风暴导体
人形
monster map boss extra damage taken from crit +% final [-50]
monster chance to not flee % [100]
monster damage +% final vs monsters from ancestral rank [200]
monster chance to not flee % [100]
monster damage +% final vs monsters from ancestral rank [200]
Storm Conduit
幽魂 | N |
---|---|
标签 | human, humanoid, karui, medium_movement, not_str, red_blood |
生命
300%
生命转为护盾
300%
闪避值
+25%
异常状态临界值
300%
抗性
0 0 75 0
伤害
225%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
5 ~ 14
攻击间隔
1.5 秒
伤害分布
±20%
经验值
100%
Model Size
100%
类型
AncestralLightningCaster
Metadata
AncestralLightningCaster
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
19,300
护甲
28,790
闪避值
5,924
能量护盾
18,381
伤害
840
法术伤害
840
命中
290
攻击间隔
1.5
经验值
10,255
异常状态临界值
19,300
冰缓
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 672–1009
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GSAncestralFinalBeam
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 2762 - 8286 闪电伤害
100% 的几率使敌人感电
active skill shock duration +% final [300]
active skill shock effect +% final [100]
is area damage [1]
monster damage +% final vs monsters [1125]
monster penalty against minions damage +% final vs player minions [-50]
100% 的几率使敌人感电
active skill shock duration +% final [300]
active skill shock effect +% final [100]
is area damage [1]
monster damage +% final vs monsters [1125]
monster penalty against minions damage +% final vs player minions [-50]
TBAncestralChargingBeam
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 140.4 - 421.3 闪电伤害
33% 的几率使敌人感电
33% 的几率使敌人感电
GSAncestralLightningBeam
法术, 可触发, 引导
暴击几率: 5%
施放间隔: 1 秒
冷却时间: 12.5 秒
造成 1657 - 4971 闪电伤害
100% 的几率使敌人感电
action attack or cast time uses animation length [1]
active skill shock duration +% final [300]
active skill shock effect +% final [100]
is area damage [1]
monster damage +% final vs monsters [1125]
monster penalty against minions damage +% final vs player minions [-50]
spell maximum action distance +% [-50]
100% 的几率使敌人感电
action attack or cast time uses animation length [1]
active skill shock duration +% final [300]
active skill shock effect +% final [100]
is area damage [1]
monster damage +% final vs monsters [1125]
monster penalty against minions damage +% final vs player minions [-50]
spell maximum action distance +% [-50]
MPSLightningCasterProjectile
法术, 投射物, 玩家投射物, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 297.1 - 891.4 闪电伤害
30% 的几率使敌人感电
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [238]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
30% 的几率使敌人感电
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [238]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
GSAncestralLightningCasterWarp
法术, 可触发, 引导
暴击几率: 5%
施放间隔: 1 秒
冷却时间: 10 秒
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBase" StateMachine { define_shared_state = "warp_channel; beam_channel;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBase" Life { on_death = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk );" on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk );" on_revive = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAncestral/AncestralLightningCaster"] = { name = "Storm Conduit", life = 3, energyShield = 3, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 2.25, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MPSLightningCasterProjectile", "GSAncestralLightningBeam", "GSAncestralFinalBeam", "GSAncestralLightningCasterWarp", "TBAncestralChargingBeam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSLightningCasterProjectile"] = { name = "MPSLightningCasterProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_chance_to_shock_%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 238, -40, 30, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSAncestralLightningBeam"] = { name = "GSAncestralLightningBeam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, [SkillType.Channel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_chance_to_shock_%", "active_skill_shock_effect_+%_final", "active_skill_shock_duration_+%_final", "monster_damage_+%_final_vs_monsters", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "spell_maximum_action_distance_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 100, 100, 300, 1125, -50, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSAncestralFinalBeam"] = { name = "GSAncestralFinalBeam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_chance_to_shock_%", "active_skill_shock_effect_+%_final", "active_skill_shock_duration_+%_final", "monster_damage_+%_final_vs_monsters", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 100, 100, 300, 1125, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSAncestralLightningCasterWarp"] = { name = "GSAncestralLightningCasterWarp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, [SkillType.Channel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {critChance = 5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TBAncestralChargingBeam"] = { name = "TBAncestralChargingBeam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_chance_to_shock_%", }, levels = { [1] = {0.5, 1.5, 33, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }
monster map boss extra damage taken from crit +% final [-50]
Id | AncestralTrailMonsterCriticalResistanceValako |
---|---|
Family | AncestralTrialMonster |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
monster chance to not flee % [100]
monster damage +% final vs monsters from ancestral rank [200]
Id | AncestralTrialMonsterChampionFleeAndDamage |
---|---|
Family | AncestralTrialMonster |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
风暴导体
人形
monster map boss extra damage taken from crit +% final [-50]
Storm Conduit
幽魂 | Y |
---|---|
标签 | human, humanoid, karui, medium_movement, not_str, red_blood |
