Добытчик правды


Область: Узилище, Изолятор, Лаборатория вечных, Пустота памяти, Фрагмент воспоминаний, Карта клетки, Карта городской площади
display monster may inflict bleeding [1]
Truth Extractor
Здоровье
110%
Уклонение
+50%
Ailment Threshold
110%
Сопротивление




Damage
120%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
100%
Model Size
100%
Type
BlackguardTorturer
Metadata
BlackguardTorturer
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Выбрать Уровень монстров
Уровень
83
Здоровье
35,218
Броня
92,477
Уклонение
11,790
Damage
1,080
Урон от чар
1,080
Точность
1,036
Attack Time
1.5
Опыт
13,132
Minion Life
6,711
Minion Damage
913
Ailment Threshold
35,218
Chill
111
Shock
111
Brittle
630
Scorch
111
Sap
308
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 864–1297
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]

SpectralSawblade
Attack, RangedAttack, Projectile
Base Damage: 864–1297
Шанс критического удара: 5%
Урон от атаки: 50%
Урон от атаки: 50%
Attack Time: 1.5 сек.
Перезарядка: 5 сек.
Снаряды пронзают все цели
Наносит на 50% меньше урона атаками
50% повышение скорости снаряда
Скорость атаки на 20% больше
На +107% больше урона от кровотечения
10% шанс наложить кровотечение
base is projectile [1]
projectiles bounce max travel distance all bounces [300]
projectiles bounce max travel distance per bounce [100]
projectiles bounce randomly on collision x times [10]
projectiles bounce randomly terrain only [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { scale = 96 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 } Monster { }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BlackguardTorturer/BlackguardTorturer"] = { name = "Truth Extractor", life = 1.1, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "Melee", "SpectralSawblade", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SpectralSawblade"] = { name = "SpectralSawblade", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_projectile_speed_+%", "active_skill_attack_speed_+%_final", "bleed_on_hit_with_attacks_%", "active_skill_bleeding_damage_+%_final", "projectiles_bounce_randomly_on_collision_x_times", "projectiles_bounce_max_travel_distance_per_bounce", "projectiles_bounce_max_travel_distance_all_bounces", "base_is_projectile", "always_pierce", "projectiles_bounce_randomly_terrain_only", }, levels = { [1] = {50, 20, 10, 107, 10, 100, 300, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
display monster may inflict bleeding [1]
Id | MonsterInflictsBleedingText |
---|---|
Family | MonsterInflictsBleedingText |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Менять
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.