SpectreY
AreaLa Barriga de la Bestia Nivel 1, La Barriga de la Bestia Nivel 2, La Cosecha, La Barriga de la Bestia, El Núcleo Putrefacto, El Laboratorio Eterno, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Mapa de Fantasmagoria, Mapa de Charca primordial, Mapa de Malformación, Mapa de Núcleo, Mapa de Cadáver, Lago de Kalandra
TagsLanzador de hechizos, demon, fast_movement, flesh_armour, is_unarmed, large_model, lightning_affinity, melee, not_int, not_str, physical_affinity, raises_dead, ranged, red_blood, slashing_weapon, small_height
Packs
  • La Barriga de la Bestia Nivel 1, La Barriga de la Bestia Nivel 2, La Cosecha: Retornado estigio, Arquero de huesos torcidos
  • La Barriga de la Bestia Nivel 1, La Barriga de la Bestia Nivel 2, La Cosecha: Retornado estigio, Guerrero de huesos torcidos
  • La Barriga de la Bestia Nivel 1, La Barriga de la Bestia Nivel 2, La Cosecha: Retornado estigio, Lanzatripas
  • La Barriga de la Bestia Nivel 1, La Barriga de la Bestia Nivel 2, La Cosecha: Retornado estigio, Desollatripas
  • La Barriga de la Bestia Nivel 1, La Barriga de la Bestia Nivel 2, La Cosecha: Retornado estigio, Arquero de huesos torcidos
  • La Barriga de la Bestia Nivel 1, La Barriga de la Bestia Nivel 2, La Cosecha: Retornado estigio, Guerrero de huesos torcidos
  • La Barriga de la Bestia: Retornado estigio, Lanzatripas
  • La Barriga de la Bestia: Retornado estigio, Desollatripas
  • El Núcleo Putrefacto: Retornado estigio, Lanzatripas
  • El Núcleo Putrefacto: Retornado estigio, Desollatripas
  • El Laboratorio Eterno: Retornado estigio, Rhoa corrupto, Bestia corrupta
  • El Laboratorio Eterno: Retornado estigio, Arquero de huesos torcidos, Guerrero de huesos torcidos
  • Retornado estigio, Arquero de huesos torcidos, Guerrero de huesos torcidos, Arquero de huesos torcidos, Guerrero de huesos torcidos
  • Rhoa corrupto, Bestia corrupta, Retornado estigio
  • Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria: Rhoa corrupto, Bestia corrupta, Retornado estigio
  • Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria: Arquero de huesos torcidos, Guerrero de huesos torcidos, Retornado estigio
  • Vida
    182%
    Evasión
    +50%
    Ailment Threshold
    182%
    Resistencia
    0 0 75 0
    Damage
    210%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    140%
    Model Size
    100%
    Type
    Revenant
    Metadata
    Revenant
    Nivel
    83
    Vida
    58,270
    Armaduras
    92,477
    Evasión
    11,790
    Escudo de energía
    0
    Damage
    1,891
    Daño de hechizos
    1,891
    Precisión
    518
    Attack Time
    1.5
    Experiencia
    18,385
    Ailment Threshold
    58,270
    Chill
    184
    Shock
    184
    Brittle
    1,042
    Scorch
    184
    Sap
    509
    RevenantReviveUndead
    Spell
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 5 seg
    La duración base es de 2 segundos
    revenant revive explode damage % [14]
    spell maximum action distance +% [-40]
    RevenantSpellProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Tiempo de lanzamiento: 1 seg
    Inflige de 2077 a 4846 de daño de rayo
    Dispara 3 proyectiles en una espiral
    base is projectile [1]
    monster projectile variation [7]
    monster reverse point blank damage -% at minimum range [60]
    projectile spiral nova starting angle offset [-10]
    projectile spiral nova time ms [150]
    spell maximum action distance +% [-40]
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 1513–2269
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    RevenantSpellProjectileSpectre
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 3 seg
    Inflige de 1385 a 3231 de daño de rayo
    Dispara 3 proyectiles en una espiral
    base is projectile [1]
    monster projectile variation [7]
    monster reverse point blank damage -% at minimum range [60]
    projectile spiral nova starting angle offset [-10]
    projectile spiral nova time ms [150]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.4
         visual_size_index = 1
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Revenant/Revenant"] = {
        name = "Stygian Revenant",
        life = 1.82,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 2.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "RevenantReviveUndead",
            "RevenantSpellProjectile",
            "RevenantSpellProjectileSpectre",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RevenantReviveUndead"] = {
        name = "RevenantReviveUndead",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "revenant_revive_explode_damage_%",
            "base_skill_effect_duration",
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {40, 2000, -40, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
            [2] = {34, 2000, -40, levelRequirement = 43, statInterpolation = {1},  cost = { }, },
            [3] = {27, 2000, -40, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
            [4] = {26, 2000, -40, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [5] = {25, 2000, -40, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [6] = {24, 2000, -40, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [7] = {23, 2000, -40, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [8] = {22, 2000, -40, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [9] = {22, 2000, -40, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [10] = {21, 2000, -40, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [11] = {20, 2000, -40, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [12] = {19, 2000, -40, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [13] = {18, 2000, -40, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
            [14] = {18, 2000, -40, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [15] = {17, 2000, -40, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
            [16] = {16, 2000, -40, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [17] = {15, 2000, -40, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
            [18] = {14, 2000, -40, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RevenantSpellProjectile"] = {
        name = "RevenantSpellProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "base_number_of_projectiles_in_spiral_nova",
