SpectreY
AreaDer Wanst der Bestie - Ebene 1, Der Wanst der Bestie - Ebene 2, Der Fleischacker, Der Wanst der Bestie, Der faulende Kern, Das ewige Laboratorium, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, 'Phantasmagorie'-Karte, 'Urbecken'-Karte, 'Missbildung'-Karte, 'Schwarzer Kern'-Karte, 'Kadaver'-Karte, Der See von Kalandra
TagsZauberer, demon, fast_movement, flesh_armour, is_unarmed, large_model, lightning_affinity, melee, not_int, not_str, physical_affinity, raises_dead, ranged, red_blood, slashing_weapon, small_height
Packs
  • Der Wanst der Bestie - Ebene 1, Der Wanst der Bestie - Ebene 2, Der Fleischacker: Schauerlicher Wiedergänger, Entstellter Skelettbogenschütze
  • Der Wanst der Bestie - Ebene 1, Der Wanst der Bestie - Ebene 2, Der Fleischacker: Schauerlicher Wiedergänger, Entstellter Skelettkrieger
  • Der Wanst der Bestie - Ebene 1, Der Wanst der Bestie - Ebene 2, Der Fleischacker: Schauerlicher Wiedergänger, Eingeweidestachler
  • Der Wanst der Bestie - Ebene 1, Der Wanst der Bestie - Ebene 2, Der Fleischacker: Schauerlicher Wiedergänger, Eingeweideschinder
  • Der Wanst der Bestie - Ebene 1, Der Wanst der Bestie - Ebene 2, Der Fleischacker: Schauerlicher Wiedergänger, Entstellter Skelettbogenschütze
  • Der Wanst der Bestie - Ebene 1, Der Wanst der Bestie - Ebene 2, Der Fleischacker: Schauerlicher Wiedergänger, Entstellter Skelettkrieger
  • Der Wanst der Bestie: Schauerlicher Wiedergänger, Eingeweidestachler
  • Der Wanst der Bestie: Schauerlicher Wiedergänger, Eingeweideschinder
  • Der faulende Kern: Schauerlicher Wiedergänger, Eingeweidestachler
  • Der faulende Kern: Schauerlicher Wiedergänger, Eingeweideschinder
  • Das ewige Laboratorium: Schauerlicher Wiedergänger, Verderbter Rhoa, Verderbte Bestie
  • Das ewige Laboratorium: Schauerlicher Wiedergänger, Entstellter Skelettbogenschütze, Entstellter Skelettkrieger
  • Schauerlicher Wiedergänger, Entstellter Skelettbogenschütze, Entstellter Skelettkrieger, Entstellter Skelettbogenschütze, Entstellter Skelettkrieger
  • Verderbter Rhoa, Verderbte Bestie, Schauerlicher Wiedergänger
  • Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment: Verderbter Rhoa, Verderbte Bestie, Schauerlicher Wiedergänger
  • Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment: Entstellter Skelettbogenschütze, Entstellter Skelettkrieger, Schauerlicher Wiedergänger
  • Leben
    182%
    Ausweichen
    +50%
    Ailment Threshold
    182%
    Widerstand
    0 0 75 0
    Damage
    210%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    140%
    Model Size
    100%
    Type
    Revenant
    Metadata
    Revenant
    Stufe
    83
    Leben
    58,270
    Rüstung
    92,477
    Ausweichwert
    11,790
    Damage
    1,891
    Zauberschaden
    1,891
    Genauigkeit
    1,036
    Attack Time
    1.5
    Erfahrung
    18,385
    Minion Life
    11,103
    Minion Damage
    1,597
    Ailment Threshold
    58,270
    Chill
    184
    Shock
    184
    Brittle
    1,042
    Scorch
    184
    Sap
    509
    RevenantReviveUndead
    Spell
    Zauberzeit: 1 Sek.
    Abklingzeit: 5 Sek.
    Basisdauer beträgt 2 Sekunden
    revenant revive explode damage % [2]
    spell maximum action distance +% [-40]
    RevenantSpellProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Zauberzeit: 1 Sek.
    Verursacht 2077 bis 4846 Blitzschaden
    Feuert 3 Projektile in einer Spirale
    base is projectile [1]
    monster projectile variation [7]
    monster reverse point blank damage -% at minimum range [60]
    projectile spiral nova starting angle offset [-10]
    projectile spiral nova time ms [150]
    spell maximum action distance +% [-40]
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 1513–2269
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    RevenantSpellProjectileSpectre
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Zauberzeit: 1 Sek.
    Abklingzeit: 3 Sek.
