +% final [100]
    is area damage [1]
    monster damage +% final vs monsters [1125]
    monster penalty against minions damage +% final vs player minions [-50]
    TBAncestralChargingBeam
    Spell, Triggerable
    Шанс критического удара: 5%
    Время применения: 1 сек.
    Наносит от 140.4 до 421.3 урона от молнии
    33% шанс наложить шок на врагов
    GSAncestralLightningBeam
    Spell, Triggerable, Channel
    Шанс критического удара: 5%
    Время применения: 1 сек.
    Перезарядка: 12.5 сек.
    Наносит от 1657 до 4971 урона от молнии
    100% шанс наложить шок на врагов
    action attack or cast time uses animation length [1]
    active skill shock duration +% final [300]
    active skill shock effect +% final [100]
    is area damage [1]
    monster damage +% final vs monsters [1125]
    monster penalty against minions damage +% final vs player minions [-50]
    spell maximum action distance +% [-50]
    MPSLightningCasterProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Шанс критического удара: 5%
    Время применения: 1 сек.
    Наносит от 297.1 до 891.4 урона от молнии
    30% шанс наложить шок на врагов
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [238]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    GSAncestralLightningCasterWarp
    Spell, Triggerable, Channel
    Шанс критического удара: 5%
    Время применения: 1 сек.
    Перезарядка: 10 сек.
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone"
    
    StateMachine
    {
    	define_shared_state = "warp_channel; beam_channel;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone"
    
    Life
    {
    	on_death = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk );"
    	on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk );"
    
    	on_revive =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk );
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk );
    	"
    }
    
    Actor
    {
    	on_effect_start_GSAncestralLightningBeam = "PlayAttachedEffect( Metadata/Effects/Spells/monsters_effects/League_Ancestral/LightningCaster/channeling_stages.ao, '', 3 );"
    
    	on_effect_end_or_destroy_GSAncestralLightningBeam = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Ancestral/LightningCaster/channeling_stages.ao );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAncestral/AncestralLightningCasterStandalone"] = {
        name = "Storm Conduit",
        life = 3,
        energyShield = 3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1.68,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPSLightningCasterProjectile",
            "GSAncestralLightningBeam",
            "GSAncestralFinalBeam",
            "GSAncestralLightningCasterWarp",
            "TBAncestralChargingBeam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSLightningCasterProjectile"] = {
        name = "MPSLightningCasterProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_chance_to_shock_%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 238, -40, 30, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAncestralLightningBeam"] = {
        name = "GSAncestralLightningBeam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Channel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_chance_to_shock_%",
            "active_skill_shock_effect_+%_final",
            "active_skill_shock_duration_+%_final",
            "monster_damage_+%_final_vs_monsters",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 100, 100, 300, 1125, -50, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAncestralFinalBeam"] = {
        name = "GSAncestralFinalBeam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_chance_to_shock_%",
            "active_skill_shock_effect_+%_final",
            "active_skill_shock_duration_+%_final",
            "monster_damage_+%_final_vs_monsters",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 100, 100, 300, 1125, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAncestralLightningCasterWarp"] = {
        name = "GSAncestralLightningCasterWarp",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Channel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {critChance = 5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TBAncestralChargingBeam"] = {
        name = "TBAncestralChargingBeam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_chance_to_shock_%",
        },
        levels = {
            [1] = {0.5, 1.5, 33, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster map boss extra damage taken from crit +% final [-50]
    IdAncestralTrailMonsterCriticalResistanceValako
    FamilyAncestralTrialMonster
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster map boss extra damage taken from crit +% final Min: -50 Max: -50 Global
  • Проводник бури
    Расположение: 1,600
    Специализация: Сотворяет чары молнии
    Перемещает противников назад


    Племенное умение: Сопротивляется критическим ударам

    Сквозь бурю
    Создаёт печать под ближайшим противником и вторую печать на стороне противника. Через 4 секунды переносит всех противников с первой печати ко второй

    Проводник силы
    Заряжает молнию в течение 5 секунд, затем выпускает мощный разряд
    Storm Conduit
    Edit

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