            "projectile_spiral_nova_time_ms",
            "projectile_spiral_nova_angle",
            "projectile_spiral_nova_starting_angle_offset",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.60000002384186, 1.3999999761581, 7, 3, 150, 20, -10, 60, -40, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RevenantSpellProjectileSpectre"] = {
        name = "RevenantSpellProjectileSpectre",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "base_number_of_projectiles_in_spiral_nova",
            "projectile_spiral_nova_time_ms",
            "projectile_spiral_nova_angle",
            "projectile_spiral_nova_starting_angle_offset",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.60000002384186, 1.3999999761581, 7, 3, 150, 20, -10, 60, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Retornado estigio
    Demonio
    Stygian Revenant
    SpectreY
    TagsLanzador de hechizos, demon, fast_movement, flesh_armour, is_unarmed, large_model, lightning_affinity, melee, not_int, not_str, physical_affinity, raises_dead, ranged, red_blood, slashing_weapon
    Packs
  • Arquero de huesos torcidos, Guerrero de huesos torcidos, Retornado estigio
  • Retornado estigio, Desollatripas, Lanzatripas
  • Vida
    182%
    Evasión
    +50%
    Ailment Threshold
    182%
    Resistencia
    0 0 75 0
    Damage
    210%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    140%
    Model Size
    100%
    Type
    Revenant
    Metadata
    RevenantHellscape
    Nivel
    68
    Vida
    11,709
    Armaduras
    28,790
    Evasión
    7,109
    Escudo de energía
    0
    Damage
    784
    Daño de hechizos
    784
    Precisión
    290
    Attack Time
    1.5
    Experiencia
    14,357
    Ailment Threshold
    11,709
    Chill
    37
    Shock
    37
    Brittle
    209
    Scorch
    37
    Sap
    102
    RevenantReviveUndead
    Spell
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 5 seg
    La duración base es de 2 segundos
    revenant revive explode damage % [26]
    spell maximum action distance +% [-40]
    RevenantSpellProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Tiempo de lanzamiento: 1 seg
    Inflige de 957.2 a 2234 de daño de rayo
    Dispara 3 proyectiles en una espiral
    base is projectile [1]
    monster projectile variation [7]
    monster reverse point blank damage -% at minimum range [60]
    projectile spiral nova starting angle offset [-10]
    projectile spiral nova time ms [150]
    spell maximum action distance +% [-40]
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 628–941
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    RevenantSpellProjectileSpectre
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 3 seg
    Inflige de 638.2 a 1489 de daño de rayo
    Dispara 3 proyectiles en una espiral
    base is projectile [1]
    monster projectile variation [7]
    monster reverse point blank damage -% at minimum range [60]
    projectile spiral nova starting angle offset [-10]
    projectile spiral nova time ms [150]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.4
         visual_size_index = 1
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Revenant/RevenantHellscape"] = {
        name = "Stygian Revenant",
        life = 1.82,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 2.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "RevenantReviveUndead",
            "RevenantSpellProjectile",
            "RevenantSpellProjectileSpectre",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RevenantReviveUndead"] = {
        name = "RevenantReviveUndead",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "revenant_revive_explode_damage_%",
            "base_skill_effect_duration",
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {40, 2000, -40, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
            [2] = {34, 2000, -40, levelRequirement = 43, statInterpolation = {1},  cost = { }, },
            [3] = {27, 2000, -40, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
            [4] = {26, 2000, -40, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [5] = {25, 2000, -40, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [6] = {24, 2000, -40, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [7] = {23, 2000, -40, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [8] = {22, 2000, -40, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [9] = {22, 2000, -40, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [10] = {21, 2000, -40, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [11] = {20, 2000, -40, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [12] = {19, 2000, -40, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [13] = {18, 2000, -40, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
            [14] = {18, 2000, -40, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [15] = {17, 2000, -40, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
            [16] = {16, 2000, -40, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [17] = {15, 2000, -40, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
            [18] = {14, 2000, -40, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RevenantSpellProjectile"] = {
        name = "RevenantSpellProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "base_number_of_projectiles_in_spiral_nova",
            "projectile_spiral_nova_time_ms",
            "projectile_spiral_nova_angle",
            "projectile_spiral_nova_starting_angle_offset",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.60000002384186, 1.3999999761581, 7, 3, 150, 20, -10, 60, -40, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RevenantSpellProjectileSpectre"] = {
        name = "RevenantSpellProjectileSpectre",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "base_number_of_projectiles_in_spiral_nova",
            "projectile_spiral_nova_time_ms",
            "projectile_spiral_nova_angle",
            "projectile_spiral_nova_starting_angle_offset",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.60000002384186, 1.3999999761581, 7, 3, 150, 20, -10, 60, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
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