風暴導管
人形monster map boss extra damage taken from crit +% final [-50]
monster chance to not flee % [100]
monster damage +% final vs monsters from ancestral rank [200]
monster chance to not flee % [100]
monster damage +% final vs monsters from ancestral rank [200]
Storm Conduit
| 幽魂 | N |
|---|---|
| 標籤 | human, humanoid, karui, medium_movement, not_str, red_blood |
生命
300%
生命轉為護盾
300%
閃避
+25%
異常狀態臨界值
300%
抗性
傷害
225%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
5 ~ 14
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
AncestralLightningCaster
Metadata
AncestralLightningCaster
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
-38,600
護甲值
28,790
閃避值
5,924
能量護盾
55,143
傷害
840
法術傷害
840
命中
580
攻擊間隔
1.5
經驗值
10,255
召喚物生命
-8,373
Minion Energy Shield
11,961
召喚物傷害
671
異常狀態臨界值
19,300
冰緩
61
感電
61
易碎
345
焦灼
61
殘喘
169
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 672–1009
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GSAncestralFinalBeam
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 2762 至 8286 閃電傷害
100% 機率感電敵人
active skill shock duration +% final [300]
active skill shock effect +% final [100]
is area damage [1]
monster damage +% final vs monsters [1125]
monster penalty against minions damage +% final vs player minions [-50]
TBAncestralChargingBeam
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 140.4 至 421.3 閃電傷害
33% 機率感電敵人
GSAncestralLightningBeam
法術, 可觸發, 引導
暴擊率: 5%
施放時間: 1 秒
冷卻時間: 12.5 秒
造成 1657 至 4971 閃電傷害
100% 機率感電敵人
action attack or cast time uses animation length [1]
active skill shock duration +% final [300]
active skill shock effect +% final [100]
is area damage [1]
monster damage +% final vs monsters [1125]
monster penalty against minions damage +% final vs player minions [-50]
spell maximum action distance +% [-50]
MPSLightningCasterProjectile
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 297.1 至 891.4 閃電傷害
30% 機率感電敵人
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [238]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
GSAncestralLightningCasterWarp
法術, 可觸發, 引導
暴擊率: 5%
施放時間: 1 秒
冷卻時間: 10 秒
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBase"
StateMachine
{
define_shared_state = "warp_channel; beam_channel;"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBase"
Life
{
on_death = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk );"
on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk );"
on_revive =
"
RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk );
RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk );
"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAncestral/AncestralLightningCaster"] = {
name = "Storm Conduit",
life = 3,
energyShield = 3,
fireResist = 0,
coldResist = 0,
lightningResist = 75,
chaosResist = 0,
damage = 2.25,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 14,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"MPSLightningCasterProjectile",
"GSAncestralLightningBeam",
"GSAncestralFinalBeam",
"GSAncestralLightningCasterWarp",
"TBAncestralChargingBeam",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSLightningCasterProjectile"] = {
name = "MPSLightningCasterProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"base_chance_to_shock_%",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.5, 1.5, 238, -40, 30, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSAncestralLightningBeam"] = {
name = "GSAncestralLightningBeam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.Channel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_chance_to_shock_%",
"active_skill_shock_effect_+%_final",
"active_skill_shock_duration_+%_final",
"monster_damage_+%_final_vs_monsters",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"spell_maximum_action_distance_+%",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.5, 1.5, 100, 100, 300, 1125, -50, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSAncestralFinalBeam"] = {
name = "GSAncestralFinalBeam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_chance_to_shock_%",
"active_skill_shock_effect_+%_final",
"active_skill_shock_duration_+%_final",
"monster_damage_+%_final_vs_monsters",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
},
levels = {
[1] = {0.5, 1.5, 100, 100, 300, 1125, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSAncestralLightningCasterWarp"] = {
name = "GSAncestralLightningCasterWarp",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.Channel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {critChance = 5, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TBAncestralChargingBeam"] = {
name = "TBAncestralChargingBeam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_chance_to_shock_%",
},
levels = {
[1] = {0.5, 1.5, 33, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
monster map boss extra damage taken from crit +% final [-50]
| Family | AncestralTrialMonster |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
monster chance to not flee % [100]
monster damage +% final vs monsters from ancestral rank [200]
| Family | AncestralTrialMonster |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
風暴導管
人形monster map boss extra damage taken from crit +% final [-50]
Storm Conduit
| 幽魂 | Y |
|---|---|
| 標籤 | human, humanoid, karui, medium_movement, not_str, red_blood |
