SpectreY
AreaБрюхо Зверя — уровень 1, Брюхо Зверя — уровень 2, Жатва, Брюхо Зверя, Гниющее нутро, Лаборатория вечных, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Озеро Каландры
TagsЧародейский, demon, fast_movement, flesh_armour, is_unarmed, large_model, lightning_affinity, melee, not_int, not_str, physical_affinity, raises_dead, ranged, red_blood, slashing_weapon, small_height
Packs
  • Лаборатория вечных: Искажённый роа, Искажённый зверь, Загробный иномирец
  • Лаборатория вечных: Изломанный лучник, Изломанный воин, Загробный иномирец
  • Загробный иномирец, Изломанный лучник, Изломанный воин, Изломанный лучник, Изломанный воин
  • Искажённый роа, Искажённый зверь, Загробный иномирец
  • Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти: Искажённый роа, Искажённый зверь, Загробный иномирец
  • Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти: Изломанный лучник, Изломанный воин, Загробный иномирец
  • Здоровье
    182%
    Уклонение
    +50%
    Ailment Threshold
    182%
    Сопротивление
    0 0 75 0
    Damage
    210%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    140%
    Model Size
    100%
    Type
    Revenant
    Metadata
    Revenant
    Уровень
    83
    Здоровье
    58,270
    Броня
    92,477
    Уклонение
    11,790
    Энерг. щит
    0
    Damage
    1,891
    Урон от чар
    1,891
    Точность
    518
    Attack Time
    1.5
    Опыт
    18,385
    Ailment Threshold
    58,270
    Chill
    184
    Shock
    184
    Brittle
    1,042
    Scorch
    184
    Sap
    509
    RevenantReviveUndead
    Spell
    Время применения: 1 сек.
    Перезарядка: 5 сек.
    Базовая длительность - 2 секунд(-ы)
    revenant revive explode damage % [14]
    spell maximum action distance +% [-40]
    RevenantSpellProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Время применения: 1 сек.
    Наносит от 2077 до 4846 урона от молнии
    Выпускает 3 снаряда(-ов) по спирали
    base is projectile [1]
    monster projectile variation [7]
    monster reverse point blank damage -% at minimum range [60]
    projectile spiral nova starting angle offset [-10]
    projectile spiral nova time ms [150]
    spell maximum action distance +% [-40]
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 1513–2269
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Герой наносит обычный удар.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    RevenantSpellProjectileSpectre
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Время применения: 1 сек.
    Перезарядка: 3 сек.
    Наносит от 1385 до 3231 урона от молнии
    Выпускает 3 снаряда(-ов) по спирали
    base is projectile [1]
    monster projectile variation [7]
    monster reverse point blank damage -% at minimum range [60]
    projectile spiral nova starting angle offset [-10]
    projectile spiral nova time ms [150]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.4
         visual_size_index = 1
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Revenant/Revenant"] = {
        name = "Stygian Revenant",
        life = 1.82,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 2.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "RevenantReviveUndead",
            "RevenantSpellProjectile",
            "RevenantSpellProjectileSpectre",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RevenantReviveUndead"] = {
        name = "RevenantReviveUndead",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "revenant_revive_explode_damage_%",
            "base_skill_effect_duration",
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {40, 2000, -40, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
            [2] = {34, 2000, -40, levelRequirement = 43, statInterpolation = {1},  cost = { }, },
            [3] = {27, 2000, -40, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
            [4] = {26, 2000, -40, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [5] = {25, 2000, -40, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [6] = {24, 2000, -40, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [7] = {23, 2000, -40, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [8] = {22, 2000, -40, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [9] = {22, 2000, -40, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [10] = {21, 2000, -40, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [11] = {20, 2000, -40, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [12] = {19, 2000, -40, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [13] = {18, 2000, -40, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
            [14] = {18, 2000, -40, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [15] = {17, 2000, -40, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
            [16] = {16, 2000, -40, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [17] = {15, 2000, -40, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
            [18] = {14, 2000, -40, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RevenantSpellProjectile"] = {
        name = "RevenantSpellProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "base_number_of_projectiles_in_spiral_nova",
            "projectile_spiral_nova_time_ms",
            "projectile_spiral_nova_angle",
            "projectile_spiral_nova_starting_angle_offset",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.60000002384186, 1.3999999761581, 7, 3, 150, 20, -10, 60, -40, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RevenantSpellProjectileSpectre"] = {
        name = "RevenantSpellProjectileSpectre",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "base_number_of_projectiles_in_spiral_nova",
            "projectile_spiral_nova_time_ms",