Packs |
生命
300%
生命转为护盾
300%
闪避值
+25%
异常状态临界值
300%
抗性
0 0 75 0
伤害
168%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
5 ~ 14
攻击间隔
1.5 秒
伤害分布
±20%
经验值
160%
Model Size
100%
类型
AncestralLightningCasterStandalone
Metadata
AncestralLightningCasterStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
19,300
护甲
28,790
闪避值
5,924
能量护盾
18,381
伤害
628
法术伤害
628
命中
290
攻击间隔
1.5
经验值
16,408
异常状态临界值
19,300
冰缓
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 502–753
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GSAncestralFinalBeam
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 2762 - 8286 闪电伤害
100% 的几率使敌人感电
active skill shock duration +% final [300]
active skill shock effect +% final [100]
is area damage [1]
monster damage +% final vs monsters [1125]
monster penalty against minions damage +% final vs player minions [-50]
100% 的几率使敌人感电
active skill shock duration +% final [300]
active skill shock effect +% final [100]
is area damage [1]
monster damage +% final vs monsters [1125]
monster penalty against minions damage +% final vs player minions [-50]
TBAncestralChargingBeam
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 140.4 - 421.3 闪电伤害
33% 的几率使敌人感电
33% 的几率使敌人感电
GSAncestralLightningBeam
法术, 可触发, 引导
暴击几率: 5%
施放间隔: 1 秒
冷却时间: 12.5 秒
造成 1657 - 4971 闪电伤害
100% 的几率使敌人感电
action attack or cast time uses animation length [1]
active skill shock duration +% final [300]
active skill shock effect +% final [100]
is area damage [1]
monster damage +% final vs monsters [1125]
monster penalty against minions damage +% final vs player minions [-50]
spell maximum action distance +% [-50]
100% 的几率使敌人感电
action attack or cast time uses animation length [1]
active skill shock duration +% final [300]
active skill shock effect +% final [100]
is area damage [1]
monster damage +% final vs monsters [1125]
monster penalty against minions damage +% final vs player minions [-50]
spell maximum action distance +% [-50]
MPSLightningCasterProjectile
法术, 投射物, 玩家投射物, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 297.1 - 891.4 闪电伤害
30% 的几率使敌人感电
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [238]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
30% 的几率使敌人感电
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [238]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
GSAncestralLightningCasterWarp
法术, 可触发, 引导
暴击几率: 5%
施放间隔: 1 秒
冷却时间: 10 秒
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone" StateMachine { define_shared_state = "warp_channel; beam_channel;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone" Life { on_death = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk );" on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk );" on_revive = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk ); " } Actor { on_effect_start_GSAncestralLightningBeam = "PlayAttachedEffect( Metadata/Effects/Spells/monsters_effects/League_Ancestral/LightningCaster/channeling_stages.ao, '', 3 );" on_effect_end_or_destroy_GSAncestralLightningBeam = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Ancestral/LightningCaster/channeling_stages.ao );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAncestral/AncestralLightningCasterStandalone"] = { name = "Storm Conduit", life = 3, energyShield = 3, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.68, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MPSLightningCasterProjectile", "GSAncestralLightningBeam", "GSAncestralFinalBeam", "GSAncestralLightningCasterWarp", "TBAncestralChargingBeam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSLightningCasterProjectile"] = { name = "MPSLightningCasterProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_chance_to_shock_%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 238, -40, 30, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSAncestralLightningBeam"] = { name = "GSAncestralLightningBeam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, [SkillType.Channel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_chance_to_shock_%", "active_skill_shock_effect_+%_final", "active_skill_shock_duration_+%_final", "monster_damage_+%_final_vs_monsters", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "spell_maximum_action_distance_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 100, 100, 300, 1125, -50, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSAncestralFinalBeam"] = { name = "GSAncestralFinalBeam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_chance_to_shock_%", "active_skill_shock_effect_+%_final", "active_skill_shock_duration_+%_final", "monster_damage_+%_final_vs_monsters", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 100, 100, 300, 1125, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSAncestralLightningCasterWarp"] = { name = "GSAncestralLightningCasterWarp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, [SkillType.Channel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {critChance = 5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TBAncestralChargingBeam"] = { name = "TBAncestralChargingBeam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_chance_to_shock_%", }, levels = { [1] = {0.5, 1.5, 33, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }
monster map boss extra damage taken from crit +% final [-50]
Id | AncestralTrailMonsterCriticalResistanceValako |
---|---|
Family | AncestralTrialMonster |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
风暴导体
恩典: 1,600
专长:闪电施法
折跃敌人
部落天赋:暴击抗性
风暴之途
在周围一名敌人脚下创造法印,并向敌方一侧创造第二个法印。4 秒后,将第一个法印处的所有敌人折跃到第二个法印处
力量导体
在 5 秒内吟唱并招引闪电,随后释放一股强大的闪电冲击
折跃敌人
部落天赋:暴击抗性
风暴之途
在周围一名敌人脚下创造法印,并向敌方一侧创造第二个法印。4 秒后,将第一个法印处的所有敌人折跃到第二个法印处
力量导体
在 5 秒内吟唱并招引闪电,随后释放一股强大的闪电冲击
Storm Conduit
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.