| Packs |
生命
300%
生命轉為護盾
300%
閃避
+25%
異常狀態臨界值
300%
抗性
傷害
168%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
5 ~ 14
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
160%
Model Size
100%
類型
AncestralLightningCasterStandalone
Metadata
AncestralLightningCasterStandalone
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
-38,600
護甲值
28,790
閃避值
5,924
能量護盾
55,143
傷害
628
法術傷害
628
命中
580
攻擊間隔
1.5
經驗值
16,408
召喚物生命
-8,373
Minion Energy Shield
11,961
召喚物傷害
501
異常狀態臨界值
19,300
冰緩
61
感電
61
易碎
345
焦灼
61
殘喘
169
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 502–753
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GSAncestralFinalBeam
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 2762 至 8286 閃電傷害
100% 機率感電敵人
active skill shock duration +% final [300]
active skill shock effect +% final [100]
is area damage [1]
monster damage +% final vs monsters [1125]
monster penalty against minions damage +% final vs player minions [-50]
TBAncestralChargingBeam
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 140.4 至 421.3 閃電傷害
33% 機率感電敵人
GSAncestralLightningBeam
法術, 可觸發, 引導
暴擊率: 5%
施放時間: 1 秒
冷卻時間: 12.5 秒
造成 1657 至 4971 閃電傷害
100% 機率感電敵人
action attack or cast time uses animation length [1]
active skill shock duration +% final [300]
active skill shock effect +% final [100]
is area damage [1]
monster damage +% final vs monsters [1125]
monster penalty against minions damage +% final vs player minions [-50]
spell maximum action distance +% [-50]
MPSLightningCasterProjectile
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 297.1 至 891.4 閃電傷害
30% 機率感電敵人
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [238]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
GSAncestralLightningCasterWarp
法術, 可觸發, 引導
暴擊率: 5%
施放時間: 1 秒
冷卻時間: 10 秒
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone"
StateMachine
{
define_shared_state = "warp_channel; beam_channel;"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone"
Life
{
on_death = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk );"
on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk );"
on_revive =
"
RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk );
RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk );
"
}
Actor
{
on_effect_start_GSAncestralLightningBeam = "PlayAttachedEffect( Metadata/Effects/Spells/monsters_effects/League_Ancestral/LightningCaster/channeling_stages.ao, '', 3 );"
on_effect_end_or_destroy_GSAncestralLightningBeam = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Ancestral/LightningCaster/channeling_stages.ao );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAncestral/AncestralLightningCasterStandalone"] = {
name = "Storm Conduit",
life = 3,
energyShield = 3,
fireResist = 0,
coldResist = 0,
lightningResist = 75,
chaosResist = 0,
damage = 1.68,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 14,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"MPSLightningCasterProjectile",
"GSAncestralLightningBeam",
"GSAncestralFinalBeam",
"GSAncestralLightningCasterWarp",
"TBAncestralChargingBeam",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSLightningCasterProjectile"] = {
name = "MPSLightningCasterProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"base_chance_to_shock_%",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.5, 1.5, 238, -40, 30, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSAncestralLightningBeam"] = {
name = "GSAncestralLightningBeam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.Channel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_chance_to_shock_%",
"active_skill_shock_effect_+%_final",
"active_skill_shock_duration_+%_final",
"monster_damage_+%_final_vs_monsters",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"spell_maximum_action_distance_+%",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.5, 1.5, 100, 100, 300, 1125, -50, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSAncestralFinalBeam"] = {
name = "GSAncestralFinalBeam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_chance_to_shock_%",
"active_skill_shock_effect_+%_final",
"active_skill_shock_duration_+%_final",
"monster_damage_+%_final_vs_monsters",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
},
levels = {
[1] = {0.5, 1.5, 100, 100, 300, 1125, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSAncestralLightningCasterWarp"] = {
name = "GSAncestralLightningCasterWarp",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.Channel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {critChance = 5, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TBAncestralChargingBeam"] = {
name = "TBAncestralChargingBeam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_chance_to_shock_%",
},
levels = {
[1] = {0.5, 1.5, 33, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
monster map boss extra damage taken from crit +% final [-50]
| Family | AncestralTrialMonster |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
風暴導管
友好度: 1,600
特性: 施放閃電法術
把敵人往後傳送
部落天賦: 暴擊抗性
通風
在附近敵人下標記,並朝敵人方向製造地 2 個標記。4 秒後將第 1 個標記上的全部敵人傳送至第 2 個標記
導管之力
向前引導施放閃電 5 秒,並釋放強大的電能砲
把敵人往後傳送
部落天賦: 暴擊抗性
通風
在附近敵人下標記,並朝敵人方向製造地 2 個標記。4 秒後將第 1 個標記上的全部敵人傳送至第 2 個標記
導管之力
向前引導施放閃電 5 秒,並釋放強大的電能砲
Storm Conduit
Edit
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.