            "projectile_spiral_nova_angle",
            "projectile_spiral_nova_starting_angle_offset",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.60000002384186, 1.3999999761581, 7, 3, 150, 20, -10, 60, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Загробный иномирец
    Демон
    Stygian Revenant
    SpectreY
    TagsЧародейский, demon, fast_movement, flesh_armour, is_unarmed, large_model, lightning_affinity, melee, not_int, not_str, physical_affinity, raises_dead, ranged, red_blood, slashing_weapon
    Packs
  • Изломанный лучник, Изломанный воин, Загробный иномирец
  • Загробный иномирец, Брюходёр, Брюхокол
  • Здоровье
    182%
    Уклонение
    +50%
    Ailment Threshold
    182%
    Сопротивление
    0 0 75 0
    Damage
    210%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    140%
    Model Size
    100%
    Type
    Revenant
    Metadata
    RevenantHellscape
    Уровень
    68
    Здоровье
    11,709
    Броня
    28,790
    Уклонение
    7,109
    Энерг. щит
    0
    Damage
    784
    Урон от чар
    784
    Точность
    290
    Attack Time
    1.5
    Опыт
    14,357
    Ailment Threshold
    11,709
    Chill
    37
    Shock
    37
    Brittle
    209
    Scorch
    37
    Sap
    102
    RevenantReviveUndead
    Spell
    Время применения: 1 сек.
    Перезарядка: 5 сек.
    Базовая длительность - 2 секунд(-ы)
    revenant revive explode damage % [26]
    spell maximum action distance +% [-40]
    RevenantSpellProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Время применения: 1 сек.
    Наносит от 957.2 до 2234 урона от молнии
    Выпускает 3 снаряда(-ов) по спирали
    base is projectile [1]
    monster projectile variation [7]
    monster reverse point blank damage -% at minimum range [60]
    projectile spiral nova starting angle offset [-10]
    projectile spiral nova time ms [150]
    spell maximum action distance +% [-40]
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 628–941
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Герой наносит обычный удар.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    RevenantSpellProjectileSpectre
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Время применения: 1 сек.
    Перезарядка: 3 сек.
    Наносит от 638.2 до 1489 урона от молнии
    Выпускает 3 снаряда(-ов) по спирали
    base is projectile [1]
    monster projectile variation [7]
    monster reverse point blank damage -% at minimum range [60]
    projectile spiral nova starting angle offset [-10]
    projectile spiral nova time ms [150]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.4
         visual_size_index = 1
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Revenant/RevenantHellscape"] = {
        name = "Stygian Revenant",
        life = 1.82,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 2.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "RevenantReviveUndead",
            "RevenantSpellProjectile",
            "RevenantSpellProjectileSpectre",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RevenantReviveUndead"] = {
        name = "RevenantReviveUndead",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "revenant_revive_explode_damage_%",
            "base_skill_effect_duration",
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {40, 2000, -40, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
            [2] = {34, 2000, -40, levelRequirement = 43, statInterpolation = {1},  cost = { }, },
            [3] = {27, 2000, -40, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
            [4] = {26, 2000, -40, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [5] = {25, 2000, -40, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [6] = {24, 2000, -40, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [7] = {23, 2000, -40, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [8] = {22, 2000, -40, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [9] = {22, 2000, -40, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [10] = {21, 2000, -40, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [11] = {20, 2000, -40, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [12] = {19, 2000, -40, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [13] = {18, 2000, -40, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
            [14] = {18, 2000, -40, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [15] = {17, 2000, -40, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
            [16] = {16, 2000, -40, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [17] = {15, 2000, -40, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
            [18] = {14, 2000, -40, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RevenantSpellProjectile"] = {
        name = "RevenantSpellProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "base_number_of_projectiles_in_spiral_nova",
            "projectile_spiral_nova_time_ms",
            "projectile_spiral_nova_angle",
            "projectile_spiral_nova_starting_angle_offset",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.60000002384186, 1.3999999761581, 7, 3, 150, 20, -10, 60, -40, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RevenantSpellProjectileSpectre"] = {
        name = "RevenantSpellProjectileSpectre",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "base_number_of_projectiles_in_spiral_nova",
            "projectile_spiral_nova_time_ms",
            "projectile_spiral_nova_angle",
            "projectile_spiral_nova_starting_angle_offset",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.60000002384186, 1.3999999761581, 7, 3, 150, 20, -10, 60, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
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