    Verursacht 1385 bis 3231 Blitzschaden
    Feuert 3 Projektile in einer Spirale
    base is projectile [1]
    monster projectile variation [7]
    monster reverse point blank damage -% at minimum range [60]
    projectile spiral nova starting angle offset [-10]
    projectile spiral nova time ms [150]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.4
         visual_size_index = 1
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Revenant/Revenant"] = {
        name = "Stygian Revenant",
        life = 1.82,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 2.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "RevenantReviveUndead",
            "RevenantSpellProjectile",
            "RevenantSpellProjectileSpectre",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RevenantReviveUndead"] = {
        name = "RevenantReviveUndead",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "revenant_revive_explode_damage_%",
            "base_skill_effect_duration",
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {2, 2000, -40, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
            [2] = {2, 2000, -40, levelRequirement = 43, statInterpolation = {1},  cost = { }, },
            [3] = {2, 2000, -40, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
            [4] = {2, 2000, -40, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [5] = {2, 2000, -40, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [6] = {2, 2000, -40, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [7] = {2, 2000, -40, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [8] = {2, 2000, -40, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [9] = {2, 2000, -40, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [10] = {2, 2000, -40, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [11] = {2, 2000, -40, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [12] = {2, 2000, -40, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [13] = {2, 2000, -40, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
            [14] = {2, 2000, -40, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [15] = {2, 2000, -40, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
            [16] = {2, 2000, -40, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [17] = {2, 2000, -40, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
            [18] = {2, 2000, -40, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RevenantSpellProjectile"] = {
        name = "RevenantSpellProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "base_number_of_projectiles_in_spiral_nova",
            "projectile_spiral_nova_time_ms",
            "projectile_spiral_nova_angle",
            "projectile_spiral_nova_starting_angle_offset",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.60000002384186, 1.3999999761581, 7, 3, 150, 20, -10, 60, -40, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RevenantSpellProjectileSpectre"] = {
        name = "RevenantSpellProjectileSpectre",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "base_number_of_projectiles_in_spiral_nova",
            "projectile_spiral_nova_time_ms",
            "projectile_spiral_nova_angle",
            "projectile_spiral_nova_starting_angle_offset",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.60000002384186, 1.3999999761581, 7, 3, 150, 20, -10, 60, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup
    Actor.slow_animations_go_to_idletrue
    Schauerlicher Wiedergänger
    Dämon
    Stygian Revenant
    SpectreY
    TagsZauberer, demon, fast_movement, flesh_armour, is_unarmed, large_model, lightning_affinity, melee, not_int, not_str, physical_affinity, raises_dead, ranged, red_blood, slashing_weapon
    Packs
  • Entstellter Skelettbogenschütze, Entstellter Skelettkrieger, Schauerlicher Wiedergänger
  • Schauerlicher Wiedergänger, Eingeweideschinder, Eingeweidestachler
  • Leben
    182%
    Ausweichen
    +50%
    Ailment Threshold
    182%
    Widerstand
    0 0 75 0
    Damage
    210%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    140%
    Model Size
    100%
    Type
    Revenant
    Metadata
    RevenantHellscape
    Stufe
    68
    Leben
    11,709
    Rüstung
    28,790
    Ausweichwert
    7,109
    Damage
    784
    Zauberschaden
    784
    Genauigkeit
    580
    Attack Time
    1.5
    Erfahrung
    14,357
    Minion Life
    2,540
    Minion Damage
    626
    Ailment Threshold
    11,709
    Chill
    37
    Shock
    37
    Brittle
    209
    Scorch
    37
    Sap
    102
    RevenantReviveUndead
    Spell
    Zauberzeit: 1 Sek.
    Abklingzeit: 5 Sek.
    Basisdauer beträgt 2 Sekunden
    revenant revive explode damage % [2]
    spell maximum action distance +% [-40]
    RevenantSpellProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Zauberzeit: 1 Sek.
    Verursacht 802.5 bis 1872 Blitzschaden
    Feuert 3 Projektile in einer Spirale
    base is projectile [1]
    monster projectile variation [7]
    monster reverse point blank damage -% at minimum range [60]
    projectile spiral nova starting angle offset [-10]
    projectile spiral nova time ms [150]
    spell maximum action distance +% [-40]
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 628–941
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    RevenantSpellProjectileSpectre
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Zauberzeit: 1 Sek.
    Abklingzeit: 3 Sek.
    Verursacht 535 bis 1248 Blitzschaden
    Feuert 3 Projektile in einer Spirale
    base is projectile [1]
    monster projectile variation [7]
    monster reverse point blank damage -% at minimum range [60]
    projectile spiral nova starting angle offset [-10]
    projectile spiral nova time ms [150]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.4
         visual_size_index = 1
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Revenant/RevenantHellscape"] = {
        name = "Stygian Revenant",
        life = 1.82,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 2.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "RevenantReviveUndead",
            "RevenantSpellProjectile",
            "RevenantSpellProjectileSpectre",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RevenantReviveUndead"] = {
        name = "RevenantReviveUndead",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "revenant_revive_explode_damage_%",
            "base_skill_effect_duration",
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {2, 2000, -40, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
            [2] = {2, 2000, -40, levelRequirement = 43, statInterpolation = {1},  cost = { }, },
            [3] = {2, 2000, -40, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
            [4] = {2, 2000, -40, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [5] = {2, 2000, -40, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [6] = {2, 2000, -40, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [7] = {2, 2000, -40, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [8] = {2, 2000, -40, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [9] = {2, 2000, -40, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [10] = {2, 2000, -40, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [11] = {2, 2000, -40, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [12] = {2, 2000, -40, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [13] = {2, 2000, -40, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
            [14] = {2, 2000, -40, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [15] = {2, 2000, -40, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
            [16] = {2, 2000, -40, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [17] = {2, 2000, -40, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
            [18] = {2, 2000, -40, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RevenantSpellProjectile"] = {
        name = "RevenantSpellProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "base_number_of_projectiles_in_spiral_nova",
            "projectile_spiral_nova_time_ms",
            "projectile_spiral_nova_angle",
            "projectile_spiral_nova_starting_angle_offset",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.60000002384186, 1.3999999761581, 7, 3, 150, 20, -10, 60, -40, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RevenantSpellProjectileSpectre"] = {
        name = "RevenantSpellProjectileSpectre",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "base_number_of_projectiles_in_spiral_nova",
            "projectile_spiral_nova_time_ms",
            "projectile_spiral_nova_angle",
            "projectile_spiral_nova_starting_angle_offset",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.60000002384186, 1.3999999761581, 7, 3, 150, 20, -10, 60